• Title/Summary/Keyword: 접근성공간

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Mobile GIS Application for Managing Flood Disaster in River Basin (하천유역 홍수재해관리를 위한 Mobile GIS 기술 적용)

  • Seo, Young-Min;Kim, Sung-Bum;Jang, Kwang-Jin;Jee, Hong-Kee;Lee, Soon-Tak
    • Proceedings of the Korea Water Resources Association Conference
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    • 2006.05a
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    • pp.1112-1115
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    • 2006
  • 모바일 GIS를 홍수재해관리 시스템에 도입하기 위한 목적은 홍수에 대비한 신속한 상황대처 통해 인명 및 재산피해를 최소화하는데 있다. 모바일 GIS 시스템 구축의 기본 방향은 하천유역에 대한 행정업무 및 정보화 업무의 효율성을 높여 현장업무에서 실시간으로 제공되는 수문정보 및 지형정보에 대한 다양한 컨텐츠를 주민들이 쉽게 접근하여 서비스를 제공받을 수 있도록 하고 현장 실무자가 하천 수위 및 유량을 관리하는 데 있어 즉각적인 조치를 가능하도록 하기 위한 것이다. 본 연구에서 이동 클라이언트와 홍수재해관리시스템 서버간의 무선통신채널은 AP(Access Point)를 통한 WLAN이나 CDMA망의 모바일 네트워크 또는 차세대 휴대인터넷 망을 대상으로 하였다. 홍수재해관리시스템은 ArcIMS, HTML, Java Script를 이용하여 구축하고 웹 서비스를 위해 마이크로소프트사의 IIS(Internet Information System) 사용하며, ArcIMS의 정상적인 구동을 위해 JRE(Java Runtime Environment)를 설치하도록 하였다. 주요 GIS 기능은 줌인, 줌아웃, 팬, 속성정보 검색, 거리측정, 버퍼링 기능 등이고 Layer는 침수위험건물, 대피건물, 침수지역 건물용도, 건물, 도로, 수계, 침수예상지역(100, 200년 빈도), 위성영상, DEM, 행정경계 등이 포함되도록 하였다. 시스템 구축에 사용될 데이터는 수리수문학적 데이터(유출량, 강우강도, 대상지역의 면적, Manning 계수 등)와 대상지역의 수치지도, DEM, 고해상 위성영상, 문헌조사와 현장조사를 통해 얻은 자료를 바탕으로 구성하도록 하였으며, 수리수문학적 데이터와 DEM 데이터를 바탕으로 침수지역 데이터를 생성하고 문헌조사와 현장조사를 통해 얻은 속성정보와 디지털 지도인 공간정보를 연결하기 위해 디지털 지도에서 건물 Layer, 도로 Layer, 등고선 Layer, 수계 Layer를 추출하여 ArcGIS에서 Coverage로 변환하여 위상관계를 설정한 후 다시 Shape 파일로 변환하여 속성정보와 연결시키도록 데이터베이스 구축방안을 제시하였다. 이와 같이 본 연구에서는 홍수재해 관리시스템에서 모바일 GIS를 적용하기 위하여 Pocket PC를 탑재한 이동 클라이언트인 PDA에 GPS 모듈을 확장하여 GPS 위성으로부터 위치정보를 획득하고 지리정보를 제공하는 모바일 GIS 서버간에 XML 기술을 이용하여 수문정보 및 지형정보 서비스를 제공하는 방안을 제시하였다.

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Implementation of The User-level Flash File System Based on Linux (리눅스 기반의 사용자 수준 플래시 파일 시스템의 구현)

  • Kwon, Woo-Il;Park, Hyun-Hui;Yang, Seung-Min
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.139-148
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    • 2004
  • The number of applications of small embedded systems such as PDAs, electronic note books, etc. based on Kinux, have increased. Due to the monolithic characteristic of Linux kernel, it is not suitable to satisfy the various kinds of embedded application requirement. To assist the shortcoming of monolithic kernel, we implement uJFFS 113th file system as an application program process which runs in user space. This solution consists of a file system and a flash device driver, and makes Linux kernel smaller by separating the file system from the kernel. uJFFS consists of ujffs_fs that plays a part of file system and ujffs_drv that controls a flash device. Which provides the same user interface as Linux does. A Device driver for the physical device is implemented in user pace, which prevents kernel failures from file system errors. So uJFFS can increase stability of the system.

