• 제목/요약/키워드: 정보교과 교육

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A Study on the Effects of the School Library Revitalization Project: A Case Study of Daegu Metropolitan City (학교도서관 활성화사업의 성과 분석 - 대구광역시의 경우 -)

  • Kwon, Eun-Kyung
    • Journal of Korean Library and Information Science Society
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    • 제41권1호
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    • pp.319-341
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    • 2010
  • This paper investigates the impact of the School Library Revitalization Project of the Daegu Metropolitan City. The Project started in 2003, and by 2009 it revitalized 374 school libraries or 86% of all school libraries in Daegu. Utilizing statistical analysis and questionnaires, this research is divided into two parts. Part 1 analyzes the progress of annual budgets, facilities, collection, personnel, and the circulation data of the libraries. The other part surveys the following: the effects and the satisfaction level of the Project; the teacher's perception of the library's functions; the qualification of the libraries' personnel; the initiatives for developing the library, policy and future plans of the Daegu Metropolitan Office of Education for the libraries. Three groups participated in the survey: principals, class teachers, and teacher librarians.

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The Role of Trust in Adoption of e-Learning in South Korea: Comparison of High and Low Trust Levels (e-러닝 수용에 있어 신뢰의 역할: 신뢰 수준에 따른 비교)

  • Lim, Se-Hun
    • Information Systems Review
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    • 제12권2호
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    • pp.25-45
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    • 2010
  • Today, as potential uses of the Internet continue to grow, e-learning in university an education course has taken on an important role. Accordingly, to provide good e-learning services, university officials attempt to develop high quality educational content in their courses. In this study, we investigate e-learning adoption by students using the extended technology acceptance model (TAM). In particular, trust in the online environment plays an extremely crucial role in student willingness to adopt e-learning. Therefore, in this study, we analyzed the relationships of perceived ease of use, perceived usefulness, attitude, and actual use on students' level of trust using a partial least squares (PLS) approach. This study suggests valuable implications for developing e-learning strategies and implementing e-learning.

Management Plan for Intelligence Fusion Cluster of Graduate School (대학원 지능융합 클러스터 운영방안)

  • Kwon, Oh-Young;Kim, Han Jong;Park, Kwang-Bum;Kim, Tae Kyun;Park, Seung Chul;Choi, Kang-Sun
    • Journal of Practical Engineering Education
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    • 제6권1호
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    • pp.31-36
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    • 2014
  • Intelligence Fusion cluster is a interdisciplinary program which consists of school of electrical, electronics, and communication, school of computer science and engineering, school of architecture and architectural engineering, and department of industrial design engineering. To make an effective management plan for intelligence fusion cluster, we surveyed students and faculty members who belong to the cluster. A management plan was derived based on this survey. The plan was presented in two ways: by curriculum improvement and research vitalization.

A Case Study of VisualBasic Programming Learning based on Problem-Based Learning (문제중심학습(Problem-Based Learning)을 적용한 비주얼베이식(VisualBasic) 프로그래밍 학습의 사례 연구)

  • Son, Kyung-A
    • The Journal of Korean Association of Computer Education
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    • 제5권1호
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    • pp.17-25
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    • 2002
  • The purpose of this study is to utilize new way of learning, Problem-Based Learning, for learning of VisualBasic programming. Providing authentic problems is a critical factor for programming learning because the skill may be not such a simple command learning but includes a variety of complexity. The objective of the learning is to develop quiz using VisualBasic programming. With programming skill, students was expected to solve the problem through peer collaboration activities as well as evaluation by peer and group composites. According to descriptive survey, it is concluded that students figure out their own learning status clearly. Furthermore, improvement of learning attitude and participation affect satisfaction and self-confidence.

