• Title/Summary/Keyword: 작용력 데이터

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Labor Investment Efficiency and Value Relevance of Accounting Information (노동투자효율성이 회계정보의 가치관련성에 미치는 영향)

  • Cho, Jungeun
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.136-144
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    • 2020
  • Previous studies report that labor investment inefficiency occurs as the information asymmetry becomes severe and the agency problem between managers and external investors increases. Therefore, it is highly likely that managers will make opportunistic decisions that can damage corporate value in companies with high labor investment inefficiency. This study examines whether the value relevance of accounting information decreases as labor investment inefficiency increases as it is less likely that investors in the market use the accounting information of companies in which labor investment decisions are made inefficiently. Labor investment efficiency is measured as the difference between the actual level of labor investment and the expected level of optimal labor investment. Larger difference between the actual level of labor investment and the expected level of optimal labor investment is considered as higher inefficiency in labor investment. Using data of firms listed on the Korea Stock Exchange from 2002 to 2018, empirical results show that the value relevance of earnings decreases as the inefficiency of labor investment increases. This research provides empirical evidence on whether investment inefficiency in labor, which is an important factor in the competitiveness of a company, reduces the information usefulness of reported earnings.

A Study on the Impact of Smart Tourism Application Service and Design Concept on the Intention to Continue Using (스마트 관광 애플리케이션 서비스의 효과와 지속 사용 의도를 위한 디자인 컨셉에 대한 연구)

  • Wang, Tuo;Dong, Hao;Zhang, Xindan;Bae, Ki-Hyung
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.279-290
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    • 2022
  • The popularization of mobile Internet applications has accelerated the development of smart tourism industry. Based on TAM and VAM theories, this paper studies the influencing factors of tourism App users' willingness to continue using through complex network and data analysis methods. Through the research, it is found that the improvement of service level and design concept of smart tourism application can accelerate the aggregation of complex networks and improve user engagement. At the same time, reasonable price service experience value, convenience service experience value, interactive service experience value, emotional design perception, ease of use design perception, entertainment design perception and other factors can have a direct impact on users' intention to continue to use, and there is a significant correlation. The smart tourism App's convenience and price advantage are the root of its competitiveness. The design concept can affect users' emotional experience and perceptual experience, and help smart tourism App improve users' satisfaction.

Relationship between Self-esteem, Self-awareness, and Empathy of Nursing Students in Un-tact Era (언택트(Un-tact) 시대 간호대학생의 자아존중감, 자기인식, 공감과의 관계)

  • Ok-Hee Koo
    • Journal of Industrial Convergence
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    • v.20 no.12
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    • pp.49-57
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    • 2022
  • This study was conducted to investigate the relationship between self-esteem, self-awareness, and empathy and to identify factors that influence empathy among 302 nursing students from a university in C city from March to May 2021. The collected data were subjected to t-test, ANOVA, correlation and multiple regression analysis. As a result of the study, empathy was 3.59 points out of 5, and gender and nursing department satisfaction were significantly different from empathy. The factors that had a significant effect on empathy were private self-awareness, public self-awareness, positive self-esteem, and gender, with the explanatory power of 22.9%. In order to increase the level of self-esteem, self-awareness and empathy for nursing students, it is necessary to establish a new curriculum that examines interest in their inner world. Development of various curriculum programs such as team classes that help promote interaction using small groups and role-playing classes that explore and experience one's own or others' thoughts and emotions are suggested.

