• Title/Summary/Keyword: 일반화된 지식

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A Study on Pregnancy, Delivery, and Infant Rearing Knowledge and Educational Need of Marriage Immigrant Women (국제결혼 이주여성의 임신·출산 및 영유아 양육 지식과 교육요구도)

  • Jeon, Mi-Soon;Kang, Ki-Jung;Park, Sung-Hee
    • Journal of agricultural medicine and community health
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    • v.36 no.3
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    • pp.179-190
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    • 2011
  • Objectives: This study was performed to understand pregnancy, delivery, and infant rearing knowledge and educational need of marriage immigrant women to be utilized as a basic data for developing a suitable educational program. Methods: The subject of the study was composed of one hundred twenty two married immigrant women who live in South Korea. The method used in determining the population was the convenience sampling method. The data were gathered by means of personal interviews using questionnaires. Results: The mean score of pregnancy and delivery knowledge was 3.35, educational need was 3.64 out of 5, and infant rearing knowledge was 3.16, educational need was 3.66 out of 5. The pregnancy and delivery knowledge of the subject showed significant differences based on their present residential location and presence of children and their educational need varies according to their country of origin. The infant rearing knowledge on the other hand, showed notable differences according to presence of children while homeland and existence of children were the two major factors that greatly influenced the significant variation for educational need. Conclusions: The score of pregnancy, delivery and infant educational need were higher than knowledge. The score of pregnancy, delivery, and infant rearing educational need garnered similar results. Thus it is suggested that further researches should be conducted for the development, application, and verification of pregnancy, delivery, and infant rearing education programs that consider knowledge and educational need of immigrant married women in South Korea.

Automatic Target Recognition Study using Knowledge Graph and Deep Learning Models for Text and Image data (지식 그래프와 딥러닝 모델 기반 텍스트와 이미지 데이터를 활용한 자동 표적 인식 방법 연구)

  • Kim, Jongmo;Lee, Jeongbin;Jeon, Hocheol;Sohn, Mye
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.145-154
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    • 2022
  • Automatic Target Recognition (ATR) technology is emerging as a core technology of Future Combat Systems (FCS). Conventional ATR is performed based on IMINT (image information) collected from the SAR sensor, and various image-based deep learning models are used. However, with the development of IT and sensing technology, even though data/information related to ATR is expanding to HUMINT (human information) and SIGINT (signal information), ATR still contains image oriented IMINT data only is being used. In complex and diversified battlefield situations, it is difficult to guarantee high-level ATR accuracy and generalization performance with image data alone. Therefore, we propose a knowledge graph-based ATR method that can utilize image and text data simultaneously in this paper. The main idea of the knowledge graph and deep model-based ATR method is to convert the ATR image and text into graphs according to the characteristics of each data, align it to the knowledge graph, and connect the heterogeneous ATR data through the knowledge graph. In order to convert the ATR image into a graph, an object-tag graph consisting of object tags as nodes is generated from the image by using the pre-trained image object recognition model and the vocabulary of the knowledge graph. On the other hand, the ATR text uses the pre-trained language model, TF-IDF, co-occurrence word graph, and the vocabulary of knowledge graph to generate a word graph composed of nodes with key vocabulary for the ATR. The generated two types of graphs are connected to the knowledge graph using the entity alignment model for improvement of the ATR performance from images and texts. To prove the superiority of the proposed method, 227 documents from web documents and 61,714 RDF triples from dbpedia were collected, and comparison experiments were performed on precision, recall, and f1-score in a perspective of the entity alignment..