A Study on Improvement of Rural Housing Space by Analysing of Barrier the Space Organization - Focused on Housing in Taebaeksi - (농촌주택 공간구성에 따른 장애요소분석 및 개선대안에 관한 연구 - 강원도 태백시 주택을 중심으로 -)

  • An, Sung-Joon;Kim, In-Soon;Lee, Kyoo-Il
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.20 no.4
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    • pp.17-25
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    • 2014
  • Purpose: Generally, rural housing in Korea have had target of people who are in good physical health rather than the disabled. Therefore, it is difficult to offer high quality residential environment for the elderly and the disabled. The purpose of this study is to propose the ways to promote ease and safety in the rural housing. Methods: This study evaluates the accidents, improvement factors, satisfactions, complaints by space of 153 rural housing in Taebaeksi. Results: This study divides the a rural house into 7 sectors : a passage to entrance, an entrance hall, a livingroom, a bedroom, a bathroom, a kitchen, and utility room. this study propose the following plan that rural housing to be barrier free space. First, in passage to entrance of the house, people with disabilities should not experience difficulties in walking, so installing ramps to remove the stepped slope grade without slip so that the floor finish should be. Second, entrance hall need more space to change and keep wheelchair. Third, switches and handle should be installed various height and form depend on the behavior of residents. Forth, install a drain to make no changes in level of bathroom. Implications: This research could be the basic data to renovate the rural housing.

Pattern of Shear-induced Fracture Development in en Echelon Array : Discrete-element Approach (전단변형 시 안행상 균열의 끝에서 형성되는 새로운 균열 발달 형태 연구 : 개별요소적 접근)

  • Kwon, Soondal;You, Seungwan;Kwon, Sanghoon;Kim, Ki-seog
    • Tunnel and Underground Space
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    • v.25 no.4
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    • pp.359-372
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    • 2015
  • Rock masses include various rock discontinuities such as faults, joints, and bedding planes. These discontinuities appear as complex structures in geometry. In this study, growth patterns of fractures between two stepping shear fracture tips are numerically modeled using PFC2D (Particle Flow Code). The numerical model showed not only incipient growth of fractures at the tips of preexisting fractures but also subsequent growth of the new fractures. It is observed from all of the experiments that the incipient fractures are tensile cracks developed at $30{\sim}57^{\circ}$ to the preexisting fractures and the subsequent growth of these fractures were at low angles to the preexisting fractures this study.

A Study on the Inter-constructive Design Dictionary through the Internet. (인터넷을 통한 상호구축적 디자인 용어사전의 연구)

  • 김태균
    • Archives of design research
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    • v.14 no.4
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    • pp.25-33
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    • 2001
  • With the increasing access to the internet, the number of designers who rely on internet to use information on design is on the rise. Therefore common dictionary of design terminology need to be formed and shared among designers. To do so, internet is very useful medium. However as relating terminology increases rapidly through interactivity among designers, it will be far from taking full advantage of features of internet to set up and provide such information unilaterally on internet. This indicates that providing data on the internet, not via traditional books, requires in-depth study on process of establishment of database structure and appropriate interface design. Thus this study will show design terms database model that harnesses internet feature that enables establishment of information spontaneously through user's interactivity, departing from a model that conveys information unilaterally. This report summarized and analyzed various models and suggested classification system in accordance with user's learning cognition. Problems on existing dictionary of design terminology were identified and new methods addressing such problems were exploited. In a word, this report is intended to propose user oriented inter-constructive database model that highlights high level of openness and interactivity by enabling changes of text in the cyber space and encouraging user to participate in making design dictionary.

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WWCLOCK: Page Replacement Algorithm Considering Asymmetric I/O Cost of Flash Memory (WWCLOCK: 플래시 메모리의 비대칭적 입출력 비용을 고려한 페이지 교체 알고리즘)

  • Park, Jun-Seok;Lee, Eun-Ji;Seo, Hyun-Min;Koh, Kern
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.12
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    • pp.913-917
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    • 2009
  • Flash memories have asymmetric I/O costs for read and write in terms of latency and energy consumption. However, the ratio of these costs is dependent on the type of storage. Moreover, it is becoming more common to use two flash memories on a system as an internal memory and an external memory card. For this reason, buffer cache replacement algorithms should consider I/O costs of device as well as possibility of reference. This paper presents WWCLOCK(Write-Weighted CLOCK) algorithm which directly uses I/O costs of devices along with recency and frequency of cache blocks to selecting a victim to evict from the buffer cache. WWCLOCK can be used for wide range of storage devices with different I/O cost and for systems that are using two or more memory devices at the same time. In addition to this, it has low time and space complexity comparable to CLOCK algorithm. Trace-driven simulations show that the proposed algorithm reduces the total I/O time compared with LRU by 36.2% on average.

