• Title/Summary/Keyword: 절차적 지식

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Analysis about Learning Objectives of Informatics Textbooks in High School using Anderson's and Fuller's Taxonomy of Educational Objectives (Anderson과 Fuller의 교육목표 분류법을 이용한 고등학교 정보 교과서의 수업 목표 분석)

  • Choe, Hyun-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.185-196
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    • 2014
  • This study has analyzed the learning objectives in 6 Informatics textbooks that were published this year in the basis of 2009 revised curriculum using Anderson's taxonomy of Educational Objectives that was a revision of Bloom's taxonomy and Fuller's taxonomy that was presented for programming activities. Some dimensions of Anderson's taxonomy, such as conceptual and procedural knowledge, understand and apply in cognitive process are much more used in learning objectives in 6 Informatics textbooks. Interpreting and producing dimensions of taxonomy are well presented to balance in 6 Informatics textbooks by analysis of Fuller's taxonomy. This results will be a good case study in research about taxonomy of educational objectives and development of Informatics textbooks.

Study of Analysis about Learning Objectives of Informatics Textbooks in Middle School using Anderson's Taxonomy of Educational Objectives (Anderson의 교육목표분류법을 이용한 중학교 정보 교과서의 수업목표 분석에 관한 연구)

  • Choe, Hyun Jong
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.51-63
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    • 2014
  • Learning objectives is used to be a good guidance of a class evaluation and activity design for an effective teaching and learning activities in class. Anderson's taxonomy of Educational Objectives that was a revision of Bloom's taxonomy has presented in research field of other subject matters and used as a better guideline for analyzing learning objectives in textbook and achievement levels in test recently. This study has behaved some questionnaires for that Anderson's taxonomy is suitable for a guideline of stating learning objective in Informatics subject matter, and analyzed the learning objectives in 6 Informatics textbooks by Anderson's taxonomy. It has proposed that Anderson's taxonomy is satisfactory for expressing learning objective of Informatics subject matter in class and some dimensions, such as conceptual and procedural knowledge, understand, and apply, are much more used in learning objectives in 6 Informatics textbooks. This results will be a good case study in research about taxonomy of educational objectives and development of Informatics textbooks.

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In-depth Analysis of Soccer Game via Webcast and Text Mining (웹 캐스트와 텍스트 마이닝을 이용한 축구 경기의 심층 분석)

  • Jung, Ho-Seok;Lee, Jong-Uk;Yu, Jae-Hak;Lee, Han-Sung;Park, Dai-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.59-68
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    • 2011
  • As the role of soccer game analyst who analyzes soccer games and creates soccer wining strategies is emphasized, it is required to have high-level analysis beyond the procedural ones such as main event detection in the context of IT based broadcasting soccer game research community. In this paper, we propose a novel approach to generate the high-level in-depth analysis results via real-time text based soccer Webcast and text mining. Proposed method creates a metadata such as attribute, action and event, build index, and then generate available knowledges via text mining techniques such as association rule mining, event growth index, and pathfinder network analysis using Webcast and domain knowledges. We carried out a feasibility experiment on the proposed technique with the Webcast text about Spain team's 2010 World Cup games.

A study of the relationship of Entrepreneurship, Absorptive capacity and Creative product (기업가정신, 흡수역량과 창의성과 간의 관계에 관한 연구)

  • Han, Byung-Cheol;Cho, Yong-Hwa;Song, Chan-sub;Kim, Eun-Kyeong;Lee, Sun-Kyu
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.187-197
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    • 2018
  • To improve Organization's creative product by using external knowledge and information. This study suggests the procedure among Entrepreneurship, absorptive capacity(Potential absorptive capacity, Realized absorptive capacity), Creative product. To the empirical analysis of the theoretical relationship, The research model was set up through literature research. method Empirical analysis was conducted using total 487 questionnaires from worker of electronic industry in Kyung-buk region. the results of this study are as followings; First, Entrepreneurship related positively to Creative product. Second, Creative product was affected through process in order of Entrepreneurship, Potential absorptive capacity, Realized absorptive capacity. This results contribute to the improvement of organization's Creativity and the utilization of external knowledge.

A Study on the Alternative Evaluation of the High-rise Building Structural System (고층건물 구조시스템의 대안평가 방안 연구)

  • Kim, Yeong-Min;Kim, Chee-Kyeon
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.23 no.4
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    • pp.425-434
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    • 2010
  • This study presents the alternative evaluation technique for the high-rise building structural system. The alternative evaluation of the structural system is performed in three steps, that is, preliminary evaluation, main evaluation and detailed evaluation. The evaluation categories are composed of structural performance, economic feasibility and term of work. Each categories are composed of detailed items to evaluate of its own. In preliminary evaluation, qualitative evaluation based on experimental knowledge is performed. In main and detailed evaluations, quantitative evaluations based on numeric data are performed. The weighted-sum method is applied to integrate the evaluated results of each items and its importance. The applicability of the proposed method was verified by applying it to the practical buildings and simulate the procedures.

Development of the model textbook based on storytelling : the case of 'Inquiry into History of Mathematics' type ('수학사탐구형' 고등학교 스토리텔링 모델 교과서 개발 사례)

  • Kwon, Oh Nam;Park, Jee Hyun;Cho, Hyungmi;Kim, Mi Ju
    • Communications of Mathematical Education
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    • v.27 no.3
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    • pp.221-248
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    • 2013
  • Among five types of the model textbook based on storytelling, the type of 'Inquiry into history of Mathematics' focuses on adapting the logic of mathematical discovery to the organization of mathematical contents. It enables students to recognize that mathematics has been developed by human needs and creativity while they are engaged in the story about knowledge formation. Moreover the textbook offers the context in which students are able to understand mathematical insights and logics hidden in the subject matter, so that they can reinvent and develop mathematical knowledge. In this study, we found the principles for development of the textbook based on storytelling for 'Inquiry into History of Mathematics' by analyzing the chapter about 'Complex number and Quadratic Equations' of the model textbook. The chapter was implemented in classroom environment and students' understanding of the subject matter and their perception on the textbook based on storytelling were surveyed before and after the implementation. The results showed the possibilities of adapting the textbook based on storytelling and we suggested some implications for further development.

