• Title/Summary/Keyword: 자동 구성 네트워크

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Development of Deep Learning Structure for Defective Pixel Detection of Next-Generation Smart LED Display Board using Imaging Device (영상장치를 이용한 차세대 스마트 LED 전광판의 불량픽셀 검출을 위한 딥러닝 구조 개발)

  • Sun-Gu Lee;Tae-Yoon Lee;Seung-Ho Lee
    • Journal of IKEEE
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    • v.27 no.3
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    • pp.345-349
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    • 2023
  • In this paper, we propose a study on the development of deep learning structure for defective pixel detection of next-generation smart LED display board using imaging device. In this research, a technique utilizing imaging devices and deep learning is introduced to automatically detect defects in outdoor LED billboards. Through this approach, the effective management of LED billboards and the resolution of various errors and issues are aimed. The research process consists of three stages. Firstly, the planarized image data of the billboard is processed through calibration to completely remove the background and undergo necessary preprocessing to generate a training dataset. Secondly, the generated dataset is employed to train an object recognition network. This network is composed of a Backbone and a Head. The Backbone employs CSP-Darknet to extract feature maps, while the Head utilizes extracted feature maps as the basis for object detection. Throughout this process, the network is adjusted to align the Confidence score and Intersection over Union (IoU) error, sustaining continuous learning. In the third stage, the created model is employed to automatically detect defective pixels on actual outdoor LED billboards. The proposed method, applied in this paper, yielded results from accredited measurement experiments that achieved 100% detection of defective pixels on real LED billboards. This confirms the improved efficiency in managing and maintaining LED billboards. Such research findings are anticipated to bring about a revolutionary advancement in the management of LED billboards.

Conceptual Design of Automatic Control Algorithm for VMSs (VMS 자동제어 알고리즘 설계)

  • 박은미
    • Journal of Korean Society of Transportation
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    • v.20 no.7
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    • pp.177-183
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    • 2002
  • Current state-of-the-art of VMS control is based upon simple knowledge-based inference engine with message set and each message's priority. And R&Ds of the VMS control are focused on the accurate detection and estimation of traffic condition of the subject roadways. However VMS display itself cannot achieve a desirable traffic allocation among alternative routes in the network In this context, VMS display strategy is the most crucial part in the VMS control. VMS itself has several limitations in its nature. It is generally known that VMS causes overreaction and concentration problems, which may be more serious in urban network than highway network because diversion should be more easily made in urban network. A feedback control algorithm is proposed in this paper to address the above-mentioned issues. It is generally true that feedback control approach requires low computational effort and is less sensitive to models inaccuracy and disturbance uncertainties. Major features of the proposed algorithm are as follows: Firstly, a regulator is designed to attain system optimal traffic allocation among alternative routes for each VMS in the network. Secondly, strategic messages should be prepared to realize the desirable traffic allocation, that is, output of the above regulator. VMS display strategy module is designed in this context. To evaluate Probable control benefit and to detect logical errors of the Proposed feedback algorithm, a offline simulation test is performed using real network in Daejon, Korea.

Development of EBPP for Korea e-Post System (우체국 전자상거래 시스템을 위한 EBPP개발)

