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A Study on the Ship Channel Design Method using Variable Bumper Area Model (I) (가변범퍼영역모델을 이용한 항로설계기법(I))

  • Jeong Dae-Deug;Lee Joong-Woo
    • Journal of Navigation and Port Research
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    • v.29 no.1 s.97
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    • pp.9-15
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    • 2005
  • To design ship channel is one of important factors for planning and developing a port. In most case, the core factors for designing ship channel are the layout and width of channel provided the net underkeel clearance is secured to be safe enough to pass. In this study, Variable Bumper Area(VBA) model is applied to design and assess ship channel. This model reflects ship's particular, ship domain theory, ship speed and mariner's ship handling skill and experience, especially external forces which cause leeway, set and drift and the change of ship maneuvering characteristics. A real time, full mission shiphandling simulator is used to analyze ship dynamic data according to mariner's ship control, external forces, ete. This model defines Domain degree and Domain-index for assessing the efficiency and safety of the channel. The proposed model is applied to Ulsan new port plan which has a channel width of 1.5 times the length of the largest vessel, a radius of 5 times the length of the largest vessel in a curve of 57 degree centerline angle and SBM facility adjacent to the lateral edge of channel. The result of this study shows that the width of the channel and radius of channel curve are suitable for the target ship but the difficulty of ship handling is caused by the large course change and SBM located in the vicinity of channel.

Feature Matching using Variable Circular Template for Multi-resolution Image Registration (다중 해상도 영상 등록을 위한 가변 원형 템플릿을 이용한 특징 정합)

  • Ye, Chul-Soo
    • Korean Journal of Remote Sensing
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    • v.34 no.6_3
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    • pp.1351-1367
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    • 2018
  • Image registration is an essential process for image fusion, change detection and time series analysis using multi-sensor images. For this purpose, we need to detect accurately the difference of scale and rotation between the multi-sensor images with difference spatial resolution. In this paper, we propose a new feature matching method using variable circular template for image registration between multi-resolution images. The proposed method creates a circular template at the center of a feature point in a coarse scale image and also a variable circular template in a fine scale image, respectively. After changing the scale of the variable circular template, we rotate the variable circular template by each predefined angle and compute the mutual information between the two circular templates and then find the scale, the angle of rotation and the center location of the variable circular template, respectively, in fine scale image when the mutual information between the two circular templates is maximum. The proposed method was tested using Kompsat-2, Kompsat-3 and Kompsat-3A images with different spatial resolution. The experimental results showed that the error of scale factor, the error of rotation angle and the localization error of the control point were less than 0.004, $0.3^{\circ}$ and one pixel, respectively.

Pace and Facial Element Extraction in CCD-Camera Images by using Snake Algorithm (스네이크 알고리즘에 의한 CCD 카메라 영상에서의 얼굴 및 얼굴 요소 추출)

  • 판데홍;김영원;김정연;전병환
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2002.11a
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    • pp.535-542
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    • 2002
  • 최근 IT 산업이 급성장하면서 화상 회의, 게임, 채팅 등에서의 아바타(avatar) 제어를 위한 자연스러운 인터페이스 기술이 요구되고 있다. 본 논문에서는 동적 윤곽선 모델(active contour models; snakes)을 이용하여 복잡한 배경이 있는 컬러 CCD 카메라 영상에서 얼굴과 눈, 입, 눈썹, 코 등의 얼굴 요소에 대해 윤곽선을 추출하거나 위치를 파악하는 방법을 제안한다. 일반적으로 스네이크 알고리즘은 잡음에 민감하고 초기 모델을 어떻게 설정하는가에 따라 추출 성능이 크게 좌우되기 때문에 주로 단순한 배경의 영상에서 정면 얼굴의 추출에 사용되어왔다 본 연구에서는 이러한 단점을 파악하기 위해, 먼저 YIQ 색상 모델의 I 성분을 이용한 색상 정보와 차 영상 정보를 사용하여 얼굴의 최소 포함 사각형(minimum enclosing rectangle; MER)을 찾고, 이 얼굴 영역 내에서 기하학적인 위치 정보와 에지 정보를 이용하여 눈, 입, 눈썹, 코의 MER을 설정한다. 그런 다음, 각 요소의 MER 내에서 1차 미분과 2차 미분에 근거한 내부 에너지와 에지에 기반한 영상 에너지를 이용한 스네이크 알고리즘을 적용한다. 이때, 에지 영상에서 얼굴 주변의 복잡한 잡음을 제거하기 위하여 색상 정보 영상과 차 영상에 각각 모폴로지(morphology)의 팽창(dilation) 연산을 적용하고 이들의 AND 결합 영상에 팽창 연산을 다시 적용한 이진 영상을 필터로 사용한다. 총 7명으로부터 양 눈이 보이는 정면 유사 방향의 영상을 20장씩 취득하여 총 140장에 대해 실험한 결과, MER의 오차율은 얼굴, 눈, 입에 대해 각각 6.2%, 11.2%, 9.4%로 나타났다. 또한, 스네이크의 초기 제어점을 얼굴은 44개, 눈은 16개, 입은 24개로 지정하여 MER추출에 성공한 영상에 대해 스네이크 알고리즘을 수행한 결과, 추출된 영역의 오차율은 각각 2.2%, 2.6%, 2.5%로 나타났다.해서 Template-based reasoning 예를 보인다 본 방법론은 검색노력을 줄이고, 검색에 있어 Feasibility와 Admissibility를 보장한다.매김할 수 있는 중요한 계기가 될 것이다.재무/비재무적 지표를 고려한 인공신경망기법의 예측적중률이 높은 것으로 나타났다. 즉, 로지스틱회귀 분석의 재무적 지표모형은 훈련, 시험용이 84.45%, 85.10%인 반면, 재무/비재무적 지표모형은 84.45%, 85.08%로서 거의 동일한 예측적중률을 가졌으나 인공신경망기법 분석에서는 재무적 지표모형이 92.23%, 85.10%인 반면, 재무/비재무적 지표모형에서는 91.12%, 88.06%로서 향상된 예측적중률을 나타내었다.ting LMS according to increasing the step-size parameter $\mu$ in the experimentally computed. learning curve. Also we find that convergence speed of proposed algorithm is increased by (B+1) time proportional to B which B is the number of recycled data buffer without complexity of computation. Adaptive transversal filter with proposed data recycling buffer algorithm could efficiently reject ISI of channel and increase speed of convergence in avoidance burden of computational complexity in reality when it was experimented having the same condition of

