• Title/Summary/Keyword: 정보과학적 사고

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A Study on the Probabilistic Risk Analysis for Safety Management in Construction Projects

  • Lee, Dong-Yeol;Kim, Dong-Eun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.8
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    • pp.139-147
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    • 2021
  • In this study, we proposed the possibility of reliability analysis of risk index by using Monte Carlo simulation as basic data of safety accident occurrence data and expert opinion by construction industry type. Through this, it is expected that risk index for safety accidents according to detailed types of works will be presented stochastically and it will be possible to predict the risk factors and the expected range of damage based on the reliability analysis in the construction safety management plan. It will also reduce many of the planning risks that are common to decision makers in the field of construction management. In identifying risks, road bridge construction was classified into earthworks, drainage works, and bridge construction, and possible safety accidents were classified based on expert data. The risk index was calculated for each detailed construction of road and bridge construction, drainage construction, and bridge construction.

Development of the Risk Assessment Systems for Management of Sunken Ships (침몰선박의 관리를 위한 위해도 평가시스템 개발)

  • Choi, H.J.;Lew, J.M.;Kim, H.;Lee, S.H.;Kang, C.G.
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.8 no.4
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    • pp.193-202
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    • 2005
  • Marine risk assessment considers events such as collision/grounding, sinking/capsize, fire/explosion and flooding, developing relationships between their causes and effects. In addition, risk assessment of previously sunken ships are also necessary since they continuously have possibility for further oil spill or can cause other marine accidents. The objective of this paper is to develop the risk assessment systems for sunken ships to prevent oil spill and further marine causalities in order to preserve safe and clean oceans around Korea peninsula. The risk assessment systems for sunken ships comprise of database management sub-system for sunken ships, qualitative risk assessment sub-system, quantitative risk assessment sub-system, and cost-benefit analysis subsystem.

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A Study on Elementary Computer Education Curriculum in Japan (일본의 초등학교 컴퓨터 교육과정에 대한 연구)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.595-604
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    • 2014
  • Ministry of Education, Culture, Sports, Science and Technology in Japan defined the needs for children who will lead the 21st is "Strength to lead a life" and the "New course of study" was developed and it have been adapted into elementary school from 2011 year. In order to respond to changing educational environment in terms of Information education, in 2010 year, "New Growth Strategy Conference" was held and "New Strategy in Information and Communications Technology" was announced, instructional system was made up through the research "The Vision for ICT in Education" in 2011 year. In particular, elementary schools is doing Computer Science Education in connection with general subjects, it means that preparation process for secondary education in terms of Computer education which is started in earnest. These Computer Education in Japan imply the further ways of Computer Education in Korea which are instructional system linked with Elementary school and Secondary school and computer education based on informatics.

GIS Mapping of Coastal Pollution Induced by Hebei Spirit Oil Spill (허베이 스피리트호 유류유출 사고에 따른 해안오염 GIS 지도 제작 연구)

  • Park, Jae-Moon;Choi, Hyun-Woo;Yoon, Hong-Joo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.3
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    • pp.164-178
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    • 2009
  • This study was aimed to make GIS oiling thematic maps and analyze temporal oiling variation patterns for two months after 'Hebei Spirit' oil spill accident in December 7, 2007 using GIS and oiling status surveyed data. As a basic work for making of oiling thematic maps, geometric corrections were performed with IKONOS images using ground control points data. These corrected images were used to make detailed coastline from digital charts, and then spatial unit of coastline were defined using classified coastline types. And to know the representative parameters which reflect oiling situation, relationship between oiling status parameters extracted from four times oiling assessment reports and total petroleum hydrocarbons (TPHs) data (December 2007 and January 2008) monitored by Korea Ocean Research and Development Institute (KORDI). Using these representative oiling status parameters pollution value were calculated, and they were keyed into spatial unit of coastline as attributive value. GIS oiling status thematic maps made with coastline containing pollution value showed the initial two month's situations somewhat well. Also, to analyze temporal variation pattern of coastline types, about 13.4km length coastline around Malripo beach was defined as detailed study area where is the common spatial zone surveyed oiling status by each organizations. Based on this study results, it could be possible to provide oiling status maps quickly and to support decision making for oiling control action and scientific pollution monitoring.