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Trends in the Education and Training of Library and Information Professionnals-Based On Analysis of Curricular of Library Science (도서관 및 정보전문직 교육 방향에 관한 연구; 교과과정 분석을 통하여)

  • Hahn Bock Hee
    • Journal of the Korean Society for Library and Information Science
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    • 제11권
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    • pp.43-75
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    • 1984
  • Information science is the study how in formation is transferred and all the intermediate steps of collecting, organizing, interpreting, storing, retrieving, disseminating and trans foming information. Professional education means the transfer of knowledge, the development of cognitive abilities and the infusion of professional attitudes. Training may be defined as practice-based instruction in the development and use of professional skills. Each is affected by the confluence of social, economic and technological realities of the environment where the learning takes place. We have witnessed controversy about methods of curriculum revision and change. Should information science courses be added to the traditional library science curriculum or should the new approaches be integrated within the subject matter of each individual course? The article is based upon the assumption that education for librarianship is at a turning point. To provide this information, 25 curricula of colleges and universities were analysed to assist in the study. Also 32 information professionals were asked to assist in the study. In the experimental part of this study, curricula based on the education and training of library and information profession als were examined. The most frequently offered compulsory course 'Introduction to Information Science' exposes students to a new way of looking at library and information problems. Information retrieval, library automation, computer programming, data processing, indexing and abstraction, communication, system analysis has offered. These indicate a curriculum slowly shift from traditional librarianship to an emphasis on computerization and automation. Also from a questionnaire listing 58 events might influence library and information science education.

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Necessity of Developing University Radiology Curriculum for Veterinary Hospital Radiological Technologists - D University Case Focusing - (동물병원 방사선사를 위한 대학 방사선학과 교육과정 개발 필요성 - D 대학 사례 중심으로 -)

  • Won-Jeong Lee
    • Journal of the Korean Society of Radiology
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    • 제18권3호
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    • pp.203-212
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    • 2024
  • The purpose of this study was to survey by the veterinary hospital Specialists (VHSs) and radiology students (RSs) for radiology curriculum development veterinary hospital (VH), and for veterinary hospital radiological technologists (VHRTs). VHSs were surveyed to regarding the basic information and radiological examination training, radiological examination experience, anatomy physiology, radiation safety management training, radiation biology training. RSs were surveyed to regarding the basic information and career paths, VH awareness, and VH-related department environments. The survey results were quantitatively entered into Excel and then analyzed using the SPSS ver. 26.0. The students were aged by 22.6 years old, and out of 171 students, male and female were 92 and 79 espectively. In employment career paths, 62.6% of all subjects responded that employment prospects at medical institutions were good. Employment prospects outside of medical institutions, VH had the highest number of students. Of the 83 students who responded that they wanted to work at a VH, 64 students liked animals, and 47 students the high potential for advancement. Of the 159 students who responded that there is potential for development of VH, 96.2% responded that it was due to the increase in companion animals. In the VH-related department environment, 94.7% responded that there was no related equipment, and 72.5% responded that the department needed to open animal care courses and 82.5% anatomy and physiology courses. 76.6% responded that they would be willing to take animal-related courses if they were offered. Among the 20 VHSAs, 4 had no experience in radiological examination of animals, 2 VHRTs, and 2 others. There were 7 people who had not received training in animal radiography, and 2 VHRTs had not received training in animal care and animal anatomy and physiology. This study is expected to be helpful in developing a radiology curriculum for VHRTs in the future.

The Comparative Analysis of Middle School Informatics Textbooks Based on 2009 Revised Curriculum (2009 개정 교육과정에 근거한 중학교 정보 교과서의 비교 분석)

  • Kang, Oh Han
    • Journal of Korea Multimedia Society
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    • 제19권6호
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    • pp.1065-1073
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    • 2016
  • In this paper, we examined informatics textbooks for middle school students in accordance with 2009 revised curriculum through conducting both content analysis and surveys. The content analysis was analyzed the composition and contents of textbooks. Survey questionnaires were based on the authorization criteria and selection standards of informatics textbooks. The content analysis demonstrated that there were discrepancies among textbooks in areas such as the total number of pages, related material, the number of core concepts introduced in each chapter, and the application of software. The survey results showed that two sections - 'Expression and Modification' and 'Text' exhibited the most positive results, and the 'Creativity' section the least. Using the findings above, we present alternative ways to improve qualities of these textbooks.

