• Title/Summary/Keyword: 정보가전기기

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Development of the Power Consumption Simulator and Classification of the Types of Household by Using Data Mining Over Smart Grid (스마트 그리드 환경에서 가정의 소비전력 생성 시뮬레이터 개발 및 데이터 마이닝 기법을 이용한 가족 유형 분류)

  • Kim, Ji-Hyun;Lee, Yun-Jin;Kim, Ho-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.1
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    • pp.72-81
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    • 2014
  • Recently, because of irregular power demand, we have suffered from an electric power shortage. The necessity of the adoption of smart grid which makes effective supply of power by using the two-way communication across the grid between the customers and electric energy providers is growing more and more. If smart grid set up in our country, the third-parties which provide services to customer using the information acquired from smart grid, might be revved up. In this paper, we suggest a methodology how classify the types of family by analysing an power consumption pattern using data mining technique. To make a classifier for categorizing the household types, we need power consumption data and their family type. However, it is hard to get both of them. Therefore we develop the simulator that generates power consumption patterns of the household and classify the types of family. Also, we present a potential for application services such as customized services for a specific family or goods marketing.

The Development of the Automatic Demand Response Systems Based on SEP 2.0 for the Appliances's Energy Reduction on Smart Grid Environments (스마트 그리드 환경에서 가전기기의 에너지 저감을 위한 SEP 2.0 기반의 자동수요반응 시스템 개발)

  • Jung, Jin-uk;Kim, Su-hong;Jin, Kyo-hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.9
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    • pp.1799-1807
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    • 2016
  • In this paper, we propose the automatic demand response systems which reduce the electric power consumption for the period automatically distinct from the existing passive demand response that a subscriber directly controls the energy consumption. The proposed systems are based on SEP 2.0 and consist of the demand response management program, the demand response server, and the demand response client. The demand response program shows the current status of the electric power use to a subscriber and supports the function which the administrator enables to creates or cancels a demand response event. The demand response server transmits the demand response event received from the demand response management program to the demand response client through SEP 2.0 protocol, and it stores the metering data from the demand response client in a database. After extracting the data, such as the demand response the start time, the duration, the reduction level, the demand response client reduces the electric power consumption for the period.

Development of Service Mobility Management Systembetween Service Gateways for Ubiquitous Environment (유비쿼터스 환경을 위한 서비스 게이트웨이간의서비스 이동 관리 시스템 개발)

  • Lee Seung-Keun
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.355-364
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    • 2005
  • Ubiquitous environment can be supported by various service on networked appliance, sensors and devices. In home network and telematics, open service gateway is widely used for ubiquitous environment and Present environment for service installation, deployment and execution. Service gateway is a middle layer which is located between service and various devices in ubiquitous environment and offers a unique opportunity for pervasive computing as a potential framework for achieving interoperability between various sensors, home appliances. and networked devices. In ubiquitous environments, these services must support the mobility among service gateway because users and devices has a mobility characteristic. However the OSGi framework supports only a remote installation of a bundle, which is a unit that installs and deploys services. This paper develops a system that can manage bundles for supporting this dynamic bundle's mobility between service gateway. This system we are proposing implements a bundle form which can perform in an OSGi framework as well as manage the mobile services. As a result, mobility in a ubiquitous computing environment will be supported more efficiently.

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The research for Bio-Human Signal monitoring smart home system (생체신호 모니터링 스마트 홈 시스템에 관한 연구)

  • Kwon, Young-Sun;Kim, Kuk-Se;Lee, Ho-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.340-347
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    • 2008
  • Ubiquitous services are high quality and differentiated services which are provided for users by recognizing the context of users and environmental conditions actively. In this case, context-aware middleware is one of the most important technologies required to implement the ubiquitous services. In this paper, we propose a method for providing ubiquitous services in a specific user space effectively and monitoring human bio-sensors. That is, the design and implementation of intelligent home service middleware and monitoring bio-sensors based on context awareness is discussed here. Context information from various sensors is gathered, and suitable services are inferred and provided to users by the middleware system. In our approach, user services can be modelled easily by using facts and rules, and the system can be extended easily to support various ubiquitous services other than intelligent home services also. The system can be integrated with external applications and legacy systems effectively by using various protocols such as RMI, socket and HTTP, XML and etc. We have designed and evaluated various facts and rules for intelligent home services in real environments. Functionality evaluation with the system shows that ubiquitous services can be provided to users effectively in a home environment.

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Co-Validation Environment for Memory Card Compatibility Test (메모리 카드 호환성 테스트를 위한 통합 검증 환경)

  • Sung, Min-Young
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.57-63
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    • 2008
  • As diverse memory cards based on NAND flash memory are getting popularity with consumer electronics such as digital camera, camcorder and MP3 player the compatibility problems between a newly developed memory card and existent host systems have become a main obstacle to time-to-market delivery of product. The common practice for memory card compatibility test is to use a real host system as a test bed. As an improved solution, an FPGA-based prototyping board can be used for emulating host systems. However, the above approaches require a long set-up time and have limitations in representing various host and device systems. In this paper, we propose a co-validation environment for compatibility test between memory card and host system using formal modeling based on Esterel language and co-simulation methodology. Finally, we demonstrate the usefulness of the proposed environment with a case study of real memory card development.

