• Title/Summary/Keyword: 자기 주도 학습 능력

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The Effects of the Self-directed Learning Ability and Task Commitment through the Jigsaw Cooperative Learning (Jigsaw 협동학습을 적용한 수업이 자기주도적 학습능력 및 과제집착력에 미치는 효과)

  • Lee, Yong-Seob;Kim, Soon-Shik
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.1
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    • pp.87-97
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    • 2015
  • This study is to find out that the effect of class applied Jigsaw cooperative learning to self-directed learning skills and task commitment. This study has been aimed at 2 class 66 students pre-service teachers who take "Science and study of teaching materials I" enrolled in B University of Education located in B city. This study targets to 2009 revision of elementary school science curriculum of changes in earth's surface(3-1), the volcano and earthquakes (4-1), the solar system and the stars (5-1), the motion of the Earth and the Moon (6-1) sections. Clarify the subject of study for implementing a research topics are as follows. First, What is the effect of class applied Jigsaw cooperative learning to self-directed learning skills? Second, what is the effect of class applied Jigsaw cooperative learning to task commitment? Third, what is awareness of class applied Jigsaw cooperative learning? Results of the study were as follows: First, class applied Jigsaw cooperative learning was effective in improving self-directed learning skills. Second, class applied Jigsaw cooperative learning was effective in improving task commitment. Third, in the course of discussion, students got consideration for others with leadership in their discussion was good in the class applied Jigsaw cooperative learning discussion. There was a response that they would like to do the class continually.

A Comparative Study of Strength and Weakness of the Face-to-Face Instruction and WBI in IT Instruction (IT교육과정에서 면대면방식과 WBI방식의 장.단점 분석 및 개선점 연구 -IT업계 종사자를 대상으로-)

  • Lee Soo-Bok;Kim Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.813-816
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    • 2006
  • Today us the creation of knowledge and find, accumulation and use ability is living in the knowledge base society where the base of social advancement becomes. The social members as sleep and the production where is not the consumer of knowledge, own lead whole life studying as they sleep and, they are soft and an open accident, must equip the hazard which gets information and the knowledge which are new the whole life must endeavor. From the hazard which is adapted to like this social change the education for a technical find was necessary absolutely, the education against an updated technology became essential element from the If field which changes soddenly specially. From the dissertation which it sees if in the object facing each other from IT curriculum analyzes the merit and demerit of method and the WBI and against the hereafter developmental subject for an efficient education to sleep it researches the IT industry worker and it does.

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Academic Stress, Self-directed Learning Ability, Learning Satisfaction of Nursing Students Exposed to Blended Learning (블렌디드 러닝을 경험한 간호대학생의 학업스트레스, 자기주도적 학습능력 및 학습만족도)

  • Park, Eui-Jeung;Jeong, Gyeong-Sun
    • Journal of The Korean Society of Integrative Medicine
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    • v.10 no.2
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    • pp.145-153
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    • 2022
  • Purpose : This study aimed to investigate the effects of blended learning on learning satisfaction in nursing students. Methods : This study was conducted with 160 current nursing students in the department of nursing at K university located in city B. All students included in the study understood the purpose of the study and provided informed consent to participate. Data were collected between May 3 and July 9, 2021 and analyzed using SPSS/WIN 22.0. The frequency, percentage, mean, and standard deviation were created, and t-test, ANOVA, and Scheffé test for post hoc analysis were performed. Correlations were analyzed using Pearson's correlation coefficient. The factors influencing learning satisfaction were analyzed using multiple regression. Results : Significant differences were observed for academic stress according to the online classes environmental satisfaction (F=4.10, p=.001), online classes experience (t=4.11, p=.001) and self-directed learning ability according to the grade (F=4.10, p=.001), online classes environmental satisfaction (t=4.11, p=.001). The academic stress of nursing students who experienced blended learning was significantly negatively correlated with self-directed learning ability (r=-.480, p<.001), and learning satisfaction (r=-.236, p<.001). self-directed learning ability showed a significant positive correlation with learning satisfaction (r=.524, p<.001). The regression model for the factors affecting the learning satisfaction of the subjects was statistically significant (F= 3.027, p<.001). The major influential factors of learning satisfaction were grade (𝛽=.154, p=.013), satisfaction with school life (𝛽=.168, p=.032), and satisfaction with non-contact learning environment (𝛽=-.141, p=.028). The explanatory power was 28 %. Conclusion : These results indicate that it is necessary to reduce academic stress and increase self-directed learning ability to enhance learning satisfaction in nursing students through blended learning. In addition, the development and operation of a tailored intervention program is required to help improve learning satisfaction.

