• Title/Summary/Keyword: 입체개발

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Art Mask Converged Design Based on an Expression Method of Cubism (입체주의 표현기법을 활용한 아트 마스크 융합 디자인)

  • Park, Li-La
    • Journal of the Korea Convergence Society
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    • v.8 no.4
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    • pp.273-278
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    • 2017
  • Contemporary art make-up is being widely developed in line with the trends of individualization and differentiation departing from basic desires or logical thinking about the desires of human beings who ultimately pursue beauty and experiencing diversified convergence and integration befitting customer needs. Cubism that has been playing a central role at the center of art history in the $20^{th}$ century can act as a good material based on creativity with regard to expression of the art make-up. In this regard, the study was focused on creating new concepts of design and novel areas of expression by combining expressive methods of cubism with art make-up to suggest an art mask. As for a method of the study, cubism and art make-up were examined based on preceding studies, Internet data and technical books, and the expression method of cubism was divided into plural points of view, partition of shape and collage and motivated the works of Picasso for the purpose of art mask-converged design. As a result of the study, it was found out that the expression method of cubism was applicable to the art make-up, and creative art make-up converged design could be generated to make a suggestion. In this regard, it is hoped that further studies will be facilitated and that this study can be instrumental in developing art make-up design.

Future of Stereoscopic 3D through the Analysis of Realistic Media Art (실감미디어 아트 분석을 통한 3D 입체영상의 미래 조망)

  • Kim, Hee-Young;Shin, Chang-Ok
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.91-102
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    • 2012
  • Generally today's culture and the arts industry has been focusing more on economic value than the arts. Therefore this paper will elucidate the meaning of the culture and the arts can be a break though which can only include commercial and economic values but transcend its values ultimately. First of all, this paper will suggest an advanced 3D stereoscopic images by analysis of examples and environments of realistic media arts. Looking into the changes of related technologies and market environments, the motion-recognition technology, as seem in SF film "Minority report", has become a feasible technology. In the past, 3D stereoscopic images were shown in the theme park theatre and exhibition halls for group viewing. but recent 3D TV and display devices have changed those environments to personal. Since domestic researches of realistic media art has been little, this paper will analyze them respecting to three broad classifications. The results are : Firstly, in CAVE method, more impact capabilities of spectators are expected that they can manipulate interactive interfaces freely and the physical movements of spectators can operate interactively. Secondly, inter-network communications and expansion of viewers' perceptions are predicted by way of HMD method, sensor suites and communication equipments. Thirdly, combinations of HMD and motion tracking utilization is foreseen. With the convergent usages of these three features, we can prospect the possibilities of interactive 4D that spectators wearing 3D stereoscopic display devices can experience and make their own 3D stereoscopic images actively at the point of their views.

A Technique on the 3-D Terrain Analysis Modeling for Optimum Site Selection and development of Stereo Tourism in the Future (미래입체관광의 최적지선정 및 개발을 위한 3차원지형분석모델링 기법)

  • Yeon, Sang-Ho;Choi, Seung-Kuk
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.415-422
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    • 2013
  • The contents development for the Internet and cyber tour has been attempted in a number of areas. 3D topography of the spatial environment, land planning and land information contents as a 3D tour of the future ubiquitous city safe for tourism due to the implementation of information made available major area. Domestic service, and in urban areas of the country where land and precise spatial information in order to shoot satellites and aircraft in the area you want to mount the camera on a variety of photo images taken by conducting 3D spatial that is required is able to obtain the information. Geo spatial information in a variety of direct or indirect acquisition of the initial spatial data into a database for accurate collection, storage, editing, manipulation and application technology changes in the future by establishing a database of 3D spatial by securing content organization ubiquitous tourist to take advantage of new tourism industry was greatly. As a result of this study for future tourism using geo spatial information and analysis of 3D modeling by intelligent land information indirectly, with quite a few stereo site experience and a variety of tourist spatial acquisition and utilization of information could prove.

A Study on Safe Separation Distance between Tunnel and Interchange (터널과 입체 교차로간의 안전한 이격거리 연구)

  • Lee, In-Bae;Kim, Nakseok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.39 no.2
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    • pp.273-279
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    • 2019
  • Development of mountain area is increasing due to the demand for improvement of traffic convenience and development of underdeveloped area. Therefore, there frequently are sections where tunnels and interchanges are located close to each other. These sections do not only affect tunnel planning, types and length of interchanges, but also affect more on route selection. In Korea, several design criteria present each reference value but these values are very similar. In the situation, the minimum value among them is usually applied when planning roads and it could cause traffic safety problems in different site conditions. In this study, the problems of design speed, illuminance adaptation distance, and lane change intervals are analyzed by simulating the cases that the problem could occur when calculating the separation distance between tunnel and interchange. The results obtained from this study can be summarized as following: the driving speed should be applied in case that the site has a big gap between design speed and driving speed because the uniform application of the design speed is not safe; the illuminance adaptation distance should include the influence distance in the section affected by the direct light; in addition, the lane change distance should include the time to perceive the situation of the next lane after the lane change in the section required for successive lane change.