Structural Analysis of a Suction Pad for a Removable Bike Carrier using Computational and Experimental Methods (탈착식 자전거 캐리어용 흡착 패드의 실험 및 전산적 방법을 활용한 구조해석)

  • Suh, Yeong Sung;Lim, Geun Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.3
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    • pp.622-628
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    • 2016
  • As the suction pad-supporting bike carrier attached to a car may be subject to an excessive dynamic load due to random vibrations and centrifugal forces during driving, its structural safety is of great concern. To examine this, the finite-element method with a fluid-structure interaction should be used because the pressure on the pad bottom is changed in real time according to the fluctuations of the force or the moment applied on the pad. This method, however, has high computing costs in terms of modeling efforts and software expense. Moreover, the accuracy of computation is not easily guaranteed. Therefore, a new method combining the experiment and computation is proposed in this paper: the bottom pressure and contact area of the pad under varying loads was measured in real time and the acquired data are then used in the nonlinear elastic finite-element calculations. The computational and experimental results obtained with the product under development showed that the safety margin of the pad under the axial loading is relatively sufficient, whereas with an excessive rotational loading, the pad is vulnerable to separation or a local surface damage; hence, the safety margin may not be secured. The predicted contact behavior under the variation of the magnitude and type of the loading were in good agreement with the one from the experiment. The proposed analysis method in this study could be used in the design of similar vacuum pad systems.

A study on establishing the aerodynamic database though the external flow method of a rotating vehicle (회전 운동하는 비행체의 외부 유동장 해석을 통한 공력데이터베이스 구축 연구)

  • Kang, Tae-Woo;Ahn, Jong-Moo;Lee, Hee-Rang;Choi, Jae-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.8
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    • pp.41-47
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    • 2017
  • With the introduction of new technologies, ground weapons have led to the development of artificial intelligence and the attention of major developed countries. In this study, CFD was performed through the BLU-103 model to obtain aerodynamic data for aircraft that are subjected to rotational motion. To simulate the steady-state of a rotating body, the body was fixed and the principle of rotating the body by rotating the surrounding air was used. In order to examine the aerodynamic feasibility of the rotating aircraft, the analysis was carried out at intervals of $30^{\circ}$ angle from $0^{\circ}$ to $90^{\circ}$ for the simple shape and the side slip angle. It was confirmed that the drag coefficient for the simple model satisfies the quantitative results of 1.0 ~ 1.2 through CD presented in "Drag Book". The aerodynamic data was constructed by applying the valid input verified through the simple type analysis conditions to the actual shape, and the tendency was analyzed. The analysis confirmed that CX, CZ and CY increase not only in the simple model but also in the rotation of the actual model. Especially, the influence of CZ was judged to have contributed to the flight.

Analysis on Reactions of Full-Scale Airframe Static Structural Test (항공기 전기체 정적구조시험의 반력 분석)

  • Shim, Jae-yeul
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.3
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    • pp.195-205
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    • 2020
  • This study addresses analysis on reactions which are induced in restraint system for airframe full-scale static structural test. This system restraints 6 degrees of freedom of a test article. It is valuable to study evaluating test error through analysis on the reactions which include all errors in a test. It is required to calculate fistly right reactions for the evaluation. This study focuses on calculation of the right reactions. The reaction is represented by sum of nominal reaction(Rn) and testing error reactions(Rce, Rerr) and is analyzed by two steps (inital vs relative reaction) in this study. It would evaluate intrinsic error at 0%DLL and error induced from applying test load, separately. Based on analysis using test data of a full-scale static test(canard type aircraft), resultant force of Rces and Rce_rs are distributed within 82.8N while resultant force of Rerr_rs shows to increase upto max. 808N as load level increment. Such well distribution of the Rce within the small range is caused from TMF values characteristics which are well distributed within -30N~40N. Additionally, it is shown through qualitative analysis on three components(X0, Y0, Z0) of the relative reaction(Rerr_r) that the reactions must be calculated with considering deformation of test article to calculate correctly reactions. This study shows also that equations characterizing deformation of components of test article are required to calculate the correct reactions, the equations must include information which will be used to calculate movement of all loading points.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.

