• Title/Summary/Keyword: 융합형 콘텐츠

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Extension Strategy for Terrestrial DTV-Internet Hybrid Services Standard (지상파 DTV-인터넷 하이브리드 서비스 표준 확장 전략)

  • Kim, Yunh-Young;Choi, Dae-Hoon;Park, Sung-Choon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.12B
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    • pp.1522-1536
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    • 2011
  • Due to the advance of broadband communication networks including the Internet, the release of diverse media, and the busy life cycle of modern people, it became difficult to watch TV programs strictly according to the program schedule. Instead, demand to download and watch the programs at any time on TV is increasing. In order to meet the demand, terrestrial DTV broadcasters developed a TV service which provides various on-demand contents by integrating terrestrial DTV network and the Internet without enforcing viewers to subscribe broadcasting services such as IPTV or CableTV, and standardized it as OHTV(Open Hybrid TV). In this paper, we explain the current status of OHTV standard and worldwide hybrid TV services and their technical standards. We also provide a strategy for the next version of OHTV standard in order to enhance the value of OHTV.

A Design on Security Model of Domestic Internet-based Broadcasting Service (국내 인터넷기반 방송서비스의 보안 모델 설계)

  • Seo, Hee-Suk;Kim, Sung-Jun;Ahn, Woo-Young
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.183-190
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    • 2012
  • Internet Protocol Television(IPTV) is the use of an IP broadband network to deliver television (cable TV type) services to the end user. Traditional telecommunications service providers as well as alternate service providers and Internet service providers can utilize their IP networks (and broadband consumer access) to deliver broadcast TV, Video on Demand (VOD) and other Internet services to the consumer. As digital technologies progress, illegal copy and redistribution of IPTV content become easier and simpler. Therefore it is required to protect IPTV content or service. In this paper, we analyze the security threats and requirements. We also discuss related issues and solutions for IPTV.

An Integrative Method of Fault Tree Analysis and Fault Modes and Effect Analysis for Security Evaluation of e-Teaching and Learning System (전자 교수학습 시스템의 보안성 평가를 위한 결함트리분석과 고장유형에 대한 영향분석의 통합적 방법)

  • Jin, Eun-Ji;Kim, Myong-Hee;Park, Man-Gon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.1
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    • pp.7-18
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    • 2013
  • These days, the teaching and learning system has been increasing for the rapid advancement of the information technologies. We can access education systems of good quality anytime, anywhere and we can use the individually personalized teaching and learning system depending on developing the wireless communication technology and the multimedia processing technology. The more the various systems develop, the more software security systems become important. There are a lot kind of fault analysis methods to evaluate software security systems. However, the only assessment method to evaluate software security system is not enough to analysis properly on account of the various types and characteristic of software systems by progressing information technology. Therefore, this paper proposes an integrative method of Fault Tree Analysis (FTA) and Fault Modes and Effect Analysis(FMEA) to evaluate the security of e-teaching and learning system as an illustration.

Study on Justification of the Legislation of Multimedia -Literacy Education to Solve Side Effects of Improving Social Functions of SNS in the knowledge Information Society (Based on Ajzen's Theory of Planned Behavior) (지식정보화사회에서 SNS의 사회적 기능 향상에 따른 부작용 해결방안을 위한 멀티미디어 -리터러시 교육 법제화의 당위성에 관한 연구(Ajzen의 계획된 행위 이론을 기반으로))

  • Shin, Seungyong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.89-94
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    • 2021
  • Recently, the boundaries between people who produce and consume digital contents disappears due to the massive developments in information and communications technology (ICT) and the rapidly increasing spread of smartphones unlike in the traditional mass media (e.g., newspapers, radios, and TVs). Through the open service platform, the problem perception for each individual remains the same, but the problem solving methods varies as the service types have been diversified. The creation of added value through the growth of the new media platform industry is expected to enrich our lives, but it can also cause severe social side effects. For example, communication problems between social classes due to the information gap have led to generational conflict, and if such problems persist, it can cause national and social losses. Therefore, this paper analyzes the policy efforts to resolve the information gap and the necessity of the legalization of multimedia literary education to maximize the synergy effect through psychological model.