  • 박태준
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.12a
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    • pp.411-419
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    • 1999
  • EBPP는 소비자, 사업자간에 고지서 발송, 접수 및 지불을 네트워크를 통하여 전자적으로 처리하는데 필요한 환경을 의미하며, 인터넷을 기반으로 하여 전자우편 혹은 웹 페이지를 통하여 고지서를 처리한다 EBPP 시스템은 크게 소비자, 사업자 그리고 은행간의 거래로 이루어 지지만 컴퓨터 및 인터넷의 보급의 한계 등의 문제로 현재로서 모든 고지서를 전자적으로 처리하는 것은 무리가 따른다. 그럼에도 불구하고 EBPP 시스템은 1) 경쟁력 확보를 위해 기업/금융 기관들이 인터넷을 통한 고품질 서비스 개발에 주력하는 추세이고, 2) 고객과의 보다 긴밀한 관계 유지를 위한 수단 제공하며, 3) 인터넷 등 온라인 통신 인구가 급격한 증가(2701년에 전체 인구의 약 50%가 활용할 것으로 전망)하고 있으며,4) 소비자를게 보다 편리한 지불방법 제시해주며, 5) 또 다른 마케팅 매체로 활용 가능하므로 앞으로의 전망이 매우 밝다. EBPP시스템은 크게 금융기관, 기업, 소비자 부분으로 구성되며, 소비자와 접촉 방법으로는 대표적으로 Web과 전자우편을 생각할 수 있으며, EBPP 시스템을 구축하기 위해서는 기본적으로 상접 혹은 기업에서 청구에 필요한 정보를 등록시키는 통합 청구서버(Bill consolidation server), 소비자에게 청구 가능한 정보를 갖고있는 청구 제시서버 (Bill presentment server), 소비자의 지불요청에 따라 은행으로부터 지불을 요구하는 지불서버(Payment gateway) 등이 필요하며, 이들 각각의 서버들의 구성 요소들은 제공하는 서비스에 따라 달라질 수 있다. 통합 청구서버에서 청구 제시서버로 전송되는 청구 건은 통상적으로 실시간 처리되는 것이 아니라 통합 청구서버에 존재하는 Spool DB에 저장되어 그 양이 일정한도를 넘어서면 자동 전송되도록 하여, 망의 할용도를 높이는 역할을 수행한다. 청구 제시서버의 DB에 등록된 청구 건은 인터넷을 통해 소비자에게 청구되며, 소비자에게 전송 되는 청구서는 사용자DB를 참조하여 사용자가 미리 정의한 원하는 형태로 변환되어 전달되며, 필요시 암호화 과정을 거치는 것이 가능해야 한다. 전송된 청구서는 전자우편의 경우, 암호해독이 가능한 전용 브라우저를 통해 열람 되며, 이는 다시 전용 브라우저를 통해 지불인증이 승인되어 청구 제시서버에게 전송된다. EBPP 시스템의 제어 흐름은 크게 기업이 청구 정보를 소비자에게 제시하는 흐름과 소비자의 지불 승인으로 인해 기업이 은행에 지불을 요구하는 흐름으로 구분할 수 있다. 본 논문에서는 통합 청구서버 및 정구 제시서버의 역할 및 구성 요소들에 대해 서술하고, EBPP 시스템과 연동하여야 하는 메일 서버와의 상호 작용에 대해 서술할 것이다. 본 시스템을 아직 구현이 되지 않은 관계로 시스템의 성능 등의 수치적 결과를 제시할 수 없는 상태다.

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A Development of Proactive Application Service Engine Based on the Distributed Object Group Framework (분산객체그룹프레임워크 기반의 프로액티브 응용서비스엔진 개발)

  • Shin, Chang-Sun;Seo, Jong-Seong
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.153-165
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    • 2010
  • In this paper, we proposed a Proactive Application Service Engine (PASE) supporting tailor-made distributed application services based on the Distributed Object Group Framework (DOGF) efficiently managing distributed objects, in the viewpoint of distributed application, composed application on network. The PASE consists of 3 layers which are the physical layer, the middleware layer, and the application layer. With the supporting services of the PASE, the grouping service manages the data gathered from H/W devices and the object's properties for application by user's request as a group. And the security service manages the access of gathered data and the object according to user's right. The data filtering service executes the filtering function to provide application with gathered data. The statistics service analysis past data. The diagnostic service diagnoses a present condition by using the gathered data. And the prediction service predicts a future's status based on the statistics service and the diagnostic service. For verifying the executability of the PASE's services, we applied to a greenhouse automatic control application in ubiquitous agriculture field.

