• Title/Summary/Keyword: 전략적 동기

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Effect of Social Media Use Motivation on Satisfaction and Revisit Intention : Focused on Rural Tourism Visitors (소셜미디어 이용동기가 만족과 재방문의도에 미치는 영향 : 농촌체험마을 이용자를 중심으로)

  • Mun, Young-Ju;Jung, Chul-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.202-211
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    • 2011
  • This study was to explore the effect of rural tourism social media use motivation on satisfaction and revisit intention. In order to carry out the empirical study 397 survey questionnaires were collected in rural tourism social media users, PASW18 and Lisrel 8.54 statistics package were utilized for analysis of SEM The study result were as follows: first, social media use motivation had a positive influence upon satisfaction. second, social media use satisfaction had a positive influence upon revisit intention. The study suggested that need to gather extensive opinions from visitors to created and manage rural tourism village in a rational manner, and intensive research effects should be directed into the vitalizations of rural tourism villages.

A Study on the Construction of Ground Test Segment for the Time Synchronization System Using the Geostationary Satellite (정지궤도 위성을 이용한 시각동기 지상시스템 시험장비 구축에 관한 연구)

  • Lee, Sang-Cherl;Kim, Bang-Yeop
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.5
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    • pp.104-108
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    • 2004
  • The most of the CDMA mobile communication depends on the GPS for the time synchronization. Then, we must prepare alternative system against the unusable GPS like a unexpectable accident or strategic purpose by the USA government. In this study, we have constructed ground test segment for the time synchronization system using the geostationary satellite. In addition. we have designed, manufactured and tested the transmitting and receiving board to receive 1 PPS signal from atomic clock for transmitting stored data in buffer to satellite modem and to produce 1 PPS signal from satellite modem for measuring time delay.

The Effect of Parent Attachment on Eating Habit among Nursing Students: The Mediating Effects of Autonomous Motivation and Controlled Motivation (간호대학생의 부모 애착이 식습관에 미치는 영향: 자율적 동기와 통제적 동기의 매개효과)

  • Moonkyoung Park;Yoonjeong Lee
    • Journal of Industrial Convergence
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    • v.21 no.3
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    • pp.75-82
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    • 2023
  • This study aimed to identifying the mediating effects of motivation on the relationship between parent attachment and eating habit among nursing students. The survey participants was 125 college students. The data were analyzed using the SPSS/WIN 26.0 and AMOS 26.0 version program, using descriptive statistics, Pearson's correlation, and path analysis. Eating habit, parent attachment and autonomous motivation were positive correlations. Controlled motivation was positive correlations with autonomous motivation. Parent attachment directly positive related to autonomous motivation and eating habit. Autonomous motivation directly positive related to eating habit. Autonomous motivation has a mediating effects between parent attachment and eating habit (𝛽=.09, p=.003, 95% CI: 0.29~0.19). Therefore, further research is needed to develop and evaluate programs that include strengthening parental attachment and autonomous motivation.

The Impact of Motivational and Cognitive Variables on Multiple-Choice Algorithmic Chemistry Problem Solving: Achievement Goal, Perceived Ability, Learning Strategy, and Self-Regulation (동기 및 인지 변인이 화학 선다형 수리 문제 해결에 미치는 영향: 성취 목적, 유능감, 학습 전략, 자기 조절 능력)

  • Jeon, Kyung-Moon;Park, Hyun-Ju;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.26 no.1
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    • pp.1-8
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    • 2006
  • This study investigated the causal relationships between high school student multiple-choice algorithmic chemistry problem solving and 1) the motivational variables of achievement goal (task goal/performance goal/performance-avoidance) and perceived ability, and 2) the cognitive variables of learning strategy (deep learning/surface learning) and self-regulation. Path analysis supported a causal model in which perceived ability and task goal were found to positively influence algorithmic chemistry problem-solving ability via self-regulation. In particular it was found that perceived ability directly influenced algorithmic chemistry problem-solving ability. Moreover, deep learning was found to have been influenced by perceived ability and task goal, while surface learning was influenced by performance-avoidance goal. Lastly, there did not appear to be any causal relationship between learning strategy and algorithmic chemistry problem-solving ability.