A Case Study on application of Action Learning in Basic Nursing Science: by Contents Analysis of the Reflection Journals (기초간호과학 수업에서 액션러닝 적용 사례연구 : 성찰일지 내용분석 중심으로)

  • Joo, Eun-Kyung
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.397-404
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    • 2021
  • The aim of this study is to explore the educational experience of nursing students after designing an action learning class suitable for basic nursing science class and applying it. A total 100 freshmen nursing students taking a basic nursing science class of K university in S city participated in this study. Data was collected from May 2019 to June 2020. The action learning class consisted of 5-6 people per team, a total of 9 teams, reflection diaries were collected and analyzed using the qualitative content analysis method of Krippendorff (2004). The analysis produced 45 significant statements in total, 8 themes and 4 categries for the experience of basic nursing science class based on action learning. The 4 categories were 'confidence in anatomy', 'growing teamwork', 'learned how to study', 'difficulties in the process'. The action learning applied class was found to be effective in problem-solving ability, teamwork, and self-directed learning. Therefore, it is proposed to evaluate the effect of action learning in other nursing subjects as well.

A Study on the Major Perception of Nursing Freshmen (간호학과 신입생의 전공 인식에 관한 연구)

  • Jung Hyo Ju
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.145-151
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    • 2023
  • This study was attempted to provide basic data for the development of the nursing major curriculum and the admission strategy for attracting new students by identifying the perception of the nursing major among freshmen in the nursing department. Participants in this study were 40 freshmen who agreed to participate in the study among freshmen in the department of nursing who completed self-exploration, a required liberal arts course for freshmen opened in the first semester of 2021. Data collection was a study diary written by participants after 15 weeks of class, and the traditional content analysis method suggested by Heieh and Shannon was applied to data analysis. As a result of the study, three themes were derived: 'motivation for entering the nursing major', 'value of the nursing major', and 'obstacles to the nursing major'. Therefore, colleges and departments need to strengthen their entrance examination strategies to develop and conduct field trip programs for experiential departments linked to middle and high schools and It is necessary to solve the difficulties in taking major courses by providing subject and extracurricular programs targeting students who lack basic learning ability.

Sports English Education as English for Specific Purposes(ESP) (특수목적 영어(ESP)로서의 스포츠 영어 교육: 스포츠관련 분야 학생들의 자기인식을 중심으로)

  • Kim, Ji-Eun;Yoo, Ho
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.509-517
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    • 2014
  • The present study aims to investigate perceptions of university students who are majoring in sports related fields about the introduction of Sports English education. For this purpose, a total of 133 students were surveyed according to a questionnaire asking about their English skills, opinions and attitudes with regard to English study and Sports English class. The main results obtained from this study are as follows: most students' interest in English is relatively low. Hence, students need to be encouraged to have an interest in English taught with special teaching methods; most students do not have confidence in their English; majority of students answered that English study is needed for students of sports. The biggest motivation for the sport students to learn English was 'better communication skills', followed by 'sports exchange opportunities', 'sports diplomacy and international sports events'; majority of students answered that Sports English class which focuses on sports is necessary in terms of their career after graduation. The finding from this study serves as a foundation in developing an ESP program for sports majors.

Effects of a Mobile Web-based Cardiopulmonary Resuscitation Convergence Education for Nurses (간호사를 위한 모바일 웹기반 심폐소생술 융합교육의 효과)

  • Bang, Jung-Yoon;Kim, Ju-Sung
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.307-317
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    • 2018
  • The purpose of this study was to evaluate effects of mobile web-based cardiopulmonary resuscitation(CPR) convergence education for nurses. This study used a nonequivalent control group pretest-posttest design. A sample of 46 nurses was included. The experimental group was given mobile web-based online CPR education with self-directed offline CPR practice. The control group was given traditional CPR lecture education with CPR practice. The data were collected using a structured questionnaire and performance skill test and were analyzed using SPSS 21.0 program. The experimental group had higher scores on CPR knowledge and CPR self-efficacy than those of the control group. there were no significant differences between groups (p=.741; p=.162). CPR skill ability was significantly higher in the experimental group compared to the control group(p=.001). This findings indicate that mobile web-based CPR convergence education can be an effective to strengthen CPR capabilities for nurses. These contribute to expanding convergence of education program development.

