• Title/Summary/Keyword: 입력

Search Result 19,742, Processing Time 0.038 seconds

Input Variable Selection by Principal Component Analysis and Mutual Information Estimation (주요성분분석과 상호정보 추정에 의한 입력변수선택)

  • Jo, Yong-Hyeon;Hong, Seong-Jun
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2006.11a
    • /
    • pp.175-178
    • /
    • 2006
  • 본 논문에서는 주요성분분석과 상호정보 추정을 조합한 입력변수선택 기법을 제안하였다. 여기서 주요성분분석은 2차원 통계성을 이용하여 입력변수 간의 독립성을 찾기 위함이고, 상호정보의 추정은 적응적 분할을 이용하여 입력변수의 확률밀도함수를 계산함으로써 변수상호간의 종속성을 좀더 정확하게 측정하기 위함이다. 제안된 기법을 인위적으로 제시된 각 500개의 샘플을 가지는 6개의 독립신호와 1개의 종속신호를 대상으로 실험한 결과, 빠르고 정확한 변수의 선택이 이루어짐을 확인하였다.

  • PDF

Using GA based Input Selection Method for Artificial Neural Network Modeling Application to Bankruptcy Prediction (유전자 알고리즘을 활용한 인공신경망 모형 최적입력변수의 선정: 부도예측 모형을 중심으로)

  • 홍승현;신경식
    • Journal of Intelligence and Information Systems
    • /
    • v.9 no.1
    • /
    • pp.227-249
    • /
    • 2003
  • Prediction of corporate failure using past financial data is a well-documented topic. Early studies of bankruptcy prediction used statistical techniques such as multiple discriminant analysis, logit and probit. Recently, however, numerous studies have demonstrated that artificial intelligence such as neural networks can be an alternative methodology for classification problems to which traditional statistical methods have long been applied. In building neural network model, the selection of independent and dependent variables should be approached with great care and should be treated as model construction process. Irrespective of the efficiency of a teaming procedure in terms of convergence, generalization and stability, the ultimate performance of the estimator will depend on the relevance of the selected input variables and the quality of the data used. Approaches developed in statistical methods such as correlation analysis and stepwise selection method are often very useful. These methods, however, may not be the optimal ones for the development of neural network model. In this paper, we propose a genetic algorithms approach to find an optimal or near optimal input variables fur neural network modeling. The proposed approach is demonstrated by applications to bankruptcy prediction modeling. Our experimental results show that this approach increases overall classification accuracy rate significantly.

  • PDF

gABC: A Text Entry Framework using Gamepad (gABC: 게임패드를 이용한 문자 입력 방법)

  • Min, Kyung-Ha
    • Journal of Korea Game Society
    • /
    • v.7 no.3
    • /
    • pp.67-76
    • /
    • 2007
  • As the performance of game consoles is so highly progressed that services such as internet browsing become available on the consoles, the need for text input schemes on game consoles is rapidly raised. In this paper, we present a text input method of alphabet characters and several symbols using a gamepad, which is a widely used input device for most game consoles. Just like other text input methods using gamepad, our method allows users to enter texts by manipulating the gamepad with a user interface displayed on the screen of the console. A key idea of this paper is to present the user interface that is similar to the $4{\times}3$ keypad on mobile phones. The motivation of this idea is a principle that the experience of using a text input tool can be transferred to another tool that has similar interface. Another motivation is that the keyboard-based interface is too complex to be easily manipulated by simple input from a keypad, which is four orthogonal directions and several fire signals. Since most of keys on keypad of $4{\times}3$ keys are represented by a combination of two orthogonal directions, users feel easier in entering texts using keypad-based interface. We prove this argument in this paper by a user test of ten subjects. After about two experiment sessions, subjects reach 13 WPM in average, which proves that the proposed text input method enables much faster text input than the existing keyboard-based text input methods.

  • PDF

Determining Input Values for Dragging Anchor Assessments Using Regression Analysis (회귀분석을 이용한 주묘 위험성 평가 입력요소 결정에 관한 연구)

  • Kang, Byung-Sun;Jung, Chang-Hyun
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.27 no.6
    • /
    • pp.822-831
    • /
    • 2021
  • Although programs have been developed to evaluate the risk of dragging anchors, it is practically difficult for VTS(vessel traffic service) operators to calculate and evaluate these risks by obtaining input factors from anchored ships. Therefore, in this study, the gross tonnage (GT) that could be easily obtained from the ship by the VTS operators was set as an independent variable, and linear and nonlinear regression analyses were performed using the input factors as the dependent variables. From comparing the fit of the polynomial model (linear) and power series model (nonlinear), the power series model was evaluated to be more suitable for all input factors in the case of container ships and bulk carriers. However, in the case of tanker ships, the power supply model was suitable for the LBP(length between perpendiculars), width, and draft, and the polynomial model was evaluated to be more suitable for the front wind pressure area, weight of the anchor, equipment number, and height of the hawse pipe from the bottom of the ship. In addition, all other dependent variables, except for the front wind pressure area factor of the tanker ship, showed high degrees of fit with a coefficient of determination (R-squared value) of 0.7 or more. Therefore, among the input factors of the dragging anchor risk assessment program, all factors except the external force, seabed quality, water depth, and amount of anchor chain let out are automatically applied by the regression analysis model formula when only the GT of the ship is provided.

