• Title/Summary/Keyword: 이미지 속성

Search Result 396, Processing Time 0.021 seconds

A Study on Clothing Consumption Value: A Qualitative Approach (의복 소비가치에 대한 질적 연구)

  • Kim, Sun-hee;Lim, Sook-Ja
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.25 no.9
    • /
    • pp.1621-1632
    • /
    • 2001
  • 본 연구는 소비자의 실제적인 의복 소비 행동을 설명할수 있는 가치 개념을 제시하기 위하여 의복 소비가치의 구체적 유형을 밝히고, 적합하고 신뢰성 있는 의복 소비가치 척도를 구성 할 수 있는 기초자료를 제시 하고자 하였다. 본 연구에서는 Sheth(1991)의 소비 가치 이론과 의류학 및 소비자 행동분야의 다양한 이론을 토대로 초점집단면접(Focus Group Interview)을 통하여 소비가치에 대한 탐색적 접근을 시도한 결과를 논의하였다. 의복의 구매와 착용의 선택상황에 영향을 미치는 소비가치는 Sheth(1991)의 5가지 소비가치 유형인 기능적 가치, 사회적 가치, 감정적 가치, 진귀적 가치, 상황적 가치 및 의복제품의 특성에 따른 자기표현적 가치로 분류되었다. 기능적 가치는 물리적 속성, 물리적 기능, 도구적 성과와 관련되었으며, 사회적 가치는 사회계층, 준거집단, 인구통계 적 특성 집단, 문화-민족적 집단과의 관련성 에 대 한 가치로 구성되었다. 감정적 가치는 긍정적, 부정적 감정 및 심미성 요인으로 구성되었으며, 진취적 가치는 다양성추구행동 요인 및 유행성의. 새로움 추구 요인과 관련되었다 또한 상황적 가치는 의복착용상황, 구매상황, 커뮤니케이션 상황으로 구성되었으며, 자기표현적 가치는 성격, 이미지 표현, 개성추구, 유행추구 등의 요인으로 구성되었다. 본 연구의 이러한 결과를 바탕으로 소비가치에 대한 양적 연구를 실시한다면, 보다 객관적인 구조를 파악하고 신뢰성 있는 측정 문항을 개발할 수 있을 것이다.

  • PDF

A Study on the Social Needs of Customer for Robot Design (로봇 디자인에서 사용자의 사회적 니즈 추출에 관한 연구)

  • 김현진;박용국;김재우
    • Archives of design research
    • /
    • v.16 no.3
    • /
    • pp.253-262
    • /
    • 2003
  • This article suggest a research method to extract user needs for designing social interface of a service robot. We first discuss social design issues for the service robot. Then we present a novel survey method for the service robot based on the social design issues and robot characteristics. Finally we discuss survey results, answered by Korean customers, of functional needs, social characteristics, product design for a home service robot. It is analyzed that Korean customers expect the image of home service robot as “a late teenager female who helps household work effectively”

  • PDF

A Study on Product Identity of Nokia design (노키아의 프로덕트 아이덴티티에 관한 연구)

  • Lee, Sang-Hwa
    • Archives of design research
    • /
    • v.19 no.5 s.67
    • /
    • pp.65-74
    • /
    • 2006
  • As the world approaches to a keen competition for design, corporations began to be interested in CI (Corporate Identity), PI (Product Identity) as a way of enhancing the valve of corporation that has competitive power. PI (Product Identity) leads communication to an affirmative direction that is formed when the consumer uses products and feels the image of corporation. It is said to be important that it is part of synthetic and systematic strategy of corporation to gain an advantage over competitor in the market place with an unified corporate image. Even though mobile phones are sensitively changed according to a trend and public fancy, PI (Product Identity) of mobile phones is also important. The study purports to ascertain the propensity of Nokia's PI (Product Identity) and to analyze their unique PI.

