• Title/Summary/Keyword: 윈도우 프레임

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Handwriting and Voice Input using Transparent Input Overlay (투명한 입력오버레이를 이용한 필기 및 음성 입력)

  • Kim, Dae-Hyun;Kim, Myoung-Jun;Lee, Zin-O
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.245-254
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    • 2008
  • This paper proposes a unified multi-modal input framework to interface the recognition engines such as IBM ViaVoice and Microsoft handwriting-recognition system with general window applications, particularly, for pen-input displays. As soon as user pushes a hardware button attached to the pin-input display with one hand, the current window of focus such as a internet search window and a word processor is overlaid with a transparent window covering the whole desktop; upon which user inputs handwriting with the other hand, without losing the focus of attention on working context. As well as freeform handwriting on this transparent input overlay as a sketch pad, the user can dictate some words and draw diagrams to communicate with the system.

A Study on the Improvement of Tearing Artifact for Windows-Based Visual Monitoring Systems (윈도우즈 기반 영상 감시 시스템에서의 Tearing 현상 개선)

  • 정연권;이동학;정선태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.11C
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    • pp.1097-1105
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    • 2002
  • In display systems employing analog monitors, the tearing artifact such that an window screen is divided into two parts showing different scenes can occur when the change of scenes in the moving pictures is very fast, but the frame buffer's refresh rate does not match the monitor's scanning frequency. It is especially noticeable at high frame rate. DVR system is a recently popularized visual monitoring system. The tearing artifacts becomes more serious since the frame buffer's refresh rate is very high due to the requirement of multi channel display in the DVR. In this paper, we propose an improved display system for windows-based DVR systems which prevents the tearing artifacts without deterioration of display speed performance. The efficiency of the proposed display system is verified through experiments.

Fast Speech Recognition System using Classification of Energy Labeling (에너지 라벨링 그룹화를 이용한 고속 음성인식시스템)

  • Han Su-Young;Kim Hong-Ryul;Lee Kee-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.77-83
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    • 2004
  • In this paper, the Classification of Energy Labeling has been proposed. Energy parameters of input signal which are extracted from each phoneme are labelled. And groups of labelling according to detected energies of input signals are detected. Next. DTW processes in a selected group of labeling. This leads to DTW processing faster than a previous algorithm. In this Method, because an accurate detection of parameters is necessary on the assumption in steps of a detection of speeching duration and a detection of energy parameters, variable windows which are decided by pitch period are used. A pitch period is detected firstly : next window scale is decided between 200 frames and 300 frames. The proposed method makes it possible to cancel an influence of windows and reduces the computational complexity by $25\%$.

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Gesture-based User-Interface Through Hand-region Detection and Hand-movement Recognition (손영역 획득과 손동작 인식에 의한 제스처 기반 사용자 인터페이스의 구현)

  • Ko, Il-Ju;Bae, Young-Lae;Choi, Hyung-Il
    • Korean Journal of Cognitive Science
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    • v.8 no.4
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    • pp.35-53
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    • 1997
  • 본 논문은 컴퓨터 시각을 이용하여 제스처를 인식함으로써 사용자에게 보다 편리한 인터페이스를 제공하는 것을 목표로 한다. 제안하는 제스처 인식 방법은 손영역을 획득하는 손영역 획득 모듈?손영역을 인식하는 인식 모듈로 나누어 수행한다. 손영역 획득 모듈에서는 손색상 모델?손색상 결정함수를 정의하여 칼라영상의 영역 분리를 수행하였고, 칼만필터를 이용하여 손색상 모델을 갱신하고 탐색영역을 제한하여 영역 추적을 용이하게 하였다. 영역 추적은 전 시점의 손영역 정보를 이용하여 현 시점의 손영역을 획득한다. 인식 모듈에서는 정적인 제스처를 표현하는 객체 프레임?행동 프레임, 그리고 동적인 제스처를 표현하는 스키마를 정의한다. 그리고 획득된 손영역?정합을 수행함으로써 제스처를 인식한다. 실험 결갬灌?제안하는 제스처 기반 인터페이스를 적용한 삼목(Tic-Tac-Toe) 게임 프로그램을 구현하였다. 사용자는 제스처를 이용하여 컴퓨터와 게임을 진행한다. 제안하는 시스템은 다른 종류의 게임 프로그램이나 마우스의 역할을 수행하는 윈도우 시스템의 제어, 그리고 가상 현실 시스템에 적용될 수 있다.

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Unified Speech and Audio Coding Technology (통합 음성 오디오 부호화 기술)

  • Lee, Taejin;Beack, Seungkwon;Kang, Kyeongok;Kim, Whan-Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.264-267
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    • 2011
  • 다양한 기능을 가지는 모바일 기기들이 하나로 융합되어 가는 방향으로 기술이 발전함에 따라, 음성 및 오디오 모두에 대해 우수한 음질을 제공하는 부호화 기술에 대한 요구사항이 증대되고 있다. MPEG 에서는 2008 년 10 월부터 MPEG-D USAC 기술에 대해 CfP 를 시작으로 본격적으로 표준화를 진행하고 있으며, 2011 년 3 월 96 차 미팅에서 Study on DIS 까지 승인하였다. 본 논문에서는 LPD 모드의 TCX 윈도우의 변경을 통한 USAC 성능향상 방법은 제안한다. TCX 프레임의 연결에 고정된 크기의 중첩만을 이용하는 현재의 방식과는 달리, 이전 TCX 모드와 다음 TCX 모드, transient 의 존재 유무에 따라 적절하게 TCX 윈도우 중첩크기를 조절하여 음악 특성 신호에 대해 LPD 모드의 음질을 개선할 수 있다.

