• 제목/요약/키워드: 의사소통지원기술

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Exploratory Study on Application of PBL at Global TVET (글로벌 TVET에서의 PBL 적용에 대한 탐색적 연구)

  • Mi Hwa Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.571-577
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    • 2024
  • This study was conducted to explore the effectiveness of PBL application at Technical and Vocational Education and Training. PBL was applied to the course of the A University's global TVET and these PBL classes were organized and operated for 8 weeks. After that, written interviews and surveys were conducted and the results were analyzed. Learners responded positively to their satisfaction and engagement to the PBL experience and also presented that they felt that communication skills and problem-solving skills were cultivated through self-directed learning process and team activities. Through the above research results, the precedence of content analysis and learner analysis, related support for the spread of PBL application in TVET, and support to strengthen teaching competency on PBL at TVET were proposed.

Developing English Proficiency by Using English Animation (영어애니메이션을 활용한 영어 의사소통 능력 향상에 관한 연구)

  • Jung, Jae-Hee
    • Cartoon and Animation Studies
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    • s.37
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    • pp.107-142
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    • 2014
  • The purpose of this study is to examine the effects of the teaching English factors on student's communicative competence and motivation by using animation at the College. To achieve this purpose, this study presented an effective integrative teaching model to develop students communicative competence. The study created animation based teaching English model by using the animation of Frozen and applied it to lectures. Using animation in the classroom was a creative English teaching technique involving authentic activities like English dram, English guide contest, and various communicative activities A case study on the use of the animation in English classes at was examined and the language teaching syllabus were provided. In order to investigate the motivation and proficiency of learners, the writer chose 79 students who took the lecture. The study discovered the students' motivation and proficiency in English improved significantly. The results of experiment are as follows: First, using animation in the English class was found to have meaningful influence student's intrinsic motivation to learn English. Second, using animation in the English class was found to be effective for developing student's English proficiency. Third, appropriate materials should be selected and applied it to the real classroom activities. In conclusion, one of disadvantages of learning is less communication and the authentic interaction in a real life, so that the integrative teaching methodology which is combined English content and English animation content is also the effective method to improve student's intrinsic motivations in the age of global village.

An Expert Recommendation Technique Design using Hybrid Collaborative Filtering in SNS (SNS상에서 하이브리드 협업적 여과 기법을 이용한 전문가 추천 기법 설계)

  • Oh, Yung-Man;Shin, Young-Sung;Oh, Byeong-Seok;Kim, Hyeong-il;Chang, Jae-Woo
    • Annual Conference of KIPS
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    • 2012.04a
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    • pp.1081-1084
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    • 2012
  • 최근 다양한 직업을 가진 SNS 사용자가 증가함에 따라, SNS 사용자들은 전문가 간 협업 및 기술적 의사소통을 위한 전문가 추천 기능을 요구하고 있다. 하지만 기존 협업적 여과 기법은 전문가 추천 서비스를 효율적으로 제공하지 못한다. Content-boosted 협업적 여과 기법은 다양한 예측 알고리즘을 제시하여, 효과적인 추천을 수행할 수 있도록 지원한다. 그러나 명확한 계산 조건이 제시되지 못하는 경우 아이템 및 사용자 유사도 계산을 수행할 수 없는 단점이 존재한다. 따라서 본 논문에서는 Content-boosted 협업적 여과 기법의 단점을 해결하는 하이브리드 협업적 여과기법을 이용한 새로운 전문가 추천기법을 제안한다. 또한, 이를 이용하여 SNS에서의 전문가 추천 시스템을 설계한다.

An Automated and Intelligent Process for Construction Supply Chain Management Utilizing Ubiquitous Technologies (USN 기술을 활용한 지능형 건설물류관리 프로세스)

  • Lee, Woo-Jae;Lee, Nam-Su;Yoon, Su-Won;Chin, Sang-Yoon;Kwon, Soon-Wook;Kim, Yea-Sang
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.756-761
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    • 2007
  • The construction Supply Chain Management(SCM) plays a critical role to proceed construction projects successfully. It is necessary to develop a system to support better communication among various actors and to supply construction materials in the right place on time with unstable situations on site according to the planned construction schedule for effective Supply Chain Management. Therefore, the objective of this study is to propose an automated and intelligent process that can be used to utilize ubiquitous technologies in construction supply chain management. This process consists of various equipments that can collect, store, calculate and communicate data among themselves. This study deals with a conceptual idea in order to improve process and equipment in the supply chain management process.

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Component Grid: A Developer-centric Environment for Defense Software Reuse (컴포넌트 그리드: 개발자 친화적인 국방 소프트웨어 재사용 지원 환경)

  • Ko, In-Young;Koo, Hyung-Min
    • Journal of Software Engineering Society
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    • v.23 no.4
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    • pp.151-163
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    • 2010
  • In the defense software domain where large-scale software products in various application areas need to be built, reusing software is regarded as one of the important practices to build software products efficiently and economically. There have been many efforts to apply various methods to support software reuse in the defense software domain. However, developers in the defense software domain still experience many difficulties and face obstacles in reusing software assets. In this paper, we analyze practical problems of software reuse in the defense software domain, and define core requirements to solve those problems. To meet these requirements, we are currently developing the Component Grid system, a reuse-support system that provides a developer-centric software reuse environment. We have designed an architecture of Component Grid, and defined essential elements of the architecture. We have also developed the core approaches for developing the Component Grid system: a semantic-tagging-based requirement tracing method, a reuse-knowledge representation model, a social-network-based asset search method, a web-based asset management environment, and a wiki-based collaborative and participative knowledge construction and refinement method. We expect that the Component Grid system will contribute to increase the reusability of software assets in the defense software domain by providing the environment that supports transparent and efficient sharing and reuse of software assets.

