• Title/Summary/Keyword: 윈도우 기반

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Development of software demultiplexer for DTV Signal Reception (DTV 수신을 위한 소프트웨어 Demultiplexer 개발)

  • Jin, Hyun-Joon;Park, Nho-Kyung;Kim, Moo-Han
    • Journal of IKEEE
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    • v.7 no.2 s.13
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    • pp.188-196
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    • 2003
  • In this paper, a demultiplexer for MPEG-2 Transport Stream which can be applied to terrestrial digital broadcast is developed. The demultiplexer separates video, audio, and data from MPEG-2 multimedia stream and transports them to each decoders respectively. While most existing demultiplexers of MPEG-2 transport stream have been developed as hardware systems, but the fast increment of computer's performance enables a software demultiplexer to be worked in realtime. The developed demultiplexer is implemented as a software module called a filter using DirectShow of Microsoft which is based on COM(Component Object Model)and works on the Windows system. The operation of the demultiplexer is verified by using the GraphEdit tool and rendering a test file formatted as MPEG-2 transport stream.

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Engine Technology Design of On-line 3D Game (온라인 3D 게임의 엔진 테크놀러지 디자인)

  • Choi, Hak-Hyun;Kim, Jung-Hee
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.579-586
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    • 2007
  • The process of developing a online 3D game engine involves designing details of the engine, alpha test, adjustment, supplementation, beta test and introduction, and an online 3D game engine is made of a server engine and client engine. The server engine, which is made of server construction part, distribution center and DB construction part for building asymmetric multiple servers, is developed by Linux, and the client engine, which is made of a graphic part, sound part, AI part and object management part, is developed by using DirectX in Windows, and it proposes an engine configuration and method based on 3D engine technology by analyzing the network technology, which is a common engine technology.

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Research about the Identification and Gathering of Digital Forensic Evidence by Cyber Intrusion Accident Types (사이버 침해사고 유형별 디지털 포렌식 증거의 식별 및 수집에 관한 연구)

  • Shin, Kyung-Jun;Lee, Sang-Jin
    • Convergence Security Journal
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    • v.7 no.4
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    • pp.93-105
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    • 2007
  • A digital forensic technology and tools are used much in the rapidly increased cyber intrusion accident investigation. But, almost the identification and gathering tools of digital forensic evidence are very difficultly integrated and simply poor-skill. Thereby, Important digital evidences at intrusion accident investigation of public institution and a private enterprise can be omitted or demaged. In this paper, therefore, we refer to 'The digital forensic tool for identification and gathering evidence' based only Window OS by using 'Log Parser', discuss the methodology for the identification and gathering of digital forensic evidence by cyber intrusion accident types.

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Design and Implementation of File Access Control Module Based on Multi-Operating System (멀티 운영체제 기반의 파일 접근 제어 모듈 설계 및 구현)

  • Soh, Woo-Young
    • Convergence Security Journal
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    • v.7 no.4
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    • pp.123-131
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    • 2007
  • Recently, various threat and security incident are occurred for unspecified individuals, and this problem increases as the rapid of information sharing through Internet. The using of Information Security System such as IDS, Firewall, VPN etc. makes this problem minimal. However, professional knowledge or skill is needed in that case, normal user can't operate the Information Security System. This paper designs and implements File Access Control Module(FACM) to use easily for normal user against malicious threats and attacks. The FACM can exclude from malicious threats and attacks based on operation system rather than detection of threats and attacks. The FACM is working not only Windows System but also Linux System, and the FACM has effect on access control, integrity and non-repudiation for a file with an access control over files on the each OS that are used by multi-user.

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A Study on a Solid Modeler for Web-based Collaborative Design (웹 기반 협동설계를 위한 솔리드 모델러에 관한 연구)

  • 김응곤;윤보열
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.10C
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    • pp.912-920
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    • 2002
  • As computer systems and communication technologies develop rapidly, CSCW(Computer Supported Collaborative Work) system appears nowadays, through which it is available to work on virtual space without any restriction of time and place. Most of CWCS systems depend on a special network and groupware. The systems of graphics and CAD are not so many because they are specified by hardware and application software. We propose a Web-based collaborative CAD system which is independent from any platforms, and develop a 3D solid modeler in the system. This system can be worked in the environment of Client/Server architecture. Clients connect to the design server through Java applet on WWW. The server is implemented by Java application.

