• Title/Summary/Keyword: 의미 있는 학습

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Extracting Web-Table Information Using Decision Tree and Rule Based Approach (기계학습과 규칙 기반 접근 방법을 결합한 의미 있는 표 구분과 헤드 영역 추출)

  • Jung, Sung-Won;Park, Dae-Won;Kwon, Hyuk-Chul
    • Annual Conference on Human and Language Technology
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    • 2004.10d
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    • pp.5-11
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    • 2004
  • 일반적으로 HTML문서는 크게 내용과 구조로 이루어져 있다. HTML은 일반 문서와 달리 태그라는 것으로 문서에 추가 정보를 주며, 문서의 내용을 더욱 명확하게 한다. 따라서 태그를 이용하면 일반 문서보다 정보를 쉽게 구별하고 추출할 수 있다. 이러한 여러 가지 태그들 중에서 본 연구는 표를 중점적으로 연구한다. 표는 행과 열을 이용하여 어떤 사실을 조직하여 전달하는 것으로, 다른 구조적 특성들 보다 정보를 조직하는데 매우 유용하며, 글로 기술할 많은 분량을 간단히 줄이는 역할을 한다. 이와 같은 표의 특성에 주목하여 표에서 정보를 추출하는 분야를 기존 연구자들은 Web Table Mining 명명하였다. 본 연구는 기존 연구자들이 간과한 표의 구조적인 특성을 이용하여 전체 인터넷 문서에 적용할 수 있는 방법과 함께, 표에서 의미 있는 정보 추출을 위한 단계적인 모형을 제시한다.

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Perceptions and Perspectives of Secondary Science Teachers on Core Concepts (핵심 개념에 대한 중등 과학 교사들의 인식 및 관점)

  • Eun-Jeong Yu
    • Journal of the Korean earth science society
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    • v.44 no.1
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    • pp.47-61
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    • 2023
  • Rather than an abstract discourse, the purpose of this study is to outline the core concepts in the 2015 revised curriculum as a concrete teaching and learning method in the school context. We interviewed eight secondary science teachers and reported their perceptions and perspectives on core concepts using a backward design model based on the cyclical process of the platform, deliberation, and design for developing teaching and learning materials to understand core concepts. The participants perceived these core concepts differently, such as big ideas corresponding to the ultimate principle, minimum science concepts required for daily life, and primary and significant key concepts. In addition, this affects the association of teaching and learning. When core concepts are understood as transferable and expandable big ideas, there is a tendency to focus on the relationship between concepts and design project learning in a specific direction. However, if core concepts are identified as minimum science concepts at the level of science literacy, that can be recalled within the context of life, there is a tendency to emphasize on activities that make a meaningful difference to the lives of students with focus on case studies that are relevant to everyday life. Once core concepts are identified as key scientific content elements, such as basic or significant concepts, teachers recognize that it is essential to emphasize concept changes by correcting misconceptions, acquiring accurate scientific knowledge, and developing problem-solving items through paper-and-pencil evaluation. As the 2015 revised curriculum is finalized and the 2022 revised curriculum is scheduled for release, effective policy support is required to ensure that the curriculum is revised, which emphasizes the purpose of big ideas by naming core concepts as core ideas, to be stably implemented in schools.

Analysis of Learning and Fun Elements Inherent in Dance Game (댄스게임에 내재된 학습과 재미요소 분석)

  • Lee, Ji Seol
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.155-170
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    • 2015
  • This study aims to investigate the Learning and fun aspects of dance games by examining their instructive values. Dance Central 2 was analysed with a focus on its educational functions by observing dance moves. Therefore this study looked into the game's educational elements that create learning effects and fun elements that attract continuous and voluntary participation. Analysis was implemented based on the physical, cognitive, and emotional aspects for Learning elements and the aspects of graphics, sound, video, rewards, target-setting, difficulty levels, and control for fun elements. As a result, it was found that the practice and performance modes of Dance Central 2 have elements that can improve players dance skills. Of course, there may be difference in players' participation and effects depending on their goals and objectives. Consequently, the continuous use of the dance game supported by player's dance skills and commitment will improve learning.

