• Title/Summary/Keyword: 융합 설계 적용

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Information Security Pre-Evaluation Model for New IT Service : Case of RFID Service (신규IT서비스의 정보보호사전평가모델 : RFID 서비스 적용 중심)

  • Shin Dong-Hoon;Kim Guk-Tea;Lee Gang-Shin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.975-978
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    • 2006
  • 통신기술의 급속한 발전으로 네트워크 환경이 광대역통합망으로 진화되어가고 있다. 이로 인해 개별 네트워크에서 운영되던 IT서비스들 또한 광대역통합망 환경에서 빠른 속도로 융합되고 있다. 하지만, 개별 네트워크에서 운영되던 기존의 IT서비스들이 광대역통합망에서 서로 융합되어 신규 IT 서비스를 생성하는 과정에서 보안요소가 적용되지 않을 경우에 신규 IT서비스의 안정성 및 신뢰성이 떨어질 수 있다. 이러한 문제점을 해결하기 위해서, 본 논문에서는 신규 IT 서비스의 기반구축 및 운영이전인 서비스에 대한 기획 및 설계시에 필수적인 보안대책 제시하여 서비스 운영이전에 보안대책을 적용할 수 있도록 함으로써, 신규 IT 서비스의 안정성과 신뢰성을 확보할 수 있는 방법으로 정보보호사전평가 모델을 제시하고, 이 모델을 RFID 서비스에 적용한 예제를 설명한다.

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A Study on the Applicable Dynamic Platooning in Urban Road Environment (도시 도로 환경에서의 적용 가능한 동적 군집주행에 관한 연구)

  • Choi, Su-Min;Park, Soo-Yong;Shin, Yong-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.80-82
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    • 2020
  • 최근 자율주행차량의 기술 개발이 확대되면서 이를 기반으로 운전자, 인프라 등 다양한 관점에서 효과를 기대할 수 있는 군집주행에 대한 관심도 점차 높아지고 있다. 현재 고속도로에서만 적용 가능한 군집주행 기술이 상용화 되면서 교차로가 많은 도시 도로 환경에서도 이를 적용하기 위해 여러 자동차 업체에서 시스템을 개발 중이다. 하지만 기존 군집주행 방식은 군집이 해체될 경우 차량이 다시 군집을 형성하고 다른 군집에 가입하는 과정에서 발생하는 시간이나 비용적인 측면에서 도로 처리량과 시간 단축이라는 본래 군집주행의 목표에 미치지 못한다. 따라서 본 논문은 차량 간에 주고받는 메시지를 개선하여 군집주행 알고리즘을 새롭게 설계해 도시 도로 환경에서도 적용 가능한 동적 군집주행에 대해 제안하였다.

Design of a CDBC Using Multirate Sampling (Multirate 샘플링을 이용한 CDBC의 설계)

  • 김진용;김성열;이금원
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.4
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    • pp.47-51
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    • 2003
  • Due to the asymptotic property, deadbeat control which is well used in digital control system can not be applied to the continuous time system. But recently by use of the finite Laplace Transform to transfer function and establishment of some settling conditions, CDBC(Continuous time Deadbeat Control) is studied. For CDBC design, transfer function is constituted with delay elements and then order and interpolation conditions are derived. In other way, digital deadbeat controller is implemented and it's output is changed to continuous type by smoothing elements. In this paper multirate sampling is used and so inner controller is sampled faster than output feedback loop. And End order smoothing elements is placed to the output of digital deadbeat controller. By the multirate sampling overall output response is improved. The controller is impleneted as a serial integral compensator in the forward path and a local feedback compensator introduced into the outpute feedback loop. Matlab Simulink is used for simulation.

