• Title/Summary/Keyword: 정보경영학

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An Empirical Study on the Difference of Recognition for Introduction of Information Management Systems on University Library in Korea (국내 대학도서관의 정보화경영체제 인식차이에 관한 실증적 연구)

  • Park, Jae-Yong
    • Journal of the Korean Society for information Management
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    • v.23 no.1 s.59
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    • pp.139-158
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    • 2006
  • University library in university organization needs more to innovating with through information management systems. In this paper introduced IMS to university library in Korea. In this paper investigated difference of recognition between college and university about IMS. The samples (n=67) were composed of those who had already engaged in university library and college. The results of this study were as follows; Most participants who was considerate no more important to mind for IMS introduction. Then, the results of ANOVA analysis was recognized employee's about IMS that among of the best problems was negative(-) effect to introduction necessary and introduction timeless of IMS was insignified with F=0.469(p=0.497), sig=0.05. and F=2.410(p=0.125), sig=0.05. By the way, education necessary of IMS was signified with F=7.470(p=0.008), sig=0.01. Finally, in this paper provided the fundamental data for the standardization and transparency related to policy establish of university library for introducing of IMS.

The Impacts of Online Game Reviews' Characteristics on Review Helpfulness: Based on Topic Modeling Analysis (온라인 게임 리뷰의 특성이 리뷰 유용성에 미치는 영향: 토픽모델링을 활용하여)

  • Bae, Sung Hun;Kim, Hyun Mook;Lee, Ui Jun;Lee, Sae Rom
    • The Journal of Information Systems
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    • v.31 no.4
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    • pp.161-187
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    • 2022
  • Purpose This study analyzed the topic of game review contents and how the characteristics of game reviews affect the reviews helpfulness. In addition, this study explore the content of game reviews according to the game's sales strategy such as early access strategy and releasing without early access. Design/methodology/approach We collected a list of 3,572 action genre games released in 2020. 58,336 online reviews were collected by random sampling 50 reviews in each games, and topic modeling was performed on those reviews. We dynamized the results of topic modeling and analyzed the effect on review helpfulness with multiple regression analysis. Findings The results of analysis indicate that the longer the review is or the shorter the time it is written, the more helpful the review is. In addition the topic with positive and negative review has a significant effect on the review helpfulness. As a result of exploratory analysis, games from early access had relatively fewer reviews of story-related topics than games that were released without early access. These findings can present direct guidelines for collecting specific opinions from customers in the game industry when releasing games.

A Study on Improvement for Identification of Original Authors in Online Academic Information Service (온라인 학술정보 서비스 상 원저작자 식별 개선 방안 연구)

  • Jung-Wan Yeom;Song-Hwa Hong;Sang-Hyun Joo;Sam-Hyun Chun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.133-138
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    • 2024
  • In the modern academic research environment, the advancement of digital technology provides researchers with increasingly diverse and rich access to information, but at the same time, the issue of author identification has emerged as a new challenge. The problem of author identification is a major factor that undermines the transparency and accuracy of academic communication, potentially causing confusion in the accurate attribution of research results and the construction of research networks. In response, identifier systems such as the International Standard Name Identifier (ISNI) and Open Researcher and Contributor ID (ORCID) have been introduced, but still face limitations due to low participation by authors and inaccurate entry of information. This study focuses on researching information management methods for identification from the moment author information is first entered into the system, proposing ways to improve the accuracy of author identification and maximize the efficiency of academic information services. Through this, it aims to renew awareness of the issue of author identification within the academic community and present concrete measures that related institutions and researchers can take to solve this problem.

