• Title/Summary/Keyword: 인터넷 수업

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A Development and Application of Role-Playing Instruction Model based on Mind Practice for Intensifying Information & Communication Ethics (정보통신윤리 의식 강화를 위한 마음공부기반 역할놀이 수업모형 개발 및 적용)

  • Baek, Hyeon-Gi;Yu, Jeong-Su
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.181-188
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    • 2012
  • In this study, we develop a role-playing instruction model based on mind practice. The proposed model can strengthen the information and communication ethics and enhance the will to act which leads to behavioral changes. It is also designed considering methodological and procedural elements of mind education and the steps of role-playing. It has much importance on having students experience mind practice directly and indirectly through role-playing. Firstly, an instruction model for a role-playing is designed based on other researches and case studies. Secondly, it was applied to students to find out the advantages and improvements and modified the earlier version and then, it was applied to 36 sophomores in J university in J city for five weeks. They are majoring in Education and are taking Instructional method and Instructional technology. To prove the effectiveness of the model, it was also applied 5th year 24 students, 6th year 26 students and 10 teachers in an elementary school. The results show that more than 90% students respond positively about how interesting information and communication ethics after participating in a role-playing instruction model based on mind practice.

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Convergence Research on the Effect of Awareness Enhancing Education of International Development Cooperation on Global Citizenship, Career Identity, Career Preparation Behavior, and Cooperative Efficacy (대학교 국제개발협력의 이해 수업이 세계시민의식, 진로정체성, 진로준비행동 및 협력적 효능감에 미치는 효과에 대한 융합연구)

  • Ryu, Young Mi;Sim, Seon-Ju;Park, Sun-Young
    • Journal of Internet of Things and Convergence
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    • v.5 no.2
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    • pp.47-54
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    • 2019
  • This convergence study was conducted to identify the effect of the awareness enhancing program of the international development cooperation of college students sponsored by the Korea International Cooperation Agency (KOICA). A quasi-experimental study design was used. The participants consisted of one experimental group (n=32) who attended the awareness enhancing class of international development cooperation and the other control group (n=32) who did not participate in the class in a university in C city. The data were collected using online survey before the first class and after the last class in spring semester 2019. Collected data were analyzed by ANCOVA using SPSS WIN Version 20.0 program. The levels of global citizenship (p=.003) and career preparation behavior (p=.013) was higher in the experimental group than in the control group. However, career identity(p=.385) and cooperative efficacy(p=.488) did not show significant difference between the groups. This study proposed the direction for the awareness enhancing program of the international development cooperation of college students by showing its positive effects on the global citizenship and career preparation behavior.

A Study on the Actual Condition and Utilization Plan of Smart Devices for Educational Purpose (스마트기기의 교육적 이용 실태 및 활용 방안 연구)

  • Gim, Yeongrok;Chung, Mihyun;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.14 no.3
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    • pp.47-55
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    • 2013
  • In recent years, smart devices have changed the paradigm of education. However, the educational environment and teaching methods could not catch up with this fast improvement and an utmost need for development of educational methods has been realized. In this paper, the general usage of smart devices by elementary school teachers is analyzed and the methods through which smart devices are utilizing smart learning is discussed in the result. A survey of 221 elementary school teachers in Gangwon Province showed that 87.7% of them are currently using smart devices. In addition, teachers were using smart devices with not much difference from ordinary people. The three main motives of teachers who were already using smart devices and those who were planning to take advantage of smart devices were innovativeness, usability and easiness. The reason of need to apply smart devices in education is because of its functionality in various learning types, courses and teaching-learning process methods. Although smart devices have a high efficacy in education but they are not widely utilized yet. In order to solve these problems and be able to take more advantage of smart devices in education, teachers should learn how to use smart devices and a strong sense of willingness is required to make changes in the educational methods. The results of this research on elementary school teachers can be further developed for a greater smart device based smart learning.

