• Title/Summary/Keyword: 장애물 정보

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Mobile Robot Navigation using Data Fusion Based on Camera and Ultrasonic Sensors Algorithm (카메라와 초음파센서 융합에 의한이동로봇의 주행 알고리즘)

  • Jang, Gi-Dong;Park, Sang-Keon;Han, Sung-Min;Lee, Kang-Woong
    • Journal of Advanced Navigation Technology
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    • v.15 no.5
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    • pp.696-704
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    • 2011
  • In this paper, we propose a mobile robot navigation algorithm using data fusion of a monocular camera and ultrasonic sensors. Threshold values for binary image processing are generated by a fuzzy inference method using image data and data of ultrasonic sensors. Threshold value variations improve obstacle detection for mobile robot to move to the goal under poor illumination environments. Obstacles detected by data fusion of camera and ultrasonic sensors are expressed on the grid map and avoided using the circular planning algorithm. The performance of the proposed method is evaluated by experiments on the Pioneer 2-DX mobile robot in the indoor room with poor lights and a narrow corridor.

Sensor Based Path Planning and Obstacle Avoidance Using Predictive Local Target and Distributed Fuzzy Control in Unknown Environments (예측 지역 목표와 분산 퍼지 제어를 이용한 미지 환경에서의 센서 기반 경로 계획 및 장애물 회피)

  • Kwak, Hwan-Joo;Park, Gwi-Tae
    • Journal of IKEEE
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    • v.13 no.2
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    • pp.150-158
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    • 2009
  • For the autonomous movement, the optimal path planning connecting between current and target positions is essential, and the optimal path of mobile robot means obstacle-free and the shortest length path to a target position. Many actual mobile robots should move without any information of surrounded obstacles. Thus, this paper suggests new methods of path planning and obstacle avoidment, suitable in unknown environments. This method of path planning always tracks the local target expected as the optimal one, and the result of continuous tracking becomes the first generated moving path. This path, however, do not regard the collision with obstacles. Thus, this paper suggests a new method of obstacle avoidance resembled with the Potential Field method. Finally, a simulation confirms the performance and correctness of the path planning and obstacle avoidance, suggested in this paper.

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The Obstacle Size Prediction Method Based on YOLO and IR Sensor for Avoiding Obstacle Collision of Small UAVs (소형 UAV의 장애물 충돌 회피를 위한 YOLO 및 IR 센서 기반 장애물 크기 예측 방법)

  • Uicheon Lee;Jongwon Lee;Euijin Choi;Seonah Lee
    • Journal of Aerospace System Engineering
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    • v.17 no.6
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    • pp.16-26
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    • 2023
  • With the growing demand for unmanned aerial vehicles (UAVs), various collision avoidance methods have been proposed, mainly using LiDAR and stereo cameras. However, it is difficult to apply these sensors to small UAVs due to heavy weight or lack of space. The recently proposed methods use a combination of object recognition models and distance sensors, but they lack information on the obstacle size. This disadvantage makes distance determination and obstacle coordination complicated in an early-stage collision avoidance. We propose a method for estimating obstacle sizes using a monocular camera-YOLO and infrared sensor. Our experimental results confirmed that the accuracy was 86.39% within the distance of 40 cm. In addition, the proposed method was applied to a small UAV to confirm whether it was possible to avoid obstacle collisions.

Obstacle Avoidance of Indoor Mobile Robot using RGB-D Image Intensity (RGB-D 이미지 인텐시티를 이용한 실내 모바일 로봇 장애물 회피)

  • Kwon, Ki-Hyeon;Lee, Hyung-Bong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.35-42
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    • 2014
  • It is possible to improve the obstacle avoidance capability by training and recognizing the obstacles which is in certain indoor environment. We propose the technique that use underlying intensity value along with intensity map from RGB-D image which is derived from stereo vision Kinect sensor and recognize an obstacle within constant distance. We test and experiment the accuracy and execution time of the pattern recognition algorithms like PCA, ICA, LDA, SVM to show the recognition possibility of it. From the comparison experiment between RGB-D data and intensity data, RGB-D data got 4.2% better accuracy rate than intensity data but intensity data got 29% and 31% faster than RGB-D in terms of training time and intensity data got 70% and 33% faster than RGB-D in terms of testing time for LDA and SVM, respectively. So, LDA, SVM have good accuracy and better training/testing time to use for obstacle avoidance based on intensity dataset of mobile robot.

Fuzzy Control for the Obstacle Avoidance of Remote Control Mobile Robot (원격제어 이동로봇의 장애물 회피를 위한 퍼지 제어)

  • Yeo, Hee-Joo;Sung, Mun-Hyun
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.1
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    • pp.47-54
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    • 2011
  • The remote control mobile robot is the robot accomplishing a task according to the orders giving by a user through departed communication system using a joystick. Basically, to supply a lot of information, as this type of robot uses visual information, the user can check the transmitted information by eyes and give orders to the robot. But the weak point of this type of robot is that it has a possibility to come into a collision with an obstacle not be seen to the user because of the communication delay occurring in a communication system and dead zone happening in visual information. To solve the problem, in this paper, we try to suggest a system applying a fuzzy control system to the robot to avoid collision with an obstacle by an immediate order of the user. The fuzzy control system has better performance than any other existing control methods in the change of noise and parameter. And it is more efficient than any other since it solves easy the complexity of the system analysis occurring because of the nonlinear feature of the mobile robot system. In this paper, we made experiments how the mobile robot controlled by the fuzzy control system avoids an obstacle, tracks the path and avoids the obstacle in the path, to prove the performance and to check the evaluation and the application possibility of the fuzzy control system.