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Transformation from Data Flow Diagram to SysML Diagram (데이터흐름도(DFD)의 SysML 다이어그램으로의 변환에 관한 연구)

  • Yoon, Seok-In;Wang, Ji-Nam
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.11
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    • pp.5827-5833
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    • 2013
  • Due to science and technology evolutions, modern systems are becoming larger and more complex. In developing complex systems, Model-Based Systems Engineering (MBSE), which is approach to reduce complexity, is being introduced and applied to various system domains. However, because of the modeling being made through a variety of languages, there is a problem with communication within the stakeholders and a lack of consistency in the models. In this paper, by investigating the rule explaining the transformation of one of the only traditional diagrams, DFD, to SysML and reusing the formerly built models, we attempt to implement by SysML. Analyzing each diagram's Metamodel and validating the connection of each component through bipartite graph especially suggest an effective transformation rule. Also, by applying to naval-combat system, we confirm efficiency of this study. Establishing the results of this study as basis for conducting further study, we will be able to transform other previous models gained from formerly built system to SysML. In this way, the stakeholder's communication can be improved and we anticipate that the application of SysML will be beneficial to the much efficient MBSE.

A Study on the Required Characteristics of Collaborative Online Platform for Social Enterprises

  • Sun-Hwa Lee;Jong-Soo Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.7
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    • pp.129-137
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    • 2024
  • Social enterprises have a high cost structure, inefficient operation, and poor human and material resources due to a dual structure that must achieve both economic and social purposes. To solve this problem, collaboration, such as sharing resources and information between social enterprises, is emerging as an important management issue. Accordingly, in recent years, the establishment and operation of an online platform is being emphasized as a means to effectively support the problem of lack of resources (human resources, equipment, funds, and technology) between social enterprises, the promotion of joint projects between companies, and the establishment of organic information sharing and communication channels between companies. This study empirically analyzed how the required characteristics of the online platform that supports the collaboration of social enterprises vary depending on the characteristics of the enterprise (general characteristics, collaboration characteristics), and found that there are statistically significant differences depending on the size. These results are expected to be useful in deriving management plans for online platforms for cooperation support for domestic social enterprises in the future, and seeking ways to increase collaboration using the platforms.

A Service Marketing Success Using Internet of Things: The Case of Cleveland Museum of Arts in the United States (사물인터넷을 이용한 서비스 마케팅의 성공: 미국 클리블랜드 미술관의 사례)

  • Joo, Mi-Kyoung;Kim, Myung-Hee
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.549-555
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    • 2016
  • This paper tries to find the implications applied to art institutions of Korea by analyzing what the content and consequences of services of the Cleveland Museum of Art provided after the Internet of Things adoption in the theoretical perspectives strengthening service marketing through the Internet of Things increases visits and participation in the museum. For analysis, journal articles, statistics, and government press releases, news articles, web pages, web page articles are collected. The results are first, the application of digital and social media is positive in visit to the museum and monetization. Second, the introduction of the Internet of Things will enhance the museum's 'Education', 'Accessibility', 'Communications' services, as well as significantly increase on and offline participation by activating experience. Third, technical support from related companies with the support of local government funds is essential to build the system. Consequently, in order to enable the participation of the spectators in the galleries it is proposed aggressive adoption of such digital technology in domestic barren market of Internet of Things.

Development of Emotional Messenger for IPTV (IPTV를 위한 감성 메신저의 개발)

  • Sung, Min-Young;Paek, Seon-Uck;Ahn, Seong-Hye;Lee, Jun-Ha
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.51-58
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    • 2010
  • In the environment of instant messengers, the recognition of human emotions and its automated representation with personalized 3D character animations facilitate the use of affectivity in the machine-based communication, which will contribute to enhanced communication. This paper describes an emotional messenger system developed for the automated recognition and expression of emotions for IPTVs (Internet Protocol televisions). Aiming for efficient delivery of users' emotions, we propose emotion estimation that assesses the affective contents of given textual messages, character animation that supports both 3D rendering and video playback, and smart phone-based input method. Demonstration and experiments validate the usefulness and performance of the proposed system.

Design and Implementation of Equation Chatting System for Remote Mathematical Education (원격 수학 교육을 위한 수식 대화 시스템의 설계 및 구현)

  • Roh, Soon-Ho;Yong, Hwan-Seung
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.65-74
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    • 2000
  • Based on recent fast development of computer and telecommunication technologies, the Distance Education System(DES) was introduced and utilized widely in the area of education. For an immediate and fluent communication between the teacher and the student under DES, the chatting subsystem was effectively used. However, the current chatting systems are not able to receive and transmit the mathematical symbols despite their indispensability in the process of problem and solution setting under remote mathematical education. In this study, thus, Equation Chatting System that can receive and send the mathematical symbols under the graphical user interface was designed and implemented.

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