Extension of Self-directed Self-management Ability through Online Community Activities (온라인 커뮤니티 활동을 통한 자기주도적 자기관리능력신장)

  • Choi, Si-Young;Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.587-594
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    • 2004
  • 21세기는 지식 정보화 시대라고 말하며 정보 통신혁명은 모든 매체에서 인터넷을 연결시키면서 우리의 생활 및 사고에 대한 패러다임의 변화를 가져 왔다고 할 수 있다. 따라서 본 연구에서는 미래사회를 대비해야 할 우리 어린이들에게 정보화의 발전과 주5일제 수업으로 더욱 활발해진 개별학습 기회가 혹시나 의미 없는 시간소비를 통해 사이버 폭력 및 사이버범죄 등 정보화(인터넷)의 역기능에 노출 될 위험성이 있다고 볼 수 있다. 이에 정보통신 윤리교육을 강화하여 인터넷의 역기능을 차단하고 창의적이고 탐구적인 학습활동에 흥미를 가지고 적극적으로 참여 할 수 있도록 다음과 같이 운영한다. 첫째, 학생 중심의 자치적인 온라인 커뮤니티 활동을 통해 학생중심의 게시판을 개발 적용한 후 게시판별 분석자료를 통해 학생 이해 및 소질과 적성을 발굴 지도한다. 둘째, 분석자료 내용을 누가 기록하고 그 내용을 가공, 적용하여 또래집단의 원활한 교우관계 조성과 성장발달을 도모하고 여가시간을 효율적으로 활용하는 능력을 길러 궁극적으로 자아실현과 새로운 가치창조의 기호가 되도록 지도하는데 연구의 목적을 두고자 한다.

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Development of an application for viewing questions (문제조회용 앱의 개발)

  • Lee, Jae-Yeon;Kim, Jung-Sun
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.167-170
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    • 2011
  • 최근 IT기술의 발달로 디지털 미디어 기기를 가지고 수업을 하는 학교와 가정이 늘어나고 있다. 이로 인해 많은 교육용 앱이 증가하고 있다. 하지만 기존의 인터넷을 이용하는 온라인 앱은 타 서비스와 상호작용을 할 수 있지만 학습자의 집중력을 흐릴 수 있고 저학년의 학생들에게는 사용법이 복잡할 수 있다. 이러한 문제점을 보안하기 위해서 본 논문에서는 인터넷의 환경 없이 사용하기 쉽고 학습에만 집중할 수 있는 앱을 제안한다. 이 앱을 설계하기 위해 인터넷을 이용하지 않고 XML을 이용한 문제조회용 앱을 구현한다. 본 논문에 제시된 방법을 이용하면 사용자 환경에 집중을 둔 앱을 만들 수 있다.

Distance Education System Using Mobile Environment (모바일 환경을 이용한 원격교육 시스템)

  • An Yunsun;Cho Sang-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.817-819
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    • 2005
  • 유선인터넷을 통한 원격교육, 사이버대학 등을 통해 각종 학습이 활발하게 이루어지고 있으나 아직까지 이동성의 장점으로 인하여 많은 잠재력을 가진 무선인터넷을 이용한 학습 환경은 초기 단계이다. 본 논문에서는 국내 사용자의 무선인터넷 이용실태에 대해 알아보고 관련연구 및 기존의 사례 분석을 통해, 교사가 웹에서 편리하게 문제와 학습 내용을 제공하고 학생은 웹 뿐만 아니라 언제든 이동 중에도 활용 가능한 모바일 단말장치를 이용해 영어 학습을 할 수 있는 유$\cdot$무선 연동 학습지원시스템을 설계, 구현하였다. 구현된 시스템은 교사가 교육 목적에 따라 다양하게 대그룹과 소그룹을 지정하여 학습 내용과 문제를 제공할 수 있도록 하였으며, 학생은 문제를 풀면 즉시 답과 해설을 피드백받을 수 있다. 또한 학생으로부터 교사가 평가를 받음으로써 수업 기술 개선에 도움이 될 수 있는 도구로도 활용 가능하다.

