• Title/Summary/Keyword: 작가 양성

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'과학책 보내기 운동'을 계기로 본 "과학저술과 출판 활성화 방안"

  • Korean Federation of Science and Technology Societies
    • The Science & Technology
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    • v.34 no.10 s.389
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    • pp.43-67
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    • 2001
  • [과학저술 및 출판현황과 문제점] - 유능한 작가 못찾아 80%가 번역서 출간/[과학저술의 당면과제] - 필자 개발 과학출판 활성화 관건, 저작권 대리인제도 등 도입 절실/[과학출판의 당면과제 - 대중과학도서] - 출판사 영세해 작가와 전문인 등 절대 부족, 전체발간 종ㆍ부수 미미/[과학출판의 당면과제 - 아동 및 유아과학도서] - 흥미위주로 흘러 과학본질 벗어나 문제, 전문편집자ㆍ작가ㆍ화가ㆍ평론가 양성해야/['사이언스 북 스타트 운동'과 과학저술 및 출판] - 대상을 벽지 도서 어린이서 어른으로 확산, 제 값주고 사서 보급 과학출판에 큰 기여/[과학저술 및 출판 지원정책] - 저술 등 과학대중화활동 업적 평가반영, 연구사업비 일정 비율 대중화 위해 사용

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The Path Taken by Korean Studies in the U.S. and the Path Korean Humanities Should Take - Youngju Ryu's Writers of the Winter Republic: Literature and Resistance in Park Chung Hee's Korea (미국 한국학이 가는 길, 한국 인문학이 나아갈 길 -유영주(Youngju Ryu), 『겨울 공화국의 작가: 박정희 시대 한국의 문학과 저항(Writers of the Winter Republic: Literature and Resistance in Park Chung Hee's Korea)』)

  • Chong, Ki-In
    • Journal of Popular Narrative
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    • v.25 no.2
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    • pp.279-302
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    • 2019
  • This paper introduces Youngju Ryu's Writers of the Winter Republic: Literature and Resistance in Park Chung Hee's Korea, and examines its significance and limitations. The book examines the relationship between literature and politics during the Park Chung-hee Yushin era, focusing on Yang Sŏng-u, Kim Chi-ha, Yi Mun-gu, Cho Se-hŭi, and Hwang Sok-yong. The books starts by describing the relationship between the U.S. hegemony and the Park Chung-hee regime during the Cold War. The book shows how poets like Yang and Kim fought against the Park Chung-hee regime based on poems, trial records and memoirs, while it describes novelists such as Yi's resistance by how novels envisioned a community against the Park administration based on the keyword "neighborhood." This is significant in that it describes how literature from the Park Chung-hee era was able to stand on the front lines against the regime. However, it is regrettable that because the book adopts a heroic tale to describe their lives and literature, these are illuminated in a somewhat flat way. Also it is noteworthy that the lives and works of novelists after the 2000s were illuminated, but Yang and Kim's life and literature were not described. Furthermore, it is regrettable that women writers were not mentioned and its concept of "politics" is rather shallow. Overall, this book is very significant in that it introduces the relationship between Korean literature and politics in the Korea of the 1970s with rich data and a beautiful style, as well as allowing Korean studies researchers to reflect on the future of Korean studies.

Study on the modeling of human resource development in webtoon authors (웹툰작가의 인적자원개발 모델링 연구 : 창의인재동반사업을 중심으로)

  • Kang, Eun-won;Lee, Sung-jin
    • Cartoon and Animation Studies
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    • s.46
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    • pp.129-150
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    • 2017
  • With the change in educational environment of cartoon creation and diversification of webtoon platforms, various ways of engaging webtoon authors have been suggested. Under this situation, Korea Manhwa Contents Agency(KOMACON) and Korea Creative Content Agency(KOCCA) provide support to webtoon authors directly and indirectly to nurture professional webtoon talents. Contents creative human resource joint project being carried out by KOCCA is mainly to nurture and support contents experts by developing their creativity through tight training between mentors and mentees, creating job opportunities, building the support system for creative activities, and supporting commercialization during the project. Undergoing the process of recruitment and selection, the participants of this project are educated, trained and developed according to education programs provided by the hosting agency, and this project has a model to compensate for creative activities for a ceratin period of time. However, there has been a problem that it is difficult to constantly keep and manage webtoon talents who are cultivated by human resource management of less than one-year project. This study analyzed creative human resource joint project which is a human resource development model, using human recourse theory and suggested a strategic human resource model based on webtoon authors' human resource model development.

Studies on Role Model of 'Korea Comics Museum' of Bucheon for Promoting Comics Creation (만화 창작 진흥을 위한 부천시 한국만화박물관의 역할 모델 연구)

  • Park, Shin-Eui
    • Cartoon and Animation Studies
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    • s.13
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    • pp.13-27
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    • 2008
  • This paper is studios about a new role model of 'Korea Comics Museum' which will be extended Into 'Korea Institute for the MANWHA & Moving Image Content's planning. Scanning all activities of 'Korea Comics Musium' until now, I'd like to suggest how to promote the comic industry by a Comic Museum's practical contribution. It needs conditions for doing its intrinsic activities, faithfully, most, than a value of Bucheon's city brand or superiority in industrial aspects. And also it is Important that establishing collection policy for spreading excellence of Korean comics, internationally and setting structure for mating network among the museums in abroad and institutions related comic industry. Finally comic museum has to equip a new working structure, furthermore, perform exhibition planning and cultivating system of artists and for this, it needs its own independent organization.