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A Moving Control of an Automatic Guided Vehicle Based on the Recognition of Double Landmarks (이중 랜드마크 인식 기반 AGV 이동 제어)

  • Jeon, Hye-Gyeong;Hong, Youn-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8C
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    • pp.721-730
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    • 2012
  • In this paper the problem of a moving control of an automatic guided vehicle(AGV) which transports a dead body to a designated cinerator safely in a crematorium, an special indoor environment, will be discussed. Since a method of burying guided lines in the floor is not proper to such an environment, a method of moving control of an AGV based on infrared ray sensors is now proposed. With this approach, the AGV emits infrared ray to the landmarks adheres to the ceiling to find a moving direction and then moves that direction by recognizing them. One of the typical problems for this method is that dead zone and/or overlapping zone may exist when the landmarks are deployed. To resolve this problem, an algorithm of recognizing double landmarks at each time is applied to minimize occurrences of sensing error. In addition, at the turning area to entering the designated cinerator, to fit an AGV with the entrance of the designated cinerator, an algorithm of controlling the velocity of both the inner and outer wheel of it. The functional correctness of our proposed algorithm has been verified by using a prototype vehicle. Our real AGV system has been applied to a crematorium and it moves automatically within an allowable range of location error.

Study on security method for scenario-based smartphone vulnerability (시나리오 기반의 스마트폰 취약점에 대한 보안방안 연구)

  • Lee, Jaeho;Son, Minwoo;Lee, Sang-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.6
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    • pp.835-844
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    • 2018
  • Recently, as the number of smartphone users has been increasing worldwide, various services such as electronic payment, internet use, and financial settlement are being used as a smartphone. In addition, researches for home appliance control and automobile control using smartphone are conducted. As such, smartphone users can enjoy a more convenient life, but by hacking smartphones, tapping texts and conversations on smartphones, tracking location through spy apps, DDoS attacks using smartphones, and malicious apps When a message is received at a specific telephone number when using a micropayment, the corresponding text message is transmitted to a remote server, thereby increasing the risk of leakage of personal information and the like. Therefore, in this paper, we define the risk factors of the smartphone that are caused by the internal and external environmental, physical, contents (apps) of the smartphone through the smartphone that we use in real life, We propose a method to check vulnerability of smartphone security solution such as CC evaluation and the most effective response technique for each risk of smartphone by defining the technique.

3D Physical User Interface System using a Dominant Eye and an Index Fingertip (주시안과 검지 끝 점을 이용한 3차원 물리 사용자 인터페이스 시스템)

  • Kim, Kyung-Ho;Ahn, Jeeyun;Lee, Jongbae;Kwon, Heeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.138-146
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    • 2013
  • In this paper, we propose a new 3D PUI(Physical User Interface) system in which the index fingertip points and moves a mouse position on a given monitor screen. There are two 3D PUI schemes to control smart devices like smart TVs remotely, the relative pointing one and the absolute pointing one. The former has a problem in that it does not match the human perception process, and the latter requires excessive movement of the body. We combined the relative one and the absolute one, and develop a new intuitive and user-friendly pointing method, 3D PUI. It requires an establishment of a pyramid shape visible area (view volume) to point a mouse position on a screen with the dominant eye. In order to maintain the real-time view volume, however, it requires large computation depending on the movement of the dominant eye. We optimized the computation of the view volume in which it determines the internal and external position on the screen. In addition, Kalman filter is applied with tracing of the mouse pointer position to stabilize the trembling of the pointer and offers the user ease of use.

