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Efficient Data Distribution Method in a Wireless P2P Network (무선 P2P 네트워크에서 Peer 사이의 효율적 자료 분배 방법에 대한 연구)

  • Kang, Seung-Seok
    • Journal of the Korea Society for Simulation
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    • v.15 no.4
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    • pp.97-105
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    • 2006
  • Popular content stored within the Internet may be convenient to download via modern 3G connections, but costly due to a fee charged by telecommunication providers on the basis of the amount of data transferred. This paper presents a network in which several mobile devices, called the peers, cooperate to download their assigned portion of the content using a 3G connection in order to reduce the overall cost. Then, the peers exchange their assigned portion of the content with other peers via a wireless ad hoc network and the peers reconstruct the whole content using the exchanged portion. This paper focuses on the per-peer based distribution method, and presents the performance comparison with a similar method, called the per-packet distribution method. Both methods are designed to reduce packet collisions while content is exchanged. The simulation result indicates that the per-peer based method outperforms the per-packet based method, and approximately 90% of the telecommunication cost is saved with as few as 10 peers.

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Research Analysis on User's Acceptability of Digital Contents Distribution among Individuals (개인 간 저작물 유통을 위한 사용자의 수용성 조사 분석)

  • Sohn, Bang Yong;Suh, Hye Sun
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.211-217
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    • 2016
  • There have been gradually established paid using system on contents, such as sound source, webtoon etc, with which licences are systematically managed. However, rampant free sites still mostly relying on advertising revenue make difficulties on lots of contents developers and obstruct the protection of their resonable right. In this situation, we need systematic measures to protect copyright of authors and to maximize use of contents of users. Therefore, it is important to handle the convenience of digital contents distribution and the diversity of contents license(differentiating permission rate according to user's purpose, scope, service period etc), based on the need of contents users. This paper implies to guideline to install contents distribution platform of individuals and to apprehend the need and acceptability of users in order to activate digital contents transaction on individuals.

${\ll}$동의보감(東醫寶鑑).내경편(內景篇)${\gg}$의 도교사상(道敎思想) 고찰

  • Seong Ho-Jun
    • Journal of Korean Medical classics
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    • v.13 no.1
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    • pp.253-268
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    • 2000
  • 1613년허준소간적(年許浚所刊的)${\ll}$동의보감(東醫寶鑑)${\gg}$불지시의사학종사자적연구과제(不只是醫史學從事者的硏究課題). 인위(因爲)${\ll}$동의보감(東醫寶鑑)${\gg}$병불시단순적의서(?不是單純的醫書), 이차서구유료도가내단사상급역학사상등철학사고지고(而此書具有了道家內丹思想及易學思想等哲學思考之故). ${\ll}$동의보감(東醫寶鑑)${\gg}$소출간적나시대수연성리학점굴료수위(所出刊的那時代雖然性理學占掘了首位), 단시차서소구적도교색채비임하의서갱농후(但是此書所具的道敎色彩比任何醫書更濃厚). 내경편적체계시피(內景篇的體系是被)${\ll}$황정경(黃庭經)${\gg}$영향적(影響的). 작위수련서(作爲修鍊書), ${\ll}$황정경(黃庭經)${\gg}$시도교주요경전지일是道敎主要經典之一). 비서인위인체즉시신적세계(比書認爲人體卽是神的世界), 인체적각기관우시저사신소주적안댁(人體的各器官又是這些神所住的安宅). 내경편이차(內景篇以此)${\ll}$황정경(黃庭經)${\gg}$위자爲資), 구성료기본체계급기주요내용(構成了基本體系及其主要內容). 우기시(尤其是), 내경편접수도가역학사상이설명천인상응(內景篇接受道家易學思想而說明天人相應). 즉(卽), 내경편접수(內景篇接受)${\ll}$참동계(參同契)${\gg}$주급(注及)${\ll}$회남자(淮南子)${\gg}$등도교문헌리소재적(等道敎文獻裏所載的)'발생론(發生論)', 인이음양오행적정기래해설만물여인지상응관계(因而陰陽五行的精氣來解說萬物與人之相應關係). 차정기계승위내단사상적정기신론(此精氣繼承爲內丹思想的精氣神論). 정여기(精與氣), 기여신(氣與神), 신여정시재우불단지호상접촉호상융화적관계상(神與精是在于不斷地互相接觸互相融化的關係上). 필자인위내경편이정기신론위주(筆者認爲內景篇以精氣神論爲主), 장의서인진료도교수련적경계(將醫書引進了道敎修鍊的境界). 단시(但是), 본론문불지간분석연구내경편소인적(本論文不至干分析硏究內景篇所引的)${\ll}$황제내경(黃帝內經)${\gg}$등의서포함적도교관(等醫書包含的道敎觀). 요시리해(要是理解)${\ll}$동의보감(東醫寶鑑)${\gg}$소인의서적사상기원급기내용(所引醫書的思想起源及其內容), 대연구내경편급(對硏究內景篇及)${\ll}$동의보감(東醫寶鑑)${\gg}$전편적철학성취유흔대적방조(全篇的哲學性就有?大的幇助). 차시필자요계속요연구적과제파료(此是筆者要繼續要硏究的課題擺了).