온톨로지를 활용한 자동화될 규칙 습득 방법론 및 효과 분석

  • Park, Sang-Eon;Lee, Jae-Gyu;Gang, Ju-Yeong
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.317-330
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    • 2005
  • 시맨틱 웹 관련연구가 증가함에 따라 지능형 에이전트 혹은 규칙기반 시스템 등의 지능적인 웹 환경에 대한 기대 역시 커지고 있다. 그러나 규칙기반 시스템의 활용에는 아직도 규칙습득이 많은 제약이 되고 있다. 이와 같은 제약을 극복하기 위해 웹 페이지로부터 규칙을 습득하기 위한 XRML 방법론이 제안되었다. XRML 방법론은 웹 페이지로부터 규칙을 식별하고 식별된 결과로부터 자동으로 규칙을 생성하는 두 단계로 구성되어 있다. 여기서 규칙의 식별은 규칙생성의 자동화 정도에 매우 중요한 영향을 미친다. 그러나 규칙을 식별하는 작업은 대부분 지식관리자의 수작업에 의존하고 있다. 이러한 지식관리자의 부담을 줄이기 위해 본 논문에서는 온톨로지 기반의 개선된 규칙식별 방법론을 제안하고자 한다. 이를 위해 먼저 OntoRule이라는 이름의 온톨로지를 설계하였다. OntoRule은 자동화된 규칙 식별을 지원하기 위해 사용되며, 규칙의 구성요소들과 구조에 대한 정보를 포함하고 있다. 그리고 OntoRule을 이용하여 규칙을 식별하는 절하를 제안하였다. OntoRule과 규칙식별 절차를 제안하는 과정에서 온톨로지 학습효과, 하향식 접근방식과 상향식 접근방식의 차이, 온톨로지 적용범위 관리, 규칙 구성요소의 식별순서, 생략된 별수의 식별과 같은 놈점들이 고려되었다. 마지막으로 실험을 통해 제안된 방법론의 효과를 보였다.

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Visual simulator for supporting to learn efficiently on dynamic programming (동적 프로그래밍에 대한 효율적인 학습을 지원하는 시각화 시뮬레이터)

  • Jung, Soon-Young;Kwon, Han-Sook
    • The Journal of Korean Association of Computer Education
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    • v.11 no.4
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    • pp.23-36
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    • 2008
  • It's known by recent surveys that many students have difficulty in understanding the concepts of programming algorithms, and don't feel interested in learning them. Dynamic programming, one of the most important and widely-used algorithms in computer science, is especially feared by students and unlike other algorithms, it also requires understanding of the process of problem solving and storage space design as well as basic principles of the algorithm. And so it has not been properly covered in classes. In this paper, we developed a visual simulator to solve the above problems in learning dynamic programming. This learning simulator is designed for students to run the algorithms themselves and learn how it works by visualizing each step of dynamic programming and corresponding states of storage space.

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Development of Program Management Information Systems for Urban Renewal (도심 재생 종합 사업관리 시스템의 개념 및 개발)

  • Choi, Hye-Mi;Kim, Ju-Hyung;Lee, Sung-Bok
    • Land and Housing Review
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    • v.1 no.1
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    • pp.9-17
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    • 2010
  • Due to the variety of processes that are mainly influenced by the modification of law and regulations, it is difficult to propose a formal procedure of urban renewal projects. In addition, conflicts among various participants and stake-holders have made urban renewal difficult to manage. Needs for new systems to support management of this type of projects have been raised. This system should enable users to manage program aspects as well as projects given that the urban renewal consists of several projects. According to analysis of current context, the requirements of the system are classified as follows: a method to create flexible systems to cope with various process; functions to provide data on cost and schedule; user-friendly visualized tools enhancing understand of non-experts or less-experienced participants. This paper summarizes the background, requirements, concept and model of the system. Currently, prototype systems have been developed. Regarding outputs presented so far, potential benefits of the system are presented as well.

A Study on Perspectives of the National Assembly Larchiveum: Focused on Discussion about Collaborative Strategies of Memory Institutions (국회 라키비움의 전망에 관한 연구 - 기억기관 협력 정책에 관한 논의를 중심으로 -)

  • Kim, You-Seung
    • Journal of Korean Society of Archives and Records Management
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    • v.12 no.2
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    • pp.93-115
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    • 2012
  • The National Assembly and its institutions have heavy duties to the nation. Knowledge and information resources which they produce, manage and preserve are part of history and evidence of democracy. Therefore, activities for systematic management and long-term preservation of the resources are important tasks at a national level. However, organizational status of the institutions, which are in charge of management and preservation of the resource, are not in accord with their responsibilities. In this context, this study aims at analyzing necessary and sufficient conditions for establishing the National Assembly Larchiveum and at exploring possible strategies. The study conducts literature reviews concerning necessities, procedures, and success factors of collaboration. Futhermore it analyzes various cases and divides them into several types based on collaborative levels and geographical categories. Based on these theoretical discourse the study discuss the history of the National Assembly's memory institutions and obstacles to their collaboration. As a result, it provides alternative strategies for establishing the National Assembly Larchiveum.