• Title/Summary/Keyword: 전투 로그

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A Study on Modeling of Fighter Pilots Using a dPCA-HMM (dPCA-HMM을 이용한 전투기 조종사 모델링 연구)

  • Choi, Yerim;Jeon, Sungwook;Park, Jonghun;Shin, Dongmin
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.1
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    • pp.23-32
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    • 2015
  • Modeling of fighter pilots, which is a fundamental technology for war games using defense M&S (Modeling & Simulation) becomes one of the prominent research issues as the importance of defense M&S increases. Especially, the recent accumulation of combat logs makes it possible to adopt statistical learning methods to pilot modeling, and an HMM (Hidden Markov Model) which is able to utilize the sequential characteristic of combat logs is suitable for the modeling. However, since an HMM works only by using one type of features, discrete or continuous, to apply an HMM to heterogeneous features, type integration is required. Therefore, we propose a dPCA-HMM method, where dPCA (Discrete Principal Component Analysis) is combined with an HMM for the type integration. From experiments conducted on combat logs acquired from a simulator furnished by agency for defense development, the performance of the proposed model is evaluated and was satisfactory.

Case study of property extraction and utilization model for the game player models (게임 플레이어 모델을 위한 속성 추출과 모델 활용 사례)

  • Yoon, Taebok;Yang, Seong-Il
    • Journal of Korea Game Society
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    • v.21 no.6
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    • pp.87-96
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    • 2021
  • As the industry develops, the technology used for games is also being advanced. In particular, AI technology is used to game automation and intelligence. These game player patterns are widely used in online games such as player matchmaking, generation of friendly or hostile NPCs, and balancing of game worlds. This study proposes a model generation method for game players. For model generation, attributes such as hunting, collection, movement, combat, crisis management, production, and interaction were defined, and patterns were extracted and modeled using decision tree method. To evaluate the proposed method, we used the game log of a commercial game and confirmed the meaningful results.

A Non-Kinetic Behavior Modeling for Pilots Using a Hybrid Sequence Kernel (혼합 시퀀스 커널을 이용한 조종사의 비동적 행위 모델링)

  • Choi, Yerim;Jeon, Sungwook;Jee, Cheolkyu;Park, Jonghun;Shin, Dongmin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.6
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    • pp.773-785
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    • 2014
  • For decades, modeling of pilots has been intensively studied due to its advantages in reducing costs for training and enhancing safety of pilots. In particular, research for modeling of pilots' non-kinetic behaviors which refer to the decisions made by pilots is beneficial as the expertise of pilots can be inherent in the models. With the recent growth in the amount of combat logs accumulated, employing statistical learning methods for the modeling becomes possible. However, the combat logs consist of heterogeneous data that are not only continuous or discrete but also sequence independent or dependent, making it difficult to directly applying the learning methods without modifications. Therefore, in this paper, we present a kernel function named hybrid sequence kernel which addresses the problem by using multiple kernel learning methods. Based on the empirical experiments by using combat logs obtained from a simulator, the proposed kernel showed satisfactory results.

Statistical review and explanation for Lanchester model (란체스터 모형에 대한 통계적 고찰과 해석)

  • Yoo, Byung Joo
    • The Korean Journal of Applied Statistics
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    • v.33 no.3
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    • pp.335-345
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    • 2020
  • This paper deals with the problem of estimating the log-transformed linear regression model to fit actual battle data from the Ardennes Campaign of World War II into the Lanchester model. The problem of determining a global solution for parameters and multicollinearity problems are identified and modified by examining the results of previous studies on data. The least squares method requires attention because a local solution can be found rather than a global solution if considering a specific constraint or a limited candidate group. The method of exploring this multicollinearity problem can be confirmed by a statistic known as a variance inflation factor. Therefore, the Lanchester model is simplified to avoid these problems, and the combat power attrition rate model was proposed which is statistically significant and easy to explain. When fitting the model, the dependence problem between the data has occurred due to autocorrelation. Matters that might be underestimated or overestimated were resolved by the Cochrane-Orcutt method as well as guaranteeing independence and normality.

An Action Information Management Method for Creating Adaptive NPC (적응형 NPC를 생성하는 행동 정보 관리 기법)

  • Kim, Na-Ra;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.103-113
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    • 2008
  • Although people have had more opportunities to enjoy various types of game, most of players have felt less satisfaction with the games. This is the reason that since most Non-player Characters (NPCs) are simple and uniform, they have some limitations for competing with a variety of players. Thus, technologies for creating intelligent NPCs that can compete with each player at a similar level are required. In this paper, we present an action information management method for creating adaptive NPCs based on the algorithm for calculating their action efficiency. This algorithm is useful to the adaptation method for saving and controlling player-appropriate action. In our method, adaptive NPCs observe the actions of players and collect the relationship data between status and action. The efficiency value of the action data is calculated and data of similar status are grouped, and finally stored at the action database. The game system of NPC updates the action database and stores diverse actions. Then, NPC selects action with high efficiency value. We have tested our algorithm on an action game. A random test subject performed a one-on-one game against an adaptive NPC in real-time. As a result, the action dispositions of both the subject and NPC are analyzed in a log file to determine whether or not the disposition of the subject is similar to that of the NPC. The statistics of the diverse test results shows that NPCs become adaptive to players with error rate within less than 6%.

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A Study on the Method of Computing Standard Wartime Maintenance Man-Hour Incorporating Wartime Maintenance Condition (전장 정비환경을 고려한 전시 표준정비인시 산출방안 연구)

  • Kim, Min-Hyuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.6
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    • pp.477-483
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    • 2021
  • In a military maintenance system, the standard maintenance man-hour of weapon systems is a tool to estimate the maintenance capabilities of maintenance units, provide standards for determining the maintenance needs and workload, and provide basic data for establishing a maintenance plan. The standard maintenance man-hours of major weapon systems have already been derived and used, but the standard maintenance man-hour in a wartime maintenance environment has not been computed. Therefore, the standard wartime maintenance man-hours need to be derived and This study proposes a process and method of computing the maintenance man-hours. In addition, this work suggests the criteria of collecting and screening data that is necessary for estimating the standard maintenance man-hours and introduces a methodology for analyzing the characteristics of maintenance man-hour distribution in the process. The proposed process first designs a model that reflects the wartime maintenance environment, selects statistical techniques, collects maintenance data, analyzes the descriptive statistics, estimates the distribution, and finally presents representative values of maintenance man-hour. Based on the proposed method, the standard wartime maintenance man-hours of the four weapon systems were calculated, and the distribution of the maintenance man-hours was analyzed to follow a lognormal distribution, and the method presented reliable results.