• Title/Summary/Keyword: 이스포츠 산업

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A Course Development of the Marine Leisure Sport Policy (해양레저스포츠 정책의 발전방향)

  • Kim, Chan-Ryong;Lee, Jae-Hyung
    • Journal of Navigation and Port Research
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    • v.32 no.5
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    • pp.415-423
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    • 2008
  • The purpose of this study is to show a course development of the marine leisure sport policy in Korea. The preceding researches and the analysis on the actual conditions on marine leisure sport in Korea were conducted for this research. And analyzing the obstacle and development factors in marine leisure sport, the conclusions intended to provide the preliminary data on the marine leisure industry are as follows: First, as policy-based problems, there will be needs for the public perception improvement in the marine culture caused by the lack of publicity, the reflection reinforcement of the national policy on the marine leisure industry, the prevention of the overlapping investment for the national resources development in the marine industry and marine leisure sport complexes, and the reinforcement of the close networks with the developed countries. Second, as human-based problems, there will be needs for the new organization of the specialty agencies involved in the marine leisure industry field, the nurture of the capable specialists and the reinforcement and nurture of TF team for the infrastructure industry. Third, as facility-based problems, there appeared to be the expansion of the SOC related to the marine leisure, the ease of the laws and regulations for the development of the marine leisure facilities, the prevention of the thoughtless development caused by close cooperation system with the local government. Fourth, as law and institution-based problems, there appeared to be the abolishment of the regulation-centered laws involved in them, the prevention of the legal and institutional confusion caused by policy confusion. Fifth, as industry-based problems, there must be the expansion of the domestic supply and demand, the reinforcement of parts industry and the nurture of the license system for the mechanics on the vessels and the engines.

A Study of Service Quality and Identity on Professional Sports for Promoting Licensing Product Intentions (라이센스 제품의 구매 촉진을 위한 프로 스포츠 서비스 품질과 동일시에 관한 연구)

  • Park, Bae Jin;Park, Sun Young
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.3
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    • pp.189-197
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    • 2016
  • This study is aimed at providing basic data necessary for promoting consumption of professional sports licensing in the industry through service quality. Specifically, the current study examines the effects of service quality and licensing product intentions on professional sports and evaluates the moderating identity. For this study, we distributed a total of 480 questionnaires to those sampled through non-probability sampling from people living in small and medium cities including Seoul. Collected data were coded and entered into the computer, and statistically processed using SPSS Statistics 18 The results were as follow: First, service quality of professional sports significantly effect on licensing product intentions, but identity could not effect on licensing product intentions. Second, Identity as a moderating variable has significantly positive effect on the relationship between star player of service quality and Licensing Product Intentions. In conclusion, the companies that participate as title sponsors in professional sports were proven to promotion their licensing product intentions, as identified with sports fans through service quality of professional sports such as record, attractiveness, star player and locally affiliated.

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A study on the difference in the amount of information on e-sports according to gender (성별에 따른 e스포츠에 관한 정보량의 차이에 대한 연구)

  • Dae-young Shin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.127-128
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    • 2023
  • 게임관련 학업을 전공으로 하는 남학생 31명, 여학생 18명, 총 49명을 대상으로 e스포츠 관련 지식과 정부를 얼마나 많이 알고 있는가의 정보 수집의 차이에 대한 연구를 하였다. 그 결과 남학생의 평균 값은 3.22이고 여학생의 평균 값은 2.44로 두 집단의 평균의 차이를 보이고 있다. 두 집단간의 평균의 차이를 알기 위해 T-test를 실시한 결과, 유의수준 P값이 0.0024(P>0.05)로 남녀 두 집단간의 e스포츠에 관한 정보수집의 차이가 있는 것으로 나타났다.

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Development of Education Programs for Sports Clubs using Sports Data (운동부를 위한 스포츠 데이터 활용 교육 프로그램 개발)

  • Kim, Semin;Woo, SungHee
    • Journal of Practical Engineering Education
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    • v.13 no.3
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    • pp.435-442
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    • 2021
  • In this study, a program was developed to educate the students and athletes of the school sports team on the overall knowledge of using sports data. Accordingly, existing research and requirements for using sports data were analyzed, a learning plan was designed, and an education program was developed in a step-by-step manner according to the educational requirements. In addition, as there is no research yet on data science education for school athletics and adult sports officials in existing studies, this study includes the problem definition, data collection, data pre-processing, and data analysis, as well as the additional stages of data visualization and simulation analysis. It is expected that the sports industry's interest in sports data will increase through this study.

