• Title/Summary/Keyword: 인식적 목표

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Relationship between Subjective Oral Health Perception and Oral Health Behavior in Adolescent Students in IT Age (IT 시대의 청소년기 학생들의 주관적 구강건강인식과 구강건강행동의 관계)

  • Seong, Jeong-Min;Lee, Sun-Kyoung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.3
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    • pp.507-514
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    • 2017
  • Objectives: The purpose of this study was to determine if self-rated oral health differed according to self-reported oral health behaviors in Korean adolescents. Methods: The raw data of 'The 6th Youth Health Behavior Online Survey' carried out by the Korea Center for Disease Control and Prevention were analysed. Independent t-test, one-way ANOVA, and Logistic regression analysis were used to assess the relationships between oral health behaviors and self-rated oral health (n=73,238). Results:Oral health behaviors had stronger influence on daily toothbrushing habits. In particular, participants who brushed their teeth in the morning and participants who brushed their teeth more than 3 times a day were more likely to have good self-rated oral (P<0.001). Conclusions: Korean adolescents with high self-rated oral health reported practicing good oral health behaviors. These results highlight the need for the further practicable oral health education programs.

Mathematics Teachers' Perceptions about and Implementation of Constructed-Response Assessment (수학교사들의 서술형.논술형 평가에 대한 인식 및 실행 조사)

  • Lee, Sunbi;Kim, Gooyeon;Noh, Sunsook;Kim, Min Kyeong;Kim, Rae Young
    • Journal of the Korean School Mathematics Society
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    • v.17 no.2
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    • pp.275-290
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    • 2014
  • This study aims to examine how secondary mathematics teachers perceive and how they use constructed-response assessment in their mathematics classrooms. For this purpose, we conducted a survey in Seoul, Inchun, and Gyeonggi-do; 189 teachers participated in the survey. Results from the data analysis suggest as follows: a) the secondary mathematics teachers participated in the survey seem to consider the primary goals of assessment through constructed-response items as evaluating student achievement and the development of students' thinking and creativity; b) the teachers perceive that constructed-response assessment would promote students' mathematical thinking and problem solving skills; c) in general, constructed-response items were included in both performance assessment(less than 20 percent) and paper-and-pencil test(20 to 40 percent); and d) constructed-response items were primarily used as a part of regular examination, rather than as an independent assessment.

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A Survey of Perception and Status about Descriptive Assessment -Focused on Elementary School Teachers in Seoul Area- (서술형 평가에 대한 인식 및 실태에 관한 조사연구 -서울시 소재 초등교사를 중심으로-)

  • Kim, Min-Kyeong;Cho, Mi-Kyung;Joo, You-Ri
    • Journal of Elementary Mathematics Education in Korea
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    • v.16 no.1
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    • pp.63-95
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    • 2012
  • Since performance assessment was implemented for 10 years, a survey has been carried out from 212 elementary school teachers in Seoul area in terms of their perception and status about descriptive assessment. As results, most of teachers agreed strongly that using constructed-response items is necessary for assessment, and they showed that purpose of using constructed-response items in their mathematics classrooms was to evaluate accurately student achievement in accordance with learning objectives in mathematics and they referred mainly to items which they modified from problems or items in the textbook when they generate constructed-response items. In addition, they considered level of difficulty in creating constructed-response items mostly. Moreover, they indicated that the effects of assessment through constructed-response items would be improvement of students' problem solving and reasoning skills.

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대학의 기초 통계학 교육: 이대로 둘 것인가?

  • Jeong, Chi-Bong
    • Proceedings of the Korean Statistical Society Conference
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    • 2003.05a
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    • pp.207-212
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    • 2003
  • 21세기 정보화, 기술, 국제화 등 시대적 성격에서 볼 때 국가적 차원의 통계적 소양 교육은 일반 시민의 기본 소양 및 인적자원 개발의 문제임을 인식하고 국가 그리고 대학의 일반 교육 정책으로 다를 필요가 있다. 현재 대학 교육에서 소외되고 사각지대에 있는 기초통계학 교육을 사회 변화와 요구를 반영할 수 있는 교육이 시급한 과제이다. 본 논문은 대학 기초통계학의 현재의 대학교육 상황, 학생들의 교육적 배경, 통계적 소양과 시대적 의미, 기초통계학의 목표, 성격 그리고 방향들을 제시하였다.

