• Title/Summary/Keyword: 인터넷프로토콜

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Service Platform Design for Smart Environment Disaster Management (스마트 환경재해 관리를 위한 서비스 플랫폼 설계)

  • Weon, Dalsoo
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.247-252
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    • 2018
  • The problem of the environment is urgently coming to the world as a problem that humanity must solve. In particular, Korea is directly affected by air pollution and marine pollution due to its geopolitical position with China, and is also exposed to a great deal of pollution due to air, water, soil, and weather. In this situation, due to the disconnection between the management domain / service (system) related to the environment, the ability to quickly identify causes and cope with situations in the event of environmental pollution or disasters is weak, and duplication and investment are being faced. The development of a service platform for smart environment disaster management is designed to detect environmental disasters in an early stage through the management of smart environment disaster management at the national level, It will be a way to predict complex environmental disasters.

An Efficient Multicast Architecture for IP-Based Mobile Core Networks (IP기반 모바일 코어 네트워크에서의 효율적인 멀티캐스트 아키텍처)

  • Kim Won-Tea;Kim Hyo-Eun;Park Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.6 s.348
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    • pp.9-22
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    • 2006
  • When the legacy multicast routing protocols are adopted in If-based mobile core networks, there are some problems such as traffic injection from unnecessary sources, traffic overhead by group management and router performance degradation by large amount of multicast session information. In this paper, we propose a stateless multicast mechanism which has no need to maintain multicast information for session status and reduces redundant network overhead for maintaining multicast tree. In addition interworking with IGMPv3 gets rid of traffic from unnecessary sources which have no registration from receivers. The operations of essential components including a gateway node for interworking with the legacy Internet multicast network, a gateway node for transparency to radio access network and a intermediate node in mobile core networks, are definitely defined and the proposed communication architecture is completed. Finally we evaluate and approve the performance of the proposed architecture by means of well-designed network simulation.

Implementation of TCP Retransmitted Packet Loss Recovery using ns-2 Simulator (ns-2 시뮬레이터를 이용한 TCP 재전송 손실 복구 알고리듬의 구현)

  • Kim, Beom-Joon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.4
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    • pp.741-746
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    • 2012
  • Transmission control protocol(TCP) widely used as a transport protocol in the Internet includes a loss recovery function that detects and recovers packet losses by retransmissions. The loss recovery function consists of the two algorithms; fast retransmit and fast recovery. There have been researches to avoid nonnecessary retransmission timeouts (RTOs), which leads to selective acknowledgement (SACK) option and limited transmit scheme that are standardized by IETF (Internet Engineering Task Force). Recently, a method that covers the case in which a retransmitted packet is lost again has been propsed. The method, however, is not proved in terms of the additive increase multiplicative decrease (AIMD) principle of TCP congestion control. In this paper, therefore, we analyzed the method in terms of the principle by ns-simulations.

A Carrier Preference-based Routing Scheme(CPR) for Multi-Layered Maritime Data Communications Networks (다층 해상데이터통신망을 위한 캐리어선호도기반 경로배정방식)

  • Son, Joo-Young
    • Journal of Advanced Marine Engineering and Technology
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    • v.35 no.8
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    • pp.1098-1104
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    • 2011
  • Data communications networks at sea can be modelled by multi-layered networks with traditional carriers (RF, satellites), and BWA (wireless LAN, WiBro, LTE), which partially makes it possible the high speed communication services (WWW, VoIP) at sea. In this paper, a novel routing scheme (CPR) is proposed which selects an optimal carrier for each hop in routes based on carrier preferences (CP). The carrier preferences are measured proactively depending on the feasibility of transmission characteristics (transmission rate, cost, and latency time) of the carriers for each application. Performance was compared with that of the OMH-MW (Optimal Medium per Hop based on Max-Win) routing scheme.

A Study on The Proposal for Game Contents and The Game Factor's Abstraction Suited to The Character by Kid Age (아동의 연령별 특징에 적합한 게임요소의 추출과 새로운 게임 컨텐츠 제안에 관한 연구)

  • 김기영;정재욱
    • Archives of design research
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    • v.16 no.4
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    • pp.141-150
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    • 2003
  • In 21 century, Game industry became one field of the cultural content industries. Also, It is one of the most important technologies as a Multimedia, 3-D sound, virtual reality field, and character industry and its scale and effect are getting big. But Korea still lags behind America and Japan in developing game. For that, many support business progressed. However, Special importance〔emphasis〕 is attached to the developing of software engines. In the mean time, The game market of children(under 8) is the biggest one, which form over 30% of all the markets in the PC game market of America. The Children's game, which has both entertaining and educating, is a content-concerned industry. So with a short period of the developing time, they make a high value added. In this paper, 1 study the existing computer games and propose for game contents and the game factor's abstraction suited to the character by kid age. It is concluded that 'Asports', 'Asim,' 'U.J RPG', 'S+RPG' are beneficial to the child growth on each stage, through serveys analysis of protocol, and research of the cjaracters of the growth on the each age.