A Study of Development of Wearable Sports Helmet Device Using IoT Server Technology (IoT 서버 기술을 활용한 웨어러블 스포츠 헬멧 디바이스 설계)

  • Kim, Jin-Kook;Kim, Soo-Hyun
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.151-156
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    • 2020
  • The purpose of this study is to design a process for developing wearable sports helmet devices by utilizing IoT server technology, focusing on sports where helmet wear is essential at sports sites. This enables customized training of athletes by continuously accumulating personal biometric information during training, checking players' condition based on data, and informing them of injury prevention and dangerous situations. In addition, the wearable device that can be useful when the training place is likely to damage the physical health due to heat waves or extremes can provide a foundation for improving the performance. Since such technology can be applied not only to the sports field but also to the society such as the industrial field or the underprivileged, it can be expected to be expandable.

An Exploring Study for the Sources of Sports Coaching Efficacy (스포츠 코칭효능감의 원천(source)에 대한 탐색적 연구)

  • Kim, In-Woo;Kim, Ji-Sun;Kim, Han-beom
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.3
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    • pp.840-850
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    • 2021
  • The purpose of this study was to phenomenologically explore what experiences sports coaches have felt about coaching efficacy through qualitative research methods, and to derive the sources of coaching efficacy. To achieve the research aim, 15 sports coaches with more than 5 years of experience were selected as a nomadic sampling and in-depth interviews were conducted, and the collected data were analyzed through qualitative data analysis procedures such as transcription, coding, categorization and meaning. As a result, the sources of sports coaching efficacy were established as five factors including coaching success experience, social support, coaching-related player experience, coaching expertise, and player feedback. The derived sources can be used as educational basic data for the development of coaching efficacy.

A Study on the Structural Relationship of Achievement Goal Propensity, Sports Confidence, and Perceived Performance Using the Mentoring System of High School Leaders (고등학교 지도자의 멘토링시스템을 활용한 성취목표성향, 스포츠 자신감 및 인지된 경기력의 구조적 관계 고찰)

  • Kim, Seon-Il;Cho, Ki-Jung;Han, Dong-Sung
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.6
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    • pp.153-163
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    • 2021
  • This study has a main purpose that closely examines the structural relationship among A Study on the Structural Relationship of Achievement Goal Propensity, Sports Confidence, and Perceived Performance Using the Mentoring System of High School Leaders. In order to achieve it, the sample from high school student participants were accumulated by using convenience sampling that chose taekwondo championship in national. The samples were 500 people. and we excluded unsuitable sheet like that were decided as untruthful one and an omission and unclear. So the final samples were 465 people. On the basis of that, The statistical techniques, spss 24.0 and amos 24.0 program have been used for the analysis as per research purpose. The statistical analysis used in the research for a data analysis includes frequency analysis, confirmatory factor analysis, reliability analysis, correlation analysis, and structure equation model analysis. The research has drawn the following conclusions, based on the above mentioned research method and its procedures: First, The mentoring influences the achievement goal orientation. Second, The mentoring influences the sport confidence. Third, The achievement goal orientation influences the perceived performance. Fourth, The sport confidence influences the perceived performance.

Preliminary study on the establishment of marine leisure sports infrastructure program (해양레저스포츠 인프라 구축에 관한 기초연구)

  • Jun, Seung-Jun;Ha, Hae-Dong;Kang, Sin-Young;Cheong, Yeong-Seok;Jeong, Eun-Seok
    • Journal of Navigation and Port Research
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    • v.28 no.6
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    • pp.579-585
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    • 2004
  • The data were collected from the water sports industries, resort owners, equipment manufactures and the associations. The inquiry and data collection were made by visiting the corresponding facilities. Based on these data, the plan for infra construction of water leisure sports were proposed.

발목 운동 방법 - 벽과 수건을 이용한 발목 운동 방법

  • Kim, Ji-Hyeon
    • 월간산업보건
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    • s.387
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    • pp.76-79
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    • 2020
  • 인체면적의 고작 2%를 차지하는 발바닥은 체중의 98%를 지탱하고 있습니다. 그래서인지 근골격계 질환 중에서도 손상이 빈번하게 일어나는 부위가 발목관절인데요. 스포츠 활동뿐만 아니라 일상생활 중에도 손상이 잘 일어나며 한번 손상되면 발목관절 안정성이 떨어지게 되어 재손상이 쉽게 발생합니다. 이에 발목관절 건강을 지킬 수 있는 적절한 예방운동이 꼭 필요합니다.

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Residents' Perceptions of Social and Cultural Impacts of the Sport Event - Focus on the Kumsu Mountains Marathon Race 2005 in Jecheon - (스포츠 이벤트 개최로 인한 사회문화적 영향분석 - 2005 제천 산악마라톤대회를 중심으로 -)

  • Choi Sang-Su;Lee Kwan-Pyo
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.161-169
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    • 2006
  • This study is based on the sport event(mountains marathon race 2005 in Jecheon) of social and cultural impact. The results were as fallows: Factor analysis of 19 positive impact items produced five dimensions and factor analysis of 9 negative impact items produced two dimensions. As an example of results, younger generations (those in 20s and 30s) and service employees tended to perceive the impacts of the sport event more positively than other age or occupation groups. Thus, the results indicated that attitudes toward the event are likely to differ across socio-demographic characteristics.

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