The Study of Virtualized Application for the Optimization of u-Learning System (u-러닝시스템 최적화를 위한 가상화 애플리케이션 연구)

  • Oh, Jeong-Sam;Kim, Hyo-Gon
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.236-240
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    • 2010
  • u-러닝시스템의 개발과 활용은 유비쿼터스 컴퓨팅 환경의 발달에 따른 미래교실에서의 교육 및 학습 환경을 실현하기 위한 기술적 노력을 의미한다. 본 연구에서 다루고자 하는 u-러닝시스템이 높은 수준의 유비쿼터스 학습을 구현하기 위해서는 학교에서 뿐만 아니라 가정에서도 학습할 수 있는 u-러닝환경을 구축할 수 있어야 하는데, 현재 u-러닝 시스템 구축을 통한 미래교육 연구는 광범위한 관심과 보급에도 불구하고 u-러닝시스템 활성화의 한계를 도출하고 있다. 즉, 현재 다양한 플랫폼 하에서 운영되고 있는 모바일 기기 환경에서 기존의 콘텐츠를 활용하기 위해서는 여전히 u-러닝 지원을 위한 단말기의 안정성이 떨어질 뿐만 아니라 u-러닝을 안정적으로 지원하는 기반 시스템이 적절하게 개발 보급되지 못하고 있는 실정이며 사용자의 편의성이 떨어져 u-러닝 환경에 적합하지 못한 경우가 많다. 따라서 본 연구는 이와같은 u-러닝시스템의 기반기술 구축에 필수적인 기술적 요소를 보완하기 위하여 오픈소스를 포함한 다양한 운영체제의 환경에서 윈도우 운영체제 기반 애플리케이션 사용이 가능한 Remote Desktop Protocol을 통한 가상화 기술을 구현하여 u-러닝시스템의 컴퓨팅 성능을 보다 효율적으로 증대시킬 수 있는 네트워크 시스템을 구현하고 타 시스템과의 성능평가를 수행한다.

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A Study about Improvement of Digital Textbook Interface based on Affordance Theory in the Context of HCI (HCI 관점에서 어포던스 이론에 근거한 디지털교과서 사용자 인터페이스 개선 연구)

  • Hwang, YunJa;Sung, EunMo
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.61-71
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    • 2016
  • The purpose of this study was to identify problems of usability and to improve an interface in the digital textbook for leaner's leading to self-directed learning. To address those goals, the theory of affordance, which was related to affordance as leading to behavior, was applied for analyzing the user interface of digital textbook. Also, 10 students, 4th grade elementary school, were participated in the study. Participants were reported affordance's problems of digital textbook through Human Computer Interaction. As a result, some affordance's problems of the digital textbook were found out as follow; difficulty of page clicking, too small touch button, confusing the button, and, need to specific guidance. Based on the result, some suggestions were recommended to improve usability of digital textbook.

The Effects of a Peer Agent on Achievement and Self-Efficacy in Programming Education (프로그래밍 교육에서 동료 에이전트가 학업성취도와 자기효능감에 미치는 영향)

  • Han, Keun-Woo;Lee, Eun-Kyoung;Lee, Young-Jun
    • The Journal of Korean Association of Computer Education
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    • v.10 no.5
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    • pp.43-51
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    • 2007
  • We have developed a peer agent to support programming learning and analyzed its educational effects in a programming course. The agent acts as a tutor or a tutee. The role of a tutor/tutee is like the role of a navigator/driver in pair programming. While students are learning with the peer agent, the students' programming abilities are modeled. Based on the student's model, the peer agent provides appropriate feedbacks and contents to the learner. The peer agent gives positive effects on learners' achievement and self-efficacy in a programming course. It means that the peer agent system helps the learner in an affective domain as well as a cognitive domain.

