• Title/Summary/Keyword: 전-직관적

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Drought Analysis Using the Low Flow Frequency and Computation Model of Maintenance Flow (갈수빈도와 정상유량산정 모델을 활용한 가뭄상황 분석)

  • Son, Kyung-Hwan;Oh, Sung-Ryul;Choi, Kyu-Hyun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2017.05a
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    • pp.356-356
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    • 2017
  • 최근 국토교통부 홍수통제소에서는 가뭄대응을 위해 1, 3개월 갈수예보를 시범적으로 운영하고 있다. 국가재난 위기경보단계(관심, 주의, 경계, 심각)에 따라 분류된 기준유량과 예측유량의 비교를 통해 갈수상황을 판단하며, 그 중 기준유량은 일본의 정상유량 산정 기법에 의해 계산된다. 그러나 우기 건기에 따라 상이한 유입량 및 물 사용량이 정상유량 산정에 고려되지 않았고, 각 위기단계별 물 부족상황이 재현되지 못하였다. 또한, 하천유량 부족은 가뭄과 관계가 밀접함에도 불구하고, 가뭄상황과의 연계분석이 이뤄지지 않았다. 본 연구에서는 갈수빈도와 정상유량산정 모델을 이용하여 기준유량을 재설정하고 가뭄상황을 분석하였다. 대상유역은 영산강유역으로 선정하였고, 보고된 하천수사용허가량, 댐 용수 공급량 및 10년 이상 장기간 관측된 관측소별 일 유량자료를 활용하였다. 일 관측유량을 7일 이동평균으로 변환한 후, 유황분석을 통해 $Q_{90}$을 산정하였으며, 빈도별 $Q_{90}$을 계산하였다. 정상유량 산정 모델에서 입력 자료(자연유량, 댐 공급량 및 하천수 허가량)에 가중치를 두어 양을 조절하고 각 빈도에 맞는 관개기 및 비관개기 기준유량을 산정 하였다. 가뭄지수로는 국내 활용성이 높은 Standardized Precipitaion Index (SPI) 및 Standardized Runoff Index (SRI)를 선정하였고, 이를 지속기간 1, 3, 6, 12개월에 따라 일별로 계산하였다. 7일 평균 관측유량이 기준유량 이하일 때, 이시점을 전 후로 가뭄지수의 시공간적 특성과 가뭄의 지속기간 및 심도를 분석하여 가뭄상황을 제시하였다. 본 연구의 결과는 갈수예보 시 하천유량 부족에 따른 물수지 및 가뭄상황에 대한 직관적인 판단과 갈수기 효율적인 하천수 조정 협의에 기여할 것으로 본다.

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Development of Capacity Design Aid for Rainwater Harvesting (CARAH) with Graphical User Interface (사용자 편의 환경을 갖춘 빗물이용시설의 저류 용량 결정 프로그램(CARAH) 개발)

  • Seo, Hyowon;Jin, Youngkyu;Kang, Taeuk;Lee, Sangho
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.478-478
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    • 2021
  • 전 세계적으로 많은 나라들이 기후변화에 적응하기 위해 수자원 관리 전략을 마련하고 있으며, 수자원의 근간이 되는 빗물의 효율적 사용을 위해 우리나라에서도 빗물이용시설이 많이 도입되고 있다. 본 연구에서는 사용자 편의 환경(graphical user interface; GUI)을 갖춘 빗물이용시설의 용량 결정 프로그램(capacity design aid for rainwater harvesting; CARAH)을 개발하여 관련 연구와 업무에 활용성을 높이고자 하였다. CARAH는 저수지 질량 보존식과 python의 pyswarm package에 탑재된 메타 휴리스틱 방법 중 하나인 입자 군집 최적화(particle swarm optimization; PSO) 기법을 연계하여 빗물이용시설의 최적 용량을 짧은 시간에 결정될 수 있도록 개발되었다. 그리고, C#의 Windows Forms Application을 이용하여 사용자 편의 환경을 구현하였다. CARAH의 입력 자료는 모의 기간, 유입량, 목표공급량, 공급보장률이고, 출력 자료는 공급보장률-저류조용량, 목표공급량-실공급량-미달성량, 저류용량-유입량-실공급량이다. 빗물이용시설 계획에 필요한 여러 입력 자료를 쉽게 입력할 수 있도록 구현하였고, 그래프와 표의 형태로 계산된 결과를 화면에 직접 표출함으로써 사용자가 직관적으로 확인할 수 있도록 하였다. 한편, 입·출력 자료를 포함한 분석 결과는 파일로 관리할 수 있도록 기능을 갖추어 수정 및 보완 등의 반복적 활용이 가능하도록 하였다. 개발된 프로그램의 활용성을 검토하기 위해 실제 저류지가 설계된 인천의 청라지구 1공구를 대상으로 적용하였고, 분석 결과의 적절성을 확인하였다. 본 연구에서 개발된 CARAH는 빗물이용시설의 용량 결정에 관한 효율을 높일 수 있는 프로그램이고, 누구나 쉽고 간편하게 사용할 수 있는 프로그램으로서 향후 활용성이 높을 것으로 판단된다.