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A policy study for the voice recognition technology based on elderly health care (음성인식기술의 노인간병 적용을 위한 정책연구)

  • Cho, Byung-Chul;Cheon, Sooyoung;Kim, Kab-Nyun;Yuk, Hyun-Seung
    • Journal of Digital Convergence
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    • v.16 no.2
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    • pp.9-17
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    • 2018
  • The purpose of this study is to find out how voice recognition technology can be utilized to solve the elderly problem rapidly aging in Korea. Public support services and civilian nursing services for the elderly are expected to expand in Korea. In this case, voice recognition technology can be used variously for the elderly who are not familiar with the media interface. To this end, our researchers visited Japan and examined the achievements obtained by voice recognition technology in the elderly care. Especially, when caregivers write reports, they have greatly reduced their working hours by replacing the handwritten reports with ones using voice recognition technology. This method can be easily implemented in Korea. In addition, the social cost of the elderly support can be gradually reduced through the development of a robot equipped with voice recognition technology. Consequently, we realize that when voice recognition technology is combined with artificial intelligence programs of various emotion recognition functions and various policy possibilities as well.

Requirements Analysis for the Design of Context-aware Applications in a Ubiquitous Environment (유비쿼터스 환경에서 상황 인지 응용 설계를 위한 요구사항 분석)

  • Hyun, Wooseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.169-170
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    • 2009
  • 새로운 상호작용 장치와 응용 시스템에 대한 유비쿼터스 접근을 위한 요구사항이 창안되어, 사용자 상호작용은 데스크탑 너머로 이동하여 개발되는 경향이 있다. 사용되어지는 응용에서 상황은 시스템을 수행하는 활동의 총체적인 부분이 되었다. 상황 인지를 포함하는 것은 유비쿼터스 접근을 위해서 사용자에게 편리함과 효율성을 제공해 준다. 우리는 상황의 개념이 유비쿼터스 컴퓨팅을 위한 컴퓨팅 상황, 사용자 상황과 물리적 상황의 서로 다른 카테고리로 확장되어져야 한다고 믿고 있기 때문에, 전통적인 HCI 이론은 상황 인지 응용을 개발하는데 부적절하다. 이것들은 확장된 상황 정보를 잘 사용하기 위해 시스템 요구사항 분석과 설계에 있어서 새로운 패러다임을 요구한다. 본 연구에서는 성능 매칭(capability matching)에 의해서 상황 인식 요구사항 분석을 위한 방법과 목표 상황에 대한 상황 인식 속성을 매치시키는 방법을 소개한다. 이런 모델을 근거로 본 연구에서는 몇몇 공통적인 유비쿼터스 접근 상황의 설계 문제를 분석하고 유비쿼터스 관광 응용 요구사항을 고려함에 의해 상황 인지 응용을 체계적으로 적용시키는 방법을 보여준다.

An Investigation of the Types of Analogies Generated by Science-Gifted Student, Mapping Errors on the Chromatography, and the Perceptions on Generating Analogy (크로마토그래피 개념에 대해 중학교 과학영재가 만든 비유의 유형과 대응 오류 및 비유 만들기 활동에 대한 인식 조사)

  • Kim, You-Jung;Moon, Se-Jeong;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.29 no.8
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    • pp.861-873
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    • 2009
  • This study investigated the types of analogies generated by science-gifted students, mapping errors on the chromatography, and the perceptions on generating analogy. The subjects were science-gifted eighth-graders (N=68) enrolled at four gifted-education centers in Seoul. Analyses of the results revealed that most science-gifted students represented the analogies using verbal and pictorial forms based on concrete and everyday experiences, and they elaborately explained them including the functional attributes and the causal relationships of the target concept. Science-gifted students selected the analogies having rich similarities or similar structure and principle between the target concept and the analogy as the best of the self-generated analogies. And they used mainly their 'school life' as analogy materials. The results of the mapping test showed that many science-gifted students had mapping errors such as 'failure to map' and 'overmapping'. They were found to have the positive perceptions on generating analogy. The present study will provide the basic information to develop an instructional model in generating analogy in an education program for science-gifted students.