A Meta-Analysis of Influencing Factors on Purchase Intention in Social Network Service Environment Utilized Big Data Analysis (빅 데이터 분석을 활용한 소셜 네트워크 서비스 환경에서 구매의도에 관한 메타분석)

  • Nam, Soo-tai;Jin, Chan-yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.2
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    • pp.408-414
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    • 2016
  • This study will find meaningful independent variables for criterion variables that affect influencing on purchase intention in social network service, on the basis of the results of a meta-analysis. We reviewed a total of 29 studies related purchase intention in social network service published in Korea journals between 2005 and 2015, where a cause and effect relationship is established between variables that are specified in the conceptual model of this study. The result of the meta-analysis might be summarized that the highest effect size (r = .455) is the path from the satisfaction to the purchase intention. The second biggest effect size (r = .398) was found in the path between the word of mouth to the purchase intention. Next, the effect size (r = .386) in the path from the trust to the purchase intention showed very lower. Finally, the result of the meta analysis can be concluded that lower effect size (r = .342) Further, the predictive variables of this study have power of explanation about 22%-12% or more. Based on these findings, several theoretical and practical implications were suggested and discussed.

정형외과 모의수술을 위한 원격 시뮬레이터의 개발에 관한 연구

  • 최수미;김명희
    • Proceedings of the Korea Society for Simulation Conference
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    • 1996.05a
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    • pp.6-6
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    • 1996
  • 컴퓨터 통신망의 활용이 각 분야에서 걸쳐서 점차 확대되고 있으며 의료 분야에서도 원격진료(tele-medicine), 원격교육(tele-education), 원격수술(tele-surgery) 등에 대한 시스템 개발이 관심을 끌고 있다. 본 연구에서는 초고속 정보통신망 환경에서 정형외과 모의수술을 하기 위한 시뮬레이터의 프로토타입을 구현하였다. 원격 모의수술 시뮬레이터를 구축하기 위해서는 CT, MRI와 같은 의학영상 처리, 다지점간의 회의를 제어할 수 있는 통신 제어, 환자의 진료를 위한 멀티미디어 데이터의 저장 및 검색을 위한 데이터베이스 구축 등 다양한 기술들의 총체적인 결합이 요구되어진다. 구축 시뮬레이터는 세가지 주요 서브 시스템으로 구성된다. 첫째, 원격 시뮬레이션을 위한 전반적인 관리, 운영, 제어를 담당하는 수술회의 시스템, 둘째, 모의수술을 가능케 하기 위한 2차원 영상의 전처리 3차원 영상 재구성 및 조작을 통한 모의수술 시스템, 셋재, 멀티미디어 환자 자료의 검색 및 관리를 하기 위한 데이터베이스 운영시스템으로 구성된다. 제안된 원격 모의수술 시뮬레이터는 서버-클라이언트 구조를 기반으로 하고, 여러명의 의사가 공동작업(CSCW: Computer Supported Cooperative Work)에 의해 모의수술을 할 수 있도록 공용 윈도우를 기반으로 한 그래픽 사용자 인터페이스를 제공한다. 멀티미디어 의료 데이터의 전송은 TCP/IP 프로토콜을 사용하고, 사용자 인터페이스는 X-window를 이용하여 구축하였다. 본 시뮬레이터는 SUN Server 1000을 서버로 하고, 두대의 SDT Workstation을 클라이언트로 하여 Ethernet 환경에서 구현 및 검증하였다. 또한 ATM Network에서 본 시뮬레이터를 시험함으로써 국책 사업으로 구축되는 초고속 정보통신망 환경에서의 사용 가능성을 입증하였다. 판단된다.원과 섭식장소, 수중생물의 경우는 특히 수온, 수량 영양원등이다.(중략). 본 연구의 접근방법으로는 ASRS의 개념적인 Reference Model을 수립하고 이 Reference Model에 대한 Formal Model로 DEVS(Discrete Event System Specification)을 이용하여 시스템을 Modeling하였다. 이의 Computer Simulation을 위하여 DEVS형식론 환경에서의 Simulation Language인 DEVSim ++ⓒ를 이용하여 시스템을 구현하였다.. 실형 결과로는 먼저 선형 상미분방정식의 예로 mass-damper-spring system, 비선형 상미분방정식의 예로는 van der Pol 방정식, 연립 상미분방정식의 예로는 mixing tank problem 등을 보였으며, 그의 공학에서 일어나는 여러 가지 문제들도 다루었다.화물에 대한 방어력이 증가되어 나타난 결과로 여겨지며, 또한 혈청중의 ALT, ALP 및 LDH활성을 유의성있게 감소시키므로서 감잎 phenolic compounds가 에탄올에 의한 간세포 손상에 대한 해독 및 보호작용이 있는 것으로 사료된다.반적으로 홍삼 제조시 내공의 발생은 제조공정에서 나타나는 경우가 많으며, 내백의 경우는 홍삼으로 가공되면서 발생하는 경우가 있고, 인삼이 성장될 때 부분적인 영양상태의 불충분이나 기후 등에 따른 영향을 받을 수 있기 때문에 앞으로 이에 대한 많은 연구가 이루어져야할 것으로 판단된다.태에도 불구하고 [-wh]의미의 겹의문사는 병렬적 관계의 합성어가 아니라 내부구조를 지니지 않은 단순한 단어(minimal $X^{0}$ elements)로 가정한다. 즉, [+wh] 의미의 겹의문사는 동일한 구성요 소를 지닌 병렬적 합성어([$[W1]_{XO-}$ $[W1]_{

