• Title/Summary/Keyword: 입체 카메라

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Development and Comparative Analysis of Mapping Quality Prediction Technology Using Orientation Parameters Processed in UAV Software (무인기 소프트웨어에서 처리된 표정요소를 이용한 도화품질 예측기술 개발 및 비교분석)

  • Lim, Pyung-Chae;Son, Jonghwan;Kim, Taejung
    • Korean Journal of Remote Sensing
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    • v.35 no.6_1
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    • pp.895-905
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    • 2019
  • Commercial Unmanned Aerial Vehicle (UAV) image processing software products currently used in the industry provides camera calibration information and block bundle adjustment accuracy. However, they provide mapping accuracy achievable out of input UAV images. In this paper, the quality of mapping is calculated by using orientation parameters from UAV image processing software. We apply the orientation parameters to the digital photogrammetric workstation (DPW) for verifying the reliability of the mapping quality calculated. The quality of mapping accuracy was defined as three types of accuracy: Y-parallax, relative model and absolute model accuracy. The Y-parallax is an accuracy capable of determining stereo viewing between stereo pairs. The Relative model accuracy is the relative bundle adjustment accuracy between stereo pairs on the model coordinates system. The absolute model accuracy is the bundle adjustment accuracy on the absolute coordinate system. For the experimental data, we used 723 images of GSD 5 cm obtained from the rotary wing UAV over an urban area and analyzed the accuracy of mapping quality. The quality of the relative model accuracy predicted by the proposed technique and the maximum error observed from the DPW showed precise results with less than 0.11 m. Similarly, the maximum error of the absolute model accuracy predicted by the proposed technique was less than 0.16 m.

Accuracy Assessment of Feature Collection Method with Unmanned Aerial Vehicle Images Using Stereo Plotting Program StereoCAD (수치도화 프로그램 StereoCAD를 이용한 무인 항공영상의 묘사 정확도 평가)

  • Lee, Jae One;Kim, Doo Pyo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.40 no.2
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    • pp.257-264
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    • 2020
  • Vectorization is currently the main method in feature collection (extraction) during digital mapping using UAV-Photogrammetry. However, this method is time consuming and prone to gross elevation errors when extracted from a DSM (Digital Surface Model), because three-dimensional feature coordinates are vectorized separately: plane information from an orthophoto and height from a DSM. Consequently, the demand for stereo plotting method capable of acquiring three- dimensional spatial information simultaneously is increasing. However, this method requires an expensive equipment, a Digital Photogrammetry Workstation (DPW), and the technology itself is still incomplete. In this paper, we evaluated the accuracy of low-cost stereo plotting system, Menci's StereoCAD, by analyzing its three-dimensional spatial information acquisition. Images were taken with a FC 6310 camera mounted on a Phantom4 pro at a 90 m altitude with a Ground Sample Distance (GSD) of 3 cm. The accuracy analysis was performed by comparing differences in coordinates between the results from the ground survey and the stereo plotting at check points, and also at the corner points by layers. The results showed that the Root Mean Square Error (RMSE) at check points was 0.048 m for horizontal and 0.078 m for vertical coordinates, respectively, and for different layers, it ranged from 0.104 m to 0.127 m for horizontal and 0.086 m to 0.092 m for vertical coordinates, respectively. In conclusion, the results showed 1: 1,000 digital topographic map can be generated using a stereo plotting system with UAV images.

Visibility-based Automatic Path Generation Method for Virtual Colonoscopy (가상 대장내시경을 위한 가시성을 이용한 자동 경로 생성법)

  • Lee Jeongjin;Kang Moon Koo;Cho Myoung Su;Shin Yeong Gil
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.10
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    • pp.530-540
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    • 2005
  • Virtual colonoscopy is an easy and fast method to reconstruct the shape of colon and diagnose tumors inside the colon based on computed tomography images. This is a non-invasive method, which resolves weak points of previous invasive methods. The path for virtual colonoscopy should be generated rapidly and accurately for clinical examination. However, previous methods are computationally expensive because the data structure such as distance map should be constructed in the preprocessing and positions of all the points of the path needs to be calculated. In this paper, we propose the automatic path generation method based on visibility to decrease path generation time. The proposed method does not require preprocessing and generates small number of control points representing the Path instead of all points to generate the path rapidly. Also, our method generates the path based on visibility so that a virtual camera moves smoothly and a comfortable and accurate path is calculated for virtual navigation. Also, our method can be used for general virtual navigation of various kinds of pipes.