A mathematics-educational investigation on the philosophy of science of Bachelard - focused on the Dialectical Developments of Science (Bachelard 과학철학의 수학교육학적 의미 탐색 - 변증법적 발달을 중심으로)

  • Joung, Youn Joon
    • Journal of Educational Research in Mathematics
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    • v.23 no.2
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    • pp.237-252
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    • 2013
  • The philosophy of science of Bachelard is introduced mainly with epistemological obstacles in the discussions within mathematics education. In his philosophy, epistemological obstacles are connected with the dialectical developments of science. Science progresses through generalization of concepts and theories by negating things which were recognized as obvious. These processes start with ruptures against the existing knowledge. Epistemological obstacles are failure in keeping distance with the existing knowledge when reorganization is needed. This concept means that there are the inherent difficulties in the processes of concept formation. Finally I compare the view of Bachelard on the developments of science and the 'interiorization-condensation-objectification' scheme of reflexive abstraction in mathematics education and discuss the inherent difficulties in the learning mathematics.

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Constructing Search System on Botanic resources (Mandarine) by using Ontology (온톨로지 활용 감귤 자원 검색시스템 개발)

  • Kim, Min-Cheol;Kim, Young-Ick
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.10
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    • pp.1885-1890
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    • 2006
  • Because of the rapid development of information technology and easiness in using internet, Web becomes indispensible utility in every day life and various information has been shared in internet. However, caused by the flood of information in the Web, the skill of acquiring required information with easy becomes one of the most urgent on utilizing internet. As a solution fur the requirement, Semantic Web, which upgrades present web technology by using semantic skills, has been researched actively ud Ontology is regarded as the basis of constructing semantic web system. The aim of this research is on developing agent using ontology skills for botanic resources. Moreover, the system can be used for developing and accumulating various resources effectively.

NOGSEC: A NOnparametric method for Genome SEquence Clustering (녹섹(NOGSEC): A NOnparametric method for Genome SEquence Clustering)

  • 이영복;김판규;조환규
    • Korean Journal of Microbiology
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    • v.39 no.2
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    • pp.67-75
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    • 2003
  • One large topic in comparative genomics is to predict functional annotation by classifying protein sequences. Computational approaches for function prediction include protein structure prediction, sequence alignment and domain prediction or binding site prediction. This paper is on another computational approach searching for sets of homologous sequences from sequence similarity graph. Methods based on similarity graph do not need previous knowledges about sequences, but largely depend on the researcher's subjective threshold settings. In this paper, we propose a genome sequence clustering method of iterative testing and graph decomposition, and a simple method to calculate a strict threshold having biochemical meaning. Proposed method was applied to known bacterial genome sequences and the result was shown with the BAG algorithm's. Result clusters are lacking some completeness, but the confidence level is very high and the method does not need user-defined thresholds.

A Study on the Classification System for Design DB(Database) (디자인 DB(database)에 있어서 분류체계에 관한 연구)

  • 유보현;김태균;홍석기
    • Archives of design research
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    • v.13 no.1
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    • pp.67-74
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    • 2000
  • According to computer-based life style and computer networking system is generalized, the construction of information system based on the construction of database is one of the major jobs in the design field. The construction of standard database system is one of the major factors to build the information infra and develop design field as knowledge-base industry. However, the construction of user-based dassification of database is prior to that of standard design database system. This study presents the possibility of the construction of user-friendly and standard database system by studying the dassification system of database.

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The Development of Admin Tool System for Building Effective Web Mall (효율적인 웹 몰 구축을 위한 관리자 도구 시스템 개발)

  • 오암석
    • Journal of Internet Computing and Services
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    • v.2 no.4
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    • pp.33-39
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    • 2001
  • Nowadays, Internet shopping malls have been popularized since the broadening of users of Internet and the advantage of on-line purchasing, Small and medium-sized enterprises, however, are still having difficulties in building Internet shopping malls due to the lack of technical knowledge and burdensome expenses. In this paper, we present an implementation of the Web Mall Admin Tool System by the integration of admin menus based on a public program. The system has several advantages of (1) reducing expenses for building a mall site, (2) making possible to build an shopping mall well-suited for the work environment of companies (3) providing available maintenance. Therefore, this provides the solution to enterprises that have trouble with building their own web malls because of expenses and maintenance.

