• Title/Summary/Keyword: 자기주도

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Effects of Self Study Circle Activity on Self-directed Learning Ability and Learning Attitude in Nursing Students (간호대학생의 자율적인 학습동아리 활동이 자기주도 학습능력과 학습태도에 미치는 효과)

  • Cha, Nam Hyun;Kim, Yun Kyung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.20 no.4
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    • pp.659-666
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    • 2014
  • Purpose: This study investigates the effects of self-study circle activity on self-directed learning ability and learning attitude in nursing students. Methods: This research design is modeled on a nonequivalent control group pretest-posttest design conducted on 36 nursing students (exp.: 21, con.: 15). Data collection was performed from March 2 to July 20, 2013. Data were analyzed using ${\chi}2$-tests and t-tests via the SPSS Win 12.0 program package. The variables were self-directed learning ability and learning attitude. Results: The experimental group revealed significant differences in self-directed learning ability (p<.05) and physiology grade (p<.01) relative to the control group. In contrast, no significant differences between learning attitude were manifest between the two groups. Conclusion: It confirmed that study circle activity is effective in increasing self-directed learning ability in nursing students.

Relationship of Self Efficacy, Self-Directedness and Practice Satisfaction to Clinical Practice Education in Nursing Students (일 대학 간호학생의 임상실습 교육에 대한 자기효능감, 자기주도성 및 임상실습 만족도와의 관계)

  • Kim, Yeong-Hie
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.16 no.3
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    • pp.307-315
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    • 2009
  • Purpose: This study was done to investigate the relationship of self efficacy, self-directedness and practice satisfaction to clinical practice for nursing students. Method: The participants were 122 nursing students in clinical practice. They responded to questionnaires that included measures of self efficacy, self-directedness and clinical practice satisfaction. Results: The average self efficacy score was 3.70, self-directedness, 3.66 and clinical practice satisfaction, 3.44. Self efficacy showed a significant difference according to gender with men having higher scores (t=-2.82, p= .005). Clinical practice satisfaction showed a significant difference according to motivation for nursing (F=3.86, p= .011), and location of clinical practice (F=3.73, p= .006). Self efficacy had a significant positive correlation to self-directedness (r= .755, p< .001) and clinical practice satisfaction (r= .379, p< .001). Self-directedness had a significant correlation with clinical practice satisfaction (r= .412, p< .001). Conclusion: After clinical practice, self efficacy, self-directedness and clinical practice satisfaction in nursing students were relative higher. Self efficacy, self-directedness were affected by clinical practice satisfaction.

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Effect of Nursing Students' Flipped Learning-type Project-based Learning on Nursing College Students' Self-directed Learning Ability, Self-leadership, and Academic Self-efficacy (플립러닝형 프로젝트기반 학습이 간호대학생의 자기주도적 학습능력, 셀프리더십과 학업적 자기효능감에 미치는 효과)

  • Ryu, Young Seun;Kong, Kyoung Ran
    • Journal of muscle and joint health
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    • v.29 no.3
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    • pp.185-193
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    • 2022
  • Purpose: This study aims to provide basic data for future nursing education by identifying the effects of flipped learning-type project-based learning on nursing college students' self-directed learning ability, self-leadership, and academic self-efficacy. Methods: It is a pre-experimental study designed before and after a single group to verify the effect of flipped learning project-based learning on nursing students' self-directed learning ability, self-leadership, and academic self-efficacy in 81 third-grade nursing students. Results: No statistically significant difference in self-efficacy (t=-0.80, p=.545) but self-directed learning ability (t=-3.85, p<.001) and self-leadership (t=-5.18, p<.001) were found to have a statistically significant difference before and after. Conclusion: Flipped learning-type project-based learning was confirmed effective in improving nursing college students' self-directed learning ability and self-leadership. Therefore, instructors will need to develop and apply teaching methods that provide learners with opportunities for pre-learning and carry out learner-centered projects to improve nursing college students' self-directed learning ability and self-leadership.

