• Title/Summary/Keyword: 인지작업분석

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Structural Disambiguation using Mutual Information and the Measure of Confidence (상호 정보를 이용한 구조적 모호성 해소와 결과에 대한 확신도 측정)

  • 심광섭
    • Korean Journal of Cognitive Science
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    • v.4 no.1
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    • pp.153-176
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    • 1993
  • Structual ambiguity is one of those problem that arise in the analysis of natural language sentences.It has been considered very difficult to solve the problem.Structural ambiguity,however,should be resolved no matter how difficult it may be.Otherwise natural language processing could be virtually impossible.A statistical approach to structural disambiguation is proposed in this dissertation.The information-theoretic concept of mutual information has been empolyed in resolving structural ambiguity Mutual information can be acquired in an automatic way.from text corpora. If a structural disambiguation subsystem had the capability of self-evaluating whether the results of structural disambiguation are correct or not.it would be possible to develop a more intelligent natural language proessing system.In this paper,the concept of confidence measure is also proposed to endow the disambiguation subsystem with such intelligence.Confidence measure is a numeric value calculated after structural disambiguation. Some experiments were performed in order to show the validity of the approach.Mutual information was auto matically acquired from a corpus of 1.6milion words that were collected from scientific abstracts.The accuracy of structural disambiguation was 80%when performed over 1,639 test sentences.Notice that there was no manual tuning in advance for the experiments.The task of detecting and correcting errors in structural disambiguation will be performed very effectively if the concept of confidence measure is employed in the process.

A Study on the Automatic Speech Control System Using DMS model on Real-Time Windows Environment (실시간 윈도우 환경에서 DMS모델을 이용한 자동 음성 제어 시스템에 관한 연구)

  • 이정기;남동선;양진우;김순협
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.3
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    • pp.51-56
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    • 2000
  • Is this paper, we studied on the automatic speech control system in real-time windows environment using voice recognition. The applied reference pattern is the variable DMS model which is proposed to fasten execution speed and the one-stage DP algorithm using this model is used for recognition algorithm. The recognition vocabulary set is composed of control command words which are frequently used in windows environment. In this paper, an automatic speech period detection algorithm which is for on-line voice processing in windows environment is implemented. The variable DMS model which applies variable number of section in consideration of duration of the input signal is proposed. Sometimes, unnecessary recognition target word are generated. therefore model is reconstructed in on-line to handle this efficiently. The Perceptual Linear Predictive analysis method which generate feature vector from extracted feature of voice is applied. According to the experiment result, but recognition speech is fastened in the proposed model because of small loud of calculation. The multi-speaker-independent recognition rate and the multi-speaker-dependent recognition rate is 99.08% and 99.39% respectively. In the noisy environment the recognition rate is 96.25%.

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The effects of implicit and explicit situation awareness instruction on decision making and ERP (명시적$\cdot$암시적 상황인식이 의사결정과 ERP에 미치는 영향)

  • Chung sang-taek;Kim jin-gu
    • Korean Journal of Cognitive Science
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    • v.16 no.2
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    • pp.141-154
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    • 2005
  • The purpose of this study was to investigate the effects of implicit and explicit situation awareness instruction on decision making and event related brain potentials. Psychophysiological data obtained from 36 intermediated level tennis players whose National Tennis Rating Program(NTTP) belong 2 to 2.5 were compared. Participants were randomly assigned to one of three experimental groups: (1) implicit situation awareness, (2) explicit situation awareness, and (3) control group. A total of 90 clips were presented via a beam project screen, and participants pressed one of three jelly bean buttons to indicate the direction of ball hit. Dependent measures were the latencies and amplitudes of P300 on Pz, Cz, and Fz. The results of this study indicated that participants in the implicit situation awareness produced tenser P300, than participants in the explicit situation awareness group. The findings also indicated that single defense showed longer P300 latencies than single attack as well as double defense. The P300-amplitude of treatment groups were longer than control group. The Cz area showed shorer P300 latencies than Pz and Fz areas. In addition, single defense situation demonstrated longer P300 latencies than single attack and double defence situations. Based on this study, it is believed that implicit and explicit situation awareness instruction influence decision making in different ways.

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A Tablet PC-Based Music-Making Program for Improving Executive Function of Adolescents With Intellectual Disabilities (지적장애 청소년의 집행기능 향상을 위한 태블릿 PC 기반 음악 만들기 활동)

  • Ji, Kyeongmi
    • Journal of Music and Human Behavior
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    • v.12 no.1
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    • pp.1-21
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    • 2015
  • This study examined the effects of a tablet PC-based music-making program on the executive function of adolescents with intellectual disabilities. Four adolescents with intellectual disabilities participated in this program. Each participant received 45-minute individual sessions twice a week for a total of 16 sessions. The music-making program was designed in the sequence of planning; learning table PC operations; exploring musical elements; making rhythm, melody, and lyrics; composing loop sections; and presentation of the completed music. The Stroop test, Children's Color Trails Test, and Digit Span and Letter-Number sequencing tests were measured at pretest, midtest, and posttest in order to examine changes in executive function. The participants showed increased scores on all three tests. The participants' attention span also increased and their attempts to correct errors during tasks occurred more frequently at posttest. This study supports the effects of the technology-based program on the executive function of adolescents with intellectual disabilities and presents its expanded applicability for adolescents who show low cognitive function and limited motivation for cognitive engagement.