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The Study on the Development of the Educational Contents for the Natural Number Binary System (자연수의 이진체계 교육자료 개발에 관한 연구)

  • Jang, Junghoon;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.525-532
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    • 2015
  • Unplugged has been widely used as an instrument for teaching the basic principles of Computer Science. This study presents the teaching contents developed for the children without any knowledge of binary numbers. which successfully guided them to understand the natural number binary system. The level of the pre-lesson for this learning requires counting numbers, matching numbers with cards, and arranging numbers. The activity-based learning is provided for describing natural numbers with the binary system and finding out them in everyday life. To check the adequacy of these materials on their organization and assessment they were tested at the classroom, which showed effective about the knowledge, the attitude and the generalization.

A Study on the Gamification Technology Valuation Framework (게이미피케이션 기술 가치 평가 프레임워크 연구)

  • Baek, Junho;Jang, Jintae;Jeong, Jiyong;Kim, Sangkyun
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.17-26
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    • 2018
  • As the concept of experience economy has been accelerated recently, user experience is more emphasized today, most of all. And related representative keywords are gamification. Gamification characterized by that intangible elements are produced and consumed through various interactions between providers and users and by having a structure that is difficult to generalize and objectify to economic value. Therefore, the purpose of the present study is to develop a quantitative valuation indicator of concept and standardize the valuation formula covering economic value for gamification technology and overall framework from the perspective of evaluating economic values of intangible technologies such as of knowledge, design, contents, and service of a company.

성이 아이콘 인식에 미치는 영향

  • 이미숙;이관석;전영호
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.27-40
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    • 1993
  • 컴퓨터는 다양한 사전 경험과 지식을 지닌 많은 사람들에 의해 사용되고 있다. 이 에 따라 컴퓨터를 좀 더 사용자와 친밀하게 만들고자 하는 많은 노력들이 행해지고 있다. 컴퓨터의 그래픽 처리능력은 User Interface Desinger들의 많은 관심을 모았으며, 아이콘 을 기초한 사용자 Interface는 많은 대중성을 확보해 왔다. 따라서 좀 더 효율적인 Interface를 위해서는, 아이콘의 의미가 사용자에게 정확히 전달될 수 있도록 아이콘의 해석에 영향을 미치는 많은 요인들이 그 설계단계에서 고려되어야만 한다. 컴퓨터는 작업 현장에서 다양한 계층의 작업자에 의해 사용되어지고 있다. 그러므로 아이콘 설계에 있어 어떤 성적편향(Gender bias)을 줄이는 것은 컴퓨터 작업의 효율이라는 측면에서 매우 중요 하다. 이 연구는 아이콘 인식과정에 영향을 미치는 요인들, 특히 성이 미치는 영향에 대 하여 연구한 것이다. 남성과 여성 피설험자에게 똑같은 지시어(Referents)가 제시되었으 며 피실험자는 각지시어에 해당하는 여러 아이콘중 하나를 선택하게 된다. 그러나 각 아이콘에 대해 그들 모드를 선택하거나 혹은 모드를 선택하지 않을 수도 있다. 실험의 결과로는 나이, 경험, 성별등이 결합된 요인일 경우 지각시간(Perception Time)에 미치는 영향이 유의하게 나타났다. 따라서 미래의 아이콘 설계는 이러한 요인들에 의한 편향을 줄일 수 있도록 그것이 실제로 컴퓨터 시스템에 사용되기 이전에 시험되어야만 한다. 아이콘과 지시어들간, 반복적 시도(Trial)와 지각시간간에는 유의한 영향이 나타났지만, 성과 자각시간간에는 관련이 없다는 것을 알 수 있었다. 이 실험의 결론은 여기서 사용된 아이콘에 대해서만 타당한 것으로 이것을 모든 아이콘에 대해 일반화시키기는 어려우나 이후에 행해질 Icon-based User Interface 분야의 많은 연구들의 기초가 될 것이다. 더불어 아이콘과 관련된 많은 요인들(문화적 영향, 아이콘 색깔, 크기, 아이콘의 위치등이 인식에 미치는 영향)에 대해서도 연구가 행해져야 할 것이다.

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