• Title/Summary/Keyword: 인간의 욕망

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Analysis of comic 'Monster' based on J. Lacan's psychoanalytic theory - Focused on desire theory - (자끄 라깡의 정신분석 이론으로 본 만화 '몬스터' 분석 - 욕망이론을 중심으로 -)

  • Park, Hye Ri
    • Cartoon and Animation Studies
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    • s.50
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    • pp.153-185
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    • 2018
  • This study analyzed the comic "Monster" based on J. Lacan's psychoanalytic theory. J. Lacan advocated a new psychoanalytic theory through S. Freud's psychoanalytic theories and socio-cultural studies. The main theory of his theoretical background is the 'desire theory' which analyzed human desires. He distinguished human desires as desires and demands and had the basic proposition that 'human desire is the desire of the other'. J. Lacan (J. Lacan) studied in depth the relationship between oneself and others, which he defined by dividing it into an imaginary system (mirror stage), a symbolic system (Oedipus complex), and a real system (desiring subject). Based on these theories, the main purpose of this study is to analyze the comic "Monster" by Naoki Urasawa focused on the desire theory of J. Lacan based on psychoanalysis to examine what new meaning could be extracted. In order to analyze the comic "Monster", the qualitative research method was used and the method of analysis was the descriptive phenomenological method devised by Giorgi (1985). Through this analytical method, the background, characters, and symbols of "Monster" were analyzed and content analysis was performed based on the theory of Giorgi (1985) and the desire theory of J. Lacan As a result of the analysis of the meaning unit and components related to the desire theory through content analysis, the contents analysis was divided into four components: identification, reproduction of desire, alienation, and unique desire and freedom. The results of this study are summarized as follows. First, on the basis of psychoanalysis, "Monster" is classified into four elements, identification of twin characters, reproduction of desire, feeling of alienation and unique desire and freedom of characters based on desire theory of J. Lacan. Second, the characters analyzed by the desire theory of J. Lacan attempted to reproduce their desires through identification and projection of twins due to their traumatic experience when they were young. Also, the characters who felt alienated in the process of reproduction made a tragic ending to complete human desire and freedom to fill in their emptiness. This result shows that desire theory of J. Lacan based on psychoanalysis can be used as a new analytical theory, a comic analysis which suggested a new meaning. The results of this study suggest that a new field of research, a comic analysis using psychological theory, needs to be created and further studies in this field are required.

Metaverse as a future living environment of Homo Culturalis (문화적 인간의 미래 생활환경으로서 메타버스)

  • Lee, Arum;Oh, Min Jung
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.167-176
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    • 2022
  • In this paper, the metaverse is viewed as a future space for the living environment of Homo Culturalis. Although the metaverse is perceived as a digital 'virtual' space, it should be understood as an extension of the real space. A human dreams of a reincarnation in the digital space, but a human has a body that cannot be completely separated from the physical environment. This means that human activities are not disconnected from reality and more specifically the human existence ought to be found in the socio-cultural context of reality. If the way of life in Metaverse becomes increasingly common, humans should be able to access this metaverse as a reality. Therefore, in this paper, the metaverse that creates the world of creation, play, and empathy, becomes considered as the world of human life of Homo Culturalis, where the realization of human desires and desires in that world are made.

Development of Functional Product and Patient Foods as a Specialized Nutrition Using Sericultural Materials (양잠산물을 이용한 기능성 제품 및 환자식(患者食)의 개발)

  • 최진호;류강선
    • Proceedings of the Korean Society of Sericultural Science Conference
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    • 2003.04a
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    • pp.16-23
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    • 2003
  • 인간의 궁극적인 욕망은 뭐니뭐니해도 머니(money)라는 말이 인구에 회자되고 있다. 그래도 인간의 궁극적인 목표는 "건강하게 오래 살고 싶다"는 장수욕망일 것이 분명하다. 이생진 시인은 〈그 노파 〈85세〉라는 시에서 "…/ 아이고 죽어야 하는데/ 무슨 말씀을, 앞으로 10년은 더 사실 건데요/그래서야/하면서 미소짓는 노파의 소녀/…"에서 도 잘 나타나 있다. 인간의 수명은 얼마나 될까\ulcorner 병들지 않고 자연히 죽을 때까지 살수 있는 자연수명 (natural lifespan)은 성장기 연령(20~25세)의 5배라고 하는데, 그렇다면 최소한 100세에서 125세까지는 살 수 있다는 계산이다. (중략)