The effects of a simulation-based learning method utilizing the task of making video in raspiratory patients care (호흡기환자 시뮬레이션 교육에서의 동영상 제작 과제 활용 효과)

  • Cho, Hye-Young;Kang, Kyoung-Ah
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.148-156
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    • 2017
  • This study was conducted to examine the effects of a simulation-based learning method that utilizes the task of making a video for respiratory patients care. A quasi-experimental non-equivalent control group pre-post test design was used. A total of 56 students-28 students in the experimental group and 28 students in the control group were included. The experimental group received the 2 education sessions with 120 minutes in each session. It was implemented in November, 2014. Data were analyzed with paired t-test and unpaired t-test using SPSS/Win 18.0. The experimental group who had the simulation-based learning method utilizing the task of making video. It showed significantly higher learning satisfaction (p=.008 p<.001), and self-efficacy (p=.010) compared with the control group who had a traditional simulation education. Through this study, The educational effects of video-making task are the stimulation of interest in learners, improvement of self-led learning and communication skills. Therefore, a simulation-based learning method utilizing the task of making a video was an effective teaching method for the growth of professional competency for students involved in health related fields.

Research on applicability of Teaching-Learning Methods for Creative Problem Solving to a course in University (창의적 문제해결 교수학습법의 대학수업에의 적용가능성에 관한 연구)

  • Park, Choul-Soo;Park, Su-Hong;Jeong, Sun-Young
    • Journal of Engineering Education Research
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    • v.13 no.1
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    • pp.23-37
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    • 2010
  • The purpose of this study is to explore applicability of teaching-learning methods for creative problem solving which was designed to improve students' creative thinking and problem solving competencies. Methodology is literature review and focus group interview. The students who attended the elective course 'creative women and science' was participated during 15 weeks. Through this teaching-learning methods, students were fully aware of learning methods for creative problem solving, sought for problems, clarified problems, found solutions through discussions, and continuously examined ideas by receiving feedbacks. They could deduce creative new solutions to solve encountered problems regarding team dynamics and apply it in real situation. As the results of applying teaching-learning methods for creative problem solving to a course in University, it had the advantages of enhancing students' competencies in analyzing problems and applying derived solutions in actual field.

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Strategies for Increasing the Value and Sustainability of Archaeological Education in the Post-COVID-19 Era (포스트 코로나 시대 고고유산 교육의 가치와 지속가능성을 위한 전략)

  • KIM, Eunkyung
    • Korean Journal of Heritage: History & Science
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    • v.55 no.2
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    • pp.82-100
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    • 2022
  • With the crisis of the COVID-19 pandemic and the era of the 4th industrial revolution, archaeological heritage education has entered a new phase. This article responds to the trends in the post-COVID-19 era, seeking ways to develop archaeological heritage education and sustainable strategies necessary in the era of the 4th industrial revolution. The program of archaeological heritage education required in the era of the 4th industrial revolution must cultivate creative talent, solve problems, and improve self-efficacy. It should also draw attention to archaeological heritage maker education. Such maker education should be delivered based on constructivism and be designed by setting specific learning goals in consideration of various age-specific characteristics. Moreover, various ICT-based contents applying VR, AR, cloud, and drone imaging technologies should be developed and expanded, and, above all, ontact digital education(real-time virtual learning) should seek ways to revitalize communities capable of interactive communication in non-face-to-face situations. The development of such ancient heritage content needs to add AI functions that consider learners' interests, learning abilities, and learning purposes while producing various convergent contents from the standpoint of "cultural collage." Online archaeological heritage content education should be delivered following prior learning or with supplementary learning in consideration of motivation or field learning to access the real thing in the future. Ultimately, archaeological ontact education will be delivered using cutting-edge technologies that reflect the current trends. In conjunction with this, continuous efforts are needed for constructive learning that enables discovery and question-exploration.