A Study on the Objectives of Cultural Property Education for establish of the U.V.E.C.(Understand, Value, Enjoy, Create) Cultural Property Education (U.V.E.C.(Understand, Value, Enjoy, Create) 문화재교육 정립을 위한 문화재교육 목표 연구)

  • PARK Sanghye
    • Korean Journal of Heritage: History & Science
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    • v.55 no.4
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    • pp.278-294
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    • 2022
  • To date, cultural property education has seen rapid quantitative growth due to national and personal needs. However, qualitative growth is lacking. The objectives of cultural property education have not been established, and therefore, even its identity is not clear. The most pressing issue at present in cultural property education is to first set objectives. This study aimed to analyze the objectives of current cultural property education, identify the problems, and set new objectives to meet significant national and personal needs in terms of education. The problems with the objectives of current cultural property education are that the persons interested in the education do not understand the concept of the education objectives clearly and that the objectives do not contain much actual content of the education. Also, the objectives of the education do not take into account the dynamic competencies and interests of the learners and do not satisfy the changes of the times. To solve these problems, new cultural property education, called 'U.V.E.C.,' was offerred. U.V.E.C. education is aimed at understanding cultural properties, recognizing their value, and enjoying them, and at creating culture. The objectives of U.V.E.C. cultural property education were set such that they can be modified flexibly in a learner-centric way with clear and practical format and contents. Based on this direction, stepwise objectives were set including overall objectives, detailed objectives, and practice objectives, and objective cases of each step were proposed. Considering the generality of the education and the distinct characteristics of the cultural properties, the U.V.E.C. education objectives took into account the diversity of behavioral objectives, clearness in statements, the objectives of problem solving, the initiative of learners and openness for expression outcomes. The U.V.E.C. objectives are clear and specific so that teachers can enhance their pedagogical efficiency and learners are able to develop interesting and diversified competencies. In addition, it is expected that the U.V.E.C. objectives will significantly affect objective setting for education on cultural properties which have not been studied widely. Further systemic and specific studies on the contents and methods of the U.V.E.C. education would help to change the overall education on cultural properties and position the field as a new academic area.

Exploring meaning of the context into the educational game (교육용 게임에서 맥락의 의미 고찰)

  • Park, Hyung-Sung;Baek, Young-Kyun
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.11-20
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    • 2009
  • The purpose of this study is to consider a line of context into the game-based learning. By reason of that, in this study this system of the roles into interaction game, both variable and flexible, will be considered in terms of what it means and what it takes however, beyond certain reasons, it does not change applicably with the place under the category of players. Therefore, it is obvious that more systems above-mentioned need to be developed on the knowledge-based environment by using educational games as well as assigning the roles of them.

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Driver's Behavioral Pattern in Driver Assistance System (운전자 사용자경험기반의 인지향상 시스템 연구)

  • Jo, Doori;Shin, Donghee
    • Journal of Digital Contents Society
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    • v.15 no.5
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    • pp.579-586
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    • 2014
  • This paper analyzes the recognition of driver's behavior in lane change using context-free grammar. In contrast to conventional pattern recognition techniques, context-free grammars are capable of describing features effectively that are not easily represented by finite symbols. Instead of coordinate data processing that should handle features in multiple concurrent events respectively, effective syntactic analysis was applied for patterning of symbolic sequence. The findings proposed the effective and intuitive method for drivers and researchers in driving safety field. Probabilistic parsing for the improving this research will be the future work to achieve a robust recognition.