• Title/Summary/Keyword: 인재개발 교육프로그램

Search Result 235, Processing Time 0.02 seconds

Research of Evaluation Criteria for Educational Program of Human Resources Development (인재개발 교육프로그램의 평가준거 개발을 위한 기초연구)

  • Lee, Kyu-Nyo;Choi, Won-Sik;Park, Ki-Moon
    • 대한공업교육학회지
    • /
    • v.34 no.2
    • /
    • pp.179-204
    • /
    • 2009
  • As the concern with the educational training for human resources development in organizations grows, various programs are being offered in many places. Accordingly, the issue of securing the validity of the education and the importance of its assessment at the level of continuous quality management of the programs draw our attention. The purpose of this study is to offer the basic data of evaluation criteria for human resources development which knowledge-and-information saturated society requires, and also to draw out the greater area of human resources development educational program based on CIPP(Context, Input, Process, Product) model by Stufflebeam, an evaluation model concentrated on process, through literature and case study in and out of Korea. The result of the study is as follows. First, the evaluation areas drawn out by the greater sphere of context evaluation of human resources education program are needs analysis, goal setting, and organizational environment. Second, the evaluation areas drawn out by the greater sphere of input evaluation of human resources education program are educational program strategies, human resources, and physical resources. Third, the evaluation areas drawn out by the greater sphere of process evaluation of human resources education program are educational program management, teaching-learning strategies, and educational support environment. Fourth, the evaluation areas drawn out by the greater sphere of product evaluation of human resources education program are influence, effect, durability, and transference. The author supposes that these results will be able to become the basic materials for the systematic approach to educational programs through the analysis of evaluation criteria for and the greater sphere of educational program of human resources development.

Development of Educational Program for Cultivating of Intergrative Thinking Person : Centering on Robot, New Materials, Space Exploration (고등학생을 위한 융합인재교육 프로그램 개발: 로봇, 신소재, 우주 탐사를 중심으로)

  • Choi, Yu Hyun;Lim, Yun Jin;Noh, Jun Ho
    • 대한공업교육학회지
    • /
    • v.38 no.1
    • /
    • pp.195-219
    • /
    • 2013
  • The purpose of this study was to develop a Educational programs for cultivating of intergrative thinking person. For the study, various literature researches were reviewed intensively about STEAM, STEM, robot, new materials, space exploration. As the process of the Study, the strategy for educational program development, workbook for students and instructional Guide for teacher were developed. The workbooks and instructional guides were tested by pilot test. And the interviews with students and teachers were feedback. The result of the feedback, the programs for the 10 educational Programs for cultivating of intergrative thinking person were developed. Based upon the conclusion of this study, the theoretical rationale of educational program for cultivating of intergrative thinking person was presented. Finally, the application method of this study and subsequent studies for effectiveness vertification were proposed.

The Development of the Process-oriented Evaluation Criteria for the Cyber Education Program of Human Resource Development (인재개발 사이버 교육 프로그램의 과정중심 평가준거 개발)

  • Lee, Kyu-Nyo;Choi, Won-Sik;Park, Ki-Moon
    • Journal of vocational education research
    • /
    • v.29 no.3
    • /
    • pp.157-185
    • /
    • 2010
  • This study aims to develop a process-oriented evaluation criteria that can be applied during the collection, description, and the provision of information necessary to improving and sustaining the cyber education program for human resource development. The conclusion obtained in the study is as described below. First, the process-oriented evaluation criteria of cyber education program for human resource development was divided into 4 dimensions, 13 evaluation categories, 29 evaluation sub-categories, and 125 evaluation clauses. Secondly, the process-oriented evaluation criteria of cyber education program for human resource development was divided into 4 dimensions, 13 evaluation categories, 29 evaluation sub-categories, and 125 evaluation clauses through the Delphi research method. Thirdly, the contents validity ratio (CVR) of each clauses ranged between .31-1.00 and therefore can be said to be valid. Also, the Cronbach's credibility for the validity of the developed evaluation criteria scored .980.

