• Title/Summary/Keyword: 음환경

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Bistatic reverberation simulation using intersection of scattering cross section between sound source and receiver (음원과 수신기 사이에 교차 산란단면적을 이용한 양상태 잔향음 모의)

  • Oh, Raegeun;Kim, Sunhyo;Son, Su-Uk;Choi, Jee Woong;Park, Joung-Soo;Shin, Changhong;Ahn, Myonghwan;Lee, Bum Jik
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.1
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    • pp.12-22
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    • 2017
  • It is important to predict accurately reverberation level, which is a limiting factor in underwater target detection. Recently, the studies have been expanded from monostatic sonar to bistatic sonar in which source and receivers are separated. To simulate the bistatic reverberation level, the computation processes for propagation, scattering strength, and scattering cross section are different from those in monostatic case and more complex computation processes are required. Although there have been many researches for bistatic reverberation, few studies have assessed the bistatic scattering cross section which is a key factor in simulate reverberation level. In this paper, a new method to estimate the bistatic scattering cross section is suggested, which uses the area of intersection between two circles. Finally, the reverberation levels simulated with the scattering cross section estimated using the method suggested in this paper are compared with those estimated using the methods previously suggested and those measured from an acoustic measurements conducted in May 2013.

Convolutional neural network based traffic sound classification robust to environmental noise (합성곱 신경망 기반 환경잡음에 강인한 교통 소음 분류 모델)

  • Lee, Jaejun;Kim, Wansoo;Lee, Kyogu
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.6
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    • pp.469-474
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    • 2018
  • As urban population increases, research on urban environmental noise is getting more attention. In this study, we classify the abnormal noise occurring in traffic situation by using a deep learning algorithm which shows high performance in recent environmental noise classification studies. Specifically, we classify the four classes of tire skidding sounds, car crash sounds, car horn sounds, and normal sounds using convolutional neural networks. In addition, we add three environmental noises, including rain, wind and crowd noises, to our training data so that the classification model is more robust in real traffic situation with environmental noises. Experimental results show that the proposed traffic sound classification model achieves better performance than the existing algorithms, particularly under harsh conditions with environmental noises.

Mid Frequency Band Reverberation Model Development Using Ray Theory and Comparison with Experimental Data (음선 기반 중주파수 대역 잔향음 모델 개발 및 실측 데이터 비교)

  • Chu, Young-Min;Seong, Woo-Jae;Yang, In-Sik;Oh, Won-Tchon
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.8
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    • pp.740-754
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    • 2009
  • Sound in the ocean is scattered by inhomogeneities of many different kinds, such as the sea surface, the sea bottom, or the randomly distributed bubble layer and school of fish. The total sum of the scattered signals from these scatterers is called reverberation. In order to simulate the reverberation signal precisely, combination of a propagation model with proper scattering models, corresponding to each scattering mechanism, is required. In this article, we develop a reverberation model based on the ray theory easily combined with the existing scattering models. Developed reverberation model uses (1) Chapman-Harris empirical formula and APL-UW model/SSA model for the sea surface scattering. For the sea bottom scattering, it uses (2) Lambert's law and APL-UW model/SSA model. To verify our developed reverberation model, we compare our results with those in Ellis' article and 2006 reverberation workshop. This verified reverberation model SNURM is used to simulate reverberation signal for the neighboring seas of South Korea at mid frequency and the results from model are compared with experimental data in time domain. Through comparison between experiment data and model results, the features of reverberation signal dependent on environment of each sea is investigated and this analysis leads us to select an appropriate scattering function for each area of interest.

Long range incoherent seafloor reverberation model based on coupled normal mode method (연성모드법 기반의 원거리 비상관 해저면 잔향음 모델)

  • Park, Jungyong;Choo, Youngmin;Lee, Keunhwa;Seong, Woojae
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.4
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    • pp.243-252
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    • 2016
  • In this paper, the incoherent reverberation model based on coupled normal mode method is presented. In the range dependent environment, one way coupled normal mode method is used to calculate the pressure from a source to a scatterer patch and the pressure from a scatterer patch to a receiver. For the computational efficiency, the sound propagation from a source/receiver to the scatterer patch is assumed to occur only in the 2D plane where a source/receiver and scatterer patch are located. For the model verification, problems of the reverberation modeling workshop I and II sponsored by the US office of Naval Research are calculated and the results are compared with the incoherent reverberation model results based on the ray method.

