• Title/Summary/Keyword: 인터페이스 가상화

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Development of SDN-based Network Platform for Mobility Support (이동성 지원을 위한 SDN 기반의 네트워크 플랫폼 개발)

  • Lee, Wan-Jik;Lee, Ho-Young;Heo, Seok-Yeol
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.401-407
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    • 2019
  • SDN(Softeware Defined Networking) has emerged to address the rapidly growing demand for cloud computing and to support network virtualization services. Therefor many companies and organizations have taken SDN as a next-generation network technology. However, unlike the wired network where the SDN is originally designed, the SDN in the wireless network has a restriction that it can not provide the mobility of the node. In this paper, we extended existing openflow protocol of SDN and developed SDN-based network platform, which enables the SDN controller to manage the radio resources of its network and support the mobility of the nodes. The mobility support function of this paper has the advantage that a node in the network can move using its two or more wireless interfaces by using the radio resource management function of the SDN controller. In order to test the functions implemented in this paper, we measured parameters related to various transmission performance according to various mobile experiments, and compared parameters related to performance using one wireless interface and two interfaces. The SDN-based network platform proposed in this paper is expected to be able to monitor the resources of wireless networks and support the mobility of nodes in the SDN environment.

A Study on the Elderly's User Experience by Using Virtual Reality (가상현실 기기를 활용한 고령자 사용자 경험에 관한 연구)

  • Lee, Jong-Sik;Lee, Kang-Nyeon
    • Journal of the Korea Knowledge Information Technology Society
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    • v.13 no.3
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    • pp.305-317
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    • 2018
  • This study is about the elderly people's use and experience of Virtual Reality (VR) in order to enhance their quality of life. Leisure is main activity of the elderly. As a result, the quality and diversity of leisure affects the quality of the elderly people's life. VR services including video contents could provide them with advanced and interesting experiences. Across the world, population aging becomes one of the most important problems in each society. The social and economic burden of aging is serious challenge to sustainability welfare of the world, including S. Korea. The authors used virtual reality devices to conduct experiments on 99 aged 50 to 90 (men's average age : 75 and women's average age : 70.8). Through the survey, major variants were measured such as system quality, present sense, enjoyment, intent to reuse, and awareness of advanced technology. Multiple regression analyses with the presence as a dependent variable resulted in a sense of closeness (t = 5.381, p <. 01) and a sense of clarity (t = 4.494, p <. 01). The presence of an independent variant had significant effects on pleasure (t = 4.312, p <. 01) and significant effects on the intent to reuse (t = 3.323,).Therefore, it can be interpreted that the higher the sense of existence, the more pleasure and the intent to reuse it. As a result, the possibility of using VR devices and content to enjoy leisure activities can be found in this study even if the elderly group is unfamiliar with IT devices.

A Study on the Trends of Virtual Reality Application Technology for Agricultural Education (가상현실 응용기술의 동향 분석을 통한 국내 시설농업의 교육용 가상현실 활용방안 고찰)

  • Kim, Jun-Gyu;Lee, In-bok;Yoon, Kwang-Sik;Ha, Tae-hwan;Kim, Rack-woo;Yeo, Uk-hyeon;Lee, Sang-yeon
    • Journal of Bio-Environment Control
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    • v.27 no.2
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    • pp.147-157
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    • 2018
  • With the rapid development of the 4th industrial revolution, the large-sized facilities of agriculture have been developed with high-technologies. However, it is difficult to maintain the optimum environment in large-sized facilities. Although it is essential to control micro-climate properly in large-sized facilities, there are a lot of problems to utilize high-technologies and equipment because of insufficient education for farmers. Most farms have limitations to access to their farm because of prevention of epidemics, exposure of management know-how, and so on. Especially, it is difficult to understand internal environmental factors (airflow, temperature, humidity, etc.) for farmers because these factors are invisible. Recently, Virtual reality technology which allows users to experience various phenomena directly is attracting attention. Virtual reality is very useful technology to visualize airflow and temperature distribution and so on. However, there is no cases applied this technology to agricultural facilities. In this study, research trends of virtual reality in various fields were investigated. In particular, the limitation and possibility of virtual reality technology were analyzed for educating farmers. Finally, the development of virtual reality contents for smart-farm facility were suggested.

Motivators and Demotivators of Chat Reference Service (채팅을 통한 정보봉사 서비스의 이용자 동기화 및 비동기화 요인)

  • Lee, Seong-Sin
    • Journal of the Korean Society for information Management
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    • v.25 no.2
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    • pp.115-125
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    • 2008
  • The Purpose of this study was to discover the factors which motivate academic library users to use chat reference service and which demotivate academic library users to use chat reference service. To achieve the study purposes, this study conducted interview with the selected participants (Information Studies graduate students at Florida State University(FSU)) through email in April and May 2007. This study found that 1) convenience, 2) anonymity, and 3) inexpensiveness of the service served as incentives(motivators) for chat reference service consumers to use the service. On the other hand, chat reference service consumers mentioned the following factors as obstacles (demotivators) for using the service: 1) waiting time, 2) accessibility, 3) interface design, and 4) difficulties with expressing themselves in a virtual space.