Comparative Analysis of Learning Effect Between Text-Based Programming Learning and Robotics Programming Learning (텍스트 기반 프로그래밍 학습과 로보틱스 프로그래밍 학습 간의 학습 효과 비교 분석)

  • Kim, Se-Min;Chung, Jong-In;Moon, Chae-Young
    • Proceedings of the KAIS Fall Conference
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    • 한국산학기술학회 2010년도 추계학술발표논문집 2부
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    • pp.692-695
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    • 2010
  • 본 논문에서는 정보교과에서 알고리즘 및 프로그래밍 관련 학습을 진행하는데 있어서, 기존의 텍스트 기반 프로그래밍과 로보틱스 프로그래밍으로 프로그래밍 학습을 하였을 때의 학습 효과에 대해서 분석하였다. 연구는 초등학교 고학년 학생들을 대상으로 하였고, 학습에 필요한 학습 프로그램은 기존 텍스트기반 프로그래밍 학습 도구로는 Visual C를, 로보틱스 프로그래밍 학습도구로는 MSRDS(Microsoft Robotics Developer Studio)에서 제공하는 Visual Programming Language를 이용하였다. 그 결과 학생들의 흥미도와 몰입도가 상승하였고, 알고리즘 이해도와 과제 수행 능력이 증가하였음을 확인할 수 있었다. 본 연구에서 제안하는 로보틱스 프로그래밍 학습은 개정 교육과정에서 제안하는 알고리즘을 통한 문제해결능력 신장에 도움이 될 것으로 기대한다.

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도서관학 교육의 비교연구 -한국과 일본으 교과과정분석을 중심으로-

  • 권은경
    • Journal of Korean Library and Information Science Society
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    • 제8권
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    • pp.1-29
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    • 1981
  • Educational changes of library and information science (L & IS) at Keio university in Japan, standard of L & IS established by Japanese university educational committee, and trend of library science education in three Korean university were comparatively studied. For the efficient conduct of investigation, the art of states of L & IS was also considered. By the influence of American education, public library-oriented Japanese curriculum had changed to special library-oriented curriculum. Late 60's information science was introduced to their curriculum, library science which based upon information science theory endeavor to make its own field in a n.0, pplied science as harmonized library and information science now. Korean library science education begun with university library-oriented curriculum, accepted special library and information science at almost same time in late 60's. It gave rise to many problems to organized systematic library science. Consequently, it have needed to harmonize these two fields in near future, reorganize curriculum based on this harmonized knowledge and acquire the consensus about fundamental essence of library science education further.

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The Study of Education Focused on Demander for the Development of Game Industry (게임산업 발전을 위한 수요자 중심의 인력양성에 관한 연구)

  • Hwang In Keuk;Yoon Jae Kwang;Kim Jinho
    • Proceedings of the KAIS Fall Conference
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    • 한국산학기술학회 2004년도 추계학술대회
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    • pp.328-331
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    • 2004
  • 정부에서는 이러한 문제점을 해소하고자 정보통신부와 문화관광부를 중심으로 게임산업 진흥 중장기 계획(2003-2007)을 세우면서 게임 전문 인력 양성에 대한 대규모 지원 사업을 준비하고 실행을 서두르고 있다. 따라서 이 글에서는 게임 개발인력을 양성하기 위해 준비하거나 실행하고 있는 학계나 전문 교육 기관들에게 교과 과정 측면에서 도움을 주기 위해 여러 통계 자료 등을 통하여 고급 게임 개발자를 양성하여 실력 있는 게임 개발 그룹에 참여하도록 하고 산업현장에서 즉시 투입되어 활용될 수 있는 인재상을 만들기 위함이 본 논문의 목적이다.

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