• Title/Summary/Keyword: 자기주도적 학습역량

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Study on the Effect of Action Learning Application through Basic Practical Skills Improvement Program of Underachievers College Student of Cooking Practice Subject (조리실습과목 학습부진 대학생의 기초실무능력향상 프로그램을 통한 액션러닝 적용 효과)

  • Kim, Yang-Hoon
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.454-462
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    • 2021
  • The purpose of this study was to identify learners with poor learning in basic cooking practice subjects for college students majoring in cooking, operate a basic practical ability improvement program, and apply an action learning teaching method. We tried to analyze the subjective perception of learners using the Q methodology. In addition, it was intended to improve the major competencies for the operation of practical programs related to cooking training, field training, and employment of learners. The survey was conducted from May 1st to 20th, 2020 for first-year students in C cuisine major. As a result of the analysis, a total of three types were derived. Type 1 (N=7): Self-directed learning effect type, Type 2 (N=8): Problem Solving Effect Types, Type 3 (N=6): Peer learning effect type, each unique feature type Was analyzed as. Through the progress of this study and the derivation of implications, it is expected that it will be useful data for the application of teaching and learning methods related to practical work and program operation in cooking-related departments.

The effects of a simulation-based learning method utilizing the task of making video in raspiratory patients care (호흡기환자 시뮬레이션 교육에서의 동영상 제작 과제 활용 효과)

  • Cho, Hye-Young;Kang, Kyoung-Ah
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.148-156
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    • 2017
  • This study was conducted to examine the effects of a simulation-based learning method that utilizes the task of making a video for respiratory patients care. A quasi-experimental non-equivalent control group pre-post test design was used. A total of 56 students-28 students in the experimental group and 28 students in the control group were included. The experimental group received the 2 education sessions with 120 minutes in each session. It was implemented in November, 2014. Data were analyzed with paired t-test and unpaired t-test using SPSS/Win 18.0. The experimental group who had the simulation-based learning method utilizing the task of making video. It showed significantly higher learning satisfaction (p=.008 p<.001), and self-efficacy (p=.010) compared with the control group who had a traditional simulation education. Through this study, The educational effects of video-making task are the stimulation of interest in learners, improvement of self-led learning and communication skills. Therefore, a simulation-based learning method utilizing the task of making a video was an effective teaching method for the growth of professional competency for students involved in health related fields.

Development of Instructional Model for Activation of K-MOOC: Based on Metaverse (K-MOOC 활성화를 위한 교수법 수업모형 개발 : 메타버스를 중심으로)

  • Dongyeon Choi
    • Journal of Christian Education in Korea
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    • v.74
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    • pp.273-294
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    • 2023
  • The purpose of this study is to use K-MOOC, which has limitations in utilization because it is centered on theory delivery, to derive tasks to activate the teaching methods of instructors, and to implement the derived tasks using the metaverse platform. to develop a prototype. According to the purpose of the study, the study was conducted as follows. First, from October 4 to November 15, 2022, a Delphi survey was conducted on 21 experts with experience of consulting, research, class development, and operation related to the K-MOOC project. Second, in order to realize the tasks in the teaching method field derived from the Delphi survey, matching with the teaching method class model elements to result of Delphi survey was applied was carried out. Finally, based on the results of expert Delphi and the elements of the class model applicable to the metaverse platform, a teaching method was developed. Through the process of the study, a total of 16 detailed items were derived for the teaching method-related tasks for the activation of K-MOOC: support strategic tasks, teaching method competency, aspect of class design, evaluation and sharing of learning outcomes. By applying the metaverse, the teaching model elements for K-MOOC revitalization were derived from four categories: self-directed repetition, individualized problem solving, practice opportunity expansion, and immediate feedback, and matched with the first 16 detailed items. A four-step teaching model was completed: course attendance (step 1), mission analysis by individual level (step 2), sharing of mission solutions (step 3), and mission evaluation and feedback (step 4). Through the results of this study, the possibility of using the metaverse as a teaching practice platform was confirmed even in terms of the introduction and development of specialized techniques.