Development of Geotechnical Information Input System Based on GIS on Standization of Geotechnical Investigation Result-format and Metadata (지반조사성과 양식 및 메타데이터 표준화를 통한 GIS기반의 지반정보 입력시스템 개발)

  • Jang, YongGu;Lee, SangHoon
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.28 no.4D
    • /
    • pp.545-551
    • /
    • 2008
  • The MOCT(Ministry of Construction & Transportation) gave a order named as "The guideline for computerization and application of geotechnical investigation result" to an affiliated organization in March 2007. Today, pilot project of construction of geotechnical information database is in process to be stable for its system after applying this guideline, and discipline how to input investigated data for related users. We have developed standard for geotechnical investigation result-format, metadata for distribution of geotechnical information and to coordinate based on world geodetic system. Also, We had a introduce to status with respect to use the input system, collect a statistics of input contents. At a result, improvement items of input system is proposed. It was analyzed that most users put to practical use easily as a result of education for making use of on the spot of the developed GIIS. But There were problems with the GIIS as well as complexity of metadata formation, such as error of moving part of information window, and a part of recognition error of install program in accordance with computer OS circumstances. Particularly, to improve some parts of GIIS is needed, because of use of or KNHC (Korea National Housing Corporation)-specific format and difference of input process followed by MOCT's guideline. In this study, it is planning to make up for occurred problems, and improvements when operating and managing the Geotechnical Information DB center in 2008.

A Study on Key Arrangement of Virtual Keyboard based on Eyeball Input system (안구 입력 시스템 기반의 화상키보드 키 배열 연구)

  • Sa Ya Lee;Jin Gyeong Hong;Joong Sup Lee
    • Smart Media Journal
    • /
    • v.13 no.4
    • /
    • pp.94-103
    • /
    • 2024
  • The eyeball input system is a text input system designed based on 'eye tracking technology' and 'virtual keyboard character-input technology'. The current virtual keyboard structure used is a rectangular QWERTY array optimized for a multi-input method that simultaneously utilizes all 10 fingers on both hands. However, since 'eye-tracking technology' is a single-input method that relies solely on eye movement, requiring only one focal point for input, problems arise when used in conjunction with a rectangular virtual keyboard structure designed for multi-input method. To solve this problem, first of all, previous studies on the shape, type, and movement of muscles connected to the eyeball were investigated. Through the investigation, it was identified that the principle of eye movement occurs in a circle rather than in a straight line. This study, therefore, proposes a new key arrangement wherein the keys are arranged in a circular structure suitable for rotational motion rather than the key arrangement of the current virtual keyboard which is arranged in a rectangular structure and optimized for both-hand input. In addition, compared to the existing rectangular key arrangement, a performance verification experiment was conducted on the circular key arrangement, and through the experiment, it was confirmed that the circular arrangement would be a good replacement for the rectangular arrangement for the virtual keyboard.

3D Virtual Engraving with Haptic Feedback (햅틱 모델을 이용한 3 차원 가상 판화 시스템)