  • PDF

Fax Sender Verification Technique Based on Pattern Analysis for Preventing Falsification of FAX Documents (팩스 문서 위·변조 방지를 위한 패턴 분석 기반의 팩스 송신처 검증 기법)

  • Kim, Youngho;Choi, Hwangkyu
    • Journal of Digital Contents Society
    • /
    • v.15 no.4
    • /
    • pp.547-558
    • /
    • 2014
  • Recently, in the course of business processes a variety of abuse cases of fax documents is common in general corporate, government, and financial institutions. To solve this problem, it is necessary for a technique to prevent falsification of fax documents. In this paper, we propose a new fax sender verification technique based on pattern analysis to prevent falsification of fax documents only using the received fax document. In the proposed technique, the fax sender is verified by analyzing the communication signal patterns between the fax sender and receiver and image pattern in the received fax document. In this paper, we conduct the experiments that apply our technique to real-world fax systems, and then tamper-proof effects were confirmed from the experimental results.

우리나라 항공기 산업의 발전과제와 대책

  • Lee, Gi-Sang;Lee, Mu-Yeong
    • The Journal of Aerospace Industry
    • /
    • s.68
    • /
    • pp.1-23
    • /
    • 2006
  • 항공기산업은 고부가가치, 높은 기술파급효과 등의 경제적 요인 이외에도 국방 등의 전략적 요구 및 국가이미지의 대내외적 제고 등 요인을 동시에 갖고 있는 첨단의 전략산업일뿐 아니라 개발성과가 불확실하고, 수요의 독점성과 기술의 복합성, 자본 및 경험 집약성 등의 요인으로 인해 육성하기 어려운 산업이다. 우리나라에서의 항공기산업은 자동차, 철강, 반도체 등 세계적인 선도 산업에 비해 아직은 그 산업의 성과가 충분치 못한 실정이다. 그 이유로는 수요의 영세성과 불연속성, 고립된 산업 구조 및 그로 인한 낮은 산업파급효과와 낮은 부가가치구조, 취약한 부품산업 등의 여러요인이 거론되고 있다. 그러나 이러한 수요와 공급 및 기술과 산업구조 등의 여러측면을 조정하고 통합하는 정부의 역할과 기능이 더욱 중요한 요인이라 하겠다. 공군력 증강과 장기 경제발전을 위해 우리나라 항공기산업의 현재 수준을 한 단계 도약시키기 위해서는 우선 산업의 명확한 비전과 발전전략의 제시와 적절한 사업의 선정의 효과적인 추진이 중요할 것이다. 적절한 사업의 하나로는 국내의 축적된 기술과 생산기반을 활용하여 우리나라가 주도적으로 개발/생산할 수 있는 적절하게 통제된 규모의 중급항공기 개발사업을 들 수 있겠다. 이를 위해서는 체계적이고도 통합된 정부의 역할이 가장 긴요하다. 특히 산업이 가지고 있는 공공성, 전략성 및 복합성 등의 특성을 감안할 때, 우리나라 항공기산업의 성공적인 발전을 통한 장기적인 공군력 증대에의 기여를 위해서는 수요, 기술, 생산 및 관리를 효과적으로 조정하고 통괄하되, 책임소재가 명확하게 식별될 수 있도록 수요부처 중심의 추진주체로서의 정부의 통합된 기능과 역할이 특히 강조된다 하겠다.

  • PDF

Factors of Attitude and Purchase Intention toward Fashion Cultural Products with a Korean Image - Comparison of Korean and American Consumers - (한국적 이미지의 패션문화상품에 대한 태도 및 구매의도 영향요인 - 한국과 미국 소비자의 비교 연구 -)

  • Cho, Yoon-Kyung;Lee, Yu-Ri
    • Journal of the Korean Society of Costume
    • /
    • v.59 no.4
    • /
    • pp.54-66
    • /
    • 2009
  • An empirical study was conducted on fashion cultural products with Korean image, targeting Korean and American consumers. Its purpose was to identify Korean and English consumers' attitude and purchase intention and to compare difference of its influence factor toward fashion cultural products of which design sources were derived from the Korean culture. The quantitative research using on-line questionnaires was targeted at American and Korean consumers. A total of 400 responses were used in the analysis. Results of data analyses using SPSS 13.0, are as following. First, for American consumers, uniqueness-seeking had a positive effect on attitude toward of cultural product with Korean image, followed by service of salespersons, change-seeking, and appearance of salespersons. For Korean consumers, easy accessibility was significantly related to attitude. Second, for American consumers, uniqueness-seeking and appearance of salespersons had a significant influence on the purchase intention of the cultural product with Korean image. For Korean consumers, no attributes were related to purchase intention. This research about fashion cultural products that will compete in the global market presents exploratory information targeting domestic and foreign consumers and will contribute to the strategic aspect of newly growing high-added-value industries.