Evaluation of the Subjective Acoustic Performance of University Small Hall Remodeled as a Lecture Room : Based on the case of the W University (강의전용 공간으로 리모델링된 대학 소공연장의 주관적 음향성능 평가 : W대학의 사례를 바탕으로)

  • Kim, Min-Ju;Kim, Jae-Soo
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.19 no.4
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    • pp.40-49
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    • 2020
  • Recently, the form of education has changed from one-way to two-way and mutual exchange rather than the existing one-way order form, and accordingly, it is necessary to consider creating a suitable learning environment for each type of education. The basic form of education consists of the delivery of knowledge, that is, the delivery of knowledge by teachers to education consumers through voice delivery, so the sound environment is considered an essential factor in creating a pleasant learning environment. The indoor sound environment is very closely related to the mental stress of the inmate, so the quality level of education will also change greatly depending on whether or not the appropriate sound environment is created. However, the importance of the sound environment in educational facilities such as classrooms has not been highlighted due to the lack of research and related laws on the sound environment. Therefore, in this study, auditory tests were conducted using the auralization based on the physical acoustic performance data presented in the preceding study. Through this, we wanted to verify the validity of this research by analyzing the subjective acoustic performance satisfaction of the occupants due to the improvement of the physical acoustic performance. Based on these research results, it is estimated that the improvement of the sound environment of educational facilities through remodeling in the future will be possible to verify whether the sound environment suitable for educational facilities is created only after the analysis stage on the improvement of subjective sound performance as well as physical sound performance.

An Effective Parallel Implementation of Sound Synthesis of Guitar using GPU (GPU를 이용한 기타의 음 합성을 위한 효과적인 병렬 구현)

  • Kang, Sung-Mo;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.1-8
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    • 2013
  • This paper proposes an effective parallel implementation of a physical modeling synthesis of guitar on the GPU environment. We used appropriate filter coefficients and adjusted the length of delay line for each open string to generate 44,100 six-polyphonic guitar sounds (E2, A2, D3, G4, B3, E4) by using physical modeling synthesis. In addition, we analyzed the physical modeling synthesis algorithm and observed that we can exploit parallelism inherent in the length of delay line. Thus, we assigned CUDA cores as many as the length of delay line and effectively implemented the physical modeling synthesis using GPU to achieve the highest performance. Experimental results indicated that synthetic guitar sounds using GPU were very similar to the original sounds when we compared their spectra. In addition, GPU achieved 68x and 3x better performance than high-performance TI DSP and CPU, respectively. Furthermore, this paper implemented and evaluated the performance of multi-GPU systems for the physical modeling algorithm.

Subjective response evaluation items for floor impact noise using various impactors (다양한 충격원에 대한 바닥충격음 주관반응 평가항목 분석)

  • Hyeon-Ku Park;Seonhwa Lee;Minjeong Song
    • The Journal of the Acoustical Society of Korea
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    • v.42 no.6
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    • pp.584-593
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    • 2023
  • This study attempted to develop repetitive impact sources similar to real-life floor impact noise and to find an assessment approach corresponding to this new impact source. The necessity for the development of the new impact source arises from the fact that issues related to floor impact noise in actual residential buildings mainly stem from children running. However, the standard impact sources which have been used for measuring and evaluating floor impact noise are of single-impulse type, which differs from the actual problematic impact sources. The study encompassed 18 evaluation items, and the results suggest that items applicable for assessing floor impact noise include psychological effects (annoying, becoming angry), disturbances to daily life (interference with sleep, disruption of relaxation), and physiological effects (elevated blood pressure). These items can be employed individually and, depending on the type of evaluation for floor impact noise, can be selectively utilized. By doing so, more comprehensive evaluations of auditory experiments in laboratories or assessments of residential noise in living environments related to floor impact noise could be conducted.