사이버 보안관제 체계 문제점과 머신러닝 적용 기술 현황

  • Jung, il ok;Cho, chang seob;Ji, Jae-Won
    • Review of KIISC
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    • v.31 no.3
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    • pp.13-19
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    • 2021
  • IT 기술이 발전함에 따라 사이버 공격은 더욱더 지능화 대량화 되고 있다. 이로 인해 기존의 전통적인 보안 접근만으로는 모든 위협을 탐지하고 분석, 대응하기에는 한계에 이르렀다. 이를 해결하고자 사이버 보안관제에 머신러닝 기술을 적용하고자 하는 연구 및 사례가 증가하고 있다. 이에 본 논문에서는 기존 보안관제 체계 및 문제점에 대해서 알아보고, 이를 해결하고자 적용된 머신러닝 기술 현황에 대해 조사하였다. 그리고 해당 기술이 보안관제에 성공적으로 적용되기 위해 고려해야 할 관리적 측면과 기술적 측면을 제안한다.

A Study on the Efficiency Method of Location-Based Control Function Applied to MDM Applications (MDM 앱에 적용되는 위치 기반 통제 기능의 효율화 방법에 관한 연구)

  • ChangIk Oh;SuGil Hwang;Hyun Son;Dongho Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.171-177
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    • 2023
  • When configuring MDM services only with applications without a central control server, a method that allows security control to be released based on GPS signals in areas sufficiently far from the security area of the workplace is generally applied by embedding and distributing location information of workplaces in MDM applications. This study proposed a method in which each individual directly enters the location information of the security control area needed for them in the distributed app and maintains it as setting information without embedding location information of a specific area such as work in the MDM applications. The method proposed in this study can improve universality, compatibility and the security control level of MDM services, and minimize deployment costs.

A Study on MIS Curriculum and NCS-based Big Data Analysis Job Competency Using Keyword Network Analysis (키워드 네트워크 분석을 이용한 MIS 교과정보와 NCS 기반 빅데이터 분석 직무역량에 대한 연구)

  • Lee, Taewon;Sung, Haengnam;Kim, Eun-Jung
    • The Journal of Information Systems
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    • v.29 no.4
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    • pp.101-121
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    • 2020
  • Purpose The purpose of this study is to understand the current status of MIS curriculum and to find ways to improve it. In addition, the results of the research can be used as basic data for improving MIS curriculum. Design/methodology/approach A research framework was designed to derive research results using the keyword network analysis method of this study: 1) Keywords were extracted based on the six units of the big data analysis job competency. 2) And based on the extracted keywords, the relationship between the keywords and MIS curriculum for each university was identified. Findings In the MIS curriculum information of a few universities, education related to big data analysis was conducted. 1) In the MIS curriculum of a few universities, education related to big data analysis was conducted. However, MIS curriculum of the university, which is the subject of analysis, education focused on concepts and theory rather than practical education was conducted. 2) And it was confirmed that there is a difference from the education required by the industry.

Development of a Work-Related Injury and Illness Monitoring Geographic Information System using Workers' Compensation Insurance Big Data (산재보험 빅데이터를 활용한 산재 모니터링 지리정보시스템 개발)

  • Yoo, Dong Hee;Chung, Suk Hoon;Lee, Jeong Hwa;Choi, Keun Ho
    • The Journal of Information Systems
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    • v.31 no.2
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    • pp.217-238
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    • 2022
  • Purpose This study aims to develop a work-related injury and illness monitoring geographic information system that analyzes and visualizes the types of work-related injury and illness based on workers' compensation insurance big data. Design/methodology/approach Using the developed system, we explained the process of monitoring the areas of the applied workplace, medical care application, index, and medical care institution. We also showed examples of analyzing the index and medical care institution area. By applying the system, we can intuitively recognize the current status of workers' compensation insurance and confirm the basic information necessary for managing the current status of workers' compensation insurance. Findings We generated more helpful information by combining workers' compensation insurance data and designated medical care institution data. We were able to apply the severity score and the vulnerability index of work-related injury and illness to the system as a demonstration. To efficiently manage workers' compensation insurance, it was necessary to integrate workers' compensation insurance and designated medical care institution data, as well as the data from various sources.