Techniques for Measuring 3-D Positional Data of Terrain Features from Digital Satellite Imagery (위성영상을 이용한 지형지물 3차원 대지좌표 측정 기법)

  • 조봉환;박완용;고진우
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.14 no.2
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    • pp.189-197
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    • 1996
  • Digital Elevation Model, Ortho-image, and 3-D positional data of terrain features are indispensable elements for producing 3-D image information. In this research, digital pbotogrammetric studies were conducted to measure the 3-D positional data on high performance computer systems in order to replace analytical stereo-plotter-oriented tasks with those of digital workstations. Especially, technical approaches to measure these data on stereo workstation were developed and then the results were applied on SPOT satellite images. As the result of this study, the possibilities of the proposed technologies were tested and proved based on the ap-plication of the digital photogrammetric processes to extract 3-D ground coordinates of terrain features from digital satellite imagery.

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Exploring the Immersion Degree Difference Between 3D and 2D: Focus on Action-Adventure Game (2D영상과 3D 입체영상에서의 액션 어드벤처 게임 몰입도 비교)

  • Kwon, Hyeog-In;Rhee, Hyun-Jung;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.157-164
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    • 2011
  • Since the movie "Avatar" made world-widely a big success, people's interest to 3D stereoscopic vision has been increasing explosively. However, it is hard to predict that for how long this tremendous attention to 3D stereoscopic would last; consumers have accumulated experience and predominant consciousness from social and cultural environmental various factors. This paper, we will try to see how people interact with 3D stereo through the empirical study. Using Jannett (2009)'s immersion questionnaire, we will measure how different people get immersed while playing game in 3D stereoscopic and 2D.

Design of 3D Stereoscopic Electronic Book Authoring Tool Based on DirectX (DirectX기반 3차원 입체 eBook 영상 및 이미지 저작 도구 설계)

  • Park, Jinwoo;Lee, Keunhyoung;Kim, Jinmo;Hwang, Soyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.171-173
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    • 2015
  • This paper proposes a design method of an authoring tool for making 3D e-book using DirectX development tools. There are several functions such as generation and modification of 3D objects, modification of textures, stereoscopic modes and pictures, video export and so on in the proposed authoring tool. To support these functions, we proposes design scheme such as data structures for generating 3D objects, anaglyph method using color differences and video export method using BandiCap library.

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A 3-D Trimming System for Bias-Cut Apparels (고감성 의류제조를 위한 3-D 입체 트리밍 시스템)

  • 김주용
    • Science of Emotion and Sensibility
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    • v.7 no.2
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    • pp.157-161
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    • 2004
  • The clothing by bias-cut fabric are outstanding in their shilluettes mainly due to their high level of drapability. The clothing, however, need a specific cutting process for being even trimming line skirts. The 3-D trimming system developed in the study has been successful in making high-quality skirts with extremely even trimming line. The system is expected to make quality apparel in shorter manufacturing time.

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Protection technology for Korean Instrument Sampling VST Plugin from Piracy (국악 샘플링 신디사이저 VST 플러그인 프로그램 보호방법)

  • Lee Don oung;Choi Young J.
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.279-282
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    • 2004
  • 국악 샘플링 신디사이저 VST 플러그인 프로그램 보호방법은 국내 최초로 한양대학교 뉴미디어 뮤직 전공에서 개발된 국악기 샘플링 신디사이저의 배포를 위하여 개발되었다. 소프트웨어가 설치된 컴퓨터의 고유인식 번호를 배포자의 서버로 전송, 암호화된 인증키를 최종 사용자에게 다시 부여하는 방식으로, 문화 컨텐츠 진흥원의 지정과제인 "국악연주 가상환경용 입체음향효과 및 국악기 음 합성기술개발"의 사업화에 큰 도움이 되기를 바란다.

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디지털 홀로그래픽 테이블탑형 디스플레이 기술

  • Kim, Jae-Han;Park, Min-Sik;Nam, Je-Ho;Mun, Gyeong-Ae;Kim, Jin-Ung
    • Information and Communications Magazine
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    • v.31 no.2
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    • pp.3-12
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    • 2014
  • 본고에서는 기가코리아(Giga KOREA) 연구사업에서 개발할 디지털 홀로그래픽 테이블탑형(Table-top) 디스플레이의 기술과 개발 현황을 소개한다. 먼저 3차원 입체 디스플레이의 국내외 기술동향을 살펴보고 디지털 홀로그래픽 테이블탑형 디스플레이의 주요 요구사항과 핵심요소 기술 및 기술개발 추진계획을 기술한다.