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CLINICAL CHARACTERISTICS OF CHRONIC MOTOR TIC DISORDER AND TOURETTE'S DISORDER (만성 틱 장애 뚜렛씨 장애의 임상 특성)

  • Shin, Sung-Woong;Lim, Myung-Ho;Hyun, Tae-Young;Seong, Yang-Sook;Cho, Soo-Churl
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.12 no.1
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    • pp.103-114
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    • 2001
  • Tourette's disorder is a disease which manifests one or more motor tics and vocal tics for more than a year. Chronic motor tic or vocal tic disorders are characterized by only one kind of tics for more than a year. We intended to investigate the clinical characteristics of the patients with chronic motor tic disorders or Tourette's disorders who had admitted from May 1, 1998 to May 1, 1999 to Seoul National University Hospital Child and Adolescent Psychiatry ward. In addition, we compared the clinical characteristics of the patients in order to elucidate the relationship between the two disorders. The patients with learning disabilities were selected as controls. There was no statistically significant difference between the onsets of the patients with chronic motor tic disorders(n=13, $7.3{\pm}2.5$ years), and Tourette's disorder(n=39, $7.2{\pm}2.2$ years), but with learning disability($4.2{\pm}1.9$ years). Also, the patients with chronic motor tic disorder and Tourette's disorder showed similar age at admission($11.7{\pm}2.7$ versus $11.5{\pm}2.6$ years), duration of admission($5.7{\pm}5.4$ versus $11.0{\pm}8.7$ weeks), mothers' ages at child birth($27.3{\pm}2.9$ versus $28.3{\pm}6.7$ years old),and fathers' age at child birth($32.2{\pm}3.2$ versus $33.3{\pm}5.2$ years old). We observed that those who had learning disabilities were alike in those aspects, except for age at visit to clinic($9.8{\pm}3.2$ years old). Family history of psychiatric illnesses(24.1% versus 46.2%), recognized precipitating factors(11.1% versus 35.7%) and response to pharmacological treatments(77.8% versus 76.9%) of the patients with chronic motor tic disorders and Tourette's disorders were observed and no differences were found. Comorbid patterns of diseases were noted. Intrafamilial conflicts were more common in the patients with learning disabilities than those with chronic tic disorders or Tourette's disorders. Precipitating factors were observed more frequent in chronic tic disorder and Tourette's disorder than learning disability. Neurocognitive profiles were investigated, and verbal IQs of the patients with chronic motor tic disorder, Tourette's disorder and learning disability were $92.3{\pm}10.7$, $94.7{\pm}14.9$, $94.3{\pm}13.8$, performance IQs $93.0{\pm}20.5$, $97.5{\pm}13.0$, $95.0{\pm}16.9$ and full-scale IQs $91.9{\pm}20.1$, $95.8{\pm}14.5$, $93.9{\pm}15.1$, respectively, which were found to be not significantly different. No difference was found in structural neurological abnormalities and EEG profiles. The patients with learning disabilities showed more common Bender-Gestalt test abnormalities. In conclusion, we have not found any affirmative clues for the division of chronic motor tic disorder and Tourette's disorder in clinical perspective.

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Design and Implementation of Multi-dimensional Learning Path Pattern Analysis System (다차원 학습경로 패턴 분석 시스템의 설계 및 구현)

