• Title/Summary/Keyword: 육성시뮬레이션

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Analysis of Airflow Characteristics in an Enclosed Growing-Finishing Pig House (무창 육성.비육돈사의 공기유동 특성 분석)

  • Song, J.I.;Choi, H.L.;Choi, H.C.;Lee, D.S.;Jeon, B.S.;Jeon, J.H.;Yoo, Y.H.
    • Journal of Animal Environmental Science
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    • v.14 no.1
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    • pp.39-46
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    • 2008
  • Experiments were carried out to evaluate the air speed distribution of an enclosed growing-finishing pig house in summer and winter. The data taken by experiments were compared to validate with the calculated air speeds by a commercial CFD code, FLUENT. Air basically enters into the house through Baffled slot Inlet and leaves through a exhaust fan attached on the Exhaust fan in exiting wall of the house. Air speeds were measured as $2{\sim}2.5m/s$ at the two side slot in winter and 0.8 m/s in summer. The validation showed that a CFD simulation is one of feasible methods to predict airspeed distribution in the growing-finishing pig house.

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A Virtual Prototyping of Embedded System Based on Platform (Platform 기반의 임베디드 시스템 가상 프로토타이핑)

  • Lee, Young-Ran;Lee, Jeoung-Bae;Lee, Dae-Sun;Jeoung, Young-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.1259-1262
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    • 2005
  • 현재 디지털 기술의 핵심인 임베디드 시스템은 2010년 국민소득 2만불 달성이라는 국가 발전 목표의 실현을 위한 핵심 산업으로 2003년 8월 10개 신성장동력 산업의 핵심육성 분야로 선정되었다. 하지만, 특수한 목적을 위한 다양한 임베디드 시스템은 개발 및 유지 보수 비용과 개발 기간이 장기화 됨으로써 시장경쟁력 약화의 원인이 된다. 본 논문에서는 임베디드 시스템의 신뢰성 있는 개발을 위한 방법으로 가상프로토타이핑을 제안한다. 소프트웨어와 하드웨어로 각각 구현될 도메인을 선정하여 플랫폼 라이브러리에 등록되고 통합된 시뮬레이션을 통한 검증을 수행함으로써 제조 공정이 다른 여러 기능의 블록을 집적하는 기술을 가상플랫폼을 기반으로 가상프로토타이핑한다.

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디지털시대에 대비한 사이버국토 구축전략

  • 김영표;한선희
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2002.03b
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    • pp.101-118
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    • 2002
  • 인류문명사는 미지의 새로운 세계를 개척하고 신기술과 지식을 창조하기 위한 끊임없는 도전의 역사이다. 그 과정에서 남보다 먼저 신대륙을 선점하고 선진기술을 개발한 집단이 세계를 재패해 왔다. 오늘날 지구상에는 탐험할 만한 미지의 대륙이 거의 사라졌다. 하지만 지난 10여년 동안 인류는 컴퓨터와 인터넷에 사이버공간이라는 ‘보이지 않는 대륙(Invisible Continent)’을 창조하고, 그 곳에 인류가 그 동안 창조한 모든 정보와 지식 그리고 기술과 제품들을 차곡차곡 쌓아가고 있다. 특히 최근에는 정보기술의 급속한 발달에 힘입어, 정보기술 선진국들과 일부 다국적 정보통신 기업들은 한 단계 더 발전하여 현실공간과 사이버공간을 융합한 ‘사이버국토’ 또는 ‘사이버도시’, 나아가 ‘사이버지구촌’ 건설에 투자를 확대하고 있다. 사이버국토는 현실국토공간을 사이버공간에 그대로 반영하여 최적융합함으로써, 사이버공간에서 시간·공간·인간 즉 삼간(삼간)을 통합하고, 기존의 모든 디지털활동을 수용하며, 시뮬레이션이 가능한 제2의 국토건설을 지향하고 있다. 또한 사이버국토 건설의 경험과 기술을 바탕으로 향후 전개될 사이버지구촌시대를 선도하고, 건설 과정에서 얻게되는 통합정보기술의 선점을 통해 세계 정상의 정보기술 강국으로 도약하는데 목표를 두고 있다. 이러한 사이버국토를 구축하기 위해서는 관련법률과 제도를 정비하고, 관련기술과 산업을 국가발전의 핵심 엔진으로 육성하며, 대국민 흥보와 관계자 교육을 강화하는 전략이 필요하다.

