• Title/Summary/Keyword: 재활시스템

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Intelligent Retrieval System with Interactive Voice Support (대화형 음성 지원을 통한 지능형 검색 시스템)

  • Moon, K.J.;Yoo, Y.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.1
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    • pp.29-35
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    • 2015
  • In this paper, we propose a intelligent retrieval system with interactive voice support. The developed system helps to find misrecognized words by using the relationship between lexical items in a sentence recognition and present the correct vocabulary. In this study, we implement a simulation system that can be proposed to determine the usefulness of the product search assistance system which offers applications. Experimental results were confirmed to correct the wrong speech recognition vocabulary in a simple user interface to help the product search.

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Multi-Channel Magnetic Nerve Stimulation System with Small Size Power Supplies (소규모 전원장치를 이용한 다채널 자기 신경자극 시스템)

  • 한병희;김기왕;이세호;조민형;이수열
    • Journal of Biomedical Engineering Research
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    • v.22 no.2
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    • pp.139-144
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    • 2001
  • 자기 신경자극기는 신경의학, 재활의학을 포함한 많은 임상의학 분야에서 널리 쓰이고 있다. 자기 신경자극기는 전력소모가 크고 고압 전원이 필요한 이유 때문에 단채널 시스템만이 임상환경이나 연구환경에서 쓰여 왔었다. 본 논문에서는 4채널 자기 신경자극기 개발을 소개하였다. 고압 커패시터를 충전하는데 있어서 단계적 충전방식을 사용하여 작은 크기의 직류 전원장치로 다채널 시스템을 구현하였고, 채널별로 서로 다른 자극 프로토콜로 자극 코일을 구동할 수 있는 다채널 제어시스템을 구성하였다. 개발된 시스템은 신경계통 장애가 있는 환자들의 재활이나 자기적인 침술 등 다양한 기능적 자기 자극에 활용될 수 있을 것으로 기대된다.

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Development of Health Care System for Elderly People with Dementia Based on Leap Motion Sensor (립 모션(leap motion) 센서를 이용한 노령 환자 치매 케어 시스템 개발)

  • Shin, Ji-Woo;Kim, Ji-Soo;Hong, Gwang-Soo;Kim, Byung-Gyu
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.319-325
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    • 2018
  • The general public's interest in dementia has increased recently as dementia has become a social issue due to its rapid aging. Several dementia prevention and rehabilitation programs are being carried out at the dementia rehabilitation center and at the old welfare center depending on the number of dementia patients. In this paper, a 3 dimensional finger and motion search of the leap motion is utilized and combined with dementia preventive and cognitive rehabilitation programs at various facilities. We suggest technologies that can provide both fun and effective treatment and rehabilitation content for rehabilitation therapists. A variety of cognitive enhancement content is designed using finger tracking and configured to be recorded in the database for rehabilitation programmes to increase the effectiveness of management.

Effects of a Portable Computerized Cognitive Training System on the Visual-perceptual Function of Stroke Patients with Mild Cognitive Impairment : A Pilot Study (휴대용 전산화 인지훈련 시스템이 경도인지손상이 있는 뇌졸중 환자의 시지각에 미치는 효과)

  • Jeon, Min-Jae;Moon, Jong-Hoon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.603-610
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    • 2019
  • This pilot study investigated the effects of a portable computerized cognitive training system on the visual-perceptual function of stroke patients with mild cognitive impairment. Subjects were twelve stroke patients with mild cognitive impairment, who were assigned to an experimental group (n=6) or a control group (n=6). All subjects were trained in their respective groups for 30 min/day, five times a week, for four weeks. In each session, the experimental group received a portable computerized cognitive training program, and the control group received conventional cognitive training. The Motor-Free Visual Perception-3 (MVPT-3) was used to measure subjects' visual-perceptual ability. The MVPT-3 total scores for both groups significantly improved after the intervention (p<.05). The total score on the MVPT-3 and the score on the visual short-term memory subcategory of the MVPT-3 significantly improved for the experimental group compared to the control group (p<.05). These findings suggest that the portable computerized cognitive training system might be effective to improve the visual-perceptual function of stroke patients with mild cognitive impairment.

Development of E-learning System for Vocational Rehabilitation of Students with Mental Retardation (정신지체 학생의 직업교육을 위한 e-러닝 시스템 개발)

  • Kim, C.G.;Ryu, G.J.;Song, B.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.6 no.2
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    • pp.49-54
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    • 2012
  • In this study, an E-learning system was developed for vocational rehabilitation training of intellectual disabilities. The developed system is available to have acquirement of knowledge through step by step learning and is configured to relearn through problem-solving and demonstration video. In addition, the learned information was composed to check the configuration which is correctly learning through rehearsal function. The device for rehearsal consists of a transmitter and the receiver. The transmitter is formed Pressure sensor, IR sensor for detecting client's work and Bluetooth module for wireless network. The receiver includes a Bluetooth module for wireless network and USB input terminal for communication with computer.

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Game-type Recognition Rehabilitation System based on Augmented Reality through Object Understanding (증강현실 기반의 물체 인식을 통한 게임형 인지 재활 시스템)

  • Lim, Myung-Jea;Jung, Hee-Woong;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.93-98
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    • 2011
  • In this paper, we propose a game type cognitive rehabilitation system using marker-based augmented reality system for intelligence development of user. Existing cognitive rehabilitation with the help of others, or a keyboard or mouse operation required to relieve the discomfort, the marker card only control it led and is advanced the method which it applied. As a result, obtained through the camera calibration for image processing, and a Augmented Reality as well as mark detection. In this paper we presented a complete rotation of the model after checking through the whole form, through a combination of multiple markers by completing the interactive objects proceed with the rehabilitation process in a manner required by the target of interest to human rehabilitation and treatment.

