• Title/Summary/Keyword: 이동 객체 추적

Search Result 249, Processing Time 0.037 seconds

A Study of Indexing Scheme for Tracing of RFID Tags (RFID 태그의 위치추적을 위한 색인 기법에 대한 연구)

  • Ahn, Sung-Woo;Hong, Bong-Hee
    • 한국공간정보시스템학회:학술대회논문집
    • /
    • 2005.11a
    • /
    • pp.161-167
    • /
    • 2005
  • RFID 태그 객체의 위치정보는 시간에 따라 궤적 정보가 누적되는 이동체와 유사한 특성을 가지지만 태그의 위치는 논리적인 리더의 위치로 인식되며 위치보고가 리더의 인식영역 안에서만 이루어지므로 시간축에 평행한 이산적인 시간간격 형태로 나타나는 차이점이 있다. 기존 이동체의 위치 추적 색인에서는 이동체의 위치를 연결된 다중선으로 표현하여 색인에 저장을 하기 때문에 시공간적으로 연결되지 않은 태그의 위치 정보를 저장하면 궤적 검색 비용이 매우 높아지는 문제가 발생한다. 이 논문에서는 이동체와는 다른 태그의 위치 특성을 반영하여 태그의 궤적 검색을 효율적으로 수행하는 색인 기법을 제안한다. 제안된 색인에서는 시간적으로 연결되지 않은 태그의 궤적 정보를 검색하기 위하여 동일 태그의 위치 간의 연결 정보를 유지하는 기법을 제시하고 있다. 또한, 부모 태그와 자식 태그간의 포함관계를 유지하는 기법을 제시함으로써 상품의 역학조사와 같이 물품에 부착된 태그간의 포함관계를 이용한 순방향 및 역방향 궤적 검색을 효율적으로 수행할 수 있도록 하고 있다.

  • PDF

Handoff Processing for Mobile Agent in Distributed Environment (분산 환경에서의 이동 에이전트 핸드오프 처리)

  • Park, Ki-Hyun
    • The KIPS Transactions:PartC
    • /
    • v.8C no.6
    • /
    • pp.815-820
    • /
    • 2001
  • This paper presents a distributed mobile architecture aimed to support the mobility of mobile station. The proposed architecture considers three significant objects;mobile station (MS), mobile agent (MA) which logically represents mobile station in the wireline network, and trace agent (TA) to represent application server (AS) providing application service to mobile station. The mobile agent is made closely coupled with the mobile station while the trace agent is made closely coupled with the application server. During the handoff process, a flow control mechanism is considered to correct packet loss and out-of-sequence packets problem. The result of analytic additional time delay due to handoff processing is presented and simulation was performed to check the additional time delay as well as the correctness of handoff algorithm.

  • PDF

A Fast Motion Detection and Tracking Algorithm for Automatic Control of an Object Tracking Camera (객체 추적 카메라 제어를 위한 고속의 움직임 검출 및 추적 알고리즘)

  • 강동구;나종범
    • Journal of Broadcast Engineering
    • /
    • v.7 no.2
    • /
    • pp.181-191
    • /
    • 2002
  • Video based surveillance systems based on an active camera require a fast algorithm for real time detection and tracking of local motion in the presence of global motion. This paper presents a new fast and efficient motion detection and tracking algorithm using the displaced frame difference (DFD). In the Proposed algorithm, first, a Previous frame is adaptively selected according to the magnitude of object motion, and the global motion is estimated by using only a few confident matching blocks for a fast and accurate result. Then, a DFD is obtained between the current frame and the selected previous frame displaced by the global motion. Finally, a moving object is extracted from the noisy DFD by utilizing the correlation between the DFD and current frame. We implement this algorithm into an active camera system including a pan-tilt unit and a standard PC equipped with an AMD 800MHz processor. The system can perform the exhaustive search for a search range of 120, and achieve the processing speed of about 50 frames/sec for video sequences of 320$\times$240. Thereby, it provides satisfactory tracking results.