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An Instructional Design for the Converged English-Science Teaching Method using PBL Model in Elementary School (PBL 모형을 적용한 초등학교 영어·과학 융합 수업 모델 설계)

  • Park, In-Hwa
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.66-72
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    • 2020
  • In order to cultivate talented people with national economic influence in the rapidly changing 21st- century modern society, STEM(Science Technology Engineering Mathematics) education has been emphasized in advanced countries such as America and England. In South Korea, STEAM(Science Technology Engineering Arts Mathematics) education is emphasized by adding Arts. The objective of STEAM education is to strengthen the interest and motivation of learners, to focus on experience, exploration, experimentation, to solve convergent thinking and real-life problems, rather than cramming method of teaching and memorization. This study identifiesan instructional design for converged English, the world's official language, and science which is found in nearly all disciplines. With the development of the 4th industrial revolution based on the PBL model, learners participate in their lessons voluntarily for problem-solving skills. The instructional design based on the ADDIE model consists of 5 procedures: Analysis, Design, Development, Implementation, and Evaluation. The goal of fostering talented people with national economic influence is also important, and the teacher in education must recognize the importance of STEAM education and an appropriate instructional design should be studied constantly.

Development of a Digital Textbook on 'Structure and Contraction Mechanism of Skeletal Muscle' with the Learning Model for Biomimicry-Based Convergence (생체모방 기반 융합 학습 모델을 적용한 '골격근의 구조와 수축'에 대한 디지털 교재 개발)

  • Kim, Soo-Youn;Kwon, Yong-Ju
    • Journal of Science Education
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    • v.42 no.2
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    • pp.95-105
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    • 2018
  • The purpose of this study was to develop a digital textbook on 'structure and contraction mechanism of skeletal muscle' with the learning model for biomimicry-based convergence. The unit of 'structure and contraction mechanism of skeletal muscle' is a part of Life Science I in high school. The convergence learning model was designed with three phases of biomimicry-based convergence (Exploration-Design-Implementation) including 3D modeling & printing. The developed digital textbook was composed of 8 sessions which contains the following learning contents : Exploration of skeletal muscle, creative designing of skeletal muscle using sketch application and 3D modeling, convergent implementing of the designed using 3D printing, exploration of muscle contraction, creative designing of muscle contraction using sketch application and 3D modeling, and convergent implementing of the designed using 3D printing. Each session is also involved in the contents of gallery widgets, media widgets, keynote widgets, sketch widgets, the cloud, polling widgets, and review widgets for interactive and mobile learning. After administering the developed digital textbook to 20 high school students, it was shown a positive effectiveness on life science learning for high school students. Moreover, the digital textbook was evaluated as to promote student's abilities on creative designs and implementation related to biomimicry-based convergence. The digital textbook was also shown a favorable response on students' interest and self-directed learning on life science.

Effect of Flipped Learning Using Media Convergence in Practice Education on Academic Self-efficacy and Self-directed Learning of Nursing Students (미디어 융합 활용 플립러닝 기반 실습 수업이 간호대학생의 학업적 자기효능감과 자기주도학습에 미치는 효과)

  • Kim, Og Son
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.49-58
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    • 2020
  • This study was conducted to identify the changes in academic self-efficacy and self-directed learning ability after applying flipped learning using media convergence to the basic nursing practice courses. It is offering flipped learning to 22 students from the experimental group and 26 students from the control group. Data were collected from August 27 to December 3, 2019. The difference in academic self-efficacy before and after the flipped learning was no significant difference between the two groups. However, the difference in self-directed learning ability was 11.32 points in the experimental group and 0.23 points in the control group (t=2.32, p=.027). According to the results of this study, flipped learning using media convergence was found to be an effective teaching method to improve self-directed learning ability of students. Therefore, it is necessary to study the expanded application of flipped learning using media convergence to various nursing subjects.