Influences of the Audience characters on TV Program Genre (개인 성향에 따른 텔레비전 방송프로그램 장르에 관한 연구)

  • PARK, Jin-Sik
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.29-30
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    • 2016
  • 시청자들의 성격유형에 따른 TV 방송프로그램의 장르선호의 차이는 다양하다. 시청자들이 갖는 기질적 자기의 성향이 결국 방송프로그램의 장르선택과 시청률의 증가로 이어질 수 있어 방송프로그램 편성에 있어서 중요한 의미를 지닌다. 따라서 다양한 인구사회학적 요인들에서도 개인의 성향이 TV시청의 선호에 중요한 선택적 요인과 관련이 있어 캐릭터의 행위 선택 동기와 성향의 관계의 유의미한 차이를 확인할 수 있었다. 이러한 관련성을 토대로 방송프로그램의 기획과 편성에 관한 전략적 활용 지표를 마련하는데 목적이 있다.

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Motivation of Suicide Bombers and Efficient Counter Terrorism (자살폭탄 테러자의 동기와 효율적 대처방안)

  • Kang, Wook;Chun, Yong-Tae
    • Korean Security Journal
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    • no.33
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    • pp.7-25
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    • 2012
  • It is very difficult for ordinary people to commit suicide bombing because of two reasons. First off, suicide bombers have to sacrifice themselves. Moreover, suicide bombers should kill innocent people who are not directly related to their goals. However, suicide bombing increase and 2,670 people were killed in 2011 due to suicide bombing. Ropoport indicated that suicide bombing is related to the fourth wave in modern terrorism. This study explored the current situation of suicide bombing and analyze suicide bombers' motivation with several cases. The suicide bombers' motivations were explained by two categories, which are individual and organizational(or social) aspects. The individual aspect included the loss of family, trauma, and distorted recognition of society. The organizational(or social) aspect consisted of religion, ideology, and strategy. It was found that these aspects influence suicide bombing. There was no suicide bombing in Korea, but we need to prepare for suicide bombing because of high possibility.

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The Effects of 4CID Model based Robot Programming Learning on Learners' Flow Level (4CID 모델 기반 로봇 활용 프로그래밍 학습의 몰입 효과 분석)

  • Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.11 no.4
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    • pp.37-46
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    • 2008
  • Using robots in the programming classes may help to induce learners' interest and motivation. However, simple introduction of new media, such as robots, may cause to increase learners' interest level temporarily, but also may give cognitive overload and offense against learning motivation. We developed a robot programming course to induce intrinsic motivation and to reduce cognitive load for learners in the programming education. And then, we implemented the developed course in college programming classes and analysed the educational effects of robot programming learning on novice learners' flow level. We found that robot programming course was helpful in enhancing novice learners' flow level. Especially, the element of 'autotelic experience', which explains an intrinsic motivation, was higher than conventional programming course group. It means that the developed strategies for robot programming course provides positive effects on learners' intrinsic motivation.

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Development of MMIS Medel Using Edutainment Strategy on Mobile Learning Environments (에듀테인먼트 전략을 활용한 모바일 학습 환경에서의 MMIS 모형 설계)