The Effect of STEAM Program on the Logical Thinking Ability of Middle School Students (융합인재교육(STEAM) 프로그램이 중학생의 논리적 사고력에 미치는 효과)

  • Bae, Sung-Hee;Kim, Hee-Soo
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.10 no.1
    • /
    • pp.17-25
    • /
    • 2017
  • The purpose of this study is to investigate the impact of logical thinking when applying STEAM program for middle school students. Therefore, you're creative, framework governing the conditions and be present, creative design of the emotional experience of class under the procedures of the program from a program by previous studies. STEAM improve program is entirely logical thinking to determine that 47 2nd grade in middle school student radio sampling four weeks, six round of poetry classes. Awareness stage after the program STEAM improved but there was little change in logical thinking and appears to be effective, particularly in conservation, combined logic.(p<0.05)

Analytic Study on the Effectiveness of Computational Thinking based STEAM Program (컴퓨팅 사고력 기반 융합인재교육 프로그램의 효과성 분석 연구)

  • Kim, Soon-Hwa;Ham, Seong-Jin;Song, Ki-Sang
    • The Journal of Korean Association of Computer Education
    • /
    • v.18 no.3
    • /
    • pp.105-114
    • /
    • 2015
  • A SW competency based on computational thinking is considered as one of the core competencies in the future society. However, the concept of computational thinking is difficult to be introduced to the class because of the lack of appropriate educational program and the shortage of proper understandings of students and teachers. Thus, we have applied computational thinking based STEAM program and analyzed its effectiveness to explore the educational possibilities of computational thinking. The 49 samples were selected, 23 for the experimental group, and 26 for the control group. Pre-post tests for integrated thinking abilities and computational thinking were done to explore the CT-STEAM program's effectiveness. As a result, the components of integrated thinking abilities, science preference and self-directed learning abilities were enhanced after CT-STEAM instruction. In addition, computational thinking assessment score was statistically significant. We expect new STEAM programs using various computing tools to be developed in the future.

자율운항선박 운항인력 자격제도와 교육프로그램 방향 구상

  • 이창희;최진철
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2022.11a
    • /
    • pp.132-133
    • /
    • 2022
  • 자율운항선박과 관련된 다양한 해기인력을 양성하기 위한 글로벌 해운환경을 분석한 후 이에 적합한 해기인력의 역량과 인재상을 검토하였다. 그리고 이를 바탕으로 해기인력 자격제도와 교육프로그램을 개발하여 제시하였다.

  • PDF

The Direction of Teachers Education Program for Cultivating Creative Software Human Resource (창의적 s/w 인재 육성을 위한 교사교육 프로그램 방향)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2014.01a
    • /
    • pp.221-222
    • /
    • 2014
  • 본 논문에서는 창의적인 S/W 인재 육성을 위한 교사교육 프로그램의 방향을 제시하고자 하는데 그 목적이 있다. 현대 사회는 S/W가 기반이 되는 사회로, S/W는 실생활 뿐 아니라 다양한 학문 분야의 발전에 큰 영향을 미치고 있다. 이러한 사회 패러다임의 변화는 창의적인 S/W 인재 육성 교육이라는 교육 패러다임의 변화를 요구하고 있으며, 교육 패러다임의 변화는 학습자 교육을 담당하는 교사 교육 패러다임의 변화를 요구한다. 따라서 창의적 S/W 인재 육성을 담당하는 교사 교육 프로그램은 학습자의 특성, 학습 맥락, 현대 사회가 필요로 하는 지식을 고려한 교육을 할 수 있도록 개발되어야 하며, 교사의 역할이 과거의 지식 전달자의 역할에서 학습의 조력자, 촉진자, 안내가 역할을 할 수 있는 프로그램이 되도록 해야 한다.

