Developing an Adventure Game based on the 'Patterns' of Fun Theory for Inducting the Flow : 1 Hour (재미이론의 '패턴'에 근거하여 몰입 유발을 위한 어드벤처 게임 개발)
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- Proceedings of the Korean Society of Computer Information Conference
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- 2014.07a
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- pp.303-306
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- 2014