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A new satellite CAS using password-based protocol (패스워드 기반 프로토콜을 이용한 새로운 위성 한정 수신 시스템)

  • Kim, Young-Soo;Sohn, Ki-Wook;Yang, Hyung-Kyu;Won, Dong-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3597-3605
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    • 1999
  • We introduce a new satellite Conditional Access System(CAS) that a subscriber could watch a pay-TV knowing only his or her identity and password, without using a smart card. For this new system, two password-based protocols are presented which not only share a session key and authenticate each other but also download an authorization key. This system has some merits: First, compared with current systems, it reduces the amount of computations by eliminating the AK-encryption module in SMS(Subscriber Management System) and simplifying the receiver's CW-decryption process. Second, since this system does not need an expensive Card Adaptive Device(CAD), it can reduce costs. finally it provides descrambler independence allowing it to be used through any TV set-top box that includes a descrambler, unlike the current system that a descrambler is linked with a smart card.

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A Study on Social Welfare Reflecting Road Maintenance Cost: the Case of Cheonan$\sim$Nonsan Lines (도로유지비용을 고려한 사회적 후생에 관한 연구 : 천안$\sim$논산 구간을 중심으로)

  • Kim, Woong-Yi;Park, Sang-Zoon;Kang, Kyung-Woo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.7 no.5
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    • pp.159-169
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    • 2008
  • The aim of this paper is to research the changes of social welfare by internalizing external cost, especially the maintenance cost. Main target of this paper is the Cheonan$\sim$Nonsan Line, where private capital highway, national highway and local road are competing against each other. Considering the realistic difficulties in applying the First Best pricing, this paper applied the Second Best pricing, applying the maintenance cost, in lieu of the already mentioned. The demand functions of the toll roads were built through regression analysis. By reflecting the maintenance cost to the toll fee, It was able to confirm the variation of social welfare deriving from the traffic assign change but also the aspects of toll revenue at the same time. Result of applying the Second Best pricing shows merely a small change in social welfare. However, in the aspect of finance, it is analyzed that there will be about 13 billion won worth of financial effectiveness which will contribute to the reduction of the national financial support.

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Communication System development based on Free Flow, Multi Lane (무정차 다차로 기반의 통신시스템 개발)

  • Woo, Rye-Na;Lee, Ki-Han
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.4
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    • pp.30-37
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    • 2014
  • The Electronic Toll Collection System based on Free-Flow Multi-Lane is needed to solve some yearly problems such as traffic congestion, safety accident, maintenance by hold-up of one way hi-pass system. The hi-pass communication system is first-in, first-out method in one way environment so, it can't handle various running patterns such as vehicle platoon, switching lane and passing in multi-lane environment. In this thesis we compared and analyzed the communication system of foreign countries ETCS operating system and domestic hi-pass communication system, then studied communication system which can run in multiple-way accepting existing hi-pass OBU. And we formed the communication system of Free-Flow Multi-Lane environment as a plan using incoherent of IR antenna and coherent of RF antenna. The communication system in Free-Flow Multi-Lane environment can be used not alone in parking garages but in expressways of ETCS and toll roads from now on.

Design and Implementation of Parking Information Support System for Inner Parking Lot Based on Microprocessor (마이크로프로세서 기반의 실내 주차정보 제공 시스템 설계 및 구현)

  • Yoo, Si-On;Oh, Hyoung-Jin;Oh, Kab-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.1
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    • pp.51-59
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    • 2010
  • Apartment complex, buildings, markets and department stores have inner parking lots which can accept many cars but drivers waste lots of times to find the empty parking spaces in crowding parking lots. In this paper, we proposed the inner parking information support system based on microprocessor which can decrease roaming times to find vacant parking spot in confusing parking lots through notice monitor and provide SMS to make it easy to find parked place. Proposed system consist with RFID system for detecting access of cars, microprocessor system for processing data of checking existence of cars on parking spots and communicating with server, and server system which processes information of cars' in and out, guides empty parking spots and parked location to drivers. Suggested system is realized by handmade model parking lot size of 8 cars, and we confirmed practicality by providing information using parking notice monitor and single message service.

A Study on the Impact of Cable TV 8VSB Conversion on Subscriber Retention and Consumer Welfare (케이블TV 8VSB 전환이 가입자 유지 및 소비자 후생에 미치는 영향에 관한 연구)

  • Kim, Jee-Hoon;Lee, Yeong-Ju
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.824-835
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    • 2018
  • In this study, the impact on the number of cable TV subscribers as well as the profit of cable TV has been examined, and the impact on enlarging the digital broadcast viewing rights of cable TV subscribers and viewers' welfare has also been examined. We investigated the trends in the number of analog and 8VSB subscribers and revenue of cable TV operators by region and analyzed based on changes in the number of channels provided by each operator. The results show that analog subscribers and digital subscribers are delaying their departure through 8VSB conversion, and VOD subscription fees and home shopping transmission fees have a significant impact on operating profit. Subscribers, as they switched over to 8VSB, have become able to view channels of various genres with clear picture quality for a same subscription fee, and the program providers could offer programs to more customers. The government's deregulation policy due to the changes in broadcasting environment led to the facilitation of digital conversion of Pay-TV and improvement of viewers' welfare.