A Study on Determination of the Number of Work Processes Reflecting Characteristics of Program on Computational Grid (계산 그리드 상에서 프로그램의 특성을 반영한 작업 프로세스 수의 결정에 관한 연구)

  • Cho, Soo-Hyun;Kim, Young-Hak
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.71-85
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    • 2006
  • The environment of computational grid is composed of the LAN/WAN each of which has different efficiency and heterogeneous network conditions, and where various programs are running. In this environment, the role of the resource selection broker is very important because the work of each node is performed by considering heterogeneous network environment and the computing power of each node according to the characteristics of a program. In this paper, a new resource selection broker is presented that decides the number of work processes to be allocated at each node by considering network state information and the performance of each node according to the characteristics of a program in the environment of computational grid. The proposed resource selection broker has three steps as follows. First, the performance ratio of each node is computed using latency-bandwidth-cpu mixture information reflecting the characteristics of a program, and the number of work processes that will be performed at each node are decided by this ratio. Second, RSL file is automatically made based on the number of work processes decided at the previous step. Finally, each node creates work processes by using that RSL file and performs the work which has been allocated to itself. As experimental results, the proposed method reflecting characteristics of a program, compared with the existing (uniformity) and latency-bandwidth method is improved $278%\sim316%,\;524%\sim595%,\;924%\sim954%$ in the point of work amount, work process number, and node number respectively.

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Development of Simulator for Designing Unidirectional AGV Systems (일방향 AGV 시스템 설계를 위한 시뮬레이터 개발)

  • Lee, Gyeong-Jae;Seo, Yoon-Ho
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.133-142
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    • 2008
  • AGV systems are widely used to increase the flexibility and the efficiency of the material handling systems. AGV systems are one of critical factors which determine the overall performance of the manufacturing systems. To this end, the optimal design for AGV systems is essential. Commercial simulation software is often used as an analysis tool during the design of AGV systems, however a series of procedures are desirable to simplify the analysis processes. In this paper, we present and develop the architecture for unidirectional AGV systems simulator which is able to consider approximate optimal unidirectional flow path and various operational parameters. The designed AGV systems simulator is based on JAVA, and it is developed to support designing approximate optimal unidirectional network by using Tabu search method. In addition, it enables users to design and evaluate AGV systems and to analyze alternative solutions easily. Simulation engine is consists of layout designer, AGV operation plan designer, and integrated AGVS layout designer. Users enter their system design/operation information into input window, then the entered information is automatically utilized for modeling and simulating AGV systems in simulation engine. By this series of procedures, users can get the feed back quickly.

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Automatic Arm Region Segmentation and Background Image Composition (자동 팔 영역 분할과 배경 이미지 합성)

  • Kim, Dong Hyun;Park, Se Hun;Seo, Yeong Geon
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1509-1516
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    • 2017
  • In first-person perspective training system, the users needs realistic experience. For providing this experience, the system should offer the users virtual and real images at the same time. We propose an automatic a persons's arm segmentation and image composition method. It consists of arm segmentation part and image composition part. Arm segmentation uses an arbitrary image as input and outputs arm segment or alpha matte. It enables end-to-end learning because we make use of FCN in this part. Image composition part conducts image combination between the result of arm segmentation and other image like road, building, etc. To train the network in arm segmentation, we used arm images through dividing the videos that we took ourselves for the training data.

