• Title/Summary/Keyword: 은유분석

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Analysis of Children's Imagination Pattern in Expressive Methods of Illustration (일러스트레이션의 표현형식에 대한 어린이의 상상력 유형 분석)

  • Yoo, Dong-Kwan
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.629-638
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    • 2014
  • Objective of this study is to be utilized as foundational data of expression methods and to increase children's dream and imagination by researching and analyzing differences of imaginative reaction from patterns of imaginative activities and verbal response for the expressive methods of illustrations. Study subjects are 253 children aged from six to seven years old, and four different types of research tool of which are screens with simple pattern, realistic pattern, omitted pattern and indirect pattern has been used in the empirical survey conducted over two times. Result from provided research tools has shown that difference of diversity can be observed from patterns of imaginative activities and verbal reaction patterns. Especially, in terms of imaginative activities, structural and creative imagination responses can be observed from screens with simple, omitted patterns and indirect and metaphorical patterns compares to screens with simple patterns and direct, realistic patterns, and positive affection to children's dream and creativity and imagination can be found from the result of high imaginative response observed from patterns of verbal reaction.

Characteristics of the Mobility with Figurative Approach in Location based Games (위치기반게임의 이동성 반영 구조에 관한 문채적 접근: <패러랠 킹덤(Parallel Kingdom)>을 중심으로)

  • Kwon, Boh-Youn
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.33-42
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    • 2015
  • This study analyzes location based game focused on the figurative characteristics of mobility. The purpose of this analysis is to extend the understandings of game mobility from technical side toward rhetorical territory. Christian Metz's film theory is appropriate for analysis of the game which is visual and combinational text. According as research findings, structuralize 5-layered spatial maps. And this kind of multi-layering structure generates figurative operations. Adaptive mobility by metaphor, it reflects player's real world movement into the virtual space. Metonymy brings given mobility, it reflects character's movement through all of the virtual maps.

The Strategy of Characterizing Space that uses Anti-House as a Metaphor for Character's Self-Defense Mechanism - Focusing on the TV Series and the Theater version of - (캐릭터의 자아방어기제를 은유하는 '안티돔' 공간의 성격화 전략 - <에반게리온>의 TV 시리즈와 극장판 를 중심으로 -)

  • Yang, Se-Hyeok;Ryu, Beom-Yeol
    • Cartoon and Animation Studies
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    • s.41
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    • pp.75-106
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    • 2015
  • Animations characterize space as a strategy to effectively show the inner conflicts of characters and to highlight the theme. During the process of inner conflict, characters unconsciously use defense mechanism to protect their egos from the fear that came from deficiency, and because of the self-deceptive quality of self-defense mechanism, the reality is distorted and conflicts get intensified. This study focuses on the concept of anti-house, the space where conflicts get intensified, analyzes animations to find out the aspect of inner conflict, and interprets the characteristic of space that is used for metaphoric structure frame. Also, it aims to reveal how the defense mechanism, which intensifies the inner conflict of characters, is characterized as anti-house. The analysis in this study was mainly done with the TV series, , and the theater version of . It is because the characters have serious deficiency from broken home and have a psychological quality of closed boundary that is symbolized as 'A.T. field'. Especially, the core character, 'Shinji Ikari', shows how a character uses compulsive self-defense mechanism to deal with inner conflict and as a result, goes through ego-collapse and then introspection. This process of the character's experience is the core of the whole plot. Through analysis, the relationship between the character's self-defense mechanism and the space, anti-house(which expands to Anti-city), was inferred. The space is made up of three axes, x-axis of horizontal space, y-axis of vertical space, and in the sense that all the space has no exit, z-axis of deeper contradictory space. This thesis started with the decision that is the most suitable work in analyzing the metaphorical relationship between self-defense mechanism and anti-house. There was limitation, however, as the typical characteristics of Japanese animations, pedantic composition and the possibility of broad interpretation, hindered clear verification. Hopefully, this limitation will be overcome by following studies and this study is expected to show the importance of space in interpreting the text of animations, and to serve as database for other creative works.

