• Title/Summary/Keyword: 음악요소

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A Study on the Generation Method of Visual-Auditory Feedback for BCI Rhythm Game (BCI 리듬게임을 위한 시청각 피드백 생성에 관한 연구)

  • Kim, Cheol-Min;Kang, Gyeong-Heon;Kim, Eun-Seok
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.15-26
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    • 2013
  • In recent years, studies in BCI game with popular BCI devices are progressing actively by the development of BCI(Brain Computer Interface) techniques. Most of BCI games have developed as experimental contents for researching. On the game control paradigm, it is insufficient to conduct a study about induced methods of proper barinwave to control the BCI game. In this study, we suggest a rhythm game using BCI which has a new play element that visualizes the rhythm of music and represents the notes of music in sound and a generation method of visual-auditory feedback through the synchronization of the tempo of music with brainwave. Experimental Results make certain that our suggestion is possible for the improvement of game score through the induction of brainwave that is necessary to control the game.

A Study on the Improvement of Concentration through Serious Games (기능성 게임을 통한 집중력 향상에 관한 연구)

  • Cho, Seung-Ju;Yoon, Hyung-Sup
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.27-35
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    • 2011
  • Concentration is one of the most important factor in learning ability. It is important to improve concentration for learning ability. Most digital kids have been accustomed to addictive media like games since childhood, so traditional methods of teaching and learning has been difficult to give interests for them. Therefore introducing a new teaching methods was inevitable for students with low concentration. This is an experiment to prove the hypothesis that the concentration training by certain serious game would be helpful for improving students' concentration. Not only some serious games but also meditation by music was effective to improve concentration in the experiment. Average people is hard to immerge in meditation. but some serious games involve fun factors like curiosity, challenges, competitions and rewards. Games are not more negative to young people, will be helpful to society in various forms.

The Impact of Country Image on the Chinese Consumers' Purchase Intention (국가이미지가 중국 소비자의 구매의향에 미치는 영향에 관한 연구)

  • Su, Shuai
    • Journal of Distribution Science
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    • v.8 no.1
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    • pp.43-52
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    • 2010
  • Country images of Korea and Japan based on economic development, education level, goods' quality, R&D, political democratization and quality of life, perceived by Chinese university students in Beijing, Shanghai and Shandong province of chinese emerging markets as the representative of a potential buying power group, are surveyed, which, then are used to study how the perceived country images effect on their purchasing intention for Korean and Japanese products, such as, foods, cars, fashions, music CDs, electronic products and living goods. The study shows that, in chinese emerging markets, country image affects on the purchase intention of each products differently. The country image of Korea was less influential than that of Japan on the Chines students' purchasing intention for the goods other than the electronic goods. Despite the small number of the sample, this study showed the importance of country image in the in chinese emerging markets and suggested the need for both the government and private sector to take a strategy to enhance the country image by finding the relation between the elements of country image and the intention to purchase certain product.

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The Development of a Personal Information-related Sportainment Bike Simulation System (개인 정보 연동형 스포테인먼트 자전거 시뮬레이터 시스템 개발)

  • Kim, Chong-Han;Gang, Gyeong-Heon;Park, Jun-Hyung;Kang, Im-Chul;Kim, Byung-ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.754-756
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    • 2013
  • 건강, 운동에 관한 관심이 고조되고 레저를 즐기는 사용자층이 확대되어 감에 따라 다양한 종류의 레저형 시뮬레이터에 대한 개발이 이루어지고 있다. 그러나 단순 운동을 위한 스포츠 시뮬레이터는 흥미를 반감시켜 지속적인 운동에 대한 저해하는 요소가 된다. 본 논문에서는 이런 시뮬레이터의 한계를 극복하기 위해 다양한 콘텐츠를 접목시킨 스포테인먼트형 자전거를 제안한다. 이를 위해 개인 신체 정보를 입력을 통해 프로그램 추천 및 이력관리가 가능하고 흥미요소인 게임, 음악 등을 동시에 즐기면서 운동을 할 수 있는 자전거 시뮬레이터 UXBike 시스템 개발한다. 이는 보편화된 운동 레저 시뮬레이터와 콘텐츠의 융합을 통해 사용자의 몰입도 향상 및 지속적인 관심을 갖게 하는 계기가 될것이라 판단된다.

