• Title/Summary/Keyword: 작품 분석

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Cartoon Criticism; The subject and the gaze based on Lacan' s theory otherness of vision : focusing on KUBRICK of Kang, Do-Ha (라캉의 시각의 타자성(대상 a)에 근거한 만화비평으로서의 주체와 응시 : 강도하의 큐브릭을 중심으로)

  • Yang, Seung-Kyu
    • Cartoon and Animation Studies
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    • s.26
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    • pp.79-108
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    • 2012
  • This thesis is on the purpose of seeking for the possibility of a mechanism in interpreting, analyzing and criticizing cartoons which are applied to the concept of "the gaze" based on "the otherness of vision", which states a pluralistic visual world. It proves that cartoons are in line with other art works that are the subject to "lack and desire"; the gaze, greets reality and acts as an important criterion of analyzing and criticizing the trend in contemporary art, in which the cartoon expresses the gaze in harmony within its work of art. In this thesis, the artist, Kang Doh-ha structuralized ambiguous and difficult forms of art as he has cumulated experimental minds by working in an indie cartoon plane for a long period of time. Among his works of art, he identified the "invisible world" through his piece "Kubrik". Therefore, he represented: a metaphor and a metonymy, an ambiguously situational expression, an intentional and emotional error, the structure of individuality and integration, and finally tension beyond its meaning through use of 'the gaze' that is both the cause and the subject of a desire in the visible world which Lacan academized when he interpreted and analyzed "Kubrik". The concept of the gaze can be used in a variety of ways to display one another's presence in relation each character, revealing a spot of lack by staring back at readers or audiences and furthermore, to analyze and criticize the hidden side of the art piece by critics. The most important details are the artist's gaze, which is seen in the eyes of the analysis and also his or her criticism of the cartoon, which functions as a metaphoric screen in which the subject himself or herself betrays the law of desires thus enabling the violent and cruel reality to be masked and indulged in plays. This will serve as an element that will lead into an art as well as control the degradation to just a piece of enjoyment with the cartoon remaining only within the visual world.

Metaphoric Creativity in Aldo Rossi Design (Aldo Rossi의 San Cataldo 공동묘지에 나타나는 은유적 창조성에 관한 연구)

  • Cha, Myeong-Yeol
    • The Journal of Engineering Research
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    • v.6 no.1
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    • pp.139-150
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    • 2004
  • Metaphor, considered as figurative language and used as methods for emphasis and resonance in verbal communications for over two millennia, has had entailed an important role in thought as well as language, especially in creative thought, Also, in architectural design lots of creative works have been produced using metaphor. Metaphorical expression in architectural design can be seen in many great works, therefore metaphorical thought must have been critical in architectural design. This research mainly focuses on what is the mechanism of metaphor in design and how metaphor works in creative architectural design.

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The Influence of Modernism on Independent Games - From an Analysis of - (모더니즘이 독립 게임에 미친 영향 - 인디게임<더 바인딩 오브 아이작> 분석 -)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.385-390
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    • 2017
  • With improvements in science and technology, independent game which through individuals or small groups development mode has become one of new art creation. In these constantly emerging works, there are contents include trend of modernism thought. In this article, independent game < The Binding of Isaac > is used as an example, by analyzing that game's script, art style and animation sequence, and comparing with westward modernism literature, modernism art and modernism movie's characteristics and manifestation, we try to find how modernism thought influences the independent game design, and conclude modernism game's characteristics. Through those deep influences, we prove that the progress of productivity can also stimulate mass culture to develop in a certain extent.

A Study on 《Guernica》 of Fernando Arrabal: Focusing on the Group Pathos of Fanatical Conscious and Poetic Movement in Dance Theatre (페르난도 아라발작(作) 《게르니카》: 춤-연극에 나타난 광적의식(狂的意識)과 시적표현(詩的表現)의 집단페이소스(Group Pathos)연구)

  • Ahn, Byoung-Soon
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.633-639
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    • 2016
  • Putting his 'Panic theatre' aesthetics into practice, Fernando Arrabal is a leader of the avant-garde theatre. Creating ${\ll}$Guernica${\gg}$, Arrabal's play, in a dance theatre format, this study tries to analyze the group pathos in fanatical conscious and poetic movement. Logic analysis is based upon the pathos value of the theatre of the Absurd that transcends the unrealistic and the illogic on the authority of dual element of the internal opposition and contradiction of human beings. In ${\ll}$Guernica${\gg}$, the dance of the Absurd found expression in the group pathos phenomenon of fanatical conscious, and was analysed as a new framework of communication structure.

A Study on the classification of Jeokbyeok-ga's version by the Computer analysis technique of bibliographies (컴퓨터 문헌 분석 기법을 활용한 <적벽가> 이본의 계통 분류 연구)

  • Lee, Jin-O;Kim, Dong-Keon
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.135-136
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    • 2018
  • 본 연구는 컴퓨터 문헌 분석 방법을 활용하여 <적벽가> 이본의 계통을 분류하고 기존 이본 연구를 검토한 것이다. <적벽가> 이본의 공통 서사단위는 5개의 계층으로 파악되며, 146개의 개별단락을 산출해낼 수 있다. 이를 통해 군집 분석 방법과 계통의 분기 분석 방법을 적용할 수 있으며, 작품의 계통과 이본간의 거리를 시각적으로 파악할 수 있다.