ICS RF Repeater for Marine NB-IoT Service (해상 NB-IoT 서비스를 위한 ICS RF 중계기)

  • Cho, Sin-ho;Lee, Seong-Real
    • Journal of Advanced Navigation Technology
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    • v.25 no.5
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    • pp.390-396
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    • 2021
  • In this research, design and fabrication of marine repeater capable to extend communication coverage in monitoring system of fishing gear automatic identification, which is one of implementation method of the real-name electric fishing gear system declared by Ministry of Oceans and Fisheries in 2016, is reported. The proposed marine repeater is fabricated in a form of RF repeater with interference cancellation system (ICS), which can cancel the oscillation due to feedback signal between service antenna and link antenna. In design process, we secure the isolation of 30 dB between service antenna and link antenna. It is confirmed that when the level of feedback signal into repeater input be lower of 15 dB than repeater gain, error vector magnitude due to oscillation can be lower than the performance criterion of 6%, from the test verification. It is expected that the service coverage will be extended by applying the developed marine ICS RF repeater into marine IoT network including monitoring system of fishing gear automatic identification.

Indoor Scene Classification based on Color and Depth Images for Automated Reverberation Sound Editing (자동 잔향 편집을 위한 컬러 및 깊이 정보 기반 실내 장면 분류)

  • Jeong, Min-Heuk;Yu, Yong-Hyun;Park, Sung-Jun;Hwang, Seung-Jun;Baek, Joong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.3
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    • pp.384-390
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    • 2020
  • The reverberation effect on the sound when producing movies or VR contents is a very important factor in the realism and liveliness. The reverberation time depending the space is recommended in a standard called RT60(Reverberation Time 60 dB). In this paper, we propose a scene recognition technique for automatic reverberation editing. To this end, we devised a classification model that independently trains color images and predicted depth images in the same model. Indoor scene classification is limited only by training color information because of the similarity of internal structure. Deep learning based depth information extraction technology is used to use spatial depth information. Based on RT60, 10 scene classes were constructed and model training and evaluation were conducted. Finally, the proposed SCR + DNet (Scene Classification for Reverb + Depth Net) classifier achieves higher performance than conventional CNN classifiers with 92.4% accuracy.

Design and Implementation of Software On-Demand Streaming System (소프트웨어 온디맨드 스트리밍 시스템 설계 및 구현)

  • Kim Youngman;Heo Seongjin;Choi Wan;Park Hongjae
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.538-540
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    • 2005
  • 소프트웨어 스트리밍 [1][2]은 프로그램 설치 및 실행을 위하여 서버로부터 데이터 전송이 진행중인 동안에도 PC, PDA, 휴대용 개인 컴퓨터, 휴대 전화 등과 같은 데스크 탑 또는 이동 연산장치 상에서 미설치 소프트웨어의 실행이 즉각적으로 이루어지도록 하는 기능이다. 즉, 소프트웨어 스트리밍 기술을 사용하면 사용자가 다운로드, 압축해제, 인스톨과 시스템 재구성이라는 일련의 과정이 완료될 때까지 기다릴 필요 없이 최소한의 다운로드 후에 해당 소프트웨어가 곧바로 실행될 수 있도록 해준다. 응용프로그램을 실행하는데 필요한 첫번째 실행 블록이 메모리에 적재되고 기본적인 환경설정을 마치자마자 나머지 블록들이 다운로드되고 설치되기도 전에 실행될 수 있기 때문에 스트리밍 시스템은 응용 프로그램의 실행준비 시간을 대폭 줄일 수 있게 해준다. 게다가, 응용프로그램 실행시 실제로 사용되지 않는 대부분의 블록들은 서버로부터 다운로드 받지 않아도 된다. 그 결과. 메모리와 대역폭 같은 리소스의 활용이 절약된다. 이러한 스트리밍 시스템을 사용하면 사용자는 다양한 공개 또는 상업용 응용프로그램을 광범위하게 지원하는 사용자 투명성을 가진 가상 소프트웨어 컴퓨팅 환경을 만들 수 있다. 본 논문에서는 프로그램 등록, 환경 변수 설정 그리고 구성 파일과 관련된 컴포넌트들의 자동 설치 기능들을 제공함으로서 네트워크를 통하여 소프트웨어를 스트리밍하고 실행해주는 Software On-Demand(SOD)스트리밍 시스템을 설계 및 구현한다.

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