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Simulation of the Phase-Type Distribution Based on the Minimal Laplace Transform (최소 표현 라플라스 변환에 기초한 단계형 확률변수의 시뮬레이션에 관한 연구)

  • Sunkyo Kim
    • Journal of the Korea Society for Simulation
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    • v.33 no.1
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    • pp.19-26
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    • 2024
  • The phase-type, PH, distribution is defined as the time to absorption into a terminal state in a continuous-time Markov chain. As the PH distribution includes family of exponential distributions, it has been widely used in stochastic models. Since the PH distribution is represented and generated by an initial probability vector and a generator matrix which is called the Markovian representation, we need to find a vector and a matrix that are consistent with given set of moments if we want simulate a PH distribution. In this paper, we propose an approach to simulate a PH distribution based on distribution function which can be obtained directly from moments. For the simulation of PH distribution of order 2, closed-form formula and streamlined procedures are given based on the Jordan decomposition and the minimal Laplace transform which is computationally more efficient than the moment matching methods for the Markovian representation. Our approach can be used more effectively than the Markovian representation in generating higher order PH distribution in queueing network simulation.

Searching Human Motion Data by Sketching 3D Trajectories (3차원 이동 궤적 묘사를 통한 인간 동작 데이터 검색)

  • Lee, Kang Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.2
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    • pp.1-8
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    • 2013
  • Captured human motion data has been widely utilized for understanding the mechanism of human motion and synthesizing the animation of virtual characters. Searching for desired motions from given motion data is an important prerequisite of analyzing and editing those selected motions. This paper presents a new method of content-based motion retrieval without the need of additional metadata such as keywords. While existing search methods have focused on skeletal configurations of body pose or planar trajectories of locomotion, our method receives a three-dimensional trajectory as its input query and retrieves a set of motion intervals in which the trajectories of body parts such as hands, foods, and pelvis are similar to the input trajectory. In order to allow the user to intuitively sketch spatial trajectories, we used the Leap Motion controller that can precisely trace finger movements as the input device for our experiments. We have evaluated the effectiveness of our approach by conducting a user study in which the users search for dozens of pre-selected motions from baseketball motion data including a variety of moves such as dribbling and shooting.

A Study on the Application Model of High Availability of shipboard Combat Systems (함정 전투체계 고가용도 모델 적용에 관한 연구)

  • Lee, Kyoung-Haing;Han, Dong-Soo
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.119-125
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    • 2015
  • This research has conducted high availability system modeling to assure the reliability of shipboard combat systems. Shipboard combat system is a way for efficient execution of duty and a crucial battlefield management system that determines the outcome of battle in the modern war. Especially in regard to a network-centric operational environment in the future, even 1% of malfunction can lead to fatal consequences for the outcome of war. So combat system should be designed by high availability system which is a "always-on" service. In this point of view, This work describes an architecture-based various high availability model and proposed alternative high available systems that can achieve more than 99.9999% accuracy at a minimum. This paper also provides an applicable model with which system engineers analyze out system failure and recovery process by employing computerized tools.

Intelligent interface using hand gestures recognition based on artificial intelligence (인공지능 기반 손 체스처 인식 정보를 활용한 지능형 인터페이스)

  • Hangjun Cho;Junwoo Yoo;Eun Soo Kim;Young Jae Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.38-51
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    • 2023
  • We propose an intelligent interface algorithm using hand gesture recognition information based on artificial intelligence. This method is functionally an interface that recognizes various motions quickly and intelligently by using MediaPipe and artificial intelligence techniques such as KNN, LSTM, and CNN to track and recognize user hand gestures. To evaluate the performance of the proposed algorithm, it is applied to a self-made 2D top-view racing game and robot control. As a result of applying the algorithm, it was possible to control various movements of the virtual object in the game in detail and robustly. And the result of applying the algorithm to the robot control in the real world, it was possible to control movement, stop, left turn, and right turn. In addition, by controlling the main character of the game and the robot in the real world at the same time, the optimized motion was implemented as an intelligent interface for controlling the coexistence space of virtual and real world. The proposed algorithm enables sophisticated control according to natural and intuitive characteristics using the body and fine movement recognition of fingers, and has the advantage of being skilled in a short period of time, so it can be used as basic data for developing intelligent user interfaces.