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Proposal Convergence profitable model of mobile games that utilize the mileage system (마일리지 시스템을 활용한 모바일게임의 융복합 수익모델 제안)

  • Kim, Tae-Gyu;Heo, Tae-In;Jeong, Hyung-Won
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.333-340
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    • 2015
  • Mileage system in some online media, I have a lot of use. In addition, there are a lot of companies that are making money by using the mileage system. A mileage system is the first airline in such a way that the service in the late 1980s, many states now listed sungineung and features. In addition, there are many industries that reported good results using a mileage system used by carriers in other industries. However, mileage of the current game industry has not been introduced, it is not the service by using the concept of point returning to the user is purely a function of mileage. So a lot of developed payment systems in the mobile industry since 2010, proposed a better and more current online payment systems industry has an easy hybrid revenue model for mobile games service convergence mileage using this system.

Convergence and Substitutability between IPTV and Digital Cable TV on Subscribers (IPTV와 디지털 케이블 TV 간의 융합과 대체성 강화에 따른 가입자 변동)

  • Hwang, In Young;Park, J. Hun
    • Informatization Policy
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    • v.22 no.2
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    • pp.19-34
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    • 2015
  • Due to rapid convergence trends in the digital pay TV market, differentiation among the competing medias decreases and substitutability is increasing. The current study aims to explain the effect of service substitutability among competing media on the size of domestic digital pay TV subscribers. For the analysis, the Lotka-Volterra model, an ecological competitive diffusion model, was used to obtain the basic model for a simulation study. A simulation was performed by adjusting independent variables of substitutability to estimate the size of subscriber for particular media. The relationship between the digital cable TV and the IPTV is identified as a predator-prey relationship and the digital cable TV is found to be superior to the IPTV. The simulation results showed that the increase of convergence and substitutability result in the decrease of the entire media market. Especially, the IPTV is estimated to face the greatest loss in this context.

Same music file recognition method by using similarity measurement among music feature data (음악 특징점간의 유사도 측정을 이용한 동일음원 인식 방법)

  • Sung, Bo-Kyung;Chung, Myoung-Beom;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.99-106
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    • 2008
  • Recently, digital music retrieval is using in many fields (Web portal. audio service site etc). In existing fields, Meta data of music are used for digital music retrieval. If Meta data are not right or do not exist, it is hard to get high accurate retrieval result. Contents based information retrieval that use music itself are researched for solving upper problem. In this paper, we propose Same music recognition method using similarity measurement. Feature data of digital music are extracted from waveform of music using Simplified MFCC (Mel Frequency Cepstral Coefficient). Similarity between digital music files are measured using DTW (Dynamic time Warping) that are used in Vision and Speech recognition fields. We success all of 500 times experiment in randomly collected 1000 songs from same genre for preying of proposed same music recognition method. 500 digital music were made by mixing different compressing codec and bit-rate from 60 digital audios. We ploved that similarity measurement using DTW can recognize same music.