Design and fabrication of a 3D haptic interface device and realization of a virtual plyometric rehabilitation training system (3차원 햅틱 인터페이스 장치 설계/제작 및 가상 순발력 재활훈련 장치 구현)

  • Back, Jong-Won;Yong, Ho-Joong;Choi, Dae-Seong;Yu, Dong-Jin;Lee, Hyun-Suk;Jang, Tae-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.915-919
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    • 2007
  • 가상현실은 컴퓨터를 이용하여 만들어진 가상의 환경에서 사용자가 오감을 통해 현실과 유사한 느낌을 경험할 수 있도록 해주는 기술이다. 햅틱 인터페이스는 사용자가 촉각으로 가상 환경과 상호 작용을 할 수 있도록 해주는 기술로서 사용자가 가상 물체를 실제로 만지는 듯한 착각을 불러 일으켜 보다 현실에 가까운 가상 경험을 할 수 있도록 도와준다. 본 논문에서는 다양한 용도로 사용할 수 있는 3차원 햅틱 인터페이스 장치를 설계 및 제작하고, 순발력 재활훈련의 목적으로 가상공간을 시각적으로 보여주는 입체영상 시스템과 연동하여 일부 제한적인 기능을 갖는 가상 테니스 연습 시스템을 구현하였다. 이때 가상 공과 가상 라켓의 간단한 충돌 모델과 햅틱 렌더링을 통하여 가상 공을 칠 때 사용자가 라켓으로 느끼는 충격과 반력을 제작한 3차원 햅틱 인터페이스 장치를 통하여 느낄 수 있도록 하였다. 구현된 시스템의 실험을 통하여 공과 라켓에서 충돌이 일어났을 때의 느낌을 사용자에게 전달할 수 있었으며, 완벽하지는 않지만 공과 라켓의 충돌 후 공의 나가는 방향과 속도가 실제와 유사함을 확인하였다.

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Necessity of Community-Based Rehabilitation System after Stroke (뇌졸중 환자에 대한 지역사회 재활시스템의 필요성)

  • Won, Jong-Im
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.16-26
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    • 2008
  • Despite intensive therapy, a large proportion of stroke survivors are left with significant disabilities. To improve the disable condition, a major component of stroke management is aimed at facilitating functional independence and community reintegration. There are many evidences that community-based rehabilitation after stroke is most effective when provided by a well-organized multidisciplinary team. Key to the implementation of community-based rehabilitation(CBR) is that the disabled person, their family and their community decide on what the priorities of the service should be. The stroke patients in the community need a wide range of services, including the traditional rehabilitation services of physiotherapy, occupational therapy, speech therapy, social workers, orthotists, nurses and so on. The purpose of this research was to investigate necessity and methods of community-based rehabilitation system in Korea.

non-face-to-face after rehabilitation care service without time and space constraints (시간과 공간에 제약받지 않는 비대면 After 재활 케어 서비스)

  • Kim, Yeong-Jin;Koo, Bon-Il;Nam, Do-Hyeon;Ahn, Seong-Soo;Lee, Seong-Jin;Shin, Dae-Hoon;Yoon, Jin-Hyun;Kim, Byeong-Wan;Lee, Byeong-Kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.285-287
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    • 2021
  • 현재 코로나19로 인한 비대면 상황이 지속되고 있고, 재활 환자들은 병원 치료 후 올바른 방향의 재활활동과 케어를 받고자 하는 욕구를 충족하고 싶어 한다. 이에 본 논문은, 어플리케이션의 활용과 영상 장치를 통해 사용자의 재활 케어에 도움을 주는 서비스, 시스템 구축해봄으로써 앞에서 제기된 환자들의 니즈를 해결하고자 한다. 구현은 HTML5, CSS3, Javascript를 사용하여 이용자 간의 상호작용이 가능한 멀티서비스를 제공하며, 이로써 누구나 쉽게 저비용으로 해당 서비스를 접근과 이용이 가능하도록 도움을 줄 수 있다.

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Analysis of Lower-Limbs Muscle Activity during Cycle Exercise in Spine Position (누운 자세에서의 자전거 운동 시 하지 근활성도 분석)

  • Shin, S.H.;Yu, M.;Cho, K.S.;Jeong, H.C.;Hong, J.P.;Hong, C.W.;Kwon, T.K.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.4
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    • pp.331-337
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    • 2015
  • This research was to develop the cycling system of lower limbs for rehabilitation during cycle exercise in supine position. Also we analyzed the muscular activity of lower-limbs at various exercise conditions according to exercise mode, load, velocity. 42 healthy subjects(ages 20-60 years) were participated. We measured the muscular activities of right lower limb muscle in rectus femoris, biceps femoris, tibialis anterior, medial gastrocnemius, soleus. Results, medial gastrocnemius shows high value on load 10 stage than load 1 and 5 stage. And all muscular activity except medial gastrocnemius was decreased as increase of velocity. We have found that there is a difference of lower limbs activity depending on exercise mode and method. This study could be applied to reference data to develop cycle system of lower limbs for rehabilitation.

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