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Design and Implementation of Router based on Windows for Supporting Packet Scheduling (패킷 스케쥴링 지원을 위한 Windows 기반의 라우터 설계 및 구현)

  • Yoo, Hwan-Souk;Kim, Ki-Il;Kim, Sang-Ha
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04b
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    • pp.603-606
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    • 2001
  • 최근 윈도우에서는 다양한 종류의 인터넷 소프트웨어가 개발되고 있다. 윈도우를 지원하기 위해 다양한 네트웍 API가 제공되고 있다. 인터넷 소프트웨어 중 보안, 인터넷 공유, 네트워크 교육용 소프트웨어 등은 기본적으로 라우팅에 관련된 기능을 포함하고 있어야만 한다. 그러나 일반적으로 사용자 계층에서 제공하고 있는 Winsock, NPP 등의 네트웍 API는 데이터 링크 계층에 직접적인 접근이 불가능하여 라우팅 기능 구현에 적당하지 않다. 따라서, 본 논문에서는 NDIS library를 이용하여 일반 개발자가 손쉽게 데이터 링크 계층의 프레임에 접근할 수 있는 Packet driver API를 설계하고 이를 기반으로 패킷 스케줄링을 지원 할 수 있는 Windows 기반의 라우터를 설계 및 구현하였다.

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Performance of an Efficient Backoff Retransmission Algorithm with a Proactive Jamming Scheme for Realtime transmission in Wireless LAN (재밍 기반의 재전송 방식을 사용한 무선 LAN에서의 효율적인 실시간 트래픽 전송 방안의 성능 분석)

  • Koo Do-Jung;Yoon Chong-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.2B
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    • pp.98-106
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    • 2006
  • In order to provide a realtime transmission over a wireless LAM, we here present a new jamming based retransmission mechanism. In a legacy wireless LAN system, all stations use the binary exponential backoff algorithm to avoid collisions among frames. It is well known that the backoff algorithm causes more collisions as the numbers of active stations increases. This makes transmission of real time traffic hard. In the proposed scheme, when each station senses collisions, it promptly allows to send a jamming signal during a unique jamming window period which is determined by its own channel access count database(CACDB). This jamming windows is chosen not to be overlapped each other by using of CACDB, and thus channel access of another station is prevented. Hereafter the station gets the ownership of the medium when the wireless medium becomes idle after sending the jamming signal and sensing carrier, and then sends frame in medium. In our proposal, repeating collisions is never happened. We here assume that real time traffic use a frame of fixed length in order to make the time for receiving its ACK frame same. Comparing the proposed jamming-based retransmission scheme with the the 802.11 and 802.11e MAC by simulation. one can find that the proposed scheme have advantages in terms of delay, average backoff time, and average number of collisions per frame. One can find that the proposed scheme might be practically applicable to several applications of realtime traffic transmission in wireless LAN systems.

Integral Histogram-based Framework for Rapid Object Tracking (고속 객체 검출을 위한 적분 히스토그램 기반 프레임워크)

  • Ko, Jaepil;Ahn, Jung-Ho;Hong, Won-Kee
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.2
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    • pp.45-56
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    • 2015
  • In this paper we propose a very rapid moving object tracking method for an object-based auto focus on a smart phone camera. By considering the limit of non-learning approach on low-performance platforms, we use a sliding-window detection technique based on histogram features. By adapting the integral histogram, we solve the problem of the time-consuming histogram computation on each sub-window. For more speed up, we propose a local candidate search, and an adaptive scaling template method. In addition, we propose to apply a stabilization term in the matching function for a stable detection location. In experiments on our dataset, we demonstrated that we achieved a very rapid tracking performance demonstrating over 100 frames per second on a PC environment.

Local Interconnect Network(LIN): Protocols, Frames, and LIN Description file(LDF) (Local Interconnect Network(LIN): 프로토콜, 프레임, LIN Description File(LDF))

  • Seongsoo Lee
    • Journal of IKEEE
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    • v.27 no.3
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    • pp.355-367
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    • 2023
  • Local Interconnect Network (LIN) is a low-speed in-vehicle network bus, and it is widely used in body applications such as windows, doors, HVAC, and lighting. This review explains protocols and message frames of LIN bus in detail. LIN bus basically transmits ID and payloads in data frame. How to interpret ID and payloads is defined in LIN Description file (LDF). Each LIN bus has unique LDF and its corresponding unique configuration. This review also explains syntax and example of LDF in detail.

A Fast Recovery Backoff Mechanism for Wireless LAN (무선 LAN에서의 고속 복구 백오프 기법)

  • Yoon, Hee-Don;Kim, Tae-Hyun;Cho, Seong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.307-315
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    • 2010
  • Although a substantial amount of studies have been carried out in order to improve the performance of IEEE 802.11, most of them focused on how to slowly decrease the Contention Window size, instead of resetting it to its initial value. Slow decreasing of the window size reduces the collision probability and increases the channel throughput. Therefore, it is difficult to achieve good results in a heterogeneous network which coexists with the original DCF. For instance, a Gentle DCF(GDCF) has good performance in a homogeneous environment, while it can hardly transmit frames in a heterogeneous environment including the original DCF. It is because the slow decreasing of the window size reduces the transmission probability. In this paper, we propose a Fast Recovery DCF(FRDCF) to solve this problem. In the FRDCF, the reset mechanism of the original DCF is maintained to keep the transmission probability high, while a new counter is used to enhance the performance of the wireless LAN. We prove that, compared with the GDCF, the FRDCF has better performance in a heterogeneous wireless LAN.