Effects of Diagnostic and Formative Assessment Using Equivalent Test on Elementary Science Classes : Focused on the 'Earth and Moon' Unit (동형검사를 활용한 진단 및 형성평가가 초등과학 수업에 미치는 효과 : '지구와 달' 단원을 중심으로)

  • Son, Jun Ho;Kim, Jonghee
    • Journal of The Korean Association For Science Education
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    • v.35 no.4
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    • pp.619-628
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    • 2015
  • The purpose of this study is to find out the effects of the diagnostic and formative assessment on elementary science classes. For this purpose, we developed the diagnostic and formative assessment test and provided them to students before giving them the equivalent and learning achievement tests. The results are described as follows: First, for the science class that took the diagnostic assessment; the test provided help in improving the students' learning achievement. Second, for the science class that took the formative assessment; the test did not provide help in improving the students' learning achievement and in improving their openness to learning opportunity only to self-directed learning attitudes. Third, for the science class that were given both the diagnostic and formative assessment test; the tests provided help in improving the students' learning achievement. It also helped in improving their openness to learning opportunity, initiative for learning, and passion for learning except in problem-solving skills on self-directed learning attitude. Therefore, I recommend the utilization of the diagnostic and formative assessment tests be provided to students in order to improve learning achievement and self-directed learning attitudes in science classes.

Affective Characteristics in Mathematics and Relational Analysis of Affective Characteristics and Initiative in Mathematics Learning (수학에 대한 정의적 특성 및 학습 주도권과의 관계 연구)

  • Kwon, Na Young;Jeon, Mi-Hyun;Hwang, Kyuchan
    • Communications of Mathematical Education
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    • v.28 no.4
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    • pp.475-492
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    • 2014
  • This study aimed to explore the affective characteristics of primary and middle school students in mathematics and to analyze the relationship between the affective characteristics and initiative in mathematics learning. For the purpose of this study, a survey was conducted for students in a primary and a middle school in Incheon area. The questionnaires using in this study consisted of five affective domains of interest, self-efficacy, value, self-regulation, and mathematics anxiety. The results of this study showed that the participant students' affective characteristics tended to be decreased by grades. Moreover, the gender differences were increase as the participant students grew older. Students who take the initiative in mathematics learning showed better affective characteristics in general than students who depends on other assistants.

Factors Affecting the Behavior of Sharing Online Video : Focusing on Need to Belong, Personal Growth Initiative, and Theory of Planned Behavior (온라인 비디오 공유 행위에 영향을 미치는 요인: 소속 욕구, 자기성장주도성, 계획된 행동이론 모델을 중심으로)

  • Yu, Su-Min;Noh, Ghee-Young
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.213-223
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    • 2019
  • This study aims to prove the relationship between a TPB(theory of planned behavior) variables (subjective norms, attitudes, and self-efficacy), need to belong and personal growth initiatives to explain the reasons for users' shared behavior. 959 participants who had shared online video were collected as a sample through an online survey and the collected data were analyzed through structural equation modeling. The study found that need to belong affected attitudes to online video sharing and subjective norms, and that personal growth initiative also affected attitudes to online video sharing and self-efficacy. In addition, all three variables of TPB were affect the intend of online video sharing, and attitudes to online video sharing were affecting subjective norms and self-efficacy. This study is meaningful in that it demonstrated the user's intention to share online video through variables of TPB along with their need to belong and personal growth initiatives.