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The Utilization Method of Unsold/Unused Land in Urban Development Project Areas : Estimating Feasibility of Temporary Commercial Parking Lots Using CVM (조건부가치측정법(CVM)을 활용한 개발사업지구 내 유휴부지 유료주차장 활용방안 연구)

  • Kim, Tae Gyun;Park, Ji Eun;Yun, Jeong Ran
    • Land and Housing Review
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    • v.10 no.3
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    • pp.57-66
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    • 2019
  • In this study, the author suggests utilizing unsold and unused land as temporary commercial parking lots as a way to raise funds for active public transport use. In addition, reasonable parking fee scheme is suggested by estimating marginal parking fee and marginal parking distance for the commercial parking lots based on the CVM. The author conducts a survey to investigate citizens' opinion on utilizing unsold and unused land in the urban development project area as temporary commercial transport facilities such as parking lots. Based on survey outcome, travel behavior and requirements are analyzed and marginal parking fee and marginal parking distance are estimated through the Contingent Valuation Method (CVM). The results are as follows: in the single-bounded dichotomous choice model, people are willing to pay 216 KRW for 165m in average for 10 minutes and their willingness to pay goes down against reaching distance to the parking lots from 365 KRW for 50m, 295 KRW for 100m, 173 KRW for 200m, and 51 KRW for 300m; in the double-bounded dichotomous choice model, people are willing to pay 285 KRW for 165m in average for 10 minutes and their willingness to pay goes down as well against reaching distance to the parking lots from 310 KRW for 50m, 297 KRW for 100m, 272 KRW for 200m and 248 KRW for 300m. It is clearly appeared that people's willingness to pay goes higher as distance to reach the parking lots goes shorter.

Daegaya History Experience Festival of 2005-2006: Marketing Perspective (역사문화축제의 마케팅적 접근: 대가야체험축제의 2005-2006년 비교)

  • Jeong, Goang-Hoan;Roh, Yong-Ho;Kim, Sang-Ho
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.129-139
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    • 2007
  • The purpose of this study was to investigate the visitors' satisfaction with the Daegaya History Experience Festival and to provide practical implications to festival planners. Some important results of this study were as following. First, educational effectiveness had the highest satisfaction among visitors. Second, picking strawberries was founded as the most favored family oriented experience and experiencing the Daegaya vessel was perceived as the next layered program. Third, This festival provided pay experiences to the visitors including drawing bronze age rocks on the visitors' faces and Daegaya vessel making. Fourth, this festival achieved specializing of volunteers and increased satisfaction of guides. For future study, it is necessary to do empirical studies including investigating the determinant factors of festival visitors' satisfaction and behavioral intentions.

User Study for Legalization of Pirate Comics Market (만화 온라인 불법복제물 시장의 양성화를 위한 이용자 연구)

  • Hwang, Sun Tae;Jin Jeon, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.550-559
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    • 2015
  • Despite of the long history of comic industry in Korea, self-motivated sound ecosystem is not determinded due to the pirated contents. The file-sharing literature has focused mainly on how pirated contents could be eradicated, with less attention to the effective strategy. This research is focusing more on pirate comic market within the framework of users. The target user is people who pay for using file sharing site. The research methods are a online survey and a written interview. The goal of this research is to analyze the correlation between morality and websites uses, the user convenience of file-sharing site and the main factors for attracting user to legal portal site. According to our results, legal portal sites needs to improve purchasing factors such as diversity of contents, improvement of payment system and offer of a detailed information.

Design and VLSI Implementation of Reassembly Controller for ATM/AAL Layer (ATM/AAL 처리를 위한 재조립 처리기의 설계 및 VLSI 구현)

  • 박경철;심영석
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.40 no.5
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    • pp.369-378
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    • 2003
  • This paper presents design and VLSI implementations of a reassembly processor for ATM/AAL. The assembly processor is responsible for processing ATM cells from the receive physical interface. It controls the transfer of the AAL payload to host memory and performs all necessary SAR and CPCS checks. We propose the improved structure of cell identification algorithm and smart scatter method for host memory management. The proposed cell identification algorithm quickly locates the appropriate reassembly VC table based on the received VPI./VCI channel value in the ATM header. The cell identification algorithm also allow complete freedom in assignment of VCI/VPI values. The reassembly processor uses a smart scatter method to write cell payload data to host memory. It maintains the scatter operation and controls the incoming DMA block during scatter DMA to host memory. The proposed reassembly processor can perform reassembly checks on AAL. OAM cell. For an AAL5 connection, only CPCS checks, including the CRC32, are performed. In this paper, we proposed a practical reassembly architecture. The design of reassembly processor has become feasible using 0.6${\mu}{\textrm}{m}$ CMOS gate array technology.