Analyses on Sound Effects for Soundscape Design of Healing Garden at Psychiatric Hospitals - Focused Psychological and Physiological Effects - (정신병원 치유정원의 음경관 디자인을 위한 소리효과 분석 - 심리적 및 생리적 효과를 중심으로 -)

  • Ahn, Deug-Soo
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.1
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    • pp.82-95
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    • 2015
  • This study is intended to obtain a guideline for creating a therapeutic garden soundscape in a psychiatric hospital by analyzing the psychological and physiological effects of auditory components on mental patients. The subjects were 27 inpatients at a psychiatric institute located in Jeollabuk-do. They were recommended by their doctors and had been diagnosed with mild cases of schizophrenia. The survey was carried out in October 2011. With regard to the study, the subjects listened to single sounds(the sound of flowing water, birdsong, wind chimes and music) and 4 sounds composed of some of these, and then Electroencephalography(EEG) and psychological effects were measured. The moving water sound was perceived as pleasing and revitalizing and the birdsong as sonorous and delightful. When designing a healing garden in a psychiatric hospital, the vitality of sound should be considered. In comparison to other single sounds, water sounds were highly preferred and had greater effects on psychological vitality. Music sounds had a significant effect on enhancing tranquility while water sounds affected on both psychological vitality and tranquillity. When comparing single sounds with combined sounds, single sounds such as running water for vitality and music for tranquility had a greater psychological effect than combined sounds. In terms of combined sound preferences, the combination of water and bird sounds had higher preference rates. Generally, combined sounds including water tended to have higher preference rates. The physiological effects of single sounds showed that music had a greater therapeutic effect than natural sounds such as water sounds and birdsong in promoting tranquility. As for combined sounds adopted to enhance physiological tranquility, it is most appropriate to combine music and birdsong or music and water sounds. However, a single music sound is more effective than combined sounds. Overall, analyses of both psychological and physiological reactions showed music and water sounds to be most calming while water sounds promoted the greatest vitality.

A Study on the Principle of Making-Music of the Chaegut ("Stroke Music") in Farmers' Band Music (풍물굿 채굿 가락의 형성원리에 관한 연구)

  • Lee, Yong-Shik
    • (The) Research of the performance art and culture
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    • no.39
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    • pp.669-700
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    • 2019
  • Farmers' band music is a religious ritual in Korea. It is a solemn ritual to exhibit the auspicious holiness of the people to the God. Most of the ritual is accomplished by music. The music of the farmers 'band, in this sense, has its meaning as the expression of holiness by sound. In this paper, I will explore the principle to make various rhythms of farmers' band music, especially focusing on the chaegut (lit. "stroke music"). It is very symbolic because the name of the music shows the strokes of the gong, called jing, in a rhythmic phrase. In this sense, the chaegut is man-made music based on the specific principles in accordance with the strokes of the gong. Among many chaegut rhythms, samchae (lit. "three strokes") to chilchae (lit. "seven strokes") are the main rhythms. They were made after the principle of 'forward with drums, backward with gongs' in Five way procession. It the basic principle of military procession from the early Joseon Dynasty. The procession follows with the sound of the drums and gongs. There was always a principle of "five strokes" to control the procession. The "five strokes" became the basis of the making of chaegut rhythms. The rhythms of the samchae to chilchae are based on the rhythm of samchae. The samchae has three gong strokes in a cycle, which exhibits the chaotic moment with the rhythmic noise. The name of the rhythm exhibits the correspondence of the signifiant, that is the name "three strokes" and the signifié, that is the real three strokes of gongs in music. Other four rhythms has made up from the samchae with half cycles are added in accordance with the strokes of the gongs. In this way, the chaegut shows the principle of "five strokes" in the military procession. The rhythm of ochae jilgut is a mixture of ochae (lit. "five strokes") and jilgut (lit. "road music") which is usually performed on the road to a mountain shrine. The musical structure of ochae jilgut corresponds to the colotomic structure of Southeast Asian music and the 15th-century music of old musical scores. The rhythm of gilgunak chilchae is a mixture of gilgunak (lit. "road military music") and chilchae (lit. "seven strokes"). The rhythmic structure is similar to other regional music, sijo ("short song") of the literati music and norae garak (lit. "some melody") of the shaman music. In sum, the chaegut is very artistic music made from the military procession of the Joseon Dynasty. The name of the rhythm corresponds with the strokes of the gong in a cycle. In this way, the chaegut shows the principle of music-making to exhibit the ritual characteristics of the Korean people.