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Effect of Learning a Divide-and-conquer Algorithm on Creative Problem Solving (분할 정복 알고리즘 학습이 창의적 문제 해결에 미치는 효과)

  • Kim, Yoon Young;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.16 no.2
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    • pp.9-18
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    • 2013
  • In secondary education, learning a computer science subject has the purpose to improve creative problem solving ability of students by learning computational thinking and principles. In particular, learning algorithm has been emphasized for this purpose. There are studies that learning algorithm has the effect of creative problem solving based on the leading studies that learning algorithm has the effect of problem solving. However, relatively the importance of the learning algorithm can weaken, because these studies depend on creative problem solving model or special contents for creativity. So this study proves that learning algorithm has the effect of creative problem solving in the view that common problem solving and creative problem solving have the same process. For this, analogical reasoning was selected among common thinking skills and divide-and-conquer algorithm was selected among abstractive principles for analogical reasoning in sorting algorithm. The frequency which solves the search problem by using the binary search algorithm was higher than the control group learning only sequence of sorting algorithm about the experimental group learning divide-and-conquer algorithm. This result means that learning algorithm including abstractive principle like divide-and-conquer has the effect of creative problem solving by analogical reasoning.

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Design Process by the Empathy (감정이입에 의한 디자인 접근방법)

  • 최명식;박인찬
    • Archives of design research
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    • v.12 no.4
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    • pp.305-315
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    • 1999
  • Most people react emotionally and are impressed for natural seen such as act, paint, sculpture, music, science, discovery, act include movie, opera. For empathy, people should make efforts feeling about sense from watching by themselves. Usually we are looking for meaning from art and intend to relate wth the content of music, drama, paint, and movie. The trend of statical order in modern design is strong in this time. However, we need to research the motive order for progressive design. And also, designer who want to give motive order to something must need to study motive order in design. This thesis explains the way of effective approach so that designer can apply the thinking such like bring in emotion. Also this research introduces the way of thinking to do progressive imagination and try to research through case study.

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Study of Pressure Safety Valves and an Absorption System for a Repurposed Ammonia Tank (용도 변경된 암모니아 탱크 안전밸브 및 흡수시설에 관한 연구)

  • Bae, Jong Hoon;Lee, Chang Jun
    • Korean Chemical Engineering Research
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    • v.60 no.4
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    • pp.512-518
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    • 2022
  • In this study, safety devices for ammonia tanks of a company in Ulsan petrochemical industrial complex were studied. The type of a tank is cylindrical and this tank was originally designed to store propylene in 1972. Due to the changes of the production schedule according to market environments, the usage of this tank has been changed to store ammonia. Despite of the changes of materials, there is no scientific information or reviews for guaranteeing the safety. Therefore, in this study, the current status of this tank is investigated to confirm that the operational conditions are complying with safety conditions. Moreover, the safety devices such as an ammonia absorbing system and water curtains are analyzed how they mitigate the impact of an accident. In addition, consequence analysis is performed to provide a proper emergency response plan. Throughout these analysis, it is confirmed that installed safety devices effectively mitigate the impact of accidents, and the necessary time for an emergency response plan is suggested when ammonia release.

