• Title/Summary/Keyword: 정보의 유형

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Developing Subject Guides and Service Model in the Disabled Area (장애인 분야 주제가이드 및 서비스 모델 개발 연구)

  • Chang, Woo-Kwon;Park, Seong-Woo;Jeong, Dae-Keun
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.1
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    • pp.101-132
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    • 2016
  • This study aims at developing subject guides for the disabled to provide service effectively. Subject guide and service models are developed on the basis of reference, case study, and user requests analysis and information types in areas are determined. Information types for collecting and building information resources are classified into types are subordinate and also metadata by information types are developed. Subject guides based on customized services contain information, disability type, service target, life-cycle, media type, and organizations.

An Empirical Study on the Relationship between User's MBTI Personality Types and Continuous IS Usage Intention (사용자 MBTI 성격유형과 정보시스템 지속사용의도간의 관계에 관한 실증적 연구)

  • Nam, Gil-Woo;Kim, Sang-Hoon;Kim, Chang-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.1
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    • pp.153-161
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    • 2011
  • Focusing upon the post-adoption stage of IS, this study reasoned that IS users' personality is one of major influencing factors of continuous IS usage intention and empirically examined how the degree of continuous IS usage intention is variable according to the IS users' personality types classified based on MBTI(Myers Briggs Type Indicator). In order to validate the research model and hypotheses, this study made a field survey of 330 IS users and statistically analysed response data. The results of empirical analyses showed that the intent of continuous IS usage was affected by self-efficacy of IS; and self-efficacy by self-leadership of IS; and self-leadership by IS user' personality type and expectation confirmation. That is, it was found that IS users' personality type and three intervening variables(expectation confirmation, self-leadership and self-efficacy) were significant predictors of the intent of continuous IS usage. This study is thought to be contributive to providing the theoretical basis of finding IS success factors in the post-adoption stage and the practical guideline for effective personnel management relevant to IS implementation.

The Study on the Control Combinations in IS Outsourcing Project Management (IS 아웃소싱 프로젝트 관리를 위한 조합적 통제유형에 관한 연구)

  • Lee, Sang-Kon
    • 한국IT서비스학회:학술대회논문집
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    • 2003.11a
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    • pp.70-77
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    • 2003
  • 본 연구는 아웃소싱 상황에서 정보시스템 개발프로젝트의 관리에 대한 이해를 목적으로, 시스템개발 프로젝트에 대한 관리를 통제(control) 또는 조정(coordination)의 관점에서 보는 기존의 연구 흐름과 같은 선상에서, IS 아웃소싱 프로젝트 관리의 문제를 조직간 통제관점에서 살펴보고자 한다. 본 연구에서는 다음의 두 가지 측면에서, 기존 연구의 확장을 시도하였다. 첫번째, 조직내부의 시스템 개발프로젝트 관리의 연구결과를 아웃소싱 상황으로 확장하여 적용하였다. 두번째, 기존 연구들이 개별 통제유형에 주목하였으나, 현실적으로는 다양한 통제유형이 동시에 존재하기 때문에, 조합적 측면에 초점을 맞추어 확장하였다. 이를 위하여 공식적 통제와 비공식적 통제를 두 가지 기준을 사용하여, 네 가지의 통제조합에 대한 이론적 유형(typology) - 역동적, 계약중심, 파트너쉽중심, 수동적 유형 - 제시하여, 35개 기업의 66개 프로젝트를 통하여 실증적으로 검증하였다. 연구결과는 파트너쉽중심 유형을 제외하고는 이론적 유형과 유사한 네 가지의 통제조합에 대한 실증적 유형(taxonomy) - 역동적, 계약중심, 중간형, 수동적 유형-이 도출되었다. 각 실증적 유형간의 차이는 역동적 유형과 계약중심 유형이 높은 것으로 나타났으며, 중간형 유형과 수동적 유형의 성과가 상대적으로 낮은 것으로 나타났다.