The Application of Convergence lesson about Private Finance with Life Science subject in Mongolian University (몽골대학에서 개인 금융과 올바른 삶 교과간 융합수업 적용)

  • Natsagdorj, Bayarmaa;Lee, Kuensoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.872-877
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    • 2018
  • STEAM is an acronym for Science, Technology, Engineering, Arts, and Mathematics. It is considered important to equip students with a creative thinking ability and the core competences required in future society, helping them devise new ideas emerging from branches of study. This study is about the convergence of instructional design in private finance for the life sciences, which aims to foster talent through problem-based learning (PBL). Skills like collaboration, creativity, critical thinking, and problem solving are part of any STEAM PBL, and are needed for students to be effective. STEAM projects give students a chance to problem-solve in unique ways, because they are forced to use a variety of methods to solve problems that pop up during these types of activities. The results of this study are as follows. First is the structured process of convergence lessons. Second is the convergence lesson process. Third is the development of problems in the introduction of private finance and the life sciences for a convergence lesson at Dornod University. Learning motivation shows the following results: understanding of learning content (66.6%), effectiveness (63.3%), self-directed learning (59.9%), motivation (63.2%), and confidence (63.3%). To make an effective model, studies applying this instructional design are to be implemented.

A Case Study on Necessity of Computer Programming for Interdisciplinary Education (융합인재 양성을 위한 컴퓨터 프로그래밍 교육의 필요성에 대한 사례연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.339-348
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    • 2014
  • As future society will be strengthened by interdisciplinary study and education, we have to prepare general education curriculum which provide critical thinking, problem-solving, creativity, communication abilities. Those curriculum will help to nurture students who lead our future society. Now we prepare new curriculum to train students to understand the computer science and software needed to create their own, and we could cultivate students having ability to create interdisciplinary study by using programming skill. So we ran a computer programming class during a semester for the freshmen's capacity building on computing-thinking ability using the Python language. We analyzed the effectiveness and showed that student's curiosity and motivation to want to learn computer programming occurred, their various skills for interdisciplinary ability were improved.

Analysis of Dual Mediation Effect of Teamwork Competence and Self-Directed Learning Ability between Daily Creativity and Problem Solving Ability of Engineering Students (일상적 창의성과 문제해결능력의 관계에서 공학계열 대학생의 팀워크역량과 자기주도학습력의 이중매개효과 분석)

  • Bae, Sung Ah;Ok, Seung-Yong;Noh, Soo Rim
    • Journal of Engineering Education Research
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    • v.23 no.6
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    • pp.17-26
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    • 2020
  • In this paper, the effect of daily creativity of engineering students on problem-solving ability is addressed through the dual mediating effect of teamwork competency and self-directed learning ability. To this end, a regression-based statistical mediation analysis has been performed on the dual mediation model in which daily creativity and problem solving ability were treated as independent and dependent variables respectively, and teamwork competence and self-directed learning ability were included as mediation variables. The analysis result confirmed that the daily creativity has direct effect on the problem-solving ability, as well as indirect effects through teamwork competence and self-directed learning ability. In particular, the serial mediating effect of teamwork competency and self-directed learning ability was also confirmed to be statistically significant in the relationship between daily creativity and problem-solving ability. This verifies that problem-solving ability can be improved not only directly by improving daily creativity but also indirectly by improving teamwork competence and self-directed learning ability. In addition, teamwork competency showed greater indirect effect on problem-solving ability than self-directed learning ability, so increasing teamwork competency has a more significant effect on improving problem-solving ability than increasing self-directed learning ability. Therefore, in order to develop better problem-solving ability, it is necessary to identify and improve the learners' teamwork competency first and to strive to create an environment where learners can solve problems based on mutual trust with their teammates.

Undergraduates' Satisfaction of Online Classes : Focused on differences between Colleges (대학생의 원격수업운영에 대한 만족도 분석 : 단과대학별 차이를 중심으로)

  • Kim, Seong Ju;So, Yeon Hee
    • Journal of the International Relations & Interdisciplinary Education
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    • v.1 no.1
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    • pp.46-60
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    • 2021
  • The main purpose of this study was to examine the satisfaction of online classes of undergraduates who have experienced sudden online classes in college because of COVID-19, and to analyze the differences of the satisfaction of online classes depending on colleges. The participants were 1,380 college students. Descriptive statistics, one-way ANOVA, and Post-hoc Scheffé were performed. Undergraduates were highly satisfied with online classes in cultural subjects and major subjects, whereas they showed low satisfaction with appropriateness of the assignment. There were statistically significant differences in online class satisfaction between colleges. Students at the College of Education were highly satisfied with online classes satisfaction, while engineering students were less satisfied with online classes satisfaction. There were statistically significant differences in students engagements between colleges. Regardless of colleges, students displayed low satisfaction in e-class server and teaching and learning infrastructure. These findings suggest that we need to provide autonomous support and make an effective online learning environment such as server expansion and e-class improvement to enhance undergraduates' self-directed learning. We also should come up with effective online classes guidelines.