Location Prediction of Mobile Objects using the Cubic Spline Interpolation (3차 스플라인 보간법을 이용한 이동 객체의 위치 추정)

  • 안윤애;박정석;류근호
    • Journal of KIISE:Databases
    • /
    • v.31 no.5
    • /
    • pp.479-491
    • /
    • 2004
  • Location information of mobile objects is applied to vehicle tracking, digital battlefields, location based services, and telematics. Their location coordinates are periodically measured and stored in the application systems. The linear function is mainly used to estimate the location information that is not in the system at the query time point. However, a new method is needed to improve uncertainties of the location representation, because the location estimation by linear function induces the estimation error. This paper proposes an application method of the cubic spline interpolation in order to reduce deviation of the location estimation by linear function. First, we define location information of the mobile object moving on the two-dimensional space. Next, we apply the cubic spline interpolation to location estimation of the proposed data model and describe algorithm of the estimation operation. Finally, the precision of this estimation operation model is experimented. The experimentation comes out more accurate results than the method by linear function, although the proposed location estimation function uses the small amount of information. The proposed method has an advantage that drops the cost of data storage space and communication for the management of location information of the mobile objects.

Long-term Location Data Management for Distributed Moving Object Databases (분산 이동 객체 데이타베이스를 위한 과거 위치 정보 관리)

  • Lee, Ho;Lee, Joon-Woo;Park, Seung-Yong;Lee, Chung-Woo;Hwang, Jae-Il;Nah, Yun-Mook
    • Journal of Korea Spatial Information System Society
    • /
    • v.8 no.2 s.17
    • /
    • pp.91-107
    • /
    • 2006
  • To handling the extreme situation that must manage positional information of a very large volume, at least millions of moving objects. A cluster-based sealable distributed computing system architecture, called the GALIS which consists of multiple data processors, each dedicated to keeping records relevant to a different geographical zone and a different time zone, was proposed. In this paper, we proposed a valid time management and time-zone shifting scheme, which are essential in realizing the long-term location data subsystem of GALIS, but missed in our previous prototype development. We explain how to manage valid time of moving objects to avoid ambiguity of location information. We also describe time-zone shifting algorithm with three variations, such as Real Time-Time Zone Shifting, Batch-Time Zone Shifting, Table Partitioned Batch-Time Zone Shifting, Through experiments related with query processing time and CPU utilization, we show the efficiency of the proposed time-zone shifting schemes.

  • PDF

Abnormal Behavior Detection and Localization Using Aspect Ratio Based on Mask R-CNN (Mask R-CNN 기반 Aspect Ratio를 활용한 이상행동 검출 및 영역화 방법)

  • Lim, Hyunseok;Hu, Xufeng;Gwak, Jeonghwan
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.01a
    • /
    • pp.99-101
    • /
    • 2022
  • 이상 행동을 탐지하는 딥러닝 기반 검지 시스템은 동영상 기반 데이터로부터 움직임을 보이는 객체를 추적하고 그 객체의 행동을 분석하여 정상적인 행동 범위를 벗어나는 패턴을 보이는 영역을 이상으로 탐지한다. 특히 생성적 적대 신경망(GAN)과 광학 흐름 추정(Optical flow estimation) 기법을 활용하여 움직임에 대한 특징 정보를 추출하고 이를 학습하여 행동 패턴에 대한 모델링을 수행한다. 모델 학습 및 테스트에 활용되는 데이터셋의 해상도가 낮거나 이상 행동을 표현하는 특징 정보가 부족할 경우 최종 모델 성능에 부정적 영향을 미치게 되며, 특히 광학 흐름이 표현하는 이동량 측면에서 차이가 크게 나지 않는 이상 객체의 경우 탐지가 정확하게 이뤄지지 않는다. 본 연구에서는 동영상 프레임에서 나타나는 객체의 평균 종횡비를 구하고 정상적인 비율을 벗어나는 객체에 대해서 이상 행동을 취하는 샘플로 처리하는 후처리단 모듈을 제안하여 최종적인 모델 성능을 향상시키는 방법을 고안한다.