A Study on Changes in the Images of Children Possessed by Applicants for the Department of Early Childhood Education after They Enter the Department (유아교육과 지원자의 유아에 대한 이미지와 입학 후 유아에 대한 이미지 변화 연구)

  • Sung, Won-Kyung
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.684-697
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    • 2015
  • The purpose of the present study was to examine the images of children possessed by applicants for the department of early childhood education and find out how the images of children have been changed when the applicants have entered the department from successful applicants. Study subjects were 328 applicants for the department of early childhood education and 25 students who passed the entrance examination and completed the first year. Data were collected by painting metaphors and the contents of the collected data were analyzed. According to the results of analysis, the images of children possessed by applicants for the department of early childhood education were 'beings that require sincerity, love, and attention', 'beings that must be taught and led', 'beings that are liberal and characterful', 'beings that are bright and pure and give happiness', 'beings that have potential for learning and growth' and 'beings that are soft and weak' and when one year had passed after the entrance into the department, the images of children possessed by the students were changed into the subjects of teaching by the students as teachers and images based on developmental knowledge of childhood.

A Study on the Characterization of Post-Modernism Interior Design inAttri Language bute (언어성에서 본 포스트모더니즘 실내디자인의 특성연구)

  • 이춘섭
    • Archives of design research
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    • no.18
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    • pp.15-23
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    • 1996
  • Interior is composed of void spaces decided by many substances and the function of the spaces which creat its valuation. Accordingly interior space makes peculiar forms by synthesizing each interior elements and its abstractness. Therefore characteristic of the expressed word and symbolic system become interior wholeness. The focus of this paper is to analyze interior words and the symbolic systems scientifically. The content is composed of 5 major parts. The 1st and 2nd chapter deal with Introduction and the Characterization of Interior Design. Linguistic symbol and metaphor which decide Post-Modern interior style were studied in the 3rd chapter. In the 4th chapter. this paper analysed linguistic character of interior words which need to express character of tradition. decoration, and publicity, expccially through code and metaphor. Finally Thematic I-louse library interior space designed by Charles Jencks was linguistically researched as a study model.

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Analysis of the female character and modeling design features of 'Frozen 2' ('겨울왕국 2' 여성 캐릭터의 성격과 조형 디자인 특징 분석)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.309-314
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    • 2021
  • Disney animation can be said to be part of American culture and art. With the changes in American society and culture, we can see the changes in the personality and social status of female characters in Disney animation. Especially in the Disney animation works published after 2000, many works showing equality in the social abilities and status of women and men have been published. In this study, the characteristics of female characters of the 20th century and the 21st century is compared and analyzed the characters of Elsa and Anna, who expressed the female image in a metaphorical way of 'Frozen 2'. And studied the characteristics and meanings of clothing and colorful shapes. This paper reveals the design elements needed to construct a gender-equality image of female characters, and hopes that it will become a useful research material for the animation industry and academia in the future.

Changes in the Socialistic Planned Economy System and Propaganda of Animation - Focusing on China - (사회와 시장의 체제전환이 애니메이션 프로파간다 표현방식에 미치는 영향- 중국사례를 중심으로-)

  • Kim, Jin-Young
    • Cartoon and Animation Studies
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    • s.40
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    • pp.83-107
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    • 2015
  • Propaganda is often accepted as the political promotion that had used mostly by the socialist states during the First and the Second World Wars and the Cold War and by Hitler who governed Germany. Therefore, cases of the study on the image and picture propaganda were mostly posters or films of the socialism period when the propaganda was active. However, today it is not easy any more to find propaganda of the clear promotion characteristic as the past. In these modern times, it has changed into metaphorical propaganda based on 'persuasion', rather than publicity like past. Therefore, it has been changing from the direct promotion of the past into the indirect persuasion; and from the raw, direct and powerful publicity and claim into the soft and metaphorical persuasion and appeal. Thus, investigating again the contemporary propaganda will be an important element in analyzing contemporary images. The animation, selected as a target of the analysis of propaganda, exists in various ways in various images of the modern times, which is not too much to say that today's society is the television society. Besides, the animation is the image that can cover all ages as men and women of all ages can watch, so it is proper for analysis of the contemporary propaganda of metaphorical, indirect and various forms.