Experimental analysis and modeling for predicting bistatic reverberation in the presence of artificial bubbles (인공기포 존재 환경에서의 양상태 잔향음 예측을 위한 해상 실험 분석 및 모델링 연구)

  • Yang, Wonjun;Oh, Raegeun;Bae, Ho Seuk;Son, Su-Uk;Kim, Da Sol;Choi, Jee Woong
    • The Journal of the Acoustical Society of Korea
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    • v.41 no.4
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    • pp.426-434
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    • 2022
  • Bubbles generated by various causes in the ocean are known to persist for long periods of time. Although the volume occupied by bubbles in the ocean is small, the presence of bubbles in ocean due to resonance and attenuation greatly affects the acoustic properties. Accordingly, bistatic reverberation experiment was performed in the ocean where artificial bubbles exist. A number of transducers and receivers were installed on 6 buoys arranged in a hexagonal shape, and blowing agents were dropped in the center of the buoy to generate bubbles. For reverberation modeling that reflects acoustic characteristics changed by bubbles, the spatial distribution of bubbles was estimated using video data and received signals. A measurement-based bubble spectral shape was used, and it was assumed that the bubble density within the spatial distribution of the estimated bubble was the same. As a result, it was confirmed that the bubble reverberation was simulated in a time similar to the measured data regardless of the bubble density, and the bubble reverberation level similar to the measured data was simulated at a void fraction of about 10-7 ~ 10-6.8.

Evaluation of Sound-induced Affects based on Prefrontal Cortex Asymmetry and Heart Rate Variability (전전두엽의 비대칭성과 심장박동율변동성에 기초한 음향감성 평가)

  • 김원식;이지혜;조문재
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.11a
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    • pp.138-143
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    • 2001
  • 본 연구에서는 생환공간에서의 음향감성을 평가하기 위하여 긍정감성을 유발하는 음환경으로서 '명상음악'과 부정감성을 유발하는 음환경으로서 '헬리콥터소음'과 '마루가 삐거덕거리는 소음'을 제시하였을 때 행동활성화체계(BAS)와 행동억제체계(BIS)의 민감성이 서로 다른 집단들을 대상으로 전전두엽의(PFC) 비대칭성과 심장박동율변동성(HRV)을 분석하였다. 연구결과, 명상음악을 청취시에는 안정상태에 비하여 좌측전두엽이 더 활성화되고 HRV의 LF/HF는 감소된 반면에 소음환경에서는 우측전두엽이 더 활성화되고 LF/HF는 더 증가하였다.

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Early Reflection Generation Technique in Stereo-to-Multichannel Upmix System (스테레오-멀티채널 업믹스 시스템에서의 초기 반사음 생성 기법)

  • Lee, Taegyu;Baek, Yong-Hyun;Park, Young-Cheol;Youn, Dae Hee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.8-11
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    • 2013
  • 스테레오-멀티채널 업믹스(Stereo-to-Multichannel Upmix)기술은 시장의 대부분을 차지하는 스테레오 음원을 홈시어터와 같은 멀티채널 스피커 재생 환경에서 효과적으로 재생하기 위한 채널 포맷 변환 기술을 말한다. 수평적인 공간감뿐만 아니라 수직적인 공간감을 재현하기 위하여 10.2, 22.2채널 환경의 경우 고도 채널이 추가되었다. 본 논문에서는 이러한 채널 환경에서 수직, 수평적인 공간감을 재현하기 위하여 새로운 초기 반사음을 생성하는 알고리즘을 제안하였다. 제안된 알고리즘은 진폭 패닝방법을 이용하여 전방의 가상 음원들에 의하여 발생되는 리시버 위치에서의 음압을 일치시킴으로써 기존 알고리즘이 가지지 못했던 이론적인 배경을 갖는다. 청취 평가 실험을 통하여 제안된 알고리즘은 음장의 수직, 수평적인 폭을 증가시키며, 좀 더 안정적인 음상 정위 성능을 가지는 것을 확인하였다.

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