  • PDF

The Development and the Effects of Educational Program applied on STEAM for the Mathematical Prodigy (융합인재교육(STEAM)을 적용한 초등 수학영재 교육 프로그램의 개발과 적용 효과)

  • Lee, Seungwoo;Baek, Jongil;Lee, Jeonggon
    • Education of Primary School Mathematics
    • /
    • v.16 no.1
    • /
    • pp.35-55
    • /
    • 2013
  • The purposes of this study were to development and verify the effect of educational program apply on STEAM for the mathematical prodigy. To accomplish these purposes literature review on development of the program and qualitative study were conducted. The mixed-model design was applied for this qualitative experimental study. The conclusions of this study were as follows. First, the program for mathematical prodigy education applied on the conceptual model of STEAM integration approach was developed. Second, a learning satisfaction about constitution of the workbook was lowly. Third, principal of STEAM was the best interest and difficult of the program applied on STEAM. Fourth, the creativity and problem solving ability was founded about angle and velocity of mathematical domain and making the Angrybirds Game on GeoGebra environment. In spite of difficulty about principal of the Angrybirds Game, confidence and satisfaction were founded about a result product.

Development and Application of Systems Thinking-based STEAM Education Program to Improve Secondary Science Gifted and Talented Students' Systems Thinking Skill (중등 과학 영재학생들의 시스템 사고력 향상을 위한 융합인재교육 프로그램의 개발 및 적용)

  • Park, Byung-Yeol;Lee, Hyonyong
    • Journal of Gifted/Talented Education
    • /
    • v.24 no.3
    • /
    • pp.421-444
    • /
    • 2014
  • In STEAM education, contents that has been extracted from a variety of areas, so it can work closely and systematically. Therefore STEAM education requires systems thinking that can be grasped effectively these different disciplines. The purposes of this study are to develop a STEAM program based on systems thinking, and apply the program to the secondary science gifted student in order to investigate the educational effect. A model of the Program developed from previous research and theoretical contents of systems thinking and STEAM. A draft of the STEAM program was developed on the theme of "rocket". A total of 113 students was participated in this study. 100 seventh and 13 eighth graders were enrolled at seigy. A single group pre-post test paired t-test was conducted on them in systems thinking skills. Result of applying the program to the students as follows. The systems thinking ability was improved after the application of the program. 'Mental Model', 'Personal Skill', 'Team Learning', and 'System Analysis', 'Shared Vision' emerged for both improved significantly. In conclusion, the STEAM program based on system thinking improves students' systems thinking skills. This program of results can be helpful in cultivate human resources with the problem solving ability based on system thinking and STEAM literacy by used in public education curriculum.

Development and Application of STEAM Education Program for Informal Science Learning in Elementary School: Focused on Theme of 'Light' (초등학교 비형식 과학 교육을 위한 융합인재교육(STEAM) 프로그램의 개발 및 적용 - '빛' 주제를 중심으로)

  • Lee, Hyonyong;Baek, Soyeon;Lee, Hyundong
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.10 no.2
    • /
    • pp.122-139
    • /
    • 2017
  • The purposes of this study are to develop the STEAM program grounded on curriculum and to investigate educational effects of the developed program on students' attitude of science and science self-efficacy by application to elementary informal science education environment. In order to develop this program, the literature reviews were conducted and then STEAM education program based on the theme 'light' is developed. The developed program was revised and complemented through preliminary applications and consulting with experts, and applied to 65 students. A single group pre-post paired t-test was conducted through the students' attitude of science and science self-efficacy test. The semi-structure interviews were used to gather focused and additional data. The results of this study were as follows: firstly, STEAM education program was developed with the theme 'light' for elementary students in order to increase their interest related to real life. Secondly, the results indicated that the program was statistically significant on the attitude of science for the group of third and fourth graders. However, the effects of science self-efficacy did not appear a significant result for the third and fourth graders. They expressed one possible reason. The theme of light was not familiar with them because the theme was scheduled to teach in the second semester of the fourth graders. Some of students in this group did have a chance to learn the theme. Thirdly, the program was very effective for the fifth and sixth graders on their attitude of science and science self-efficacy. In conclusion, STEAM education program developed with the theme of light is contributed to elementary students' attitude of science in the informal science education. Students' learning experiences of relevant concepts can influence on students' science self-efficacy. It could be very important factor to consider students' grade level and previous learning experiences when the educational programs develop.