• Title/Summary/Keyword: 이동통신 시장

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Development of universal controller module using electromyogram signal (근전도 신호를 이용한 범용제어기 모듈)

  • Lee, Chung-Heon;Yu, Jae-Jun;Bae, Sung-Ho;Kang, Sung-Chul;Lee, Dong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.478-480
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    • 2011
  • As the recent games industry grows slowly, the consumers come to have interests in new types of games which has different types from the conventional games. While the conventional games play with a simple interfaces such as a joystick and buttons, the new games are designed to have acceleration sensors, infrared sensors and video motion detection sensing using several types of sensors and allow users to play more actively. In this paper, we propose a method which uses the electromyogram(EMG) signals in interface.

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Design of Smart Mobility Status Notification System (스마트 모빌리티 상태 알림 시스템 설계)

  • Park, Se-il;Jang, Jong-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.258-260
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    • 2017
  • Smart mobility is rapidly emerging as a next-generation eco-friendly transportation system, and the market is booming every year. However, due to the characteristics of the devices that use electricity as the power source, the motor and the battery are different from the performance and actual performance indicated by the manufacturer depending on the user's weight and driving environment. Therefore, The frequency of the overload is increased and the failure and damage of the device are increasing. In this paper, we propose an application that provides personalized recommended driving guidance and overloaded driving situation notification at the actual driving separately from the recommended driving provided by the manufacturer after measuring the driving environment of the user, so as to prevent malfunction and damage of the smart mobility device, To ensure safety.

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Implementation of UHD Broadcasting Receiver Based on ATSC 3.0 Standards (ATSC 3.0 기반 UHD 방송 수신기의 구현)

  • Kim, Yong Suk;Seo, Jae Hyun;Lee, Bong Ho;Kim, Heung Mook
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.790-799
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    • 2018
  • UHD broadcasting based on ATSC 3.0 is being implemented in Korea, and discussion on mobile broadcasting based on ATSC 3.0 is underway. The ATSC 3.0 standard introduces internet protocol based standards in order to facilitate the implementation of conventional broadcasting services as well as broadcasting and communication convergence services interlocking with communication services. In this process, various requirements for the receiver have been derived, and factors to consider for developing the receiver product have also increased. ATSC 3.0 broadcasting is currently in the introduction stage of the service, and additional technology development and product implementation related to the receiver should proceed until the full-scale market is formed. In this regard, this paper describes the considerations for developing UHD receiver based on ATSC 3.0 and the test procedure for verifying developed receiver.

An Improved High-Performance Protocol for Security Vulnerability of GSM based on SIM Card (SIM 카드 기반 보안 취약성을 개선한 고성능 GSM 보안 프로토콜)

  • Kim, Hee-Jung;Jeon, Ha-Yong;Lee, Ju-Hwa;Jung, Min-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.7
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    • pp.902-911
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    • 2007
  • GSM platform is a hugely successful wireless technology and an unprecedented story of global achievement. In less than ten years since the first GSM network was commercially launched, it became the world's leading and fastest growing mobile standard, using over 1 billion GSM subscribers across more than 200 countries of the world. GSM platform evolved into 3th generation mobile communication which includes not only voice call services but also the international roaming and various kinds of the multimedia services. GSM is an essential element techniques a safe data transmission and a personal private protection while support services. However, a crypto algorithm and a secure protocol for a safe data communication using GSM are indicating various kinds of problems. In this paper, we propose a more safer and more efficient authentication protocol in 3th generation network through analysis of GSM security mechanism of 2th/2.5th generation. This security protocol offers enforced security efficiency by using user verification between SIM/ME and reduction of authentication and key agreement step between SIM/ME/AuC.

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A Study on the Search of Optimal Aquaculture farm condition based on Machine Learning (머신러닝 기반의 최적 양식장 조건 검색에 관한 연구)

  • Kang, Min-Soo;Jung, Yong-Gyu;Jang, Du-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.135-140
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    • 2017
  • The demand for aquatic products in the domestic and overseas is increased, so that the aquaculture industry can achieve high performance by controlling and standardizing the production even with a relatively small amount of resources compared with existing fisheries. However, traditional method has problems of low productivity such as natural disasters and ecosystem pollution, and it is necessary to develop a new culture system that can move to the optimal culture site. In order to find the optimal location, you need to collect and analyze the necessary data such as temperature and DO in real time. Data analysis was performed by using K-means clustering method based on machine learning, so that it was possible to decision when and where to move the farm by repeated unsupervised learning. The proposed research could solve the problems of low productivity such as natural disasters and ecosystem pollution if applied to regressive fish farmers.