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Information recognition style and Learning method for factorization - Focusing on algeblocks and formula application - (정보인식 유형과 인수분해 학습방법 -대수막대와 공식 활용을 중심으로-)

  • Jeon, Mi Hye;Whang, Woo Hyung
    • Communications of Mathematical Education
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    • v.29 no.1
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    • pp.111-130
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    • 2015
  • The purpose of the study was to investigate the differences between two groups of students according to information recognition styles such as visual learners and linguistic learners. Two instructional methods, algeblocks and factorization formula, were utilized to introduce the factorization. Four students were participated for the study, and two of them were visual learners and the other two were linguistic learners based on learning style test. Interviews and the diagnostic tests were implemented before the instructions which were lasted for 6 sessions. After the instructions all the participants were interviewed and the researchers also interviewed them 5 days later. The results of the study were the followings: 1. All the participants regardless of their learning style revealed that algeblocks were helpful in understanding the factorization. 2. Visual learners were more likely using algeblocks, while the linguistic learners were more enthusiastic and proficient in using formula to solve the problems. 3. Five days later, two types of learning style students revealed different tendencies. Visual learners mainly used algeblocks, and linguistic learners were not enthusiastic about using algeblocks and one of them did not use them at all. 4. Five days later, two visual learners could not remember the formula, but linguistic learners could remember the formula in somewhat different level.

Effect of The Relationship between Flexibilities, Types of Strategies, Characteristics of Management accounting Information on Manufacturing Performance (유연성, 전략유형, 관리회계정보특성간의 관계가 생산성과에 미치는 영향)

  • Jung, Jae-Jin
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.218-226
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    • 2014
  • In order to improve manufacturing performance by flexibilities, type of strategies, types of information with manufacturing companies in Korea. This study is based on the situation theory. The variables of flexibility were applied with 'product flexibility' and 'mix flexibility'. 'low-cost strategy' and 'differentiation strategy' were applied at strategy types. Financial information and non-financial information, information attributes are applied at. At this study, product flexibility is significantly influenced the differentiation strategy. Mix flexibility is significantly influenced the low cost strategy. Only the low-cost strategy significantly affected on financial information and non-financial information. financial information and non-financial information were significantly influenced on Productive performance. To achieve the purpose of this study, Structural Equation Model (SEM) has been applied.

Insider Threat Detection Technology against Confidential Information Loss using Email (이메일을 통한 기밀정보 유출 유형의 내부자 위협 탐지 기술)

  • Youngjae Lee;Seongwon Kang;Kyungmi Kim;Kyungroul Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.217-218
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    • 2023
  • 내부자 위협이란, 조직의 보안 및 데이터, 시스템에 대한 내부 정보에 접근하는 현 임직원 및 전 임직원, 계약자와 같이, 동일한 조직 내부의 사람들로부터 발생하는 위협을 의미한다. 일반적으로 내부자들은 업무를 위하여, 시스템에 대한 합법적인 접근 권한을 가지며, 만약 이러한 권한이 오남용되는 경우에는 조직에 매우 심각한 피해를 입힐 수 있다. 이러한 내부자 위협은 외부로부터의 위협보다 방어 및 탐지가 훨씬 어려운 한계점이 있으며, 그 피해 규모가 매우 방대하다는 문제점도 존재한다. 이에 따라, 본 논문에서는 내부자 위협을 탐지하기 위하여, 이메일을 통한 기밀정보를 유출하는 유형의 위협에 대응하는 방안을 제안한다. 제안하는 방안은 조직 내에서 이메일을 발신하는 경우를 대상으로, 파일이 포함된 이메일에 발신자를 식별하기 위하여, 파일에 키 값 및 서명을 삽입하며, 발신되는 이메일을 모니터링하여 첨부된 파일의 유형을 파악함으로써, 동적 그래프를 통하여 시각화한다. 내부 시스템 및 네트워크에서의 보안관제 담당자 및 관리자는 시각화된 그래프를 확인함으로써, 직관적으로 정보 유출을 파악하고 대응할 수 있을 것으로 판단된다. 본 논문에서 제안하는 방안을 통하여, 조직 내의 내부자 위협을 탐지할 수 있으며, 데이터 유출 사고가 발생하는 경우, 유출자를 빠르게 식별하고 초기에 대응할 수 있을 것으로 판단된다.

