• 제목/요약/키워드: 재현과 표현

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The Aesthetics of Death of Works of Comtemporary Art (현대 예술 작품에 나타난 죽음의 미학)

  • Wang, Xin-yu;Kim, Hyun-joo;Youn, Ji-young
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.439-451
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    • 2020
  • In order to deeply understand the significance of death aesthetics in contemporary art, this research first summarizes the development process of death aesthetics in art works with popular perspectives, and then classifies and discusses death aesthetics in modern art works. The results of this study are as follows: First, the aesthetic expressions of death are divided into two types: death reproducibility and death symbolism. Death reproducibility includes reproducibility of real objects and reproducibility of imaginary objects. The symbolism of death can be divided into external and internal manifestations. Secondly, in contemporary art, the reproducibility of death through the description of death scenes has increased the various problems and philosophical significance caused by death. Third, in contemporary art, the symbolism meaning of death is not just something directly related to death, it also shows the various psychological states brought about by death. Subsequent research will promote the artists' visual expression of the aesthetics of death in artworks, and the profound changes in meaning that result from it.

A study on the expression of colors in 2D animation image : Focusing on the colors of short animation different from the representation of three dimension space (2D 애니메이션 이미지의 색채 표현 연구 : 3차원적 공간 재현을 탈피한 단편 애니메이션의 색채를 중심으로)

  • Oh, Jin-Hee;Kim, Jea-Woong
    • Cartoon and Animation Studies
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    • s.16
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    • pp.113-124
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    • 2009
  • This study shows that there is an essential difference between colors of animation and live action film through the expressive colors of 2D animation as distinct from three dimension space. While live action film has an obvious object of representation, the image of 2D animation is a creature made by human without the process of mechanical representation. And this is revealed sharply in the expressive colors of 2D animation. Therefore the expressive colors of 2D animation are the important points in which the autonomous meaning of animation image is revealed.

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A Study on the Aesthetics of death in Alexander McQueen's works (알렉산더 맥퀸(Alexander McQueen) 작품에 나타난 죽음의 미학)

  • Wang, Xin-yu;Kim, Hyun-joo
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.455-463
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    • 2020
  • This researcher has sorted out the development process of death aesthetics contained in human art through advanced research. This research is a follow-up study of related research, which studies the aesthetic meaning of death in Alexander McQueen's fashion works. This study first classifies the aesthetic characteristics of death, and then analyzes and sorts out the aesthetics of death in Alexander McQueen's clothing works based on this. The results of this study are as follows: first, the aesthetic manifestations of death are divided into three categories: reproducibility, symbolic and religious. Among them, the representation of reproducibility includes the representation of real objects and the representation of virtual objects, and the symbolic performance includes two types of external performance and internal performance. Second, in Alexander McQueen's works, the reproducibility of death was mainly reflected by virtual stage scenes and costumes. Thirdly, the symbolic death is not only reflected in the skeletons and blood etc. directly related to the death of the body, but also in the various emotions and psychological states caused by the death. Fourth, the religious nature of death was represented in Alexander McQueen's works through such representative things as crosses and religious stories.

Cinematic Place Representation of Korean War Films with Emphasis (인천상륙작전 영화에 표현된 장소 재현)

  • Chang, Yoon Jeong
    • Journal of the Korean Geographical Society
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    • v.49 no.1
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    • pp.77-90
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    • 2014
  • The purpose of this study is to examine cinematic representations of places in the Korean War films on the event of 1950 'Incheon Landing', focusing on the place representations. 'Incheon Landing' of September 1950 provided a turning point for the Korean War, and the event can be interpreted totally different from the South Korean and the North Korean perspectives. Two films on the same event of the 'Incheon Landing' - a South Korean film, "Incheon Landing Operation"(1965), and a North Korea film, "Wolmido"(1982)- were selected as major sources of analysis and comparison. each director has different intentions. One film was taken from the landing army's viewpoint, whereas the other film was taken from the defender's viewpoint. As a result, one film emphasized the battle as a spectacle of glorious victory from the landing army's viewpoint, while the other film glorified those soldiers killed in the battle as heroes from the defender's viewpoint.

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Style of Retro Design Using Pop Art (팝아트를 활용한 레트로디자인 연구)

  • Yoo, Myung-Hwan
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.185-196
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    • 2011
  • This study is considered how retro design concepts that are used pop art can be expressed through overview of theories and cases, and suggested applying to retro design. As a result, we found first, concepts reflecting popular image, second, popular hero concepts simply represented pop art's feature. Third, there were no cases that are expressing the wounds made by political life. The most of cases expressed retro design with pop art representation techniques rather than reflecting of pop art's ideology or spirit. Pop art's retro design should be expressed as a modern style not only with reproduction of pop art, but also with designer's creativity and pop art's ideology and reinterpretation of formative meaning. Thus, it needs to set a concept by exploring of modern globalized mass media or daily life of people. Also, it should applying people's entertainment, spare time and fantasy to bright cheerful mood of pop art to express each area of design.

Wide Color Gamut Reproduction Methods for RGB Laser Display (RGB 레이저 디스플레이의 광역 컬러 재현 방법)

  • 신윤철;김일도;이상진;김문철
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1755-1758
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    • 2003
  • 색 재현 범위(Color Gamut)가 기존의 표준신호(예 sRGB, Rec. 709)대비 상이한 Laser 디스플레이 장치에서 Gamut Matching Algorithm을 이용하여 표준 컬러의 재현을 가능하게 하고, CRT 대비 광범위한 Laser Color Gamut 의 모든 색 영역을 표현 할 수 있다. 이 방법은 일정한 휘도 및 hue 에서 표준입력과 출력장치의 색 재현 범위에 따라 주어진 입력신호의 Chroma를 늘이거나, 줄임으로써 출력장치의 전 색 재현 범위를 사용할 수 있게 된다.