A Study on Cheondeok-Song of the Japanese colonial period shown on Cheondo-Gyohwe-Weolbo (≪천도교회월보≫에 나타난 일제강점기의 천덕송)

  • Kim, Jeong-hee
    • (The) Research of the performance art and culture
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    • no.35
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    • pp.125-174
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    • 2017
  • The Cheondeok-Song (religious songs of Cheondo-Gyo) of the Japanese colonial period shown on Cheondo-Gyohwe-Weolbo, the monthly magazine of Cheondo-Gyo Church were examined in this paper. The results are as follows. There are scores of songs, lyrics, and articles related to Cheondeok-Song in the monthly magazine. The five-tone scale or Korean traditional rhythm style was partly used, but western music form was dominant in most of the songs. Especially the four-part form of Christian hymns became usual since 1931. This shows how people thought of the new trends. The reception of the new trends being emphasized, but they recognized tradition as an object of overcoming rather than of succeeding. The lyrics contain religious contents and the spirit of the period to restore national self-respect and contribute to the world peace through overcoming Japanese imperialism. But the rhythm of seven and five syllables which is suspected to have been introduced by Japan was spread after the 1920s. Cheondeok-Song have been sung in the three grand anniversaries and other anniversaries, the Prayer-day, in Cheondo-Gyo church services on Sunday, ceremonies, and in lecture. There are various kinds of songs and their status is very high. Especially, Cheondeok-Song have been used actively in mission works and edification for women. Cheondeok-Song actively reflected the domestic and international trends and the demands of that times. They could sing self perfection through enlightenment and also the social reform based on it. These are the reasons why I think Cheondeok-Song of those days are so important. Cheondeok-Song reflected modern elements actively, but couldn't succeed the national form and the traditional elements properly. The problem of cultural identity is not only a specific group's but also that of the whole humanity of maintaining cultural diversity. This is also a task that Cheondo-Gyo Cheondeok-Song have to solve in the future.

The Phenomenological Study on Self-actualization of Middle-aged Single Mothers - Application of Guided Imagery and Music (GIM) - (한 부모 중년 여성가장의 자기실현과정에 관한 현상학적 연구 -심상유도 음악치료(GIM) 적용-)

  • Lim, Jae-Young;Shin, Dong-yeol;Lee, Ju-Young
    • Industry Promotion Research
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    • v.6 no.2
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    • pp.55-62
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    • 2021
  • The number of single-parent families in South Korea increased since 2000, related to a sharp rise in the divorce rate of 50s and an increase in male mortality rates among those aged 40s-50s. Middle-aged single mothers experience a critical period realizing self-actualization needs, while being in the middle adulthood from the lifespan developmental perspective. In this respect, it is significant to study self-actualization of middle-aged single mothers through guided imagery and music (GIM) in order to provide them with psychological support. This study was conducted from September 2018 to June 2020, and the GIM sessions were conducted at least 10 times. Four participants were selected among the middle-aged single mothers. The imagery experiences of participants in the GIM sessions were classified into four sub-elements: physicalness, emotion, memory, and sense. Within those sub-elements, eight semantic units were categorized into 46 elements. Finally, 152 semantic units were derived. Moreover, the self-actualization which participants experienced through GIM presented three archetypal images: shadow, persona, and the self. In the GIM sessions, experiences of putting their negative emotions associated with family into words and changing passive self-imagery into active one enabled participants to bring the shadow into their consciousness, there by recognizing their positive and bright internal self. Furthermore, participants could map that their current status as people marginalized by siblings and parents, enraged and holding double standards for others, was suppressed by their 'good daughter' and 'religious' personas. This realization lead them to realize and restore their persona. The use of GIM in the study allowed participants to elicit re-experiences of the negative events, while experiencing various imagery and music. This process helped participants achieve self-actualization.