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Design and Implementation of SCORM conformance testing (SCORM conformance testing의 설계 및 구현)

  • Choi, Ji-Yeon;Min, Su-Hong;Cho, Dong-Sub
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.1681-1684
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    • 2004
  • 90 년대 후반부터 웹 기반 수업(Web-based instruction)이라 하여 인터넷을 이용한 새로운 교육방법이 시도되었다. WBI에 필요한 각종 프로그래밍을 수작업으로 진행하여야 한다는 문제점을 극복하기 위해 개발된 학습운영체제(Learning Management System)가 개발되면서 인터넷을 통한 교육은 급속히 확산되고 있다. 무선 인터넷 기술까지 수용하는 개념인 소위 e-Learning 체제로 발전되면서 e-Learning의 수요는 급속히 증가하게 되었다. e-Learning 기술 표준 개발을 실질적으로 주도하는 기관들인 IEEE, AICC, IMS가 제안하는 개별 표준안들을 ADL에서 SCORM(Sharable Content Object Reference Model)이라는 종합적인 표준안으로 수렴하게 되면서 SCORM을 기준으로 만든 다양한 컨텐츠가 개발되고있다.

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A Study on the Applications of English Science Class using PBL (초등학교에서 PBL을 이용한 영어과학 수업의 실제적 적용에 관한 연구)

  • Park, In-Hwa
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.5
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    • pp.559-564
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    • 2020
  • In order to attain the best-educated people in a rapidly changing, modern society with English is an official language, this study applies the problem-based learning (PBL) method to the English Science Class. PBL problems were developed for PBL classes, and their effectiveness has been proven. The focus of this study was five PBL questions posed during the first semester, targeting seven learners in the fourth grade of Elementary School A. The questions were divided into levels aimed at each grade, with the emphasis on specialized English education. Learners wrote journals, peer evaluations, and self-evaluations after finishing their PBL classes. Also, a survey about PBL was conducted after the first semester. The results of the study showed that learners experienced an 86% improvement in presentation skills, an 86% improved interest in learning, 86% better understanding, and 100% improvement in both problem-solving skills and cooperation. On the other hand, learners had difficulty in understanding PBL problems, and with research using the internet. PBL was somewhat unfamiliar to the students, but the survey found that learners are already aware of its effectiveness, and that they are interested in PBL.

An Analysis of Teacher Questioning Focused on Mathematical Creativity (수학적 창의성 관점에서 본 교사의 발문 분석)

  • Han, Jung-Min;Park, Man-Goo
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.3
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    • pp.865-884
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    • 2010
  • The purpose of this research was to analyze the characteristics of teachers' questionings in the geometry field and suggest the characteristics of teacher questioning to enhance students' mathematical creativity. Teacher questioning plays a role to students' mathematical achievements, mathematical thinking, and their attitudes toward mathematics. However, there has been little research on the roles of teacher questioning on students' mathematical creativity. In this research, researchers analyzed teachers' questions concerning the concepts of triangles in the geometric areas of 4th grade Korean revised 2007 mathematics textbooks. We also analyzed teachers' questionings in the three lessons provided by the Jeju Educational Internet Broadcasting System. We classified and analyzed teachers' questionings by the sub-factors of creativity. The results showed that the teachers did not use the questionings that appropriately enhances students' mathematical creativity. We suggested that teachers need to be prepared to ask questions such as stimulating students' various mathematical thinking, encouraging many possible responses, and not responding with yes/no. Instead, teachers need to encourage students to explain the reasons of their responses and to take part in learning activities with interest.

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Survey on CAD Softwares Used in Small Contractors and Improvement to College CAD Education (중소규모 건설회사 CAD 활용현황과 대학교육 방안)

  • Choi, Heebok;Jang, Myung-Houn
    • Journal of the Korea Institute of Building Construction
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    • v.16 no.2
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    • pp.169-175
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    • 2016
  • A survey of small-size contractors in Jeju was conducted to investigate college graduate's CAD (computer aided design) competence. Most of small-size contractors use CAD softwares to review and update drawings submitted from an architect. This research analyzed the curriculum of the architectural engineering in several national universities. The CAD classes have 4 or 6 hours per week and use AutoCAD primarily. This research proposes that a CAD class needs at least 6 hours per week, 2D drawing is the main theme in the curriculum, and exercises to make 3D models are also included in the CAD class. The improved methods, Internet cafe and real time feedbacks using a smartphone, to evaluate the reports and exercise results are necessary.