Analysis of Learning Effects MRI Education Content based on Virtual Reality (가상현실 기반 MRI 교육 콘텐츠 학습효과 분석)

  • Jung-Hun Lee;Jae-Goo Shim
    • Journal of the Korean Society of Radiology
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    • v.17 no.5
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    • pp.775-782
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    • 2023
  • In order to overcome practical limitations in installing, managing and operating MRI machines with expensive equipment, this study developed and utilized virtual reality (VR) experience education by combining virtual reality (VR) with magnetic resonance imaging devices. The Students who experienced virtual reality-based educational systems were surveyed to identify possible side effects during the experience and self-directed learning ability and academic self-efficacy surveys were conducted to analyze the impact of virtual reality-based practice on learning. In the analysis of the self-directed learning ability survey there was no difference in the average between the student group who experienced education and the student group who did not but there was a significant difference in the average for each group. Virtual Reality-based practical education is expected to provide an efficient practice system by providing new learning methods and opportunities for education that can be repeated anytime, anywhere regardless of time and space.

Efficiency Improvement in Engineering Education by Combining Online Contents and Self-driven Team Study Materials (온라인 콘텐츠 및 자기주도적 팀별 오프라인 학습자료 활용을 통한 공학교육의 효율제고)

  • Ju, Young-Hee;Park, Chang-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.225-226
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    • 2011
  • 인터넷 활용 보급과 초고속 통신망의 확대는 능동적 학습, 상호작용적 학습, 협력학습 등의 원리들을 구현할 수 있다는 점에서 그 교육적 가치는 매우 높다. 즉, 개방적이며 상호작용적인 특성을 지니는 교육 체제로의 변화와 함께 우리들의 학습에 융합시킬 수 있는 컨텐츠가 필요하다. 본 연구의 목적은 학습자 중심의 자기주도적 공학교육 컨텐츠 개발에 대한 실질적인 방법을 제시하고자 한다. 교육 패러다임의 변화로 인하여 온 오프라인 컨텐츠의 활용이 높아지고 있으며 온라인학습을 통한 교수학습의 용이성과 오프라인을 통한 직접적 학습 피드백, 팀플레이 자료구성 및 발표 등의 컨텐츠가 추가적으로 필요하다. 또한, 기본적인 공학교육에 바탕하여 최신 정보에 대해 주도적이며 자발적인 학습과정을 통해 알아보고 그 정보의 분석과 발표를 통하여 효율적인 학습효과를 얻을 수 있다. 결론적으로, 정부에서의 국내 공학교육의 재정적인 지원 및 공학교육에 대한 대학 간의 교류를 더 마련해야하며 꾸준한 지원 및 교수학습의 방법과 전략에 대한 세부적인 연구와 개발이 필요하다고 본다.

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A Self-Directed Learning System of the Learner center e-Learning 2.0 Environment (e-Learning 2.0 환경에서의 학습자 중심의 자기주도적 학습 시스템)

  • Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.687-690
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    • 2007
  • Opening and participation, blog that mean public ownership, 2.0 series with UCC etc.. etc. is popularized to supply spread of latest web 2.0 technologies. While e-Learning was speaker initiative, lean much to elder brother knowledge last month and real condition that participation of learners is inactive in this running race meantime, e-Learning 2.0 that apply web 2.0 know-hows is offering environment that can spring this boundary. Because e-Learning applies well web 2.0, necessity of development of this running race 2.0 systems is risen with participation of learners and public ownership. e-Learning 2.0 may improve each other efficiency of study epochally exchanging studying method or know-how, information, summary notebook etc. with participation and public ownership.

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Utilization of VR Immersive Content for Self-Directed Learning (VR 실감형 콘텐츠를 활용한 학생주도학습 활용사례)

  • Young-bok Cho
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.373-379
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    • 2023
  • With the 4th Industrial Revolution, VR/AR technology is developing, and since COVID-19, the use of VR/AR technology is increasing and is being used in various environments. In particular, AR technology can be used in various educational fields and the perception of VR in the educational field and learning satisfaction, problem-solving ability, and self-directed learning ability when using VR were analyzed. It was analyzed that perception of VR and learning satisfaction had a significant correlation at the significance level of 0.001, and problem-solving competency had a significant correlation between learning satisfaction and self-directed learning ability at the significance level of 0.05.