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Analysis of the Global Fandom and Success Factors of BTS (방탄소년단(BTS)의 글로벌 팬덤과 성공요인 분석)

  • Yoon, Yeo-Kwang
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.13-25
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    • 2019
  • Since reaching the top in the Billboard Main Album Chart 'Billboard 200' with Love Yourself: Tear in May of 2018, BTS once again took first place after just three months in the 'Billboard 200'(September 3, 2018) with the repackaged album Love Yourself: Answer. It opened the doors to the 'Hallyu 4.0' by conquering the main Billboard Chart with a song sung in Korean. BTS rose to the top on the 'Billboard 200' twice, thus being recognized globally for their musical talent(song, dance, promotion, etc.), and took their place in the mainstream music market of the world. BTS moved away from intuitive interaction such as mysticism, abnormality, irregularity, etc. but instead created their own world(BTS Universe) with fans around the world through two-directional communication such as consensus, sharing and co-existence. They are recognized as artists that went beyond being an idol group that simply released a few hit songs that had now elevated popular music to a new form of art. In result, they retained a highly loyal global fan base(A.R.M.Y.) and they are continuously creating good influence with them. This study analyzed the success factors of BTS using the S-M-C-R-E model as follows. ① Sender: BTS'7-person 7-colors fantasy and 'All-in-one storytelling' strategy of producer Bang Shi-hyuk ② Message: Create global consensus of 'you' rather than 'me' ③ Channel: Created real-time common grounds with global fans through social network platforms such as Youtube, Facebook and Instagram ④ Receiver: Formed highly loyal global fandom(A.R.M.Y.) that extends outside of Korea and Asia ⑤ Effect: Created additional economic value and spread good influence

User Experience Research on TV Multiview Feature (TV 멀티뷰 기능에 관한 사용자 경험 연구)

  • Kim, Hee-soo Esther;Kim, Jae-Yeop
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.415-424
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    • 2022
  • This study is a user experience research on the current usage of TV multiview and evaluating the usability. From traditional TV viewing to connecting laptop or mobile devices, the scope of using TV has expanded and evolved to multipurpose. Utilizing the multiview feature offers new TV experiences, but research on its usability has not been actively conducted yet. In this research, a case study and survey were held prior to usability testing to identify user needs and behavior of TV multiview. After reviewing the results, we ran a task-based usability testing and in-depth interview. As a result, users preferred different ways of accessing and using multiview based on their situation, and the current user interface needed improvement for easier, intuitive use. This study is expected to contribute to the development of improving user experience in TV multiview.

Omnidirectional Environmental Projection Mapping with Single Projector and Single Spherical Mirror (단일 프로젝터와 구형 거울을 활용한 전 방향프로젝션 시스템)

  • Kim, Bumki;Lee, Jungjin;Kim, Younghui;Jeong, Seunghwa;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.1
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    • pp.1-11
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    • 2015
  • Researchers have developed virtual reality environments to provide audience with more visually immersive experiences than previously possible. One of the most popular solutions to build the immersive VR space is a multi-projection technique. However, utilization of multiple projectors requires large spaces, expensive cost, and accurate geometry calibration among projectors. This paper presents a novel omnidirectional projection system with a single projector and a single spherical mirror.We newly designed the simple and intuitive calibration system to define the shape of environment and the relative position of mirror/projector. For successful image projection, our optimized omnidirectional image generation step solves image distortion produced by the spherical mirror and a calibration problem produced by unknown parameters such as the shape of environment and the relative position between the mirror and the projector. Additionally, the focus correction is performed to improve the quality of the projection. The experiment results show that our method can generate the optimized image given a normal panoramic image for omnidirectional projection in a rectangular space.

A Development Tool for Creating and Executing Robot Services (로봇 서비스 개발 및 실행을 지원하는 개발도구)

  • Cho, Yongseong;Choi, Jongsun;Choi, Jaeyoung
    • Journal of IKEEE
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    • v.17 no.3
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    • pp.309-316
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    • 2013
  • There are many actively researched works on context-aware workflows for developing intelligent robot services. It is possible to describe not only the definition of robot services but also the contextual information of user's surroundings which can be used as the transition conditions for executing those robot services. Therefore it is required to prepare a context-aware workflow document to support the intelligent robot services. In this paper, we propose a development tool which enables robot service developers to describe context-aware workflow documents and execute them. The tool users can write robot service workflows easily by using intuitive GUI of the tool. In the experiment, we showed processes of writing robot service workflows in scenario format, then automatically documenting and executing them.