Fire-Flame Detection using Fuzzy Finite Automata (퍼지 유한상태 오토마타를 이용한 화재 불꽃 감지)

  • Ham, Sun-Jae;Ko, Byoung-Chul
    • Journal of KIISE:Software and Applications
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    • v.37 no.9
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    • pp.712-721
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    • 2010
  • This paper proposes a new fire-flame detection method using probabilistic membership function of visual features and Fuzzy Finite Automata (FFA). First, moving regions are detected by analyzing the background subtraction and candidate flame regions then identified by applying flame color models. Since flame regions generally have continuous and an irregular pattern continuously, membership functions of variance of intensity, wavelet energy and motion orientation are generated and applied to FFA. Since FFA combines the capabilities of automata with fuzzy logic, it not only provides a systemic approach to handle uncertainty in computational systems, but also can handle continuous spaces. The proposed algorithm is successfully applied to various fire videos and shows a better detection performance when compared with other methods.

A Photo Viewing Interface in a Ubiquitous Display Environment (유비쿼터스 디스플레이 환경에서의 사진 감상 인터페이스)

  • Ryu, Han-Sol;Choi, Soo-Mi
    • Journal of Korea Multimedia Society
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    • v.12 no.10
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    • pp.1363-1373
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    • 2009
  • In a ubiquitous computing environment, people more and more become to use multiple displays. When using such ubiquitous displays, it is needed for users to seamlessly interact with the displays for a certain content. In this paper, we propose a seamless interface that allows users to see photos across multiple displays. Many photos can be displayed on a screen at the same time because they are shown in 3D space. And a group of photos is represented using a cube metaphor. A user can manipulate photos directly using a touch screen and also see the photos continuously using PDAs when the user moves to other places. In addition, the user can interact with the photos seamlessly using another display. The developed system was designed to interact according to user's movements and not to draw user's attention too much as a kind of ambient display. Using RFID and ultrasonic sensors it recognizes a user and the user's proximity to the display, and then automatically determines the screen image and the user interface accordingly.

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Simple Robust Digital Position Control Algorithm of BLDD Motor using Neural Network with State Feedback (상태궤환과 신경망을 이용한 BLDD Motor의 간단한 강인 위치 제어 알고리즘)

  • 고종선;안태천
    • The Transactions of the Korean Institute of Power Electronics
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    • v.3 no.3
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    • pp.214-221
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    • 1998
  • A new control approach using neural network for the robust position control of a BRUSHLESS direct drive(BLDD) motor is presented. The linear quadratic controller plus feedforward neural network is employed to obtain the robust BLDD motor system approximately linearized using field-orientation method for an AC servo. The neural network is trained in on-line phases and this neural network is composed by a feedforward recall and error back-propagation training. Since the total number of nodes are only eight, this system will be easily realized by the general microprocessor. During the normal operation, the input-output response is sampled and the weighting value is trained by error back-propagation at each sample period to accommodate the possible variations in the parameters or load torque. And the state space analysis is performed to obtain the state feedback gains systematically. In addition, the robustness is also obtained without affecting overall system response.

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Performance Analysis and Enhancing Techniques of Kd-Tree Traversal Methods on GPU (GPU용 Kd-트리 탐색 방법의 성능 분석 및 향상 기법)

  • Chang, Byung-Joon;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.177-185
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    • 2010
  • Ray-object intersection is an important element in ray tracing that takes up a substantial amount of computing time. In general, such spatial data structure as kd-tree has been frequently used for static scenes to accelerate the intersection computation. Recently, a few variants of kd-tree traversal have been proposed suitable for the GPU that has a relatively restricted computing architecture compared to the CPU. In this article, we propose yet another two implementation techniques that can improve those previous ones. First, we present a cached stack method that is aimed to reduce the costly global memory access time needed when the stack is allocated to global memory. Secondly, we present a rope-with-short-stack method that eases the substantial memory requirement, often necessary for the previous rope method. In order to show the effectiveness of our techniques, we compare their performances with those of the previous GPU traversal methods. The experimental results will provide prospective GPU ray tracer developers with valuable information, helping them choose a proper kd-tree traversal method.