A Study on the Influence of the Evaluation Factors of University Library Web Sites on the Satisfaction of Users (대학도서관 웹사이트의 평가요소가 사용자의 만족에 미치는 영향에 관한 연구)

  • Kim, Young-Gon
    • Journal of the Korean Society for information Management
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    • v.25 no.3
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    • pp.99-118
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    • 2008
  • As time gees by, the function and role of website become more important. Therefore, it is very critical to evaluate and improve continuously the website to the purpose. Many previous studies show that some website evaluation factors will influence the user satisfaction and revisit to the website. The website evaluation criteria from the previous studies related to the university library website evaluation were classified into five assessment criteria which are design, contents, user interface, reliability, and site management. In the results, some significant suggestions were found out. User satisfaction is seriously affected by user interface, and user's intention to revisit is influenced by contents and reliability, but there may not be a close connection between them. Besides, the evaluation method in this study may be applicable to the new website-improving approach of website administrators and researchers.

Virtualized System Development Based on ERC32 Processor for Satellite Simulator (위성 시뮬레이터 개발을 위한 ERC32 프로세서 기반의 가상화 시스템 개발)

  • Choi, Jong-Wook;Shin, Hyun-Kyu;Lee, Jae-Seung;Cheon, Yee-Jin
    • Journal of Satellite, Information and Communications
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    • v.6 no.1
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    • pp.50-56
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    • 2011
  • During the development of flight software, the processor emulator and satellite simulator are essential tools for software development and verification. SWT/KARI developed the software-based spacecraft simulator based on TSIM-ERC32 processor emulator from Aeroflex Gaisler. But when developing flight software using TSIM-ERC32, there are much limitation for understanding of exact behavior of ERC32 processor, and it is impossible to change or modify the emulator core to develop the satellite simulator. To reslove this problem, this paper presents the development of new cycle-true ERC32 emulator as laysim-erc32 and describes the software development and debugging method on VxWorks/RTEMS RTOS.

Mobile Augmented Reality for Teaching Bar Placing (철근 배근 교육을 위한 증강현실 컨텐츠 개발)

  • Park, U-Yeol
    • Journal of the Korea Institute of Building Construction
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    • v.18 no.5
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    • pp.471-477
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    • 2018
  • The purpose of this study is to develop an mobile augmented reality for students to learn bar placing work, which is increasingly utilized in the construction field. In order to improve the understanding of the structural drawing, a structural drawing is used as a marker image, and an augmented reality is realized by superimposing a virtual 3D bar placing model that is placed according to the structural drawing on the screen. In addition to the 3D modeling, the contents are developed so as to help students to learn the interpretation method of 2D drawings, the development and splices of reinforcing steel, bar fabricating practice according to KCI structural concrete design code, and the process of bar placing. The results show that the augmented reality is positively evaluated in terms of interface style, perceived usefulness, perceived ease of use, perceived enjoyment, attitude toward using, and intention to use. The augmented reality is worth to be introduced because it has advantages of visualization and interaction in terms of education.

Digital Twin Model Design And Implementation Using UBS Process Data (UBS공정 데이터를 활용한 디지털트윈 모델 설계 및 구현)

  • Park, Seon-Hui;Bae, Jong-Hwan;Ko, Ho-Jeong
    • Journal of Internet of Things and Convergence
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    • v.8 no.3
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    • pp.63-68
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    • 2022
  • Due to COVID-19, many paradigm shifts in existing manufacturing facilities and the expansion of non-face-to-face services are accelerating worldwide. A representative technology is digital twin technology. Such digital twin technology, which existed only conceptually in the past, has recently become feasible with the construction of a 5G-based network. Accordingly, this paper designed and implemented a part of the USB process to enable digital twins based on OPC UA communication, which is a standard interlocking structure, between real object objects and virtual reality-based USB process in accordance with this paradigm change. By reflecting the physical characteristics of real objects together, it is possible to simulate real-time synchronization of these with real objects. In the future, this can be applied to various industrial fields, and it is expected that it will be possible to reduce costs for decision-making and prevent dangerous accidents.

Fundamental Study of 4D CAD Application by Using Augmented Reality for Civil Engineering Project (증강현실(Augmented Reality)의 토목시설물 4D체계 활용을 위한 기초적 연구)

  • Kang, Leen-Seok;Moon, Hyoun-Seok;Kim, Hyun-Soo;Choi, Hyung-Lae;Kim, Chang-Hak
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.658-661
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    • 2008
  • This study aims to suggest a methodology for developing the AR-4D CAD system which can improve construction progress control process by using augmented reality(AR) technology for civil engineering project. This study reviews practical application of AR process in 4D CAB system and suggests the detailed requirements, information flow system and integrated interface function for developing AR-4D CAD system. Through these methods, this research classifies main functions of AR-4D CAD system that can visualize construction progress control data, and suggests an operation scenarios of the system.

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Establishment of the Internet-based Virtual Laboratory for Intelligent Robot Control (지능형 로봇의 제어를 위한 인터넷 기반 가상 실험실 구축)

  • Joo, Young-Hoon;Jo, Sang-Gyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.6
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    • pp.732-736
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    • 2004
  • Currently, the supply of Internet have been generalized. The technique and the equipment using internet are developing. We can use Internet well in an engineering research such timex flows. We can obtain the result and experimentation about a intelligent robot used of advantage that easily use internet. And other equipment can obtain the above experiment and result. Intelligent robot do not be affected by a limitation of wireless because it can load a wireless LAN equipped computer. The experiment is possible in the space which a wireless internet is just possible. In this paper, Internet-based Virtual Laboratory was consisted of a intelligent robot which load control computer and a general computer. Internet-based Virtual Laboratory have a multi-interface.