Study on Hybrid Type Cloud System (하이브리드형 클라우드 시스템에 관한 연구)

  • Jang, Jae-Youl;Kim, Do-Moon;Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.6
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    • pp.611-618
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    • 2016
  • The suggested paper studies communications network and system technology, designing data to sync to both USB memories and cloud storages at the same time, which would allow users to safely keep and manage data even in case of network troubles, affecting cloud storages, and/or loss of physical USB memories, resulting in lost data in the physical memory. The need of secure data management policy for cloud storage users form the basis of this study, offering solutions to network failures and loss of physical storage by creating hybrid cloud system. To provide convenience to windows users, the UI design should integrate that of windows explorer to maximize security and convenience.

The Implementation and Performance Evaluation of a Multi-OS Platform Software Streaming Services (다중 운영체제 플랫폼 소프트웨어 스트리밍 서비스의 구현과 성능평가)

  • O, Chang-Hun;Song, Dong-Ho;Jeon, Yong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.1B
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    • pp.25-37
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    • 2008
  • Network streaming technology is a service method which can support several application software via streaming in networks. Although multimedia streaming technology has been developed and widely used, research on the software streaming technology is not yet being progressed actively. In this paper, we design and implement a software streaming technology based on Java language with enhanced performance, compare the existing related systems with it and analyze several characteristics, and perform the performance evaluation. The implemented system has a platform to be used in multiple operating systems in addition to Windows system. It can also be used without installing a software at the client's computer, and has a novel feature that the user's convenience is maximized.

Mining of Frequent Structures over Streaming XML Data (스트리밍 XML 데이터의 빈발 구조 마이닝)

  • Hwang, Jeong-Hee
    • The KIPS Transactions:PartD
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    • v.15D no.1
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    • pp.23-30
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    • 2008
  • The basic research of context aware in ubiquitous environment is an internet technique and XML. The XML data of continuous stream type are popular in network application through the internet. And also there are researches related to query processing for streaming XML data. As a basic research to efficiently query, we propose not only a labeled ordered tree model representing the XML but also a mining method to extract frequent structures from streaming XML data. That is, XML data to continuously be input are modeled by a stream tree which is called by XFP_tree and we exactly extract the frequent structures from the XFP_tree of current window to mine recent data. The proposed method can be applied to the basis of the query processing and index method for XML stream data.

Face Detection based on Matched Filtering with Mobile Device (모바일 기기를 이용한 정합필터 기반의 얼굴 검출)

  • Yeom, Seok-Won;Lee, Dong-Su
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.3
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    • pp.76-79
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    • 2014
  • Face recognition is very challenging because of the unexpected changes of pose, expression, and illumination. Facial detection in the mobile environments has additional difficulty since the computational resources are very limited. This paper discusses face detection based on frequency domain matched filtering in the mobile environments. Face detection is performed by a linear or phase-only matched filter and sequential verification stages. The candidate window regions are selected by a number of peaks of the matched filtering outputs. The sequential stages comprise a skin-color test and an edge mask filtering tests, which aim to remove false alarms among selected candidate windows. The algorithms are built with JAVA language on the mobile device operated by the Android platform. The simulation and experimental results show that real-time face detection can be performed successfully in the mobile environments.

The Two Window-Based Marking Algorithm For Enhancing Fairness of Assured Services in a Differentiated Services Network (차별서비스 네트워크에서 보장형 서비스의 공평성 향상을 위한 이중 윈도우 기반 마킹 알고리즘)

  • Cho, Byeong-Kyu;Lee, Sung-Keun;Kang, Eui-Sung
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.743-748
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    • 2002
  • In recent research for the Internet, many studies have investigated the Diffserv AS architecture that can provide Quality of Service. However, this architecture still lacks the qualification to provide full use of the bandwidth to the customer In this paper, we propose the TS2W3C (Time Sliding Two Window Three Color) marking algorithm to improve the fair share of bandwidth by enhancing the TSW (Time Sliding Window) marking algorithm. Our proposed mechanism provides the bandwidth relatively more fairly than the TSW mechanism.