Development of a Model of Brain-based Evolutionary Scientific Teaching for Learning (뇌기반 진화적 과학 교수학습 모형의 개발)

  • Lim, Chae-Seong
    • Journal of The Korean Association For Science Education
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    • v.29 no.8
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    • pp.990-1010
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    • 2009
  • To derive brain-based evolutionary educational principles, this study examined the studies on the structural and functional characteristics of human brain, the biological evolution occurring between- and within-organism, and the evolutionary attributes embedded in science itself and individual scientist's scientific activities. On the basis of the core characteristics of human brain and the framework of universal Darwinism or universal selectionism consisted of generation-test-retention (g-t-r) processes, a Model of Brain-based Evolutionary Scientific Teaching for Learning (BEST-L) was developed. The model consists of three components, three steps, and assessment part. The three components are the affective (A), behavioral (B), and cognitive (C) components. Each component consists of three steps of Diversifying $\rightarrow$ Emulating (Executing, Estimating, Evaluating) $\rightarrow$ Furthering (ABC-DEF). The model is 'brain-based' in the aspect of consecutive incorporation of the affective component which is based on limbic system of human brain associated with emotions, the behavioral component which is associated with the occipital lobes performing visual processing, temporal lobes performing functions of language generation and understanding, and parietal lobes, which receive and process sensory information and execute motor activities of the body, and the cognitive component which is based on the prefrontal lobes involved in thinking, planning, judging, and problem solving. On the other hand, the model is 'evolutionary' in the aspect of proceeding according to the processes of the diversifying step to generate variants in each component, the emulating step to test and select useful or valuable things among the variants, and the furthering step to extend or apply the selected things. For three components of ABC, to reflect the importance of emotional factors as a starting point in scientific activity as well as the dominant role of limbic system relative to cortex of brain, the model emphasizes the DARWIN (Driving Affective Realm for Whole Intellectual Network) approach.

Investigation of 'Group Scientific Creativity' Factors in Gifted Students' Creative Project Solving Context (영재학생들의 창의적 문제해결상황에서 집단 과학창의성 영향요인 탐색)

  • Hong, Eunjeong;Heo, Namyoung;Lee, Bongwoo
    • Journal of The Korean Association For Science Education
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    • v.36 no.4
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    • pp.527-538
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    • 2016
  • The purpose of this study is to select the factors of 'Group scientific creativity' and to find out how 'Group scientific creativity' turns out in the creative problem-solving process of students. To select the factors that affect 'Group scientific creativity', this research extracted 27 influencing factors on the group creativity from the prior study and organized them according to opinions of education experts. To select factors that affect 'Group scientific creativity' in the creative problem-solving process of students, this research analyzed the group problem-solving process that has been done on 72 gifted students for two days. Main results of the study is as follows: First, nine elements such as scientific thinking, scientific knowledge, scientific information-processing capacity, motivation, challenge, age and gender, existence of diversity, creativity educational experience, and the group cohesiveness were selected as human factors. Four elements such as scientific communication skills, scientific inquiry process, autonomy, and leadership were selected as the combining factors. Also, three elements such as the learning environment, teacher types, and compensation were selected as the Environmental factors. Second, it was possible to find that the group scientific creativity influence factors affecting the creative process by analyzing the gifted students in creative-problem solving process. Based on these results, this study described additional points on the factors improving 'Group scientific-creativity.'

A Development and Application of Puzzle-Based Computer Science Learning Contents for Pre-service Teachers (초등 예비교사를 대상으로 한 퍼즐 기반 컴퓨터과학 학습 내용 개발 및 적용)

  • Oh, Jungcheol;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.18 no.3
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    • pp.391-400
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    • 2014
  • In this study, we reviewed educational trend of Puzzle-Based Learning Contents and case studies at domestic and international, and have developed Puzzle-Based Learning Contents with the contents using fundamental concepts of computer science. Thirty one prospective elementary school teachers were applied to this contents, total thirty two sessions for four months, and Torrance Tests of Creative Thinking(TTCT) verbal and figural tests were performed to evaluate the changes in creativity. The result showed that there were significant improvements in two subscales of verbal creativity, verbal creativity index, and three subscales of figural creativity, figural creativity index. In this paper, on the basis of proven effectiveness, we introduce the Puzzle-Based Learning Contents as the alternative computer science education.