Obstacle avoidance of Mobile Robot with Virtual Impedance (가상임피던스를 이용한 원격 이동로봇의 장애물회피)

  • Jin, Tae-Seok
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.451-456
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    • 2009
  • In this paper, a virtual force is generated and fed back to the operator to make the teleoperation more reliable, which reflects the relationship between a slave robot and an uncertain remote environment as a form of an impedance. In general, for the teleoperation, the teleoperated mobile robot takes pictures of the remote environment and sends the visual information back to the operator over the Internet. Because of the limitations of communication bandwidth and narrow view-angles of camera, it is not possible to watch certain regions, for examples, the shadow and curved areas. To overcome this problem, a virtual force is generated according to both the distance between the obstacle and the robot and the approaching velocity of the obstacle w.r.t the collision vector based on the ultrasonic sensor data. This virtual force is transferred back to the master (two degrees of freedom joystick) over the Internet to enable a human operator to estimate the position of obstacle at the remote site. By holding this master, in spite of limited visual information, the operator can feel the spatial sense against the remote environment. It is demonstrated by experiments that this collision vector based haptic reflection improves the performance of teleoperated mobile robot significantly.

Efficient Sound Control Method in Virtual Environments Using Raytracing Based Diffraction

  • Kim, Jong-Hyun;Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.81-87
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    • 2022
  • In this paper, we propose diffraction-based sound control method to improve sound immersion in a virtual environment. The proposed technique can express the wave and flow of sound in a physical environment and a pattern similar to diffraction in real-time. Our approach determines whether there is an obstacle from the location of the sound source and then calculates the position of the new sound reflected and diffracted by the obstacle. Based on ray tracing, it determines whether or not it collides with an obstacle, and predicts the sound level of the agent behind the obstacle by using the vector reflected and refraction by the collision. In this process, the sound attenuation according to the distance/material is modeled by attenuating the size of the sound according to the number of reflected/refracted rays. As a result, the diffraction pattern expressed in the physics-based approach was expressed in real time, and it shows that the diffraction pattern also changes as the position of the obstacle is changed, thereby showing the result of naturally spreading the size of the sound. The proposed method restores the diffusion and diffraction characteristics of sound expressed in real life almost similarly.

Power-line Communication based Digital Home-Network Technology (로봇주행을 위한 바닥면 특징점 추출에 관한 연구)

  • Jin, Tae-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.579-582
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    • 2010
  • We propose a method of using the three dimensional characteristic information to classify the front environment in travelling by using the images captured by a CCD camera equipped on a mobile robot. So, this paper proposes the method of deciding the travelling direction of a mobile robot with using input images based upon the suggested algorithm by preprocessing, and verified the validity of the image information which are detected as obstacles by the analysis through neural network.

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A Design and Implementation of Whole In The Wall Game for Growing Children Based on Kinect Sensor (Kinect Sensor 기반의 Whole In The Wall 게임 설계 및 구현)

  • Won Joo Lee;Sung Woon You;Hyun Jong Lee;Dong Hwan Lee;Hyun Seop Im
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.75-76
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    • 2023
  • 본 논문에서는 키넥트 센서 기반의 모션 인식 게임을 설계하고 구현한다. 이 애플리케이션은 또래 나이들의 유대감 형성과 경쟁을 통한 성장을 위해 성장기의 어린이들의 경쟁심리를 높이고, 여러 동작을 활성화하여 Whole In The Wall 게임의 기능을 구현한다. 이 게임은 키넥트 센서 기반으로 모션 인식 기능을 활용하여 화면의 장애물을 피하는 행동을 취함으로써 벽을 통과하고 점수를 획득할 수 있다. 또한, 이 게임은 사용자들이 애플리케이션의 장애물과 집중하고, 빠른 판단력과 순발력, 경쟁심리를 향상함으로써 성장기 어린의들의 지적 기능을 향상시킨다.

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Object Avoiding and Tracking Method of Mobile Robot (이동로봇의 물체 회피 및 추적 방법)

  • Lee, Eun-Sun;Lee, Chan-Ho;Kim, Eun-Sil;Kim, Sang-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.521-525
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    • 2006
  • 본 논문에서는 초음파 및 적외선 센서와 무선 카메라를 장착한 소형 이동 로봇의 장애물 회피 및 물체 추적 방법을 제시한다. 장애물 회피를 위해서 제어부의 초음파 발생 신호의 귀환시간과 거리와의 관계 및 적외선 센서에서 측정한 아날로그신호와 거리와의 관계를 추출하여 이동 로봇과 물체와의 거리를 판단하여 로봇의 움직임을 제어하는데 사용한다. 물체 추적 모드에서는 첫째, 물체와 배경 및 유사잡음들과의 강인한 분리를 위하여 고유색상정보와 움직임 정보 등의 사전정보를 활용하였으며 둘째, 형태의 변화가 수반되는 경우에도 유연한 대처능력을 갖도록 하기 위해 영상의 영역분할 방법을 통해 모든 후보영역내의 물체의 존재를 확인하고 물체영역만을 추출하였다. 셋째, 물체 형태정보함수를 정의하고 해당함수를 형태의 보전 에너지로 활용하여 동일 물체의 대응문제를 효과적으로 해결하였다.

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