  • Baek, Jang-Hyeon;Kim, Yung-Sik
    • The KIPS Transactions:PartA
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    • v.12A no.5 s.95
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    • pp.461-470
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    • 2005
  • In leaner-controlled environment where learners can decide and restructure the contents, methods and order of learning by themselves, it is possible to apply individualized learning in consideration of each learner's characteristics. The present study analyzed learners' learning path pattern, which is one of learners' characteristics important in Web-based teaching-learning process, using the Apriori algorithm and grouped learners according to their learning path pattern. Based on the result, we designed and implemented a multi-dimensional learning path pattern analysis system to provide individual learners with teaming paths, learning contents, learning media, supplementary teaming contents, the pattern of material presentation, etc. multi-dimensionally. According to the result of surveying satisfaction with the developed system satisfaction with supplementary learning contents was highest (Highly satisfied '$24.5\%$, Satisfied'$35.7\%$). By learners' level, satisfaction was higher in low-level learners (Highly satisfied'$20.2\%$, Satisfied'$31.2\%$) than in high-level learners (Highly satisfied'$18.4\%$, 'Satisfied'$28.54\%$). The developed system is expected to provide learners with multi-dimensionally meaningful information from various angles using OLAP technologies such as drill-up and drill-down.

A design of ICT-based integration curriculum in the primary school (초등학교에서의 ICT 통합 교육과정 설계)

  • 김공실;김성백
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.845-847
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    • 2003
  • 21세기는 정보기술과 함께 폭증하는 정보의 홍수 속에서 가치 있는 정보를 선택, 판단하고 활용할 수 있는 정보활용능력이 필수적인 사회로 전환되고 있다. 정보 사회 적응을 위한 기본소양 교육이 효과적으로 실천되기 위해서는 정보 소양 학습을 지원하는 다양한 활동이 있어야한다. 교과 교육의 정보화를 실현하는 한 방법으로 교육 과정의 통합적 접근이라고 할 수 있으며, 교육과정의 통합적 접근은 복잡한 사회의 변화에 대한 종합적인 안목을 길러주고, 지식 정보의 폭발적 증가에 보다 적절하게 대응하게 해 준다는 점에서 그 교육적 정당성을 발견할 수 있다. 결국 교육과정의 통합은 급속한 사회의 변화를 교육체제에 조정시키는 수단으로서의 역할을 담당할 수 있다는 점에서 그 교육적 의미가 크다. 따라서 본 연구에서는 체계화된 ICT 교육과정을 편성하였으며 그 편성 방향은 ICT를 기본으로 하여 여러 교과를 통합지도 할 수 있는 교육과정을 조직하고 이를 웹 기반 교수 학습 형태로 제시하였다.

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Basic Concepts in Geographic Education: The Estimation by Secondary Geography Teachers and the Quest for Reformation (지리교육의 기본 개념: 지리교사들의 인식과 재정립 방향의 모색)

  • 이영민
    • Journal of the Korean Geographical Society
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    • v.34 no.3
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    • pp.281-293
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    • 1999
  • 이 연구는 개념 및 개념학습의 의미와 가치를 평가해 보고, 기존의 지리교육 기본 개념에 대한 논의를 정리하여 현장 교사들의 기본 개념 인식과 비교한 후, 향후의 지리교육 내용 구성의 방향을 모색해 보았다. 지리교육의 개념은 지리적 현상의 작동 과정을 이해하는데 도움을 주는 개괄적인 관념으로서 관련 지식들을 인지구조 속에 붙들어 매어주는 역할을 한다. 현장교사들이 가장 중요하다고 인식하고 있는 기본개념은 인간-자연관계, 입지, 지역, 지도화, 지역적 차이, 문화 등이며, 이는 전통지역지리학에서 강조되어 온 개념들이다. 반면에 지역적 결합, 공간 및 공간관계, 장소, 지구사회, 이동 등의 개념은 교사들이 잘 이해하지 못하고 있는 개념으로 밝혀졌다. 이러한 분석과 관련하여 주의를 기울여야 할 점은 지리학과 지리교육의 기본개념을 무차별적으로 혼용해서는 안 된다는 점이다. 학문적 성과와 교육적 성과는 다른 것이며, 이에 맞춰 지리교육의 교육적 효과를 높일 수 있는 구체적인 하위개념들이 개발되어야 할 것이다.

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