An Importance-Performance Analysis of Secondary Science Teachers' Adaptive Practice (중등 과학교사의 적응적 실행에 대한 중요도-실행도 분석)

  • Heekyong Kim
    • Journal of The Korean Association For Science Education
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    • v.43 no.3
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    • pp.295-306
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    • 2023
  • In this study, we explored science teachers' perceptions of adaptive practice in terms of importance and practice. For this purpose, an adaptive practice questionnaire was developed targeting secondary science teachers, and the responses of 128 science teachers were analyzed. The results of this study were as follows: First, the science teachers responded that all 17 items regarding adaptive practice were important. In particular, items related to 'addition of examples', 'adjustment of the level/range of concepts', and 'encouragement of student participation' showed high importance and performance levels. Second, the results of the IPA concerning adaptive practice showed that the items needing intensive improvement due to high importance but low performance were 'encouraging students' self-directed learning' and 'monitoring and responding to individual differences'. The science teachers identified a lack of time and uniform curriculum as the reasons for the low level of practice despite the high importance of these items. Third, regarding the IPA of the adaptive practice items, the items located in the fourth area, an excessive area, concerned 'pace control', 'modifying activities', and 'metaphor use'. More specifically, considering that 'metaphor use' was the only item with a higher level of performance than importance, it is necessary to reconsider whether problems are caused by excessive use. Fourth, analyzing the responses regarding the reasons for the difference in importance and performance revealed that the factors related to teachers included teachers' lack of knowledge or ability, and the tendency to implement as planned. As for student factors, an excessive number of students, differences in the levels of students, and a tendency to prefer classes centered on entrance exams were identified. As environmental factors, a uniform curriculum, conditions for experiments, evaluation systems, and external demands were mentioned. Finally, the implications of the results of this study for science education were discussed.

Study about Set Design for Scene of Animation : Case of Short Animation (애니메이선의 장면연출을 위한 공간디자인 : 단편애니메이션 의 제작사례를 중심으로)

  • Choi, Seung-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.152-162
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    • 2007
  • Subject of this Study is focused on set design for short animation, GHOST, made and presented by animation studio, BEYOND PROSCENIUM. Sets in animation have several functions. First, sets are a playground that character can play to lead a story. Second, sets explain background, which is time and space. Third, sets can visualize metaphorical meaning or symbolic system in animation. To obtain final design that is sufficient to those functions, this study analyzes the case that metaphorical and symbolic meaning from scenario is how to apply into set design also, mentions the method that designer multiply considers character, property and composition from the camera and movement from those elements. Set designers for animation should have ability that simultaneously considers so many elements and they need design skills to create it.

Performance Analysis According to the Number of Asynchronous Users and Overlapping Slots in One Group FH/FDMA System (하나의 그룹 FH/FDMA 시스템에서 동기를 잃은 사용자수와 겹치는 슬롯수에 따른 성능 분석)

  • 구정우;은유창;송홍엽
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.9A
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    • pp.1485-1491
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    • 2001
  • 본 논문에서는 위성체내에 탑재되어 있는 중계기의 출력단에 해당하는 한 개의 주파수 도약 시퀀스를 사용하는 하나의 그룹 FH/FDMA 시스템을 구성해 보고 중계기의 입력단에 도달하는 여러 사용자 신호들의 지연시간 때문에 순방향링크상의 원하는 사용자의 수신기에서 바라보았을 때 지연된 다른 사용자 신호들에 의한 hit 발생 가능성을 고려해서 첫째 겹치는 슬롯수를 도약 심볼수 q에 따라 변화시켜가며 성능 저하에 큰 영향을 미치지 않는 최적의 q를 찾아보았고, 둘째 q를 고정시켰을 때 시스템의 주파수 도약 대역폭 변화에 따른 성능 변화를 관찰했으며, 셋째 그 이유에 대한 성능 분석을 하였다.

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