  • PDF

e-Logistics System using Management of Moving Object Trajectory (이동 객체의 궤적 관리를 이용한 물류 관리 시스템)

  • Choi Byung-Kab;Lee Eung-Jae;Kim Sung-Ryong;Ryu Keun-Ho
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2006.05a
    • /
    • pp.75-78
    • /
    • 2006
  • 이 논문은 이동 차량의 궤적 정보 관리를 통한 물류 관리 시스템을 제안한다. 물류 시스템은 물류 센터에서 차량과 배송 물품의 위치를 지속적으로 모니터링하고, 이와 연관된 서비스를 제공하는 시스템이다. 따라서 물류 차량의 실시간 위치 정보관리가 필수적이다. 제안된 시스템은 기존의 지리 정보와 더불어 실세계 모바일 환경에서 물류 배송 정보의 효율적 관리 기능을 지원한다. 또한 효과적인 물류 이동 경로 관리 및 검색을 위하여 시공간 색인 기법을 적용하였다. 제안된 시스템은 물류 관리 뿐만 아니라 이와 유사한 서비스를 제공하는 차량 추적 시스템, 위치 기반 서비스 등과 같이 모바일 환경에서 실시간으로 변화하는 관리 대상 객체의 위치 정보를 관리하는 분야에 적용 가능하다.

  • PDF

Route Tracking of Moving Magnetic Sensor Objects and Data Processing Module in a Wireless Sensor Network (무선 센서 네트워크에서의 자기센서기반 이동경로 추적과 데이터 처리 모듈)

  • Kim, Hong-Kyu;Moon, Seung-Jin
    • The KIPS Transactions:PartC
    • /
    • v.14C no.1 s.111
    • /
    • pp.105-114
    • /
    • 2007
  • In sensor network processing environments, current location tracking methods have problems in accuracy on receiving the transmitted data and pinpointing the exact locations depending on the applied methods, and also have limitations on decision making and monitoring the situations because of the lack of considering context-awareness. In order to overcome such limitations, we proposed a method which utilized context-awareness in a data processing module which tracks a location of the magnetic object(Magnetic Line Tracer) and controlled introspection data based on magnetic sensor. Also, in order to prove its effectiveness we have built a wireless sensor network test-bed and conducted various location tracking experiments of line tracer using the data and resulted in processing of context-aware data. Using the new data, we have analyzed the effectiveness of the proposed method for locating the information database entries and for controlling the route of line tracer depending on context-awareness.

Bilateral Filtering-based Mean-Shift for Robust Face Tracking (양방향 필터 기반 Mean-Shift 기법을 이용한 강인한 얼굴추적)

  • Choi, Wan-Yong;Lee, Yoon-Hyung;Jeong, Mun-Ho
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.8 no.9
    • /
    • pp.1319-1324
    • /
    • 2013
  • The mean shift algorithm has achieved considerable success in object tracking due to its simplicity and robustness. It finds local minima of a similarity measure between the color histograms or kernel density estimates of the target and candidate image. However, it is sensitive to the noises due to objects or background having similar color distributions. In addition, occlusion by another object often causes a face region to change in size and position although a face region is a critical clue to perform face recognition or compute face orientation. We assume that depth and color are effective to separate a face from a background and a face from objects, respectively. From the assumption we devised a bilateral filter using color and depth and incorporate it into the mean-shift algorithm. We demonstrated the proposed method by some experiments.

Real Object Recognition Based Mobile Augmented Reality Game (현실 객체 인식 기반 모바일 증강현실 게임)

  • Lee, Dong-Chun;Lee, Hun-Joo
    • Journal of Korea Game Society
    • /
    • v.17 no.4
    • /
    • pp.17-24
    • /
    • 2017
  • This paper describes the general process of making augmented reality game for real objects without markers. In this paper, point cloud data created by using slam technology is edited using a separate editing tool to optimize performance in mobile environment. Also, in the game execution stage, a lot of load is generated due to the extraction of feature points and the matching of descriptors. In order to reduce this, optical flow is used to track the matched feature points in the previous input image.