A Study on the Development of Mobile APP Usability Evaluation Tool for Time Management (시간관리 모바일 앱 사용성 평가도구 개발에 관한 연구)

  • Lee, Saem;Nam, Won-Suk
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.19-29
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    • 2021
  • Although several industrial revolutions and technological developments have provided time for modern people, more than 75% of modern people are currently suffering from the problem of "lack of time". Therefore, in this paper, it was judged that it was necessary to improve the mobile APP service for efficient time management of modern people, and a study was conducted on the development of usability evaluation tools. First, the current status was analyzed through case studies of six time management apps with different purposes, and then usability studies were conducted to establish a total of five evaluation principles with operability, cognition, user suitability, minimization of work errors, and sharing. Based on this, a draft of the time management mobile app usability evaluation item was prepared, and a total of 44 usability evaluation tool items were derived through three Delphi surveys of design experts over 5 years and less than 10 years. As a result, intuitive screen and menu composition and user's perception of content were evaluated as the most important factors, and conclusions such as the need to improve the structure and function of the main content screen for user error prevention and usability were drawn. This study will not only contribute to improving the usability of existing time management mobile apps, but will also be used as a material for designing an integrated time management platform for efficient time management and purpose promotion in the future, and is expected to be used as an academic reference.

Study on Needs and Satisfaction of Service Related to Assistive Device and Assistive Device for Long-Term Care Elderly : Focused on Beneficiary Older Adults People in Long-term Care Insurance (노인복지용구의 품목 및 서비스의 만족도와 요구도에 대한 연구:노인장기요양보험 등급 인정자를 중심으로)

  • Woo, Ji-Hee
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.348-356
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    • 2019
  • This study is was to suggest improvement of assistive device for the elderly according to investigate the satisfaction and the needs of assistive device for elderly. The subjects were 184 beneficiary older adults in long-term health insurance who used home care service in I city and D city. Data were analyzed using SPSS 20.0. With the exception of cognitive assistance grade, subjects were showed from 'normal' to ' satisfied' on a types of assistive device and services related to assistive device. I, II grade subjects needed assistive device for self-care. III, IV and V grade subjects needed assistive device for safety and health maintenance. In the service related assistive device, All subjects needed service on 'periodic follow-up service', 'expert on assistive device' and 'comprehensive evaluation'. This results is significant in that it suggest to needed assistive device in accordance with grade unlike previous studies. Results of this study will expected to utilize as a basic evidence for improvement of assistive device, service related to assistive device for elderly.

Conversation Context Annotation using Speaker Detection (화자인식을 이용한 대화 상황정보 어노테이션)

  • Park, Seung-Bo;Kim, Yoo-Won;Jo, Geun-Sik
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1252-1261
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    • 2009
  • One notable challenge in video searching and summarizing is extracting semantic from video contents and annotating context for video contents. Video semantic or context could be obtained by two methods to extract objects and contexts between objects from video. However, the method that use just to extracts objects do not express enough semantic for shot or scene as it does not describe relation and interaction between objects. To be more effective, after extracting some objects, context like relation and interaction between objects needs to be extracted from conversation situation. This paper is a study for how to detect speaker and how to compose context for talking to annotate conversation context. For this, based on this study, we proposed the methods that characters are recognized through face recognition technology, speaker is detected through mouth motion, conversation context is extracted using the rule that is composed of speaker existing, the number of characters and subtitles existing and, finally, scene context is changed to xml file and saved.

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Expression of Abstractive Metaphor in Animatrix (애니매트릭스에 나타난 추상적 메타포 표현)

  • Kim, Kyung-Ae
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.141-149
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    • 2007
  • In this study, the use of abstraction has been considered, focusing on the abstract metaphoric expressions presented in Animatrix and it has a purpose as the case study in the use of abstraction as a unique element of animation in which imaginative ideas and stimuli are significantly important and the pioneering works of abstract animations were produced in the early 20th century. The abstract metaphors expressed in The Second Renaissance Part1 & Part2 and Matriculated among the episodes of Animatrix, the animation produced in the omnibus form directed by Wachowski Brothers and great Master in the world, can be analyzed into Anima of Abstraction abstractively expressing organic vital power, Extensity of Abstraction which 4D space is realized possibly recognizing the human emotions as well as 3D space, and Conceptualization of Abstraction directly presenting the human mentality and imaginary world.

A Courseware Design using Metacognitive Strategy (메타인지 전략에 기반한 코스웨어 설계)

  • Lee, Jaemu
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.101-108
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    • 2016
  • Most of a courseware evaluated negatively by short of instructional strategy to improve learning effects. Designing a courseware is a time-taking and challenging task. Therefore, a method is required that helps to easily design courseware that is effective to learning. This study proposed a method for designing and management courseware by utilizing a metacognitive strategy. We made a design the coursewase efficiently using concrete instructional model frameworks as metacognitive stragety and tried to improve the quality of courseware for learning effects. We applied our proposed method to teacher's college students in Korea who were taking the "Courseware Development" course. After analyzing it's effects, the responds can design courseware easily and monitor the design direction while their designing. Also, they can design the courseware systematically and implement detail instructional strategy by using concrete instruction model frameworks as metacognitive strategy. However, they were not easy to develop concrete instructional model frameworks at first and we need sharing it among the designers.

Understanding Topical Relevance of Multimedia based on EEG Techniques (뇌파측정기술(EEG)에 기초한 멀티미디어 자료의 주제 적합성에 관한 연구)

  • Kim, Hyun-Hee;Kim, Yong-Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.3
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    • pp.361-381
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    • 2016
  • This study proposed two topical relevance models, simple and complex models, using EEG/ERP techniques. In the simple model regarding simple search tasks, N300 and P3b components are used. The N300 is specific to the semantic processing of pictures and the P3b reflects mechanisms involved in the decision about whether an external stimulus matches or does not match an internal representation of a specific category. In the complex model regarding complex search tasks, on the other hand, N400 and P600 components are used. The N400 reflects activation of an amodel system that integrates both image-based and conceptual representations into a context, whereas the P600 is related to complex cognitive processes. Our research results can be used as a source to design an EEG-based interactive multimedia system.