• 제목/요약/키워드: 인간 창조

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A Discussion and Analysis of Animation in a Culture and Art Education (문화예술교육에서 애니메이션에 대한 논의 분석)

  • Jo, Jeong-Rae
    • Cartoon and Animation Studies
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    • s.31
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    • pp.29-55
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    • 2013
  • In the contemporary modern society, information and knowledge generate a set of new social values. These changes demand a transformation not only in socio-cultural and educational spheres, but also, specifically, in the field of culture and art education. Culture and Art education emphasizes the integration and cross-discipline of other related fields which have great impact on culture and arts. This study applies theoretical analysis of Animation education in the context of culture and art education. Animation education takes an interdisciplinary approach to integrate various subjects in the field of culture and art education. Animation, as a form of culture and art education, plays an educational role in the social classroom. Animation education should be developed and expanded to become a regular classroom course. The goal of Animation education is to pursue and develop a connection with other educational courses of study. In order to strengthen the role of Animation education, we should first re-structure the pedagogical role of Animation education. Secondly, Animation education needs to become a diversified and popularized education. Third, the cultivation of creative human resources is considered of vital importance to Animation education. Finally, the expansion of infrastructure and the establishment of a comprehensive support system for Animation education has to be established.

Mock up test and Field Application of Black Concrete Applying Superplasticizer containing Carbon Amino Silica Black (카본아미노실리카 블랙 고성능감수제(CASB-SP)를 사용한 블랙콘크리트의 Mock-up Test 및 현장적용)

  • Hong, Seok-Min;Han, Min-Cheol
    • Journal of the Korea Institute of Building Construction
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    • v.13 no.6
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    • pp.627-633
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    • 2013
  • This paper presents the result of a mock-up test and field application of concrete that is black in color thanks to the application of superplasticizer containing carbon amino silica black (CASB-SP). Mock-up specimen with a size of $3000{\times}1500{\times}40$ mm was fabricated with black concrete applying 0.5% of CSAB-SP with 27 MPa. After dividing the zone in wall mock-up specimen, three different water repelling agents were applied to verify its effect of efflorescence prevention. It was found that the use of CASB-SP with 0.5% made the black concrete develop a highly clear black color, and the epoxy type water repelling agent had better performance in efflorescence prevention. Based on mock-up test, field application was conducted with bridge member. It was also found that the application of CASB-SP showed favorable results in black color development.

Characteristics of Narrative Conflict Mediation in Interpersonal Conflict Situations (대인 갈등 조정의 서사적 특성에 관한 연구)

  • Kim, In-Yung
    • Korean journal of communication and information
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    • v.51
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    • pp.87-116
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    • 2010
  • The purpose of this study includes (1) to analyze the mediation process in which conflict mediation involves alternative stories through the mediation process after the characteristics of personal conflicts are analyzed (2) and to classify characteristics of the narrative of conflict mediation. This study attempts to examine mediation roles in the process mainly focusing on communication skills to which professional conflict mediators can apply. Based on this study, the usefulness of descriptive conflict mediation of social constructivism's perspective, one of the post-modern theories, was observed. The narrative mediation as a system that connects problems to conflicts with conversation and creates and develops the meanings of conflicts and problems in collaboration attempts to pursue new changes on the assumption of the subjectivity of human beings and the characteristic of the conflicts. Such a point supports the argument that conflicts should be approached from the communication perspective. Especially, it is expected that the fact that a variety of communication skills have great influence on conflict mediation becomes a key source to establishing communication study as one of mediation fields in conflicts.

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A review on changes in Japanese school safety policy since 2000 (2000년 이후 일본 학교안전정책의 변화에 대한 고찰)

  • Park, Youn-Ju
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.16 no.3
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    • pp.51-60
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    • 2017
  • School safety in Japan in the 21st century has been directly influenced by changes in school education policy. The purpose of Japanese school education is to nurture self-reliance, cooperation, and creative humanity by promoting 'zest for life'. Reflecting this, the purpose of school safety is to strengthen survival capabilities that students can overcome in any disaster situation. The main features of Japanese school safety are as follows: 1) to emphasize ability to survive; 2) to focus on school safety role in home and community; 3) to balance between school safety and school education; 4) to emphasize school safety education through experiential and active learning; 5) to pursue safer school facilities; 6) to focus on continuous improvement through PDCA(Plan-Do-Check-Act); 7) to spread the UN safe school model. This analysis and discussion on Japanese school safety will give meaningful implications to Korea's school safety which has recently undergone dramatic changes.

Rethinking the Right to Culture in the Digital Age The Issues of Copying Culture and Content Curation (디지털 시대 문화 권리의 제고 복제문화와 콘텐츠 큐레이션의 쟁점)

  • Lee, Kwang-Suk
    • Korean journal of communication and information
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    • v.74
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    • pp.197-224
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    • 2015
  • This paper critically investigates the cultural phenomenon surrounding the news mobile phone app in which 'curation', relying on the news editing and adaption, has become much more significant than making the news directly. This study affirms the fact that a copying culture which is basically a combinative effect of duplication (alias) and imitation(mimesis) enables us enrich the human beings' creative activities. However, we need to warn the regressive aspects of copying culture challenging the journalistic principles. This study exemplifies a case of Pikicast, which has become the most rapid growing news content mobile app in Korea. By doing a case study, this paper suggests that 'social gift' should be given to the online users as a whole. The communal and social gift would be an alternative way to the unpaid crawling of the news resources from the digital commons by the news content curating corporation such as Pikicast.