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Implementation of IPv6 based Virtual Storage System for Mobile Devices and Its Application (IPv6 기반의 모바일용 가상 저장장치 드라이버 구현 및 응용)

  • Lim, Hyo-Taek;Choi, Sae-Bom;Singh, Vinay;Cha, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.74-82
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    • 2007
  • IPv6 is the internet protocol for next generation which can solve the problem of IPv4 protocol. Mobile IPv6 efficiently provides the mobility for mobile devices holding the properties of IPv6. iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard Ethernet switch and router for this kind of access, it can not only be applized to Ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the IPv6 iSCSI initiator driver which was originally designed for wired networks. Also, this paper describes about the implementation and performance analysis of mobile education service system using virtual storage devices in IPv6 wireless networks.

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Design and Implementation of a Session Handler Module for SyncML Data Synchronization Clients (SyncML 자료 동기화 클라이언트를 위한 세션 핸들러 모듈의 설계 및 구현)

  • Ha Byoung-Hoon;Park KeeHyun;Ju HongTaek;Woo Jongjung
    • The KIPS Transactions:PartC
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    • v.12C no.5 s.101
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    • pp.741-748
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    • 2005
  • SyncML is an open standard data synchronization protocol proposed by OMA(Open Mobile Alliance). In this paper, a Session Handler module, one of major modules for developing SyncML data synchronization clients, and a client User Setup program are designed and implemented. The Session Handier Module controls communication sessions, generates header parts of messages exchanged, and determines the legitimacy of incoming messages. In order to justify normal operations of the Session Handler module and the client User Setup program implemented In this paper, they are ported to a Zaurus PDA, which runs on LINUX operating system. In addition, data synchronization operations are performed between the PDA and a Synthesis sever, whose SyncML data synchronization operation is certificated by OMA, Wireless Internet International Standard Forum.

An Efficient Resource Reservation Scheme using a Dynamic Branch Router for Mobile IPv6 Networks (Mobile IPv6 환경에서 동적 분기 라우터를 이용한 효율적인 자원 예약 방법)

  • Cha, Woo-Suk;Kim, Eun-Mi;Bae, Ho-Young;Lee, Bae-Ho;Cho, Gi-Hwan
    • The KIPS Transactions:PartC
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    • v.14C no.3 s.113
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    • pp.255-266
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    • 2007
  • RSVP (Resource reSerVation Protocol) is the Internet standard protocol for supporting QoS (Quality of Service) requirements by reserving network resources between the sender and the receiver. Several problems, such as common path identification and resource pre-reservation, should be solved to apply RSVP in wireless mobile environments. To resolve these problems, this paper proposes DBRA (Dynamic Branch Router Approach) based on two designated entities, candidate access routers and a branch router. While several RSVP sessions between a branch router and candidate routers are managed, DBRA makes use of only one RSVP session between the sender and a branch router. Based on a network simulation, the proposed scheme has been compared with MRSVP (Mobile RSVP) and HMRSVP (Hierarchical MRSVP) in terms of the average packet transmission rate, bandwidth utilization and RSVP session failure rate.

CBT/Anycast Routing Strategy for The Distribution of MMORPG Traffic (MMORPG 트래픽의 분산을 위한 CBT/Anycast 라우팅 전략)

  • Jurng, Jin-Tae;Lee, Kwang-Jae
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.3-9
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    • 2004
  • Expansion of internet and construction of high speed network which require multimedia services like MMORPG are exceeding the infra-structure. In this work, CBT is analyzed by focusing on the multicast routing protoco and the algorithm which is transformable to Anycast scheme from CBT scheme is suggested to adapt game traffic. Anycast routing scheme is suitable to distribute high density traffic. Simulation model was set per a number of group and group member, which enabled to reflect real environments. Performance evaluation of routing based on the characteristics of end-to-end delay of CBT and Anycast was mainly focused, The result showed that Anycast method was improved up 8.7%, 25.5%, 34.0%, 38.6% and 51.8%, 56.6% comparing with PIM-DM and CBT routing when packet site was 128, 512 and 1K byte respectively. From the simulation, CBT/Anycast routing scheme can be presented as a flexible and solid solution for the MMORPG traffic to improve the delay characteristics of game packets.

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An Analysis and modeling of Mobile IP network in VoIP Network (VoIP Network에서 Mobile IP 분석 및 설계)

  • Eom, Ki-Bok;Yoe, Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.414-418
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    • 2003
  • VoIP is a core technology used to transmit both voice and data in an integrated packet' form. Within this technology, SIP is the signaling protocol used for 'real time' call services; particularly those where H323 is used. Yet, when considering the needs of mobile users, it is essential we integrate VoIp within the mobile technology so the mobile host is able to receive the 'packet' transported and by, and connected to, any available internet-address. For all this to occur, we need to improve Network Delay by reducing transmission problems associated with mobile services. If we are to obtain an optimal service then we must reduce any network delays which may arise from joining Mobile IP and VoIp services. This paper, therefore, considers how, unlike previous research, these delays may be improved through the use of the signaling technology\ulcorner SIP. It also considers how this research may be introduced into current wired and wireless integrated services enabling them to use the IP 'packet'.

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