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A Study on the Collaboration System through Media Conversion Process of Webtoons (웹툰의 매체변환 과정에서의 협업체계 연구)

  • Lee, Seung-Hyung;Na, Yun-Bin
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.227-240
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    • 2019
  • This study, To find practical problems with the imaging of webtoons, propose their alternatives, and secure the professionalism of research along with 22 field experts including writers, directors, producers, investors and importance survey was carried out with 30 practical experts. There were four major interview areas including the stages of imaging production, investment and support for imaging, difficulties with imaging, and improvement of production methods and systems. Responses were collected from a total of 13 questions. All agreed that the biggest difficulty with imaging was a low level of collaboration, but they had different ideas about an ideal collaboration system. A low level of collaboration was mainly attributed to a shortage of professionals and lack of communication. There should be an effort to bring up such experts in three major areas including professional adaptation writers, professional IP producers, and investment agencies specialized in content.

Case study of webtoon specialist education course for creating youth jobs - focusing on importance and achievement factor (청년 일자리 창출을 위한 웹툰전문가 양성 과정 사례연구 -중요도와 성취도 분석을 중심으로)

  • Kim, Hyun-ji;Lee, Hae-kwang
    • Cartoon and Animation Studies
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    • s.51
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    • pp.203-223
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    • 2018
  • Through importance and achievement analysis of participating students in Youth employment academy, 'webtoon specialist education course', the purpose of this study is to derive implications for invigorating webtoon specialist education course. The result of importance and achievement analysis is as follows. First, participating students consider that education course is important for them, express high satisfaction. Second, participating students consider that education infrastructure is important, so need to upgrade. Third, Communication is not important factor, participating students are satisfied with communication. Fourth, employment rate is not important factor, participating students are lowly satisfied with employment rate. Because major participating students are sophomore & junior in university and will choose their own business instead of getting the job, they express low satisfaction of importance and achievement. Through this study, I would like to suggest implications and advanced strategies for invigorating webtoon specialist education course for creating youth jobs.

- Unity and Harmony of Male and Female (<올란도>- 양성의 융합과 조화 -)

  • Choi, Sun-Wha
    • Journal of Convergence for Information Technology
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    • v.7 no.3
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    • pp.127-137
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    • 2017
  • Sally Potter's movie, Orlando is a bold re-make of Virginia Woolf's classic novel, Orlando: A Biography, in which an English nobleman survives 400 years - as a man and then a woman. This paper focuses on a study of the film of Orlando in light of the feministic view. In Woolf's gender-bending, time-traveling novel, Orlando, Woolf probes the ideology of patriarchal society through an androgynous persona. Sally Potter's adroit revision of Woolf's novel not only duplicates Woolf's Orlando but it also catches Woolf's feminism by using cinematic expertise. The film is incredibly true to Woolf's spirit. The most explicit changes were structural so the storyline was simplified. Thus Orlando gives us a license to travel freely from a man to a woman. In short, Orlando is not about feminism but the unity and harmony of male and female.

The Case Study on Interactive Elements of the Game Scenario (게임시나리오의 인터랙티브요소의 유형 연구)

  • Lee, Jae-Hong
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.85-96
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    • 2002
  • The future of the game industry depends on developing contents. Especially a high level game needs all kinds of scenarios. Therefore, it is important to popularize writing game scenarios. Scientific scenario study is also needed to educate talented scenario writers and game designers. This is a case study on interactive elements of the game scenario, such as items, puzzles, and events. In conclusion, when these interactive elements becoming smoothly one parts of the game the game is now perfectly finished, rather than disturbing the process of the game story. I hope that this study is some helpful to game developers.

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A Study on the Scope and Expansion of Arts Management - Centering on International Art Markets - (미술경영의 범위와 확장에 관한 연구 - 국제미술시장을 중심으로 -)

  • Cheong, In Seo
    • International Area Studies Review
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    • v.13 no.2
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    • pp.712-739
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    • 2009
  • This study organized various perspectives on the scope of arts management in terms of business management based on bibliographical speculations and statistical data. Management of arts such as performance art involves organizational management, human resources management, marketing and financial management. However arts management needs a new perspective in terms of access to specific academic area of arts while it can be approached in a derivative perspective of management theories. For arts include professional areas that need aesthetic perspective and interpretation of aesthetic history. As art market were opened where active international exchanges have been made over the past ten years, a new strategic approach in management is needed for major international arts markets such as the U.S.A., Europe and China. Such international arts markets involve international auctions markets, international Biennale, international art fair and overseas advance of galleries. First, we need strategic approaches such as nurturing star artists. Second, large-scale exhibition planning of artistic works from world-famous museums or art museums should be developed.

A Study on The Curriculum for illustration Major (일러스트레이션 전공교육을 위한 교과과정 연구)

  • 곽영권
    • Archives of design research
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    • v.17 no.2
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    • pp.123-134
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    • 2004
  • Developing curriculum in the field of illustration is the main purpose of this study. During the past 30 years, illustration industry has achieved remarkable success in South Korea. Moreover the trends in styles are various today. Aspiring Korean illustrators were awarded prizes by authoritative international organization for their illustrated picture books lately. Regardless of achievement in the field of illustration, an adequate curriculum to educate illustrators was never developed. Facing the challenging circumstances of the 21th century, professors of illustration need to be specialized and they must study the ultimate curriculum of illustration. Since illustration is a visual language, the kernels of education for illustration are teaching the nature of visual communication, getting the objectivity of communicating and establishing a professional techniques for expression. Even though the basic formative arts training courses are fairly important to students who major in illustration, it is impossible to see the achievement with the current situation of curriculum. In order to make good products of illustration and competent illustrator, we must try to create education system which well-matched for an independent genre of illustration field. Besides 1 hope this study will be used as one of the teaching methods for the field of animation and cartoon as well as for the field of illustration.

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