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A Study on 3D Animation Emotional Lighting Style (3D애니메이션의 감성적 라이팅 스타일 연구)

  • Cho Jung-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.153-160
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    • 2005
  • It is within bounds to say that the mood expressed in the Scenes of 3D Animation influences by mostly setting up of 3D CG lighting. Tn the context of CG, lighting is the process of illuminating digital scenes in an artistic and technical manner so the audience can perceive what the director intends to display on the screen with the appropriate clarity and mood. The lighting has the role of making the scenes beautiful and harmonious as an aesthetics of light and color created and controlled by people. It can be also stylized in symbolic and metaphorical methods environmental mood which we pursue to expose and story which we want to express. It thus appears that the concept of lighting style is intimately related to the particular context and art direction of animation film. But unfortunately, there are no foolproof formulas to the process of lighting a scene. In short, the lighting contributes to define the style of the scene as a conditional lighting setups' elements including position, color, intensity, shadow's area and scope. But at the same time, we must not overlook the artistic aspects that the lighting might suggest over all moods the animation genre and the style of scene like tranquility, suspense, and high-drama.

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The Matters of Choice, Chance and Morality in Eric Rohmer's (선택과 우연 그리고 도덕의 문제: 영화 <모드 집에서의 하룻밤>을 중심으로)

  • Lim, Taewoo
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.121-128
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    • 2016
  • Under the Bazinian influences, Eric Rohmer tried all his life to show the world as it was by taking full advantage of objective and revelatory nature of a camera. Believing the cinema was an instrument of discovery, that was able to reflect pre-existing beauty of nature, he wrote dialogues using actual words of actors and captured human actions as close to real life as possible. As a result, audience could meet lively, barely fictional characters and their ordinary, yet exciting adventures of daily lives. Focusing on , the third of his 'Six moral tales', this study attempts to discuss the matters of choice, chance and morality, and briefly his status as a writer in the history of narrative literature.

The Effect on the Contents of Self-Disclosure Activities using Ubiquitous Home Robots (자기노출 심리를 이용한 유비쿼터스 로봇 콘텐츠의 효과)

  • Kim, Su-Jung;Han, Jeong-Hye
    • Journal of The Korean Association of Information Education
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    • v.12 no.1
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    • pp.57-63
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    • 2008
  • This study uses the identification which is one of the critical components of psychological mechanism and enables replacing one's own self because of the needs of self-expression(disclosure) and creation. The study aims to improve educational effects using the realistic by increasing sense of the virtual reality and the attention. After the computer-based contents were developed and converted to be applied into robot, and then the contents were combined the student's photo and the avatar using automatic loading. Finally each one of the contents was applied to the students. The results of the investigation indicated that there were significant effects of the contents based on identification. In other words, the contents effect on student's attention, but not their academic achievement. The study could find the effect of the identification's application using the educational robot. We suggested that improving technical ability of the augmented virtuality as a face-detection and sensitive interaction may lead to the specific suggestions for educational effects for further research.

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A study on Nature of the Fixed Idea and the Activation of the Brain for Creative Thinking (고정관념의 정체와 창조적 사고를 위한 두뇌활용법 연구)

  • 유재춘
    • Archives of design research
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    • v.13 no.1
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    • pp.157-166
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    • 2000
  • Since the cognitive science developed as a brandl of academic researdl, studies on human brains have flourished. Emotional features have been centered on the field of design, and the development of the design process has been diversified that makes use of the factors. The purpose of this study is to reflect the current trend and to convert the results into a method for designing. The researdl is based on the mind map techniques which spread like a trendy fashion, and tries to supply a theoretical explanation of how to overcome the fixed idea. Recognizing the importance of learned information in approaching a problem, I regarded the roles of left and right brain as analogue and digital images interpreting them by freely crossing language(digital images) and visual thought (analogue images), using mapping tedlniques. I pursued the research goal of the techniques focusing on the idea of using mapping. As a result of this. I established a logic system [figure 8] in that a proposition which starts as a problem introduction goes on until a problem solution, which is visualized with concept presentation, using a brainstorming technique. According to the suggested concept. I concluded that idea proliferation as a design demand can be solved by applying mapping techniques like one shown in figure 12.

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A Study on Logistics Distribution Industry's IoT Situation and Development Direction (국내외 물류산업의 사물인터넷(IoT) 현황과 발전방향에 관한 연구)

  • Park, Young-Tae
    • Management & Information Systems Review
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    • v.34 no.3
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    • pp.141-160
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    • 2015
  • IoT(Internet of Things) has become a major issue as new type of convergence technology, expending existing of USNs(Ubiquitous Sensor Networks), NFC(Near Field Communication), and M2M(Machine to Machine). The IoT technology defines as a networking for things, which can establish intelligent links collaboratively for sensing networking and processing between each other without human intervention. The purpose of this study is to investigate to forecast the future distribution changes and orientation of contribution of distribution industry on IoT and to provide the implication of distribution changes. To become a global market leader, IoT requires much more development of core technology of IoT for distribution industry, new service creation and try to use a market-based demand side strategy to create markets. So, to become a global leader in distribution industry, this study results show that first of all establishment of standardization of IoT, privacy safeguards, security issues, stability and value were more important than others. The research findings suggest that the development goals of IoT should strive to boost the creation of a global leader in distribution industry and convenience to consider consumers' demands as the most important thing.

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