A study for DVD authoring with IEEE 1394 (IEEE 1394를 이용한 DVD Authoring에 관한 연구)

  • Lee Heun-Jung;Yoon Young-Doo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.05a
    • /
    • pp.165-171
    • /
    • 2005
  • we can define the procedure of Authoring that it makes area cord and the reproduction prevent menu programmed into MPEG II video stream , Audio which is AC-3 audio stream and subtitle under its own category. And it makes process an attribute, an order and an operation, gives the last disk image (DVD). There are various types of Authoring tools in the market so that authoring tools can enable, encourage, and assist users ('authors') in the selection of tools that produce simple title and video production and editing suites. In this paper, we will compare and analyze authoring process in which image and sound are captured into DVD creation with IEEE 1394port with regard to Window system using generally with Desktop PC and the Macintosh of the PC on the system of Windows and OSX.

  • PDF

A Study for DVD Authoring with IEEE 1394 (IEEE 1394를 이용한 DVD Authoring에 관한 연구)

  • Yoon Young-Doo;Lee Heun-Jung
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.5
    • /
    • pp.145-151
    • /
    • 2005
  • We can define the procedure of Authoring that it makes area cord and the reproduction prevent menu programmed into MPEG II video stream , Audio which is AC-3 audio stream and subtitle under its own category. And it makes process an attribute, an order and an operation, gives the last disk image, Which is DVD(digital versatile disc). There are various process of Authoring tools in the market so that authoring tools can enable, encourage, and assist users ('authors') in the selection of tools that produce simple title, video production and editing suites. In this paper, we will compare and analyze authoring process in which image and sound are authorized into DVD with IEEE 1394port between Window system using generally with Desktop PC and the Macintosh that is based on OSX.

  • PDF

A Study on the Shopping Orientation, Importance of Store Attributes, and Self-Image according to the Clothing Benefits of the Adult Males of Twenties and Thirties (20~30대 성인남성의 의복추구혜택에 따른 쇼핑성향, 점포속성중요도, 자기이미지에 관한 연구)

  • 신수연
    • The Research Journal of the Costume Culture
    • /
    • v.9 no.6
    • /
    • pp.818-829
    • /
    • 2001
  • The purposes of this study were to segment the men in twenties and thirties according to clothing benefits sought, and to develop a profile of each segment concerning shopping orientation, self·image, and importance of store attributes. The questionnaire was administered to men in twenties and thirties living in Seoul and data were analyzed by frequency, percentage, factor analysis, cluster analysis, and MANOVA(multivarite analysis of variance). By cluster analysis of clothing benefits sought, three groups were identified and labeled as: (1) the group of focusing the influence of other people and comfort clothing(31.7%): (2) the group of pursuing the fashion trend (48.1%); the group of pursuing the individuality(20.1%). Three groups were then compared through MANOVA on shopping orientation, importance of store attributes, and self-image. Significant differences were found among three groups on three variables. In general, the group of focusing the influence of other people and comfort clothing tended to be ostentatious and tended to wear comfortable clothing. The group of pursuing the fashion trend didn't show specific shopping orientation and just liked to follow the current fashion trend. The group of pursuing the individuality enjoyed the shopping and liked to buy the clothing which enhances the personal character.

  • PDF

A Study for properties of Mapping processes to 3D game modeling (3D 게임 MAP을 위한 MAPPING 방법 특성 연구)

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2012.10a
    • /
    • pp.447-449
    • /
    • 2012
  • There are many essential elements in making the realistic 3D games, of which one of the most important is mapping. Mapping can add the details to 3D objects easily, which are impossible or difficult by modeling alone, and can reduce file data capacities to run the game engine. The theory of the mapping is to throw 2D image on 3D object correctly, but they do not match each other at the rate of 1:1 100 percent completely due to the difference of the fundamental property of them. To solve this problem, various kinds of mapping methods are developed and used. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of mapping methods and will inquire which method is the most efficient one.

  • PDF