Cache Replacement Strategies considering Location and Region Properties of Data in Mobile Database Systems (이동 데이타베이스 시스템에서 데이타의 위치와 영역 특성을 고려한 캐쉬 교체 기법)

  • Kim, Ho-Sook;Yong, Hwan-Seung
    • Journal of KIISE:Databases
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    • v.27 no.1
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    • pp.53-63
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    • 2000
  • The mobile computing service market is increasing rapidly due to the development of low-cost wireless network technology and the high-performance mobile computing devices. In recent years, several methods have been proposed to effectively deal with restrictions of the mobile computing environment such as limited bandwidth, frequent disconnection and short-lived batteries. Amongst those methods, much study is being done on the caching method - among the data transmitted from a mobile support station, it selects those that are likely to be accessed in the near future and stores them in the local cache of a mobile host. Existing cache replacement methods have some limitations in efficiency because they do not take into consideration the characteristics of user mobility and spatial attributes of geographical data. In this paper, we show that the value and the semantic of the data, which are stored in the cache of a mobile host, changes according to the movement of the mobile host. We argue it is because data that are geographically near are better suited to provide an answer to a users query in the mobile environment. Also, we define spatial location of geographical data has effect on, using the spatial attributes of data. Finally, we propose two new cache replacement methods that efficiently support user mobility and spatial attributes of data. One is based on the location of data and the other on the meaningful region of data. From the comparative analysis of the previous methods and that they improve the cache hit ratio. Also we show that performance varies according to data density using this, we argue different cache replacement methods are required for regions with varying density of data.

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Growth of Gameday and Strategy in Changing Mobile Environment (게임데이의 성장과 모바일 환경 변화에 따른 대응 전략)

  • Yoo, Byung-Joon;Ahn, Dae-Hwan;Rhee, Cheul
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.3
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    • pp.143-149
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    • 2012
  • With the increasing use of mobile phones, mobile game is emerging as an entertainment for move. Furthermore, smart phone is widely spread, so mobile game market is rapidly growing. According to "Republic of Korea 2010 Games White Paper" mobile game market is growing annual average 10% or more, and is expected to reach $ 9.8 billion in 2011. It is almost doubled compared to 2007. It became possible to realize complicated high-capacity game with mobile phone developed to smart phone. And at the same time, mobile game is associated with Social Network Services (SNS) and is worldwide growing as a part of 'mobile life'. Apple launched an application open market, App Store, in 2008, and mobile game industry welcomed an innovative turning point. Global smart phone application market (App Store) is opened, so Gameday is able to launch mobile games easily to the global market getting out of the domestic market. In addition, Apple App Store has the structure of sharing their revenue with the developer with 7 to 3 which is more favorable terms for the developer compared to supply mobile contents to the mobile carrier who monopolized the market in the past. The largest proportion of the current App Store application is game, and Gameday has the opportunity to make a significant leap forward by keeping pace with the new environment changes.

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A Design Direction for Mobile phones between Comparison of Users from Korea, China and Japan (한중일 사용자 비교분석을 통한 모바일폰 디자인 방향)

  • Eune, Ju-Hyun;Jung, Hee-Yun;Kim, Yun-Jun
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.29-38
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    • 2007
  • The competition to capture a larger slice of the market in Mobile Communication business is increasing among companies. In order to achieve and maintain a competitive advantage in the Asian market, it is critical to continue to develop new technology. Understanding the underlying distinctive characteristics and needs of each market and the cultural backgrounds that drive those needs is a necessary focus. Companies with marketing strategies based on a correct understanding of market needs will capture dominant positions in the market. The purpose of this study is to identify those differences in user behavior and cultural tendencies among different people in different countries in the mobile telecommunication market. This research is based on an on-line survey in three countries (Korea, China, and Japan). Below are the contents of the survey on the mobile phone based on: 1) User behavior 2) Design preference 3) Purchasing behavior 4) User awareness on manufacturer brand. Through the analysis of this questionnaire it is possible to identify the differences and similarities among countries dearly. 1) Cultural trends and perceptions related to mobile phone usage were largely caused by differences in the state of technology, policies and business strategies of mobile sonics carriers and manufacturers, and national tendencies, of each country. 2) Korean and Japanese users produced similar responses to the questions related to advanced technology, whereas Korean and Chinese users responded similarly to national tendency-related questions. 3) To the questions related to business strategies of mobile service carriers and manufacturers, users in all three countries displayed markedly different responses. Once again, accurate analysis of the differences and similarities related to mobile phone usage in each country will help the companies in this industry to gain a competitive edge in the market. This study should not stop at simple comparison but be a framework for giving companies a dear future direction for technological development.

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Analysis on universal service of mobile data (무선 데이터 서비스의 보편적 요금제 도입에 대한 고찰)

  • Jung, Nakwon;Kim, Sung-Wook
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.1-11
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    • 2018
  • The primary purpose of this study is to investigate whether Moon Jae-in administration's universal service policy of mobile date to lower communications fares can be justified. To do so, this work takes a look into the key features of mobile data in our society based on a theoretical perspective as well as a practical point of view. Also, it attempts to figure out whether mobile data service should be included in the scope of universal service in Korea by analysing the key features of mobile data and rethinking the basic concepts of universal service. As a result, this work reaches a conclusion that the government should reconsider universal service policy of mobile date and reform a universal service system in a different way.

Generation and selection of core technologies to realize 'IT everywhere and IT inside' : The wireless technology case (IT 생활화를 구현하는 핵심기술도출에 관한 연구 : 무선통신 기술 분야)

  • Lee, Jung-Man;Nam, Chan-Gi;Oh, Gil-Hoan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.1B
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    • pp.94-104
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    • 2003
  • This paper addresses the issue of applying the concept of IT everywhere IT inside to R&D planning system We investigate R&D planning system, mid term IT technology development plan, and the fact and outlook of wireless communications technology in Korea and also focus o deriving core wireless telecommunications technologies and priority setting under R&D planning system, using Analytic Hierarchical Process.