Proposal of a Hand Motion and Control Method Matching System for Interaction Optimized for Mixed Reality Control - Focusing on Meta Interface and Augmented Behavior (혼합현실 컨트롤에 최적화된 인터랙션을 위한 손 동작과 컨트롤 방식 Matching체계의 제안 - Augmented Behavior와 Meta Interface를 중심으로)

  • Lee, SaYa;Lee, EunJong
    • Smart Media Journal
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    • v.11 no.9
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    • pp.81-93
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    • 2022
  • In an era where non-face-to-face meetings become common, eXtended Reality(XR) is rapidly developing and filling areas that are not satisfied in online meetings based on existing photos/video method. In particular, general users are also able to easily access and use HMD-type mixed reality devices. However, the basic operations applied in HMD-type in Mixed Reality(MR) with hands as the main input tool do not have a standardized system, and each manufacturer operates in a separate response to each other's hand movements. Therefore, this study considered that a systematic hand motion matching system considering the usability and efficiency of operations performed in mixed reality was necessary, and conducted a study to clarify this. First, the basic operation performed in the MR environment and its attributes were investigated, and at the same time, the structure of the hand and the attributes of the possible hand movements were identified. Based on the identified properties, it is intended to present a system that can intuitively and efficiently match basic operation properties in the MR environment with subtle operation properties according to the structure/context of the hand.

An interactive teachable agent system for EFL learners (대화형 Teachable Agent를 이용한 영어말하기학습 시스템)

  • Kyung A Lee;Sun-Bum Lim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.797-802
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    • 2023
  • In an environment where English is a foreign language, English learners can use AI voice chatbots in English-speaking practice activities to enhance their speaking motivation, provide opportunities for communication practice, and improve their English speaking ability. In this study, we propose a teaching-style AI voice chatbot that can be easily utilized by lower elementary school students and enhance their learning. To apply the Teachable Agent system to language learning, which is an activity based on tense, context, and memory, we proposed a new method of TA by applying the Teachable Agent to reflect the learner's English pronunciation and level and generate the agent's answers according to the learner's errors and implemented a Teachable Agent AI chatbot prototype. We conducted usability evaluations with actual elementary English teachers and elementary school students to demonstrate learning effects. The results of this study can be applied to motivate students who are not interested in learning or elementary school students to voluntarily participate in learning through role-switching.

Development of Digital Therapeutics Mobile Application for Panic Disorder Care (공황장애 케어를 위한 디지털 치료제 어플리케이션 개발)

  • Juhee Yoon;Dong-Keun Kim
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.7
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    • pp.319-325
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    • 2024
  • This study aims to develop a mobile application for the care of panic disorder, assisting in the prevention of panic attacks and the management of symptoms. Panic disorder is a psychological condition characterized by persistent fear, anxiety, and panic attacks, which requires appropriate treatment and management. The increasing need for digital therapeutics that users can access without time and space constraints is evident. The application developed through this research provides basic knowledge about panic disorder, enables self-diagnosis to monitor one's condition, and offers various therapeutic methods to effectively aid in the care of panic disorder. Additionally, it provides notifications based on real-time user location when they reach places where they have previously experienced panic attacks, and offers personalized support. This digital therapeutic aims to introduce new tools and treatment methods beyond traditional therapies. Furthermore, it is expected to contribute positively by promoting the use of digital therapeutics not only for panic disorder but also across the entire field of mental health, thereby improving users' quality of life.

A Study on the Promotional Activities and Information Provision by Support Centers for Childcare: Focused on the Years 2019-2023 (육아종합지원센터 홍보 및 정보제공 사업 현황에 관한 연구: 2019년~2023년을 중심으로)

  • Kim Kyoung Mi
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.357-365
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    • 2024
  • This study aims to provide essential foundational data for strengthening the primary roles and functions of Support Centers for Childcare (SCC) by analyzing the project status of promotional and information dissemination activities conducted over the past five years (2019-2023). The study results indicate that, in terms of promotion, the most common activity was the production of commemorative items, with text messaging being the primary promotional method. Promotional materials were predominantly distributed directly within the centers. Secondly, regarding information dissemination, job information was the most frequently provided content on the nationwide centers' websites, KakaoStory was the most utilized SNS platform, and newsletters were the most commonly produced and distributed publication form. Based on these findings, if the Support Centers for Childcare (SCC) efficiently manage their promotional and information dissemination strategies, they will be able to provide customized childcare support services that cater to the specific characteristics of each region in the future.

A Study on the Design Creation of NPC Hanbok in Josun Dynasty Game Using DALL-E API (DALL-E API를 사용한 조선시대 배경의 게임 캐릭터 한복 디자인 생성 연구)

  • Jun-Seok Kyung;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.673-679
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    • 2024
  • Recently, various contents set in the Josun Dynasty have emerged. However, there is a growing number of hanboks that do not preserve the basic original form of hanbok, such as hanboks that deviate significantly from the form of hanboks. Therefore, in this study, a system was created and implemented in the game to express various colors and patterns of hanbok using the DALL-E API in this game by examining the basic hanbok form of hanbok through literature review. However, despite the fact that the results are inconsistent depending on the quality of the Generative AI service and the limitations of not passing through the historical evidence of traditional hanbok experts, it is meaningful to present a system that uses the creativity of users to create a design that can enhance the aesthetics of traditional hanbok. In future research, we want to investigate users' preferences and develop a system that can create an image that fits them when clicking the interface.

The Establishment of the Third Medium and Long Term Development Plan of the Comics Industry and the Policy of Training Professional Manpower (3차 만화산업중장기발전계획 수립과 전문인력양성 정책)

  • Kim, Byoung Soo;Lee, Won Seok
    • Cartoon and Animation Studies
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    • s.32
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    • pp.189-220
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    • 2013
  • It is expected that interests and supports for 'the creative economy' will increase considerably since the establishment of the Park Geun Hye Administration. According to a report with respect to its cultural policy handed in by the Minister of Culture to the president on March 28, 2013, the administration will set up a basic plan of establishing regional fusion-typed laboratories including such genres as story telling, animations, games, cartoons, performances, etc. in May this year, and opening contents Korea laboratories across the country by the first quarter in 2014 as part of its core task. Furthermore, it will focus on implementing such policies for training professional manpower as creative mentoring programs, expansion of education for field employees and expansion of a creative education for young students, including a plan to train 1,000 creative contents talents by 2017 as described in the report. Since the Comics Promotional Law took effect in August 2012, the Korea Culture and Content Agency and the Comics Industry have been establishing the third plan for medium and long term development of the comics industry together. One of the most important policy is about training professional manpower. "Joint Business with Creative Talents," in which the amount of 4.5 billion won was invested, has already been implemented, and "Support Business for Field Employees of Comics Creating Enterprises," in which the amount of 0.6 billion won was invested, has been performed so far through the Korea Comics Contents Agency upon the request of the Comics Industry. The government's plan to train professional manpower is interlocked with its foundation and employment policies, and thus, this will be a good opportunity for colleges and universities that have comics related majors, especially for those that need proper measures for bring their graduates a chance to get a job. Accordingly, it seems that if the government develops more aggressive policies, reflects this on the third medium and long term development plan of the comics industry, and then organizes policy and study meetings led by the learned societies to implement this, it will be able to generate a significant synergy effect. This Article will concentrate on first examining the flow and patterns of the policy to train special manpower by the comics industry, the Ministry of Culture and related institutions since the establishment of the Comics Promotional Law, analyzing some problems in the first and second medium and long term development plan of the comics industry to be implemented from 2003 through 2013 and the third medium and long term development plan to be announced in June 2013 to train professional manpower, and then suggesting an effective direction and some alternatives to train professional manpower in universities in a medium and long term way.