Three-Dimensional Image Display System using Stereogram and Holographic Optical Memory Techniques (스테레오그램과 홀로그래픽 광 메모리 기술을 이용한 3차원 영상 표현 시스템)

  • 김철수;김수중
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.6B
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    • pp.638-644
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    • 2002
  • In this paper, we implemented a three dimensional image display system using stereogram and holographic optical memory techniques which can store many images and reconstruct them automatically. In this system, to store and reconstruct stereo images, incident angle of reference beam must be controlled in real time, so we used BPH(binary phase hologram) and LCD(liquid crystal display) for controlling reference beam. The reference beams are acquired by Fourier transform of BPHs which designed with SA(simulated annealing)algorithm, and the BPHs are represented on the LCD with the 0.05 seconds time interval using application software for reconstructing the stereo images. And input images are represented on the LCD without polarizer/analyzer for maintaining uniform beam intensities regardless of the brightness of input images. The input images and BPHs are edited using application software(Photoshop) with having the same recording scheduled time interval in storing. The reconstructed stereo images are acquired by capturing the output images with CCD camera at the behind of the analyzer which transforms phase information into brightness information of images. In output plane, we used a LCD shutter that is synchronized to a monitor that display alternate left and right eye images for depth perception. We demonstrated optical experiment which store and reconstruct four stereo images in BaTiO$_3$ repeatedly using the proposed holographic optical memory techniques.

The new explore of the animated content using OculusVR - Focusing on the VR platform and killer content - (오큘러스 VR (Oculus VR)를 이용한 애니메이션 콘텐츠의 새로운 모색 - VR 플랫폼과 킬러콘텐츠를 중심으로 -)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.45
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    • pp.197-214
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    • 2016
  • Augmented Reality, virtual reality in recently attracted attention throughout the world. and Mix them mixed reality etc., it has had a significant impact on the overall pop culture beyond the scope of science and technology. The world's leading IT company : Google, Apple, Samsung, Microsoft, Sony, LG is focusing on development of AR, VR technology for the public. The many large and small companies developed VR hardware, VR software, VR content. It does not look that makes a human a human operation in the cognitive experience of certain places or situations or invisible through Specific platforms or program is Encompass a common technique that a realization of the virtual space. In particular, out of the three-dimensional image reveals the limitations of the conventional two-dimensional structure - 180, 360 degree images provided by the subjective and objective symptoms such as vision and sense of time and got participants to select it. VR technology that can significantly induce the commitment and participation is Industry as well as to the general public which leads to the attention of colostrum. It was introduced more than 10 related VR works Year 2015 Sundance Film Festival New Frontier program. The appearance VR content : medical, architecture, shopping, movies, animations. Also, 360 individuals can be produced by the camera / video sharing VR is becoming an interactive tunnel between two possible users. Nevertheless, This confusion of values, moral degeneration and the realization of a virtual space that has been pointed out that the inherent. 4K or HUD, location tracking, motion sensors, processing power, and superior 3D graphics, touch, smell, 4D technology, 3D audio technology - It developed more than ever and possible approaches to reality. Thereafter, This is because the moral degeneration, identity, generational conflict, and escapism concerns. Animation is also seeking costs in this category Reality. Despite the similarities rather it has that image, and may be the reason that the animation is pushed back to the VR content creation. However, it is focused on the game and VR technology and the platform that is entertaining, but also seek new points within the animation staying in the flat Given that eventually consist of visual images is clear that VR sought. Finally, What is the reality created in the virtual space using VR technology could be applied to the animation? So it can be seen that the common interest is research on what methods and means applied.