Uniform Posture Map Algorithm to Generate Natural Motion Transitions in Real-time (자연스러운 실시간 동작 전이 생성을 위한 균등 자세 지도 알고리즘)

  • Lee, Bum-Ro;Chung, Chin-Hyun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.549-558
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    • 2001
  • It is important to reuse existing motion capture data for reduction of the animation producing cost as well as efficiency of producing process. Because its motion curve has no control point, however, it is difficult to modify the captured data interactively. The motion transition is a useful method to reuse the existing motion data. It generates a seamless intermediate motion with two short motion sequences. In this paper, Uniform Posture Map (UPM) algorithm is proposed to perform the motion transition. Since the UPM is organized through quantization of various postures with an unsupervised learning algorithm, it places the output neurons with similar posture in adjacent position. Using this property, an intermediate posture of two active postures is generated; the generating posture is used as a key-frame to make an interpolating motion. The UPM algorithm needs much less computational cost, in comparison with other motion transition algorithms. It provides a control parameter; an animator could control the motion simply by adjusting the parameter. These merits of the UPM make an animator to produce the animation interactively. The UPM algorithm prevents from generating an unreal posture in learning phase. It not only makes more realistic motion curves, but also contributes to making more natural motions. The motion transition algorithm proposed in this paper could be applied to the various fields such as real time 3D games, virtual reality applications, web 3D applications, and etc.

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Venturi Effects Induced by the Local Ventilation Fan in Large-Opening Room-and-Pillar Mining Sites (대단면 갱내 국부 선풍기의 벤츄리(Venturi) 효과 연구)

  • Lee, Chang Woo;Nguyen, Van Duc
    • Tunnel and Underground Space
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    • v.24 no.6
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    • pp.464-472
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    • 2014
  • In large-opening room-and-pillar mining sites, particularly without the devices for the ventilation control, the airflow pattern created by the local fan operation is too complicated to quantify and also shows low ventilation efficiency. This study aims at performing a series of CFD analysis for the so-called venturi effects of the local fans; the effects of increasing airflow rate along the axis downstream of fan resulting from increased kinetic energy and subsequently decreased static pressure in the downstream. Effects of the fan type and installation height are compared. 1 vane-axial fan and 2 propeller fans are analyzed for their venturi effects, while the vane-axial fan was installed at the height of 1.0, 1.5 and 2.0m for comparison. The results can be applied to improve the economy and efficiency of local fans for securing better air quality and work environment management.

View Morphing for Generation of In-between Scenes from Un-calibrated Images (비보정 (un-calibrated) 영상으로부터 중간영상 생성을 위한 뷰 몰핑)

  • Song Jin-Young;Hwang Yong-Ho;Hong Hyun-Ki
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.1-8
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    • 2005
  • Image morphing to generate 2D transitions between images may be difficult even to express simple 3D transformations. In addition, previous view morphing method requires control points for postwarping, and is much affected by self- occlusion. This paper presents a new morphing algorithm that can generate automatically in-between scenes from un-calibrated images. Our algorithm rectifies input images based on the fundamental matrix, which is followed by linear interpolation with bilinear disparity map. In final, we generate in-between views by inverse mapping of homography between the rectified images. The proposed method nay be applied to photographs and drawings, because neither knowledge of 3D shape nor camera calibration, which is complex process generally, is required. The generated in-between views can be used in various application areas such as simulation system of virtual environment and image communication.

Automatic Detecting of Joint of Human Body and Mapping of Human Body using Humanoid Modeling (인체 모델링을 이용한 인체의 조인트 자동 검출 및 인체 매핑)

  • Kwak, Nae-Joung;Song, Teuk-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.4
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    • pp.851-859
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    • 2011
  • In this paper, we propose the method that automatically extracts the silhouette and the joints of consecutive input image, and track joints to trace object for interaction between human and computer. Also the proposed method presents the action of human being to map human body using joints. To implement the algorithm, we model human body using 14 joints to refer to body size. The proposed method converts RGB color image acquired through a single camera to hue, saturation, value images and extracts body's silhouette using the difference between the background and input. Then we automatically extracts joints using the corner points of the extracted silhouette and the data of body's model. The motion of object is tracted by applying block-matching method to areas around joints among all image and the human's motion is mapped using positions of joints. The proposed method is applied to the test videos and the result shows that the proposed method automatically extracts joints and effectively maps human body by the detected joints. Also the human's action is aptly expressed to reflect locations of the joints