  • Park, Se-Kil;Park, Ji-Hwan;Lee, Dong-Wook;Park, Jin-Ah
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.219-224
    • /
    • 2006
  • 3 차원 입력 장치는 키보드나 마우스 같은 일반적인 입력 장치로는 받아 들이기 어려운 3 차원 입력을 사용자로부터 간편하고 직관적인 방법으로 받아들일 수 있다는 측면에서 활발히 연구 및 사용되고 있다. 또한 햅틱 장치는 가상 물체의 조작에 따른 시각적인 피드백 외에 가상 물체의 느낌을 피드백 힘을 통해 사용자에게 전달해 줌으로써 컴퓨터와 사용자간의 상호 작용에 큰 도움을 준다. 본 논문은 햅틱 피드백이 적용된 실시간 가변형 모델과 효과적인 3 차원 입력에 대한 기반 연구를 하고자 한다. 그리고 이에 대한 한 가지 사례로써 햅틱 장치를 이용한 가상 판화 시스템을 제작 한다. 가상 판화 시스템은 시각 처리 부분과 촉각 처리 부분, 그리고 사용자의 3 차원 입력을 돕는 인터페이스 부분으로 구성되어 있다. 시각 처리 부분은 3 차원 공간 상에서 사용자의 조각에 따른 판화 표면의 변형을 처리하며 촉각 처리 부분은 실제 판화를 제작할 때 느끼는 촉각을 햅틱 인터페이스를 이용하여 사용자에게 전달한다. 이를 위해 먼저 시각 처리 부분에서는 NURBS 기반의 자유 형상 변형 (FFD)기법을 이용하였는데 가상 조각도에 의한 물체 표면의 지역적인 변형을 구현하기 위해 조각도가 닿는 부분에 대해 기조 격자점 (control point)을 증가시켜 원하는 부분에 대한 지역적인 변화를 용이하도록 하였고 다음으로 촉각 처리 부분에서는 S-chain 모델을 이용하였는데 S-chain 모델을 객체 전체에 적용하지 않고 접촉이 일어날 경우 그 접촉점을 기준으로 S-chain 모델을 지역적으로 적용하는 방법을 고안하여 실제 구현에 이용하였다. 인터페이스 적인 측면에서 사용자의 3 차원 입력장치를 통한 인터렉션은 사용자로 하여금 보다 자유로운 입력을 허용하지만 이에 따른 깊이 지각 문제를 발생시킨다. 이러한 문제를 최소화 시키고 사용자의 깊이 지각을 강화시키기 위해 사용자에게 제공되는 시각적 자극을 변형시키고 다양한 정보를 제공하도록 하였다. 가상 판화 시스템은 가상 환경에서 사용자의 조작에 따른 다양한 결과물을 제작 및 출력해 볼 수 있도록 해준다. 또한 가상 환경에서 이러한 기반을 제공함으로써 가상 환경의 장점인 복사, 이동 및 영구 보존 특성을 동시에 얻을 수 있다. 본 논문은 이러한 작업을 위한 기반 기술로써 햅틱 및 가변형 모델, 3 차원 입력 장치에 대한 시각적 인터페이스에 대해 다루고 이 기반 기술을 바탕으로한 가상 판화 시스템의 구현에 대하여 논하고자 한다.

  • PDF

Abnormal Voltage Detection Circuit with Single Supply Using Threshold of MOS-FET for Power Supply Input Stage (FET 문턱전압 특징을 이용한 전원입력단용 단일전원 이상전원 검출회로)

  • Won, Joo Ho;Ko, Hyoungho
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.53 no.11
    • /
    • pp.107-113
    • /
    • 2016
  • All circuits in power input can only use the power provided by an external power supply. General electronic circuits use a secondary supply generated by a converter using a primary power in the power input. But protection and detection circuit for over-voltage circuit or under-voltage in power input have to use that input power because there is no other supply in power input. Therefore, previous electronics for satellite can protect only over-voltage using a zener diode, and can't detect over-voltage and under-voltage events, and provide a detection capability for over-voltage and under-voltage only for secondary supply. The proposed circuit can detect over-voltage and under-voltage using a single supply for the primary power input, +28V, with the threshold characteristics for MOS-FET, and the accuracy for a detection circuit is increased by 2.5%.

A Design of Korean Input Method using Direction of Vowel on the Touch Screen (터치스크린에서의 모음의 방향성을 이용한 한글 입력 방식의 설계)

  • Lim, Yang-Won;Lim, Han-Kyu
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.7
    • /
    • pp.924-932
    • /
    • 2011
  • Though the spread of the touch screen devices is now revitalized, the Korean input methods in the touch screen devices are mostly the button input methods using keypads. Even though the button input methods are used with a touch screen, they still adopts the existing qwerty keyboard. It means that the existing methods can not be improved. This research suggests that the Korean input method which can be used in the portable terminals and the touch screen devices, for example, a smart phone which has a limited sized screen. It assigns every vowel a process which corresponds with the Korean invention theory and the vowel input method is to drag it. Through the mock experiments, we confirmed that the simplification of the Korean alphabet is more efficient than the existing methods, in the point of the speed of the Korean input.

A Study of Secure Password Input Method Based on Eye Tracking with Resistance to Shoulder-Surfing Attacks (아이트래킹을 이용한 안전한 패스워드 입력 방법에 관한 연구 - 숄더 서핑 공격 대응을 중심으로)

  • Kim, Seul-gi;Yoo, Sang-bong;Jang, Yun;Kwon, Tae-kyoung
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.30 no.4
    • /
    • pp.545-558
    • /
    • 2020
  • The gaze-based input provides feedback to confirm that the typing is correct when the user types the text. Many studies have already demonstrated that feedback can increase the usability of gaze-based inputs. However, because the information of the typed text is revealed through feedback, it can be a target for shoulder-surfing attacks. Appropriate feedback needs to be used to improve security without compromising the usability of the gaze-based input using the original feedback. In this paper, we propose a new gaze-based input method, FFI(Fake Flickering Interface), to resist shoulder-surfing attacks. Through experiments and questionnaires, we evaluated the usability and security of the FFI compared to the gaze-based input using the original feedback.