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An Application and Design of Modern Culture's Contents Ontology using Topic Map (토픽맵을 이용한 현대문학 콘텐츠 온톨로지의 적용 및 설계)

  • Jeong, Hwa-Young;Ko, In-Hwan
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.213-218
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    • 2012
  • Modern culture has describing the year's situation along the social environment. A literary work changed as if the year's situation change. Therefore we can understand the age through the literary work and get knowledge the social request of the year's. This literary works have made a chance to know approaching more closely to user as producing media resources. Recently, IT convergence and digital convergence become a new trend to combine each other academic area and get much synergy effect. In this paper, we propose an application and design of the ontology that needs to make digital content from modern literary work's information. For this works, we specify the structure of the year's literary work and the relation of each factor. The specification method used topic map. Each relation model was specified the connection by topic vector.

A Study on Book Reviews for Further Readings (심화독서용 서평에 관한 연구)

  • Min, Kyeong-Rok
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.3
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    • pp.35-59
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    • 2018
  • A book review expands readers' choice of resources by providing them with the contents and bibliographic data of various books. It also functions as a reader support service designed to enrich their reading experiences. In particular, in the field of children's reading, literary devices are used to convey knowledge and information to children. Therefore, a review for a children's book should help children follow a book with further readings so that they can expand their literary imagination through comparative reading. In light of the above, this study looks into the case of a children's story entitled Little Red Riding Hood to identify the points that should be addressed in the "Literature Comparison" section of a book review in order to suggest further readings to readers. First, the review should provide an objective description of the content of Little Red Riding Hood. Second, it should explain the literary value of the reviewed book and the discourse that surrounds it so as to analyze its unique features that separate it from other literary works. Third, the review should provide bibliographic information on other works that use narrative structures adapted from those of Little Red Riding Hood. Fourth, it should broaden readers' choice and access by introducing, if any, works adapted from Little Red Riding Hood into other media.

The Application of Music to Learning Regional Geography (지역지리 학습에 있어서 음악작품의 활용)

  • Hwang, Hong-Seop
    • Journal of the Korean association of regional geographers
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    • v.1 no.1
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    • pp.103-116
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    • 1995
  • The purpose of this paper is to explore a brief review of trends in existing geographical research on music and to analyze music by the 5 themes of geography and to explore a variety of classroom techniques which examine song lyrics for their geographic content. The results of this paper are summarized as followed : Firstly, the trends in geographical research on music can be classified into five areas, the first is on spatial diffusion in music, the second on spatial diffusion in music, the third on regional division in music, the fourth on regional characteristics in music, the fifth on pedagogical tools in the teaching of geography. Secondly, music holds numerous possibilities for regional geographical study. The lyrics of music are littered with geographical term through which song writers impart image of culture, the distinct geographical nature of music lyrics gives rise to many geographical question, also, music lyrics gives place its special character. The results of analyses by the 5 themes of geography indicate that music are useful to learning of regional geography. The application of music to learning regional geography attracts much attentions. In the respect of importance of learning new regional geography, and in the respect of adapting globalization have to be focused on this subject.

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Study about Set Design for Scene of Animation : Case of Short Animation (애니메이선의 장면연출을 위한 공간디자인 : 단편애니메이션 의 제작사례를 중심으로)

  • Choi, Seung-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.152-162
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    • 2007
  • Subject of this Study is focused on set design for short animation, GHOST, made and presented by animation studio, BEYOND PROSCENIUM. Sets in animation have several functions. First, sets are a playground that character can play to lead a story. Second, sets explain background, which is time and space. Third, sets can visualize metaphorical meaning or symbolic system in animation. To obtain final design that is sufficient to those functions, this study analyzes the case that metaphorical and symbolic meaning from scenario is how to apply into set design also, mentions the method that designer multiply considers character, property and composition from the camera and movement from those elements. Set designers for animation should have ability that simultaneously considers so many elements and they need design skills to create it.

A Study of Dance Using Interview (인터뷰를 활용한 무용작품연구)

  • Cho, Sunyoung
    • Trans-
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    • v.7
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    • pp.1-17
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    • 2019
  • In this study, it is recognized that the new social media has a great social impact and influence, and contemporary dance works that attempted to combine dance and media based on 'interview' are able to bring the value of dance art in a unique way. Currently, many art groups and choreographers are gradually awakening to the audience's thoughts by carefully studying new choreography techniques and forms in order to reach the audience effectively. These changes are meaningful and valuable as contents that will lead to diversification according to technological progress, industrialization of the 21st century, development of dance audience, expansion of stage, and enjoyment of dance arts. Therefore, it will be an inquiry study which analyzes through the literature and images of domestic and foreign dance works using interviews as a material, and finally examines what kind of choreography is used as the interview material in dance works and suggests its effectiveness.

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