Analysis of Sound Attenuation by Chambers in Duct Systems by the Finite Element Method (유한요소법에 의한 소음기의 감음특성해석)

  • 최석주
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1991.04a
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    • pp.23-27
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    • 1991
  • 각종 홀 (음악홀, 극장, 사무실건물)의 공조 덕트계에는 미로형소음챔버가 설 치되는 경우가 많다. 이러한 소음장치를 건물내부에 설치하는 경우에는 건물 설계단계에서부터 소음챔버로 인한 감음양(투과손실 : Transmission Loss)의 예측계산이 중요하다. 그렇지만, 일반적인 소음장치는 그 형상이나 내표면의 흡음조건이 아주 복잡하기 때문에, 현단계에서는 간단한 이론만으로 투과손 실예측이 거의 불가능하다. 지금까지 이 문제에 대해서 유한요소법(Finite Element Method : FEM)을 이용해 검토한 예가 종종 소개되었으나, 대부분 소음챔버의 입구와 출구에서의 임의의 점에 대한 음압비를 투과손실로서 구 하고 있다. 그러나, 소음기자체의 실질적인 투과손실특성을 알기 위해서는 소음기의 입력 파워에 대한 출력파워의 비로서 구하지 않으면 안된다. 따라 서, 본 연구에서는 유한요소법에 의한 복소음향인텐시티(Complex sound intensity)의 수치계산법을 각종소음기 (팽창형, 미로형)의 투과손실해석에 적 용하기 위하여 이론적인 면에서 고찰했으며, 프로그램도 개발하여 모델해석 에 적용하였다. 또한, 위에서 언급된 수치해석법의 타당성의 검증을 위하여, 측정에 의한 투과손실예측방법으로서 크로스스펙트럼(Cross Spectrum)법에 의한 음향인텐시티계측법의 이용에 대해서 이론적으로 고찰했으며, 그 이론 을 기초로 한 축척 모형실험을 병행하였다.

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Design of Service Delivery System for Stress Relief using Deep Learning Analysis Model (딥러닝 분석 모델 기반 스트레스 완화를 위한 서비스 제공 시스템 설계)

  • Kim, HyunJeong;Yoo, Seoyeon;Im, HyoGyeong;Kim, Kang-Gyoo;Yun, NaRi;Ha, Ok-Kyoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.535-536
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    • 2021
  • 현대의 스트레스 케어는 대부분 비디오 시청, 상담, 취미 활동 등을 통해 진행된다. 시각, 청각을 스트레스 케어에 활용한 사례는 이미 일상에서 쉽게 접할 수 있음으로 다른 새로운 감각을 요구하고 있다. 본 논문에서는 스트레스 케어를 목적으로, 생체정보를 대상으로 딥러닝 기술 기반의 '사용자 스트레스 및 효과적인 스트레스 해소 요소 판단 알고리즘 모델'을 사용하는 서비스 제공 시스템을 설계한다. 생체정보는 손목시계형 웨어러블을 통해 수집된 심박수, 혈압, 체온, 산소포화도, ECG 등 생체데이터를 사용한다. 제시하는 방법은 실시간으로 수집된 생체정보를 알고리즘, 모델을 통해 스트레스 수치를 예측하여 사용자에게 적절한 음악과 조명을 이용한 시청각적 요소와 아로마 요법을 이용한 후각적 요소를 제공한다.

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