Cost-effectiveness of Tunnel Blasting Pattern by Applying Large Blasting Holes (대구경의 발파공을 적용한 터널 발파 패턴의 비용 효과)

  • Choi, Won-Gyu
    • Journal of Convergence for Information Technology
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    • v.10 no.7
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    • pp.147-152
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    • 2020
  • The research is carried out to analyze the cost-effectiveness of blasting patterns with regard to the diameters and design of blasting holes. Blasting patterns for single diameter array, and mixed diameter array were comparatively analyzed with regard to drilling and charging time, and materials required. The number of blasting holes required for single array pattern and mixed array pattern were 138 and 93 holes, respectively. From the drilling time analysis, reduction in time and its efficiency of mixed pattern were 139 minutes and 25%, respectively, in comparison with single pattern. Charging time reduction and its efficiency of mixed blasting pattern were evaluated as 22.5 minutes per worker and 33%, respectively, compare to single blasting pattern. The explosive quantities of G1 and G2 required for single array patterns were 270 and 30, while those were 222 and 20 for mixed array patterns for tunnelling 4m. And single pattern required 45 more detonators than the mixed pattern. The evaluation of material required can also be positive parameter for cost reduction of tunnel construction.

A convergence study of the effect of movement control exercise of hip joint using visual EMG biofeedback on hip rotators (근전도 바이오피드백을 적용한 엉덩관절 움직임 조절 운동이 엉덩관절 돌림근에 미치는 영향에 대한 융합적 연구)

  • Jung, Ju-Hyeon;Kang, Tae-Wook
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.183-189
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    • 2019
  • The aim of this study was to determine the effects of movement control exercise of hip joint using visual EMG biofeedback on hip joint muscles in healthy adults. This study was nonequivalent one group Pre-post test design. Twenty-one healthy adults were participated in the study. all subjects conducted movemnet control exercise(MCE) using electromyography(EMG) biofeedback of hip joint durng 20 min. The outcome measures included surface eletromyography. Surface electromyography data were collected from the Gluteus medius (Gmed), Gluteus maximus (Gmax),and Tensor fasciae latae(TFL), rectus femoris(RF) during small knee bending (SKB) test. There was a significant difference in Gluteus maximus muscle activity between the pre-test and the post-test (p < 0.05). The findings suggest that Movement control exercise using EMG biofeedback for limiting hip internal rotation is effective in activating the hip external rotator muscles. in addition, this study showed that rehabilitation exercise combined with ICT convergence technology could be an effective intervention in clinical practice.

Convergent Investigation on Flow Analysis According to the Inlet Port of Air at Car (자동차에서의 공기의 유입구에 따른 유동해석에 관한 융합 고찰)

  • Oh, Bum-Suk;Cho, Jae-Ung
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.159-164
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    • 2020
  • In this study, the flow analysis of air in the inner side of vehicle due to the position on inlet port of air at car was carried out. Under the comfortable condition as the inlet port in which the air flows, it was possible to confirm that the inlets became the upper and middle sides or the forward side of the vehicle. If the air flow is not evenly distributed within the vehicle, the lower position of the vehicle is the lowest condition among all conditions. The results of this study will help to keep the inner state of the vehicle pleasant by adjusting the location of the inlet to suit the passenger's taste or situation. The design and analysis results of this study can be effectively applied at adjusting the location of the inlet at car. By applying the flow analysis according to the inlet port of air at car, this paper is seen as the convergence study that conforms to aesthetic design.

System Design and Implementation of FLV Move Picture Solution Based on IDC apply to Mini IPTV (IDC기반 FLV동영상 솔루션의 Mini IPTV 적용시스템의설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.11 no.4
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    • pp.11-17
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    • 2011
  • In this paper, we propose system design and implementation of FLV Move Picture Solution based on IDC apply to Mini IPTV. IDC of energy minimize and Green Data Center design resources make use of maximization, and Mini IPTV of diverse contents service provider and network provider offer Mini IPTV customers to transmit network. at this time implemented on the improve Move Picture of motion blur and compressibility using FLV solution file format and a compression technique, and reduced traffic cost and solved security question. specially, on the web quickly growing a branch of e-Learning wish to be of help.