A Study on the Rise and Success of Korean-style Collection RPG Genre (한국형 수집 RPG 장르 형성 연구)

  • Cho, Eun-Ha
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.327-337
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    • 2018
  • The Korean-style Collection RPG is a unique sub-genre of RPG developed in a new environment of the smartphone era. Based on CCG in Japan, the Korean collection RPG was able to have its own color by adding action style based on the experience of MMORPG development. Since the genre, many games have been released and have had amazing success. This success is not only limited to domestic but also extends overseas. In this study, I try to find out the reasons for the emergence and success of the Korean collection RPG, and analyze "Seven Knights", which has been a great success in Korea, and "Summoners War", which has achieved great success in the world. Through this, I will contribute to the competitiveness of Korean smartphone game industry.

A Longitudinal Study on the Supply & Demand-side Diversity of Digital Media : TV Channel & VOD Data of 2012-2017 (디지털미디어 콘텐츠 공급과 수요측면의 다양성 구현 종단 연구: 2012-2017년의 TV채널과 VOD 데이터를 중심으로)

  • Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.137-144
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    • 2019
  • This paper deals with the longitudinal study on the supply & demand-side diversity of digital media service. The purpose of this study is to measure the diversity of contents supply and demand-side of digital media platform providers by longitudinal data and discuss the implication. In the approval and re-authorization of pay-TV broadcasters, there were attempts to measure diversity indicators as items to evaluate the publicness and public interest of broadcasting, but they are mainly limited to the method of measuring diversity in the short-term supply side. Thus researcher wants to confirm the evaluation of two aspects through this study. First, researcher proposes a demand-side measurement methodology that utilizes actual audience data from users, and second, a longitudinal evaluation methodology that evaluates long-term trends of diversity change. Researcher has secured the actual supply and demand data of the platform player and confirmed trends of longitudinal diversification indexing for 50 months from 2012 to 2017. Through this research, researcher expects that the supply and demand-side and the longitudinal diversity evaluation will be utilized in a balanced way of publicness and public interest evaluation of broadcasting.

Content Recommendation Techniques for Personalized Software Education (개인화된 소프트웨어 교육을 위한 콘텐츠 추천 기법)

  • Kim, Wan-Seop
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.95-104
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    • 2019
  • Recently, software education has been emphasized as a key element of the fourth industrial revolution. Many universities are strengthening the software education for all students according to the needs of the times. The use of online content is an effective way to introduce SW education for all students. However, the provision of uniform online contents has limitations in that it does not consider individual characteristics(major, sw interest, comprehension, interests, etc.) of students. In this study, we propose a recommendation method that utilizes the directional similarity between contents in the boolean view history data environment. We propose a new item-based recommendation formula that uses the confidence value of association rule analysis as the similarity level and apply it to the data of domestic paid contents site. Experimental results show that the recommendation accuracy is improved than when using the traditional collaborative recommendation using cosine or jaccard for similarity measurements.

A Study on the Improvement Legal System for Dispute Settlement related to Game Payment of Minors (미성년자 게임결제 관련 분쟁 해결을 위한 법제개선 연구)

  • Kim, Sang-Tae;Huh, Joon-Young
    • Journal of Korea Game Society
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    • v.18 no.6
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    • pp.121-130
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    • 2018
  • Game users purchase contents in order to enjoy games, which is the case as for minors. The most frequently used payment method for minors' purchasing game contents is many kinds of gift certificates. Other payment methods include adding the payment to their cellular phone bills and charging it to their parents' credit cards. Although such payment methods are easily used due to convenience, consequent disputes are also continuously increasing. Both users and game service providers suffer damage due to the disputes related to game payments by minors and, in some cases, such problem also becomes a social issue. The purpose of this study is to present data for the standardization of refund policy (system) for payments made by minors by investigating and analyzing the laws and institutions related to game payments by minors and examining relevant dispute cases, in order to prevent and solve such disputes efficiently.

Sexism in Moetic Game Azur Lane - Female Character Exposure and Nationality Stereotype in Character's Attire (모에화 게임 벽람항로에 나타난 섹시즘 - 여성 캐릭터 노출도 및 의상에 나타난 국가별 고정관념)

  • Song, Doo Heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.232-235
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    • 2019
  • In recent years, Japanese style Chinese Moe-tic Ship personification games have enjoyed success in Korean game market - starting from 'Girl's Frontier' in 2017 to recent 'Azur Lane' in 2018. Their 'all female' characters have overly sexual appearance thus young male adults/adolescents are main consumers of the genre. In this paper, we investigate all 300+ character skins of the game 'Azur Lane' on how much their character illustrates have sexual exposure of the female body for the sexism and how their standard attire have different patterns with respect to the affiliated nationalities. We report that the sexual exposure is highly related to the payable skins including swim suits and there exists some sexual stereotype in characters' attire. Japanese and Chinese characters emphasize their traditional Chipao and Kimono. Japanese also wore school uniforms. German characters wore uniforms the most and many British characters wore maiden uniform. Although this game is classified as adult game, its overly sexualized female characters are harmful for young adults to cause sexual objectification of females.

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