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A Study on the Reproduction Method of Oriental-painting on 3D Space in Virtual Reality - Based on the case of "Haedol landscape painting" (가상현실 속 3D 공간에서의 동양화 기법 재현방법 연구 - "해돌 산수화"의 사례를 중심으로)

  • Park, Min-Ji;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.33-42
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    • 2019
  • This paper is the result of research on how to represent 'Landscape' of Oriental painting in 3D space within virtual reality. Based on the similarities between the characteristics of Oriental painting and virtual reality put together three features of painting and put them into the digital content. For the expression of painting style, we produced texture, represented spaces and shadows as a content development environment, and the view point with helper storytelling.

The Analysis about the both Boys and Girls' Different Responses to the Expression Forms of Illustration (일러스트레이션에서 나타나는 형태별 표현형식에 대한 남녀어린이의 반응분석)

  • Yoo, Dong-Kwan
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.127-136
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    • 2013
  • This report is aimed to be used as the basic research resource about the various form expression about the picture books, based upon the analysis whether male and female children are different from their preferences to illustrations and whether the expression form between male and female children are different from the other. The objects of study are one hundred and sixteen's of 6 to 7 years old children (male 58 vs. female 58) who are able to understand the illustration. The two times of response surveys were done with one hand is to interview an individual child and the other hand is to fill out by children. The methods used in this study are composed of the representable, simple, exaggerated, and distorted form of expression in order to draw the detail and precise reactions of male and female children In the case of preference analysis of male and female about the illustration, both male and female prefer the distorted form which express contradictively rather than the real, representable, simple, and exaggerate form of expression or which expresses the distorted and the changed by the binding of different things. In the respect of the responses, the various responses were seen to the simple and the exaggerated form in comparative with the representable form. In the respect of the analysis of language response, the individual response was highly marked to the representable form, and the informational response, the heuristic response, and the imaginative response.

The Attributes of high-functional Information - Based on the Safety Information of Airlines (고기능성 정보의 속성에 관한 연구 -Airline Safety information을 중심으로)

  • Han, Ji-Ae;You, Si-Cheon
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.135-137
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    • 2010
  • 본 연구는 여러 정보환경 또는 정보 디자인 유형 중에서 짧은 정보 노출 시간에 비해 정보 전달력이 강해야 하는 정보유형의 인지력을 높이는 방법을 모색하기 위해 진행되었다. 이와 같은 정보를 본 연구에서는 '고기능성 정보(High-Functional Information)'라고 정의하고, 연구를 위해 7개 항공기에서 사용되고 있는 Safety Information을 중심으로, 고기능성 정보의 주요 속성과 그에 따른 거시적 정보 표현 방법에 대해서 연구하였다. 본 연구는 상황, 순서, 흐름, 구조 표현으로서의 정보디자인인 Safety Information을 기능변수에 대한 활용이 중요한 '고기능성 정보'라고 정의하고, 이에 대한 주요 정보 속성을 Accessibility, Errorless, Understandable, Timeliness로 제시하였다. 고기능성 정보는 맥락에 따라, 시각적 재현 측면에서 Understandable, Accessibility 속성이 충족되어야 하며, 사용자 조작 측면에서는 Errorless, Timeliness 속성이 충족되어야 한다. 각 측면에서의 거시적 표현 방법으로써, 시각적 재현 측면에서 독특 속성을 기반으로 한 속성이론, 도상화를 통한 "현실감지" 최대화, 정보 주도성(Proactivity), 잉여정보와 노이즈 정보의 최소화를 제시하였으며, 사용자 조작측면에서 맥락효과, 일차적 독특성을 중심으로 한 기억부호화, 이중부호화 및 표현 방법 등을 제시하였다. 본 연구에서의 개괄적인 연구 내용을 토대로 앞으로 정보환경 또는 디자인 유형과 속성에 따른 정보 표현방법에 관한 연구가 추진될 예정이다.

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A English Composition Level Assessment System Using Machine Learning Techniques (기계학습기법을 이용한 영어작문 문장 수준평가 시스템)

  • Eom, Jin-Hee;Kwak, Dong-Min
    • Annual Conference of KIPS
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    • 2013.11a
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    • pp.1290-1293
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    • 2013
  • 본 논문은 문장 내에서 나타나는 어휘간의 관계를 통해 표현 수준을 자동으로 평가할 수 있는 시스템을 제안한다. 제안하는 방법은 영어에세이 코퍼스 내의 문장에서 발생하는 철자 및 문법의 오류와 함께 어휘와 문법 패턴에 따른 표현난이도를 평가할 수 있는 자질을 생성하고 다양한 기계학습기법을 사용하여 문장의 수준을 평가하고자 하였다. 또한 기존에 연구되어온 규칙기반의 문장 평가시스템을 구현하고 기계학습기법을 이용한 문장 평가시스템과 비교하였다. 이를 통해 철자 및 문법의 오류율뿐만 아니라 표현난이도를 평가할 수 있는 자질들이 유용함을 확인할 수 있었다. 영어작문 문장의 수준평가를 위해서 국내 학생들의 토플 에세이 코퍼스를 수집하여 2,000문장을 추출하였고, 4명의 전문평가자들을 통해 6단계로 평가하여 학습 및 테스트 세트를 구성하였다. 성능척도로는 정확률과 재현율을 사용하였으며, 제안하는 방법으로 67.3%의 정확률과 67.1%의 재현율을 보였다.