  • Na, Hye-Jung;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.181-186
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    • 2008
  • 휴대폰이나 PDA와 같은 모바일 기기의 확산과 더불어 모바일 통신 환경을 기반으로 하는 모바일 교육 학습 모델이 교육의 질향상 및 교육 효과의 극대화를 꾀할 것으로 기대되는 실정이다. 또한 모바일 환경에서 학습자가 지속적이고 자기 주도적으로 학습을 하기 위해서 자기조절학전략이 필요하며, 이를 위해 모바일 학습환경에 적합한 MMIS(Motivation Metacognitive practice Interaction. Self-reflection: 자기 주도학습전략)모형을 설계하도록 하였다. 특히 학습자의 지속적인 흥미와 동기부여를 위해 에튜테인먼트(edutainment)전략을 활용하여 모바일 게임에 익숙한 학습자의 특성에 맞는 모형으로 설계하였다. 본 논문에서 설계한 MMIS 모형의 특징은 다음과 같다. 첫째, 학습자가 스스로 학습 전략을 계획하고 통제할 수 있도록 게임의 난이도를 스스로 결정할 수 있다. 둘째, 학습자가 게임활동을 스스로 계획하고, 게임 결과를 모니터링 할 수 있다. 셋째, 사전에 게임에 필요한 학습 내용을 제공받음으로써 게임에서 좋은 결과를 얻기 위한 노력을 할 수 있도록 하였다. 넷째, 게임을 할 때 해결하기 어려운 과제의 경우에는 교사나 게임에서 제공되는 힌트를 통해 스스로 필요한 도움을 찾아낼 수 있다.

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The Effects of Self-esteem, Shopping Motivations, and Shopping Tendencies on the Clothing Purchase Behavior of the MZ Generation (MZ세대의 자아존중감, 쇼핑동기 및 쇼핑성향이 의복구매행동에 미치는 영향)

  • Lee, Myeong-Jin;Lee, Min-Ji;Kim, Hye-Kyung
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.308-321
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    • 2022
  • The purpose of this study is to understand how self-esteem, shopping motivations, and shopping tendencies affect the clothing purchase behavior of the so-called "MZ generation," a cohort that includes both millenials and Generation Z and exerts significant influence in various areas. The results of this study can be summarized as follows: First, it was found that extrinsic purchase motivations (purchased made due to the influence of other people), trend-seeking shopping tendencies, and pleasure-seeking shopping tendencies had a positive and significant effect on personal needs among the sub-factors of clothing purchase behavior of the MZ generation. Second, it was found that the MZ real purchase shopping motivations, trend-seeking shopping tendencies, pleasure-seeking shopping tendencies, and convenience-seeking shopping tendencies had a positive and significant effect on actual needs among the sub-factors of clothing purchase behavior among the MZ generation. Third, it was found that social self-esteem, extrinsic purchase motivations, and convenience-seeking shopping tendencies had a positive and significant effect on clothing marketing strategies among the sub-factors of clothing purchase behavior of the MZ generation. On the other hand, personal self-esteem was found to negatively affect the marketing strategies of clothing purchase behavior. In other words, the expectation that the MZ generation would buy clothes in accordance with their individual preferences and beliefs was not supported by the findings of this study. It would appear that the beliefs and behaviors of the digitally savvy MZ generation are changed by the fashion trend-related information they readily access when purchasing clothing. From the above research results, it can be concluded that there many variables that influence the clothing purchase behavior of the MZ generation and it is thus necessary to consider this cohort a new consumer segment and establish marketing strategies accordingly.

SMMD 서비스 기술 및 표준화 전략

  • Ju, Sang-Hyeon;Yun, Jae-Gwan;Lee, Hae-Ryong;Park, Gwang-Ro
    • TTA Journal
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    • s.110
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    • pp.54-60
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    • 2007
  • 본 고에서는 미디어의 실감 재현을 위한 방법으로 하나의 미디어를 다양한 사용자 주변의 디바이스와 연동시켜 재현하는 SMMD(single-media multi-device) 개념의 서비스에 대하여 고찰한다. 이러한 서비스를 위해서는 디바이스를 연동하기 위한 정보를 미디어에 포함하는 새로운 형태의 미디어와 연동되는 디바이스의 정의/검색/매핑 기술 개발을 필요로 한다. 또한, 수신된 미디어가 재현되면서 미디어의 내용에 따라 연동되는 디바이스의 종류가 변화할 수 있으며, 미디어와 사용자 주변의 디바이스 간에 동기를 맞추어 실시간으로 제어하는 기술이 무엇보다 중요하다. 본 기술은 미래의 미디어 재현방식에 대한 새로운 도전으로 볼 수 있으며, 본 고에서는 향후 SMMD 서비스 기술과 표준화에 대한 전략적 접근 방법을 제시하고자 한다.

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