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The types and characteristics of statistical big-data graphics with emphasis on the cognitive discouragements (빅데이터 통계그래픽스의 유형 및 특정 - 인지적 방해요소를 중심으로 -)

  • Sim, Mihee;You, Sicheon
    • Smart Media Journal
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    • v.3 no.3
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    • pp.26-35
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    • 2014
  • The statistical graphics is a design field focusing on the user perception aspects for the correct information delivery and the effective understanding, with the use of the quantitative data through the information analysis, extraction, visualization process. The statistical graphics with the big data composition factor is termed as the statistical big data graphics. In the statistical graphics the visual factors are used to reduce the errors in the perception part and to successfully deliver the information. However, in the statistical big data graphics the visual factors of the enormous data are causing the cognitive discouragements. The purpose of this study is to extract the cognitive discouragement factors from the big data statistical graphics, categorizing the types of the statistical big data graphics as 'network type', 'segment type', and 'mixed type', based on their compositional shapes, and explored the characteristics according to them. Especially, based on the visual main factors in the statistical big data graphics, We extracted the cognitive discouragement factors that appear in the high visualization as the four categories: 'multi-dimensional cases', 'various color', 'information overlap', and 'legibility of the writing'.

Research on the Assessment Criteria of Programming Education based on Bloom's Taxonomy in the Elementary and Secondary School (블룸 분류 기반 초중등 프로그래밍교육의 평가 기준 탐색)

  • Shin, Soobum
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.547-555
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    • 2017
  • It needs theoretical assessment fundamental for informatics curriculum to judge appropriate grades and measure academic standard of an learner according to be included in the conventional curriculum. Thus this study tried to present an criteria on programming area of an informatics curriculum through bloom taxonomy and knowledge type. And it presented assessment criterion on each steps from "Remember" to "Create". And we presented knowledge type examples of programming such as Factual to Metacognitive based on Bloom's knowledge types. Also we analysed that most important level or type is Apply Level, Create Level and Procedural Knowledge. We investigated for each criterion of programming assessment based on bloom's theory through Delphi method. And the result of this investigation was that area of bloom's taxonomy was CVR 0.90, Validity 0.85 and area of knowledge type was CVR 0.90, Validity 0.79. So it can decide to accept for our assessment criteria of programming education based on Bloom theory.

A Study on the Influence of Knowledge Management Strategy and Knowledge Management Decision Factors by Knowledge Management Type on Knowledge Activities (지식경영 유형별 지식경영전략과 지식경영결정요인이 지식활동에 미치는 영향에 관한 연구)

  • Kim, Myung-Soo;Song, Sang-Ho
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.592-606
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    • 2021
  • This study examines the impact of knowledge management strategies and knowledge management determinants for each type of knowledge management of a company on knowledge activities, and because each company's situation and conditions are different, it is necessary to approach each knowledge management type. The analysis was conducted using the SPSS 18.0 program targeting 81 companies that have introduced knowledge management systems or knowledge management by categorizing them into technology-oriented and combined types. The result is that Initial types are based on changes in organizational structure and active adoption of information technology, and the Organizational knowledge centers use management systems (CEO support, performance compensation system, education and training system) and infrastructure building and information technology to maximize individual knowledge. The Information technology-oriented types rely more on information technology such as infrastructure building and information technology use rather than organizational knowledge. and the Combination type is understood as an educational and training system and decentralized organizational structure for the overall expansion of the organization. Through this study, effective and significant strategies, knowledge management determinants, and knowledge activities for each type were presented.

Mobile Gamer Categorization with Archetypal Analysis and Cognitive-Psychological Features from Log Data (로그 데이터의 유형분석 및 인지심리적 속성 추출을 이용한 모바일 게이머 유형화 연구)

  • Jeon, Jihoon;Yoon, Dumim;Yang, Seongil;Kim, Kyungjoong
    • Journal of KIISE
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    • v.45 no.3
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    • pp.234-241
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    • 2018
  • The study of classifying gamer types or analyzing the characteristics of gamers is a field of interest for data analysis researchers. From the past to the present, much research has been done on gamer categorization and gamer analysis. However, most studies use surveys or bio-signals, which is not practical because it is difficult to obtain large amounts of data. Even if the game log is used, it is difficult to analyze the psychology of the gamer because the gamer is categorized and analyzed by extracting only statistical values. However, if we can extract the cognitive psychology information of the gamer from the basic game log, we can analyze the gamer more intuitively and easily. In this paper, we extracted eight cognitive psychological features representing the behavior and psychological information of the gamer using Crazy Dragon's game log, which is a mobile Role-Playing-Game (RPG). In addition, we classified gamers based upon cognitive psychological features and analyzed them using eight cognitive psychological features. As a result, most gamers were highly correlated with one or two types.