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A Study for Smart Apartment for Supporting Intelligent Service based on Ubiquitous (유비쿼터스 기반의 지능형 서비스를 지원하는 스마트 아파트 연구)

  • Ahn, Byeong-Tae;Lee, Chong-Ha;Chung, Bhum-suk
    • Management & Information Systems Review
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    • v.32 no.3
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    • pp.247-261
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    • 2013
  • Recently, the smart phone, a carrying along terminal connection technology such as Galaxytap/iPad etc. evolves, and supply is increasing rapidly, is included for smart phone because various sensor technologies are developed and service application that is acted in terminal with this is accompanied and grow. Continuously 4 generation to 3 Gs, Wibro Wireless network technology of communications a LTE technology from that is constructed, environment for Ubiquitous realization is being constructed fast. Therefore, in this paper it can inquire state of electronic, furniture devices through apartment complex web server and gear that control groove network at smart phone, and control, and confirms home state prevention of crimes state, and video inquiry of position that CCTV is placed in apartment complex was available. And it proposed integrated smart apartment with parking system and medical system using RFID system in ubiquitous environment.

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Building Data for Household Energy Usage profile (가구별 에너지 사용 패턴 및 프로파일 설계)

  • Lee, Seung-Han;Ko, Seok-Bai;Han, Sang-Soo;Son, Sung-Yong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.4
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    • pp.300-306
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    • 2011
  • In this paper, we suggest a usage profiles for electric home appliances. In Korea, it is published the records for total consumption of electricity in a house but the electric home appliance consumption records in a households are not. To build the data, we must collect the usage of every appliances in a house and the information of the household which live in the house. Unfortunately, it is hard to get the data because of the worry about the breach of privacy. In this paper, we make a scenarios on the electricity consumption pattern of a few households type. Based on the conjecture, we make the power consumption profiles for some home appliances. Comparison to the total electric consumption records for a house, we found our scenarios are quite reasonable.

A Study on Presentation Standard of Data Content for Digital TV (DTV를 위한 데이터 컨텐츠 표현 규격 연구)

  • Shin Hee-Sook;Lee Dong-Woo;Lee Yong-Hee;Park Jun-Seok;Cho Soosun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.741-744
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    • 2004
  • 디지털 홈 시대의 도약으로 가정용 TV의 기능과 그 역할이 확대되면서 Digital TV(DTV)가 새로운 가전기기의 하나로 등장하게 되었다. DTV를 통한 디지털 데이터 방송뿐 아니라 웹 컨텐츠의 다양한 활용이 가능하게 되면서 기존의 PC 환경과는 다른 DTV 환경에 적합한 새로운 컨텐츠 표현 규격이 필요해졌다. 이에 다수의 디지털 데이터 방송 표준 단체들이 DTV를 위한 디지털 데이터 방송용 컨텐츠 표현 규격을 제시하고 있고, DTV가 등장하기 이전부터 TV와 웹의 접목 기술을 위한 W3C의 활동도 있어왔다. 또한 양방향 TV 서비스 또는 웹 TV 서비스를 제공하는 방법으로 자체적인 컨텐츠 표현 규격을 정의하고 브라우저 등의 프로그램을 통해서 시청자들에게 TV에 특화된 다양한 웹 컨텐츠를 제공하고 있다. 이에 본 논문에서는 현재까지 제시되어 온 DTV 또는 TV환경을 위한 컨텐츠 표현 규격들을 다양한 관점에서 비교 검토해보고자 한다. 또한 DTV가 가지는 특징들을 살펴봄으로써 TV와 다르고 또한 PC와도 다른 DTV만의 특성을 반영할 수 있는 컨텐츠 표현 방법을 제시하고자 한다. 이를 통해서 DTV 시장 활성화의 선두 위치에 있는 국내에서 DTV 용 컨텐츠의 표현 규격에 대한 보완 및 발전 방향을 숙고하고, 세계적으로도 앞서가는 인터넷 서비스 시장이 DTV를 통해서 안방에서 보다 효율적이고 간편한 방법으로 다양한 계층의 사용자에게로 확대될 수 있는 계기를 마련하고자 한다.

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Performance Analysis of the High-speed Internet Access Method (고속 인터넷 접속 방법들에 대한 성능 분석)

  • Kim, Yeon-Sook;Kim, Gil-Yong;Lee, Jung-Tae
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.10
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    • pp.3201-3209
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    • 2000
  • The developmenl and ]Jopulmization of Internet changes our whole Life style. Nowadays, the research on the digital network in home(HAN, Home Area Network) is now under studying This technology is more and more required accordmg to development of digitalized household e1ecil1c allplmnces and the digItal data/control network The Intemet technology requirement in ome Area is also on the increase The Internat Icchnology now using in home is through ADSL modem and Cable modem. From now on, the prospect of the Home Area Network environment will be developed until FTTH(Fibcr To The Home) In this paper, we mcssure the network propagation perfonnance to verify which the user in home can enjoy the diiltal multimedia data throngh these high speedinternet technology. We also measme another performance when we use these high speed mternet technology as FTTH.

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Reduction of Presentation Latency in Thin-Client of Cloud System (클라우드 시스템의 씬 클라이언트에서의 표시 지연 절감)

  • Kang, Seung Soo;Ko, Hyun;Yoon, Hee Yong
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.4
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    • pp.163-176
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    • 2013
  • Cloud-based streaming game service has numerous merits, but it may suffer from presentation latency in a thin-client. It is an important issue especially for game service which needs instantaneous response to user inputs. This research proposes the methods for reducing the presentation latency between the server unit and the thin-client unit. The approaches proposed to be employed with server unit include the source/sync video format equalization, encoding format configuration according to the media type, and the S/W implementation for transmitting clock periodically. The methods for the thin-client unit include the decreasing the number of instructions, use of light encryption algorithm, and improvement on H/W decoding. The proposed schemes are tested with a commercialized streaming service platform, which reveals the reduction of presentation latency as large as a few hundred milliseconds and reaches the acceptable level (about 100 milliseconds).