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문자의 역사

  • Ra, Gyeong-Jun
    • 프린팅코리아
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    • s.20
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    • pp.155-159
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    • 2004
  • 의사소통은 인간의 기본 욕구 중 하나다. 우리 선조들이 생활주변에서 얻어지는 갖가지 재료를 가지고 의사전달의 표현도구로 삼았던 것은 바로 이러한 근원적인 욕망을 충족시키고자 하는 데서 비롯되었다. 인류가 발전함에 따라 감정과 생각을 좀 더 쉽고 정확하게 전달하고자 하는, 한 단계 더 심화된 욕구가 발동되었고 그에 따라 표현방법도 다양하게 모색되었다. 더 나아가 표출된 의사소통 내용을 기록해 두어 오래 보존하고자 하는 욕망도 생겨났는데, 앞으로 우리가 함께 더듬어 볼 한국인쇄술의 발명 역사도 결국은 이러한 맥락과 상통되고 있는 셈이다.

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Educational Prospectus and Tasks in Ubiquitous Broadcasting Media & Contents (유비쿼터스 방송 미디어 교육 콘텐츠의 전망과 과제에 관한 연구)

  • Jung, Chang-Duk;Ghymn, Ji-Sook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.13-18
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    • 2005
  • 유비쿼터스 개념의 방송 및 통신 사업은 방송-컴퓨터-사물-사람 연계의 실현이 우선되어야 한다. 여기에 방송의 디지털 미디어 기술과 정보장치가 가정의 TV이든, 이동시의 휴대폰이든, PC나 노트북이든, 혹은 개인과 관련된 모든 사물이 통합 네트?p으로 연결 될 때 비로소 그 가치를 발휘하게 된다. 최적화된 유비쿼터스 방송 교육 운용 시스템이란 이러한 각종 미디어와 전자 감응 장치를 장착시킨 물건들을 u-컴퓨팅하여 개인과 특정 집단이 원하는 때와 장소에서 원하는 서비스를 제공받을 수 있는 전자 유기체를 가리킨다. 이러한 통합 학습 유기체란 개개인의 능력은 물론 성격이나 욕망까지 컴퓨팅할 수 있는 전자지능시스템과 개인의 내적욕망을 채워주는 다양한 콘텐츠, 그리고 주변기기나 장치 등, 모든 디지털 교육환경까지를 의미한다. 변화란 인간의 욕구에 따라 커스터마이징하는 것이다. 그러한 점에서 급변하는 세상의 변화에 다양한 가치를 추구하고자 하는 교육에 대한 인간의 욕망을 실현하기 위해 개인화된 통합 방송 디지털 미디어, 유비쿼터스 홈 네트워킹과 기술, 그에 따른 다양한 교육 콘텐츠의 통합 개발은 이제 절실한 과제가 되고 있다.

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How can selfish people choose to do moral behaviors - for Xunzi (이기적 욕망을 인정하는 도덕이론의 문제 - 순자철학을 중심으로 -)

  • Yun, Tai-yang
    • The Journal of Korean Philosophical History
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    • no.54
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    • pp.221-242
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    • 2017
  • How can Selfish people choose moral behaviors. Xunzi thought it can be done with Human reason. For him, people move for their own interest. So they must follow Yi(禮), if they understand the life that following Yi is better than following x?ngq?ng(性情). Xunzi' theory is going to meet following two problems. One, people do not choose Yi because heir selfish is the only power to do. Second, there is nothing to blame or punishment for violators because it is not the duty. I tried to explain with two solutions for Xunzi.

A Study of Attraction Effect of Playing Games based on Analysis of Human Desire (인간의 욕구분석을 통한 게임의 흥미요소연구)

  • Choi, Sam-Ha;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.10-19
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    • 2002
  • These days we can understand the game as a culture of digitalized amusement and living beyond that is a simple product of computer engineering. That's why It makes an offer more scientifical bases when we design a game to analysis social and individual desire of human precisely. It have been researched by centering around psychologist what is the natural desire of human and movement for a kind of compensation. In this paper, It have been researched into a matter of player's need and compensation in a game based on psychological theory.

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