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Different Look, Different Feel: Social Robot Design Evaluation Model Based on ABOT Attributes and Consumer Emotions (각인각색, 각봇각색: ABOT 속성과 소비자 감성 기반 소셜로봇 디자인평가 모형 개발)

  • Ha, Sangjip;Lee, Junsik;Yoo, In-Jin;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.27 no.2
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    • pp.55-78
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    • 2021
  • Tosolve complex and diverse social problems and ensure the quality of life of individuals, social robots that can interact with humans are attracting attention. In the past, robots were recognized as beings that provide labor force as they put into industrial sites on behalf of humans. However, the concept of today's robot has been extended to social robots that coexist with humans and enable social interaction with the advent of Smart technology, which is considered an important driver in most industries. Specifically, there are service robots that respond to customers, the robots that have the purpose of edutainment, and the emotionalrobots that can interact with humans intimately. However, popularization of robots is not felt despite the current information environment in the modern ICT service environment and the 4th industrial revolution. Considering social interaction with users which is an important function of social robots, not only the technology of the robots but also other factors should be considered. The design elements of the robot are more important than other factors tomake consumers purchase essentially a social robot. In fact, existing studies on social robots are at the level of proposing "robot development methodology" or testing the effects provided by social robots to users in pieces. On the other hand, consumer emotions felt from the robot's appearance has an important influence in the process of forming user's perception, reasoning, evaluation and expectation. Furthermore, it can affect attitude toward robots and good feeling and performance reasoning, etc. Therefore, this study aims to verify the effect of appearance of social robot and consumer emotions on consumer's attitude toward social robot. At this time, a social robot design evaluation model is constructed by combining heterogeneous data from different sources. Specifically, the three quantitative indicator data for the appearance of social robots from the ABOT Database is included in the model. The consumer emotions of social robot design has been collected through (1) the existing design evaluation literature and (2) online buzzsuch as product reviews and blogs, (3) qualitative interviews for social robot design. Later, we collected the score of consumer emotions and attitudes toward various social robots through a large-scale consumer survey. First, we have derived the six major dimensions of consumer emotions for 23 pieces of detailed emotions through dimension reduction methodology. Then, statistical analysis was performed to verify the effect of derived consumer emotionson attitude toward social robots. Finally, the moderated regression analysis was performed to verify the effect of quantitatively collected indicators of social robot appearance on the relationship between consumer emotions and attitudes toward social robots. Interestingly, several significant moderation effects were identified, these effects are visualized with two-way interaction effect to interpret them from multidisciplinary perspectives. This study has theoretical contributions from the perspective of empirically verifying all stages from technical properties to consumer's emotion and attitudes toward social robots by linking the data from heterogeneous sources. It has practical significance that the result helps to develop the design guidelines based on consumer emotions in the design stage of social robot development.