The Knowledge-Based Design Paradigm through Web Data Mining and Knowledge Management Framework (웹 데이터 마이닝과 지식경영 프레임웍을 통한 지식-기반 디자인 패러다임 구축)

  • 양종열
    • Archives of design research
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    • v.15 no.4
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    • pp.159-168
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    • 2002
  • The world has rushed into knowledge information society. Information technology is one of the causes to show up knowledge management and one of the motives to accelerate knowledge management. And, these days information technology and internet have made staffing progress. Therefore, the objective of this study is to take out latent knowledge of customers through web data mining in a vast amount of data on the internet in rapidly developing digital environments, to develop the knowledge-based design paradigm applied to knowledge management framework, and finally to develop design which satisfies customers' needs. To reach the objective, knowledge management process and varied previous studies related to web data mining are reviewed on a theoretical basis, and then a new knowledge-based design paradigm (in this study, eCRM in a true sense which combines web data mining with knowledge management process is called knowledge-based design paradigm) combining knowledge management process with web data mining is suggested.

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The Study on the Difference of Information Security Awareness between PC and Smartphone (사용자의 PC와 스마트폰에 대한 정보보안 인식 차이에 관한 연구)

  • Piao Zhengxian;Sungmin Kang
    • Information Systems Review
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    • v.19 no.3
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    • pp.69-89
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    • 2017
  • In the information age, the rapid development of information technology provides people with an enriching experience yet also causes them harm because of information security (IS) issues. The IS of smartphones faces great challenges. Although many studies on IS awareness have been conducted, most of them have focused on PCs and do not consider the security issues of smartphones. In this study, we focus on those factors that affect IS awareness for both PCs and smartphones. We also analyze the differences in the impacts of certain factors on PCs and smartphones based on the proposed research model. The results are summarized as follows. First, the understanding of security technique, understanding of IS threat, and IS education have significant impacts on IS awareness for PCs and smartphones, while IS intention has a significant impact on IS awareness for PCs but not for smartphones. Moreover, IS policy has no significant impact on IS awareness. Second, PCs and smartphones show no significant differences in IS awareness, IS threat, and IS intention, but show significant differences in understanding of security technique, IS education, and IS policy.

Affecting Factors on the Technology Adoption of Object Orientation (객체지향 기술채택에 미치는 영향 요인)

  • Kim, Injai
    • The Journal of Information Systems
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    • v.8 no.2
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    • pp.49-67
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    • 1999
  • 본 연구는 객체지향 기술채택에 영향을 미치는 요인을 조사했다. 한가지의 중요한 연구 의문을 제시했다: 무엇이 객체지향 기술의 채택에 중요하게 영향을 미치는가? 본 연구는 객체지향 기술의 실제 사용정도에 영향을 주는 독립변수를 연구했다. 그 독립변수는 다음과 같은 세 가지 범주로 분류된다: (1) 개인적 요인: 구조지향 방법론을 사용한 경험, 새로운 기술에 대한 개방 정도: (2) 관리적 요인: 경영층의 지원 정도, 훈련, (3) 조직적/환경 요인: 부서와 조직에 있는 정보시스템 전문가의 수, 기술 챔피언에 대한 접근 용이성, 객체지향 기술을 지원하는 소프트웨어 및 하드웨어 환경. 설문지를 이용하여 위에서 언급된 독립변수들이 하나의 독립변수, 즉 객체지향 기술의 실제 사용정도에 미치는 영향을 조사하였다. 그 구조화된 설문지가 미국에 있는 DPMA(Data Processing Management Association)에 소속된 정보시스템 전문가에게 돌려졌다. 본 연구는 기존의 연구 결과와 일치하는 중요한 내용을 보여 주었다. 새로운 기술에 대한 개인의 개방성, 경영층의 지원정도, 훈련, 그리고 하드웨어 및 소프트웨어 환경은 객체지향 기술의 사용과 밀접한 관련이 있었다. 본 연구는 또 조직에서의 객체지향기술의 초기 채택을 이해하는 실증적인 근거를 제시하였다.

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