Subjectivity study of Cooking Major College Student according to Cooking Practice Subject's Untact Online Class -Focusing on using Google Classroom- (조리실습과목의 비대면 온라인수업에 따른 조리전공 대학생의 주관성 연구 -구글 클래스룸 활용 중심-)

  • Lee, Kang-Yeon;Kim, Chan-Woo
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.292-302
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    • 2021
  • The purpose of this study was to use Google Classroom for Cooking Practice Subject. We would like to present a practice class operation method suitable for the current educational environment and conditions. If the Untact Class in the Practice Subject is conducted in the future, we want to cultivate the core competencies and practical skills of the major. In addition, Q Methodology, which can be extracted by type, was applied by analyzing subjective opinions or perception structures for the cooking major students who are currently experiencing the curriculum. The survey period was conducted from March 23 to April 30, 2020 for first-year Cooking Major students taking the Cooking Practice Subject. Type 1 (N=11): Development of cooking training kit, Type 2 (N=7): Special lectures from industry experts, Type 3 (N=7): Development of practice form self-directed learning, respectively. Based on this study, it is expected to contribute to the Q Methodology on the development of the curriculum for the operation of the cooking practice subject, the effectiveness of education, and the application of learning methods.

Science Teachers' Recognition of the Changing School Environment and Challenges for Teaching Practices (학교의 변화를 마주한 과학 교사들의 인식과 수업 실천에서 나타난 도전과 변화)

  • Ji, Youngrae;Shim, Hyeon-Pyo;Baek, Jongho;Park, Hyoung-Yong
    • Journal of The Korean Association For Science Education
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    • v.37 no.6
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    • pp.937-949
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    • 2017
  • In this study, we investigated how science teachers perceive the changes in school systems, including infrastructure and curriculum, in the context of preparing for future education. And the changes in their perception of the educational environment, the challenges, and changes of science teachers' classroom practices were also explored. In-depth interviews and analysis were conducted with two science teachers in a middle school that is trying to innovative on changes compared with general schools. The results of the study are as follows: First, teachers perceived that their schools had factors that could change the science class in terms of school size and infrastructure, peer teacher culture, and students' abilities. Second, the enthusiasm of teachers who are trying various ways of teaching and the students' ability to adapt in a smart learning environment formed a synergistic circle that lowered entry barriers to trying changes. Third, science classes changed to activity-centered classes, and teachers realized that these changes promoted students' self-directed learning. Fourth, teachers perceived themselves as playing an independent role in curriculum management, and this perception promoted more varied attempts in improving their classes. Through the changes of the learning environment and systems of the school and the formation of a culture that shares their challenges and innovations with the voluntary learning community, teachers constantly try to change their classes and schools. The changes of school need to be understood in the context of the interaction of teachers, students, and infrastructure.

: A Case Study of English Class as Liberal Education, Converged on Literature and Theatrical Performances for Cultivating Humanities (<연극영화로 배우는 영어> : 문학과 인성을 접목한 융·복합 교양영어 수업 사례)

  • Choi, Jeong Mee;Lee, Ho Sun
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.536-545
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    • 2016
  • Most universities have been concerned about Liberal Education; whether is it on universal truth, or on training job-specialists? In consequence, the curricula have been reformed and promoted diversely. In this aspect, has been developed as convergence education. I selected two easy and short texts and tried to make the students practice and memorize the dialogues as many as possible. At the end of the class, the students presented given assignments, with theatrical performance. This study carried out the research of students' presentation and theatrical performances on the basis of group study, together with a survey of the results of questionnaires and lecture evaluation. Therefore it was a exploratory study to check out significance of variables through the correlation analysis. The students' questionnaires showed the improvement of their English ability, together with their knowledge about literature and drama, cultivating humanities through the theatrical performance. It may be said that has achieved multi-functional effects of English class converged literature, theatre and humanities even for one semester.