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Behavior of Suspended Solids for the Development of Coastal Industrial Complex (해안지역 산업단지조성 따른 해양 부유물질 거동에 관한 연구)

  • Kim, Ki-Dam;Lee, Joong-Woo;Lee, Hak-Seung;Kang, Seok-Jin;Jeon, Min-Su
    • Journal of Navigation and Port Research
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    • v.32 no.6
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    • pp.489-497
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    • 2008
  • The government is now driving a policy that development of industrial complex site for the local manufacturing industry by reengineering and expanding the existing sites or reclamation of coastal zone. Therefore, it is necessary to analyze the impact of the coastal reclamation work in terms of physical and environmental characteristics. This study is also dealing with the impact of coastal reclamation for national industrial complex site to the ocean physical characteristics, variation of sedimentation and diffusion system and marine environment from the analysis of the field measurement and numerical simulation. The site for application is at the coastal boundary near Onsan national industrial complex, Ulsan metro city. In order to verify the numerical simulation result, it is compared to the collected data for tide, current, and sediments of the existing measurement and field observation at the selected stations for this study. The verified numerical models were applied to the actual field and the future change was analyzed.

Development of a Fish-trait Editor for Constructing Cyber Aquarium (사이버 아쿠아리움 구축을 위한 어류속성 편집기 개발)

  • Kang, Gyeong-Heon;Geong, Seung-Moon;Lee, Hyeon-Cheol;Kim, Eun-Seok;Hur, Gi-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.528-532
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    • 2006
  • In a cyber aquarium, the behavior of fish objects is the most important factor in respect of visual effects. In this paper, we analyze the principal habits of fish objects such as the vitality, the range of movement, the maximum depth of water they can live, and the cycle of eating. Then, we suggest a method for simulating the stable marine ecosystem with controlling the behaviors, the interaction with other species, the average span of life, and all that sort of thing based on the result of analysis. Because we can freely modify the behavior of fish object by altering the values of attributes, it can be utilized in the dynamic cyber aquarium, the 3D aquarium screen saver, and the cyber fish game, and so on.

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Study on Creative Materials of Digital Contents Using Traditional Culture of Art School of PyongYang Ki-Saeng and Ki-Saeng of Chosun Age (조선기생 및 평양기생학교에 관한 전통문화의 디지털콘텐츠 창작소재에 관한 연구)

  • Joo, Jung-Kyu
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.45-52
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    • 2005
  • This paper is re-lighting(reputation) that Ki-saeng is a artist in Chosun age to concern with history, social lives, role, art school of Ki-saeng and Ki-saeng and also is re-light and analysis educate system, rules, curriculum, time table of teaching, graduated album, photos of art school of Pyongyang Ki-saeng. And the using these traditional culture materials of Ki-saeng can create various digital contents of game contents, animation, drama, film and characters. Specially, it is propose to use culture contents that creation and pick out of beauty, talent, social system and art school of Ki-saeng in Chosun age willing to use concept design, scenario of game, animation, drama and film etc.

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Fish-trait Simulator for Constructing Virtual Aquarium System (가상수족관 시스템 구축을 위한 어류 생태 시뮬레이터)

  • Jeong, Seung-Moon;Lee, Hyeon-Cheol;Kim, Eun-Seok;Hur, Gi-Taek;Gang, Gyeong-Heon
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.68-78
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    • 2007
  • In a virtual aquarium, the behavior of fish objects is the most important factor in respect of visual effects. In addition to the individual behavior of fish object, the interactions between objects due to their attributes, can improve the dynamics and reality of the virtual world. In this paper, we analyze the principal habits of fish objects such as the vitality, the range of movement, the maximum depth of water they can live, and the cycle of eating. Then, we suggest a method for simulating the stable marine ecosystem with controlling the behaviors, the interaction with other species, the average span of life, and all that sort of thing based on the result of analysis. Because we can freely modify the behavior of fish object by altering the values of attributes, it can be utilized in the dynamic virtual aquarium, the 3D aquarium screen saver, and the virtual fish game, and so on.

An Efficient Super Resolution Method for Time-Series Remotely Sensed Image (시계열 위성영상을 위한 효과적인 Super Resolution 기법)

  • Jung, Seung-Kyoon;Choi, Yun-Soo;Jung, Hyung-Sup
    • Spatial Information Research
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    • v.19 no.1
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    • pp.29-40
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    • 2011
  • GOCI the world first Ocean Color Imager in Geostationary Orbit, which could obtain total 8 images of the same region a day, however, its spatial resolution(500m) is not enough to use for the accurate land application, Super Resolution(SR), reconstructing the high resolution(HR) image from multiple low resolution(LR) images introduced by computer vision field. could be applied to the time-series remotely sensed images such as GOCI data, and the higher resolution image could be reconstructed from multiple images by the SR, and also the cloud masked area of images could be recovered. As the precedent study for developing the efficient SR method for GOCI images, on this research, it reproduced the simulated data under the acquisition process of the remote sensed data, and then the simulated images arc applied to the proposed algorithm. From the proposed algorithm result of the simulated data, it turned out that low resolution(LR) images could be registered in sub-pixel accuracy, and the reconstructed HR image including RMSE, PSNR, SSIM Index value compared with original HR image were 0.5763, 52.9183 db, 0.9486, could be obtained.

An Analysis on Discourses of SIMS2 Players in Korea (국내 <심즈2> 플레이어들의 담론분석)

  • Kim, Jong-Deok;Song, Su-Hyun
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.53-65
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    • 2011
  • If we analyze games and game communities which are mostly consumed by the young, we can get the meaningful analysis result of youth culture. The content analysis and the discourse analysis methods were used in this study since the relationship between media and culture was exquisitely reciprocal. The object of analysis is the domestic community of the simulation game, Sims 2, which reflects the identities of the game players. I was searching for the social and cultural meaning of the game activities, and could find the content's characteristics of 'Sims 2' players' discourses. The results showed that the game media has social and cultural significance by providing the players a self-realization, identity workshop, virtual identity that diverges from their own ones with an alternative sex, constructing a cultural property with the involved game players, and increasing their virtual consumption and self-examination of antisocial behaviors in the game.

A Study to activate and evaluate competitive advantage on Free Trade Zone of Busan Port (부산항 관세자유지역의 경쟁력 평가 및 활성화 방안에 관한 연구)

  • Hur, Y.S.;Chung, T.W.
    • Journal of Navigation and Port Research
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    • v.28 no.1
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    • pp.59-67
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    • 2004
  • As the environment for international logistics varies according to the globalization in world economy, world-class seaports are struggling for the position as strongholds in their own block. As a new government begins its own era in Korea, they are positively implementing their strategies at the level of government for making the Korean Peninsula the logistics centre in North-eastern Asia, marking the most of its geographic advantage. As one of those strategies, it plans to foster a specific area as an international logistics base camp in Northeast Asia by activating its logistics industry through inducing multinational logistics enterprises. In reality, however, in order for Busan seaport, the late-comer, to induce investment from the world-class multinational companies, a considerably large volume of investment should be given from both central and local governments. Accordingly, the objective of this study is to assess its competitiveness and to suggest an activation plan for BSDFA(Busan Seaport Duty-Free Area), based upon the results of on-the-spot interviews in China and Japan. The survey for the respondent's preference by way of Conjoint Analysis indicated that Investment procedures and limitations get the highest 36.2% preference, so the most critical strategy to be considered for attracting enterprises into DFA(Duty-Free Area) is to solve the problems related to the investment procedures and limitations. The simulation analysis results for market share showed that UAE has the highest preference and BSDFA the lowest preference among the five countries. However, when the levels of investment procedures and limitations and production costare upgraded, the competitiveness of BSDFA was elevated next to that of UAE among the 5 countries. Thus, in order for BSDFA to obtain competitiveness